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Merge pull request #5033 from BreadFish64/fix_game_list

qt: do not use an invalid update smdh
This commit is contained in:
James Rowe 2020-01-15 11:51:35 -07:00 committed by GitHub
commit 45bff6ab58
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 16 additions and 20 deletions

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@ -60,28 +60,24 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
u64 extdata_id = 0;
loader->ReadExtdataId(extdata_id);
std::vector<u8> smdh = [program_id, &loader]() -> std::vector<u8> {
std::vector<u8> original_smdh;
loader->ReadIcon(original_smdh);
if (program_id < 0x0004000000000000 || program_id > 0x00040000FFFFFFFF)
return original_smdh;
std::vector<u8> smdh;
// Look for an update icon if available
if (!(program_id & ~0x00040000FFFFFFFF)) {
std::string update_path = Service::AM::GetTitleContentPath(
Service::FS::MediaType::SDMC, program_id + 0x0000000E00000000);
Service::FS::MediaType::SDMC, program_id | 0x0000000E00000000);
if (FileUtil::Exists(update_path)) {
std::unique_ptr<Loader::AppLoader> update_loader =
Loader::GetLoader(update_path);
if (update_loader) {
update_loader->ReadIcon(smdh);
}
}
}
if (!FileUtil::Exists(update_path))
return original_smdh;
std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path);
if (!update_loader)
return original_smdh;
std::vector<u8> update_smdh;
update_loader->ReadIcon(update_smdh);
return update_smdh;
}();
if (!Loader::IsValidSMDH(smdh)) {
// Read the original smdh if there is no valid update smdh
loader->ReadIcon(smdh);
}
if (!Loader::IsValidSMDH(smdh) && UISettings::values.game_list_hide_no_icon) {
// Skip this invalid entry