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gl_resource_manager: separate OGLShader and OGLProgram

This commit is contained in:
wwylele 2018-04-10 00:26:09 +03:00
parent d2ee40dc45
commit 48869c768f
3 changed files with 48 additions and 5 deletions

View File

@ -377,7 +377,7 @@ private:
OGLVertexArray attributeless_vao;
OGLBuffer d24s8_abgr_buffer;
GLsizeiptr d24s8_abgr_buffer_size;
OGLShader d24s8_abgr_shader;
OGLProgram d24s8_abgr_shader;
GLint d24s8_abgr_tbo_size_u_id;
GLint d24s8_abgr_viewport_u_id;
};

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@ -5,6 +5,7 @@
#pragma once
#include <utility>
#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
@ -96,11 +97,53 @@ public:
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create(const char* vert_shader, const char* frag_shader) {
void Create(const char* source, GLenum type) {
if (handle != 0)
return;
handle = GLShader::LoadProgram(vert_shader, frag_shader);
if (source == nullptr)
return;
handle = GLShader::LoadShader(source, type);
}
void Release() {
if (handle == 0)
return;
glDeleteShader(handle);
handle = 0;
}
GLuint handle = 0;
};
class OGLProgram : private NonCopyable {
public:
OGLProgram() = default;
OGLProgram(OGLProgram&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLProgram() {
Release();
}
OGLProgram& operator=(OGLProgram&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new program from given shader objects
void Create(bool separable_program, const std::vector<GLuint>& shaders) {
if (handle != 0)
return;
handle = GLShader::LoadProgram(separable_program, shaders);
}
/// Creates a new program from given shader soruce code
void Create(const char* vert_shader, const char* frag_shader) {
OGLShader vert, frag;
vert.Create(vert_shader, GL_VERTEX_SHADER);
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
Create(false, {vert.handle, frag.handle});
}
/// Deletes the internal OpenGL resource

View File

@ -73,7 +73,7 @@ private:
// OpenGL object IDs
OGLVertexArray vertex_array;
OGLBuffer vertex_buffer;
OGLShader shader;
OGLProgram shader;
/// Display information for top and bottom screens respectively
std::array<ScreenInfo, 2> screen_infos;