Merge pull request #4868 from khang06/tex-dump
Texture dumping and replacement
This commit is contained in:
commit
4f19d380f5
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@ -43,3 +43,6 @@
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[submodule "teakra"]
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path = externals/teakra
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url = https://github.com/wwylele/teakra.git
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[submodule "lodepng"]
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path = externals/lodepng/lodepng
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url = https://github.com/lvandeve/lodepng.git
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@ -100,3 +100,6 @@ if (ENABLE_WEB_SERVICE)
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add_library(cpp-jwt INTERFACE)
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target_include_directories(cpp-jwt INTERFACE ./cpp-jwt/include)
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endif()
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# lodepng
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add_subdirectory(lodepng)
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@ -0,0 +1,7 @@
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add_library(lodepng
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lodepng/lodepng.cpp
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lodepng/lodepng.h
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)
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create_target_directory_groups(lodepng)
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target_include_directories(lodepng INTERFACE lodepng)
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@ -0,0 +1 @@
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Subproject commit 31d9704fdcca0b68fb9656d4764fa0fb60e460c2
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@ -8,13 +8,15 @@ add_executable(citra
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default_ini.h
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emu_window/emu_window_sdl2.cpp
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emu_window/emu_window_sdl2.h
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lodepng_image_interface.cpp
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lodepng_image_interface.h
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resource.h
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)
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create_target_directory_groups(citra)
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target_link_libraries(citra PRIVATE common core input_common network)
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target_link_libraries(citra PRIVATE inih glad)
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target_link_libraries(citra PRIVATE inih glad lodepng)
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if (MSVC)
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target_link_libraries(citra PRIVATE getopt)
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endif()
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@ -20,6 +20,7 @@
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#include "citra/config.h"
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#include "citra/emu_window/emu_window_sdl2.h"
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#include "citra/lodepng_image_interface.h"
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#include "common/common_paths.h"
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#include "common/detached_tasks.h"
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#include "common/file_util.h"
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@ -342,6 +343,9 @@ int main(int argc, char** argv) {
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// Register frontend applets
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Frontend::RegisterDefaultApplets();
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// Register generic image interface
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Core::System::GetInstance().RegisterImageInterface(std::make_shared<LodePNGImageInterface>());
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std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)};
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Core::System& system{Core::System::GetInstance()};
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@ -162,6 +162,12 @@ void Config::ReadValues() {
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Settings::values.custom_bottom_bottom =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_bottom", 480));
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// Utility
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Settings::values.dump_textures = sdl2_config->GetBoolean("Utility", "dump_textures", false);
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Settings::values.custom_textures = sdl2_config->GetBoolean("Utility", "custom_textures", false);
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Settings::values.preload_textures =
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sdl2_config->GetBoolean("Utility", "preload_textures", false);
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// Audio
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Settings::values.enable_dsp_lle = sdl2_config->GetBoolean("Audio", "enable_dsp_lle", false);
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Settings::values.enable_dsp_lle_multithread =
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@ -178,6 +178,18 @@ custom_bottom_bottom =
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
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swap_screen =
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# Dumps textures as PNG to dump/textures/[Title ID]/.
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# 0 (default): Off, 1: On
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dump_textures =
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# Reads PNG files from load/textures/[Title ID]/ and replaces textures.
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# 0 (default): Off, 1: On
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custom_textures =
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# Loads all custom textures into memory before booting.
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# 0 (default): Off, 1: On
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preload_textures =
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[Audio]
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# Whether or not to enable DSP LLE
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# 0 (default): No, 1: Yes
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@ -0,0 +1,29 @@
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <lodepng.h>
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#include "citra/lodepng_image_interface.h"
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#include "common/logging/log.h"
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bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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const std::string& path) {
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u32 lodepng_ret = lodepng::decode(dst, width, height, path);
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if (lodepng_ret) {
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LOG_CRITICAL(Frontend, "Failed to decode {} because {}", path,
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lodepng_error_text(lodepng_ret));
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return false;
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}
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return true;
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}
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bool LodePNGImageInterface::EncodePNG(const std::string& path, const std::vector<u8>& src,
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u32 width, u32 height) {
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u32 lodepng_ret = lodepng::encode(path, src, width, height);
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if (lodepng_ret) {
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LOG_CRITICAL(Frontend, "Failed to encode {} because {}", path,
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lodepng_error_text(lodepng_ret));
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return false;
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}
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return true;
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}
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@ -0,0 +1,14 @@
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// Copyright 2019 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/frontend/image_interface.h"
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class LodePNGImageInterface final : public Frontend::ImageInterface {
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public:
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bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) override;
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bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
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u32 height) override;
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};
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@ -47,6 +47,8 @@ add_executable(citra-qt
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configuration/configure_debug.cpp
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configuration/configure_debug.h
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configuration/configure_debug.ui
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configuration/configure_enhancements.cpp
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configuration/configure_enhancements.h
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configuration/configure_dialog.cpp
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configuration/configure_dialog.h
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configuration/configure_general.cpp
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@ -142,6 +144,8 @@ add_executable(citra-qt
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multiplayer/validation.h
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uisettings.cpp
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uisettings.h
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qt_image_interface.cpp
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qt_image_interface.h
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updater/updater.cpp
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updater/updater.h
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updater/updater_p.h
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@ -56,7 +56,7 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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// clang-format off
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const std::array<UISettings::Shortcut, 19> default_hotkeys{
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const std::array<UISettings::Shortcut, 20> default_hotkeys{
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{{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral("\\"), Qt::ApplicationShortcut}},
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{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}},
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{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
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@ -75,7 +75,8 @@ const std::array<UISettings::Shortcut, 19> default_hotkeys{
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{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}}}};
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{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}}}};
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// clang-format on
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void Config::ReadValues() {
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@ -230,6 +231,16 @@ void Config::ReadControlValues() {
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qt_config->endGroup();
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}
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void Config::ReadUtilityValues() {
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qt_config->beginGroup("Utility");
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Settings::values.dump_textures = ReadSetting("dump_textures", false).toBool();
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Settings::values.custom_textures = ReadSetting("custom_textures", false).toBool();
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Settings::values.preload_textures = ReadSetting("preload_textures", false).toBool();
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qt_config->endGroup();
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}
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void Config::ReadCoreValues() {
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qt_config->beginGroup(QStringLiteral("Core"));
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@ -693,6 +704,16 @@ void Config::SaveControlValues() {
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qt_config->endGroup();
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}
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void Config::SaveUtilityValues() {
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qt_config->beginGroup("Utility");
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WriteSetting("dump_textures", Settings::values.dump_textures, false);
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WriteSetting("custom_textures", Settings::values.custom_textures, false);
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WriteSetting("preload_textures", Settings::values.preload_textures, false);
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qt_config->endGroup();
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}
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void Config::SaveCoreValues() {
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qt_config->beginGroup(QStringLiteral("Core"));
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@ -42,6 +42,7 @@ private:
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void ReadUIGameListValues();
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void ReadUILayoutValues();
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void ReadUpdaterValues();
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void ReadUtilityValues();
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void ReadWebServiceValues();
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void SaveValues();
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@ -62,6 +63,7 @@ private:
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void SaveUIGameListValues();
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void SaveUILayoutValues();
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void SaveUpdaterValues();
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void SaveUtilityValues();
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void SaveWebServiceValues();
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QVariant ReadSetting(const QString& name) const;
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@ -48,6 +48,11 @@
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<string>Graphics</string>
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</attribute>
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</widget>
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<widget class="ConfigureEnhancements" name="enhancementsTab">
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<attribute name="title">
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<string>Enhancements</string>
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</attribute>
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</widget>
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<widget class="ConfigureAudio" name="audioTab">
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<attribute name="title">
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<string>Audio</string>
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@ -135,6 +140,12 @@
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<header>configuration/configure_graphics.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureEnhancements</class>
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<extends>QWidget</extends>
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<header>configuration/configure_enhancements.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureWeb</class>
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<extends>QWidget</extends>
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@ -45,6 +45,7 @@ void ConfigureDialog::SetConfiguration() {
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ui->systemTab->SetConfiguration();
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ui->inputTab->LoadConfiguration();
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ui->graphicsTab->SetConfiguration();
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ui->enhancementsTab->SetConfiguration();
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ui->audioTab->SetConfiguration();
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ui->cameraTab->SetConfiguration();
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ui->debugTab->SetConfiguration();
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@ -59,6 +60,7 @@ void ConfigureDialog::ApplyConfiguration() {
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ui->inputTab->ApplyProfile();
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ui->hotkeysTab->ApplyConfiguration(registry);
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ui->graphicsTab->ApplyConfiguration();
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ui->enhancementsTab->ApplyConfiguration();
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ui->audioTab->ApplyConfiguration();
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ui->cameraTab->ApplyConfiguration();
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ui->debugTab->ApplyConfiguration();
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@ -76,7 +78,7 @@ void ConfigureDialog::PopulateSelectionList() {
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const std::array<std::pair<QString, QList<QWidget*>>, 4> items{
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{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->uiTab}},
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{tr("System"), {ui->systemTab, ui->audioTab, ui->cameraTab}},
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{tr("Graphics"), {ui->graphicsTab}},
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{tr("Graphics"), {ui->enhancementsTab, ui->graphicsTab}},
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{tr("Controls"), {ui->inputTab, ui->hotkeysTab}}}};
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for (const auto& entry : items) {
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@ -109,6 +111,7 @@ void ConfigureDialog::RetranslateUI() {
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ui->inputTab->RetranslateUI();
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ui->hotkeysTab->RetranslateUI();
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ui->graphicsTab->RetranslateUI();
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ui->enhancementsTab->RetranslateUI();
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ui->audioTab->RetranslateUI();
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ui->cameraTab->RetranslateUI();
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ui->debugTab->RetranslateUI();
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@ -121,12 +124,17 @@ void ConfigureDialog::UpdateVisibleTabs() {
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if (items.isEmpty())
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return;
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const std::map<QWidget*, QString> widgets = {
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{ui->generalTab, tr("General")}, {ui->systemTab, tr("System")},
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{ui->inputTab, tr("Input")}, {ui->hotkeysTab, tr("Hotkeys")},
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{ui->graphicsTab, tr("Graphics")}, {ui->audioTab, tr("Audio")},
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{ui->cameraTab, tr("Camera")}, {ui->debugTab, tr("Debug")},
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{ui->webTab, tr("Web")}, {ui->uiTab, tr("UI")}};
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const std::map<QWidget*, QString> widgets = {{ui->generalTab, tr("General")},
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{ui->systemTab, tr("System")},
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{ui->inputTab, tr("Input")},
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{ui->hotkeysTab, tr("Hotkeys")},
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{ui->enhancementsTab, tr("Enhancements")},
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{ui->graphicsTab, tr("Advanced")},
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{ui->audioTab, tr("Audio")},
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{ui->cameraTab, tr("Camera")},
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{ui->debugTab, tr("Debug")},
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{ui->webTab, tr("Web")},
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{ui->uiTab, tr("UI")}};
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ui->tabWidget->clear();
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|
|
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@ -0,0 +1,110 @@
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// Copyright 2019 Citra Emulator Project
|
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// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QColorDialog>
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#include "citra_qt/configuration/configure_enhancements.h"
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#include "core/core.h"
|
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#include "core/settings.h"
|
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#include "ui_configure_enhancements.h"
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#include "video_core/renderer_opengl/post_processing_opengl.h"
|
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|
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ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureEnhancements) {
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ui->setupUi(this);
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SetConfiguration();
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|
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ui->layoutBox->setEnabled(!Settings::values.custom_layout);
|
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|
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ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer);
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|
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connect(ui->render_3d_combobox,
|
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
|
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[this](int currentIndex) {
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updateShaders(static_cast<Settings::StereoRenderOption>(currentIndex) ==
|
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Settings::StereoRenderOption::Anaglyph);
|
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});
|
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|
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connect(ui->bg_button, &QPushButton::clicked, this, [this] {
|
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const QColor new_bg_color = QColorDialog::getColor(bg_color);
|
||||
if (!new_bg_color.isValid()) {
|
||||
return;
|
||||
}
|
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bg_color = new_bg_color;
|
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QPixmap pixmap(ui->bg_button->size());
|
||||
pixmap.fill(bg_color);
|
||||
const QIcon color_icon(pixmap);
|
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ui->bg_button->setIcon(color_icon);
|
||||
});
|
||||
|
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ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked());
|
||||
connect(ui->toggle_custom_textures, &QCheckBox::toggled, this, [this] {
|
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ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked());
|
||||
if (!ui->toggle_preload_textures->isEnabled())
|
||||
ui->toggle_preload_textures->setChecked(false);
|
||||
});
|
||||
}
|
||||
|
||||
void ConfigureEnhancements::SetConfiguration() {
|
||||
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
|
||||
ui->render_3d_combobox->setCurrentIndex(static_cast<int>(Settings::values.render_3d));
|
||||
ui->factor_3d->setValue(Settings::values.factor_3d);
|
||||
updateShaders(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph);
|
||||
ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
|
||||
ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
|
||||
ui->swap_screen->setChecked(Settings::values.swap_screen);
|
||||
ui->toggle_dump_textures->setChecked(Settings::values.dump_textures);
|
||||
ui->toggle_custom_textures->setChecked(Settings::values.custom_textures);
|
||||
ui->toggle_preload_textures->setChecked(Settings::values.preload_textures);
|
||||
bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
||||
Settings::values.bg_blue);
|
||||
QPixmap pixmap(ui->bg_button->size());
|
||||
pixmap.fill(bg_color);
|
||||
const QIcon color_icon(pixmap);
|
||||
ui->bg_button->setIcon(color_icon);
|
||||
}
|
||||
|
||||
void ConfigureEnhancements::updateShaders(bool anaglyph) {
|
||||
ui->shader_combobox->clear();
|
||||
|
||||
if (anaglyph)
|
||||
ui->shader_combobox->addItem("dubois (builtin)");
|
||||
else
|
||||
ui->shader_combobox->addItem("none (builtin)");
|
||||
|
||||
ui->shader_combobox->setCurrentIndex(0);
|
||||
|
||||
for (const auto& shader : OpenGL::GetPostProcessingShaderList(anaglyph)) {
|
||||
ui->shader_combobox->addItem(QString::fromStdString(shader));
|
||||
if (Settings::values.pp_shader_name == shader)
|
||||
ui->shader_combobox->setCurrentIndex(ui->shader_combobox->count() - 1);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureEnhancements::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
|
||||
void ConfigureEnhancements::ApplyConfiguration() {
|
||||
Settings::values.resolution_factor =
|
||||
static_cast<u16>(ui->resolution_factor_combobox->currentIndex());
|
||||
Settings::values.render_3d =
|
||||
static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
|
||||
Settings::values.factor_3d = ui->factor_3d->value();
|
||||
Settings::values.pp_shader_name =
|
||||
ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
|
||||
Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();
|
||||
Settings::values.layout_option =
|
||||
static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
|
||||
Settings::values.swap_screen = ui->swap_screen->isChecked();
|
||||
Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
|
||||
Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
|
||||
Settings::values.preload_textures = ui->toggle_preload_textures->isChecked();
|
||||
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
||||
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
||||
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
|
||||
}
|
||||
|
||||
ConfigureEnhancements::~ConfigureEnhancements() {
|
||||
delete ui;
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
// Copyright 2019 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QWidget>
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureEnhancements;
|
||||
}
|
||||
|
||||
class ConfigureEnhancements : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureEnhancements(QWidget* parent = nullptr);
|
||||
~ConfigureEnhancements();
|
||||
|
||||
void ApplyConfiguration();
|
||||
void RetranslateUI();
|
||||
void SetConfiguration();
|
||||
|
||||
private:
|
||||
void updateShaders(bool anaglyph);
|
||||
|
||||
Ui::ConfigureEnhancements* ui;
|
||||
QColor bg_color;
|
||||
};
|
|
@ -0,0 +1,317 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ConfigureEnhancements</class>
|
||||
<widget class="QWidget" name="ConfigureEnhancements">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>595</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="rendererBox">
|
||||
<property name="title">
|
||||
<string>Renderer</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_6">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Internal Resolution</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="resolution_factor_combobox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Auto (Window Size)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Native (400x240)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>2x Native (800x480)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>3x Native (1200x720)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>4x Native (1600x960)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>5x Native (2000x1200)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>6x Native (2400x1440)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>7x Native (2800x1680)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>8x Native (3200x1920)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>9x Native (3600x2160)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>10x Native (4000x2400)</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_linear_filter">
|
||||
<property name="text">
|
||||
<string>Enable Linear Filtering</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_11">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Post-Processing Shader</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="shader_combobox"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>Stereoscopy</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_5">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Stereoscopic 3D Mode</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="render_3d_combobox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Off</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Side by Side</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Anaglyph</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_7">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Depth</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="factor_3d">
|
||||
<property name="suffix">
|
||||
<string>%</string>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>0</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="layoutBox">
|
||||
<property name="title">
|
||||
<string>Layout</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||
<item>
|
||||
<widget class="QLabel" name="label1">
|
||||
<property name="text">
|
||||
<string>Screen Layout:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="layout_combobox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Default</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Single Screen</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Large Screen</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Side by Side</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="swap_screen">
|
||||
<property name="text">
|
||||
<string>Swap Screens</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_6">
|
||||
<item>
|
||||
<widget class="QLabel" name="bg_label">
|
||||
<property name="text">
|
||||
<string>Background Color:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="bg_button">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="utilityBox">
|
||||
<property name="title">
|
||||
<string>Utility</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_8">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_custom_textures">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p>Replace textures with PNG files.</p><p>Textures are loaded from load/textures/[Title ID]/.</p></body></html></string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Use Custom Textures</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_dump_textures">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p>Dump textures to PNG files.</p><p>Textures are dumped to dump/textures/[Title ID]/.</p></body></html></string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Dump Textures</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_preload_textures">
|
||||
<property name="toolTip">
|
||||
<string><html><head/><body><p>Load all custom textures into memory on boot, instead of loading them when the game requires them.</p></body></html></string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Preload Custom Textures</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>165</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -25,6 +25,10 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
|
|||
ConfigureGeneral::~ConfigureGeneral() = default;
|
||||
|
||||
void ConfigureGeneral::SetConfiguration() {
|
||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
||||
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
|
||||
ui->frame_limit->setValue(Settings::values.frame_limit);
|
||||
|
||||
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
|
||||
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
|
||||
|
||||
|
@ -53,6 +57,9 @@ void ConfigureGeneral::ResetDefaults() {
|
|||
}
|
||||
|
||||
void ConfigureGeneral::ApplyConfiguration() {
|
||||
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
|
||||
Settings::values.frame_limit = ui->frame_limit->value();
|
||||
|
||||
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
||||
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
|
||||
|
||||
|
|
|
@ -17,11 +17,12 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
|||
ui->setupUi(this);
|
||||
SetConfiguration();
|
||||
|
||||
ui->layoutBox->setEnabled(!Settings::values.custom_layout);
|
||||
|
||||
ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked());
|
||||
connect(ui->toggle_hw_renderer, &QCheckBox::toggled, ui->hw_renderer_group,
|
||||
&QWidget::setEnabled);
|
||||
connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] {
|
||||
auto checked = ui->toggle_hw_renderer->isChecked();
|
||||
ui->hw_renderer_group->setEnabled(checked);
|
||||
});
|
||||
|
||||
ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
|
||||
connect(ui->toggle_hw_shader, &QCheckBox::toggled, ui->hw_shader_group, &QWidget::setEnabled);
|
||||
#ifdef __APPLE__
|
||||
|
@ -36,21 +37,6 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
|||
}
|
||||
});
|
||||
#endif
|
||||
|
||||
connect(ui->render_3d_combobox,
|
||||
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
|
||||
[this](int currentIndex) {
|
||||
updateShaders(static_cast<Settings::StereoRenderOption>(currentIndex) ==
|
||||
Settings::StereoRenderOption::Anaglyph);
|
||||
});
|
||||
|
||||
connect(ui->bg_button, &QPushButton::clicked, this, [this] {
|
||||
const QColor new_bg_color = QColorDialog::getColor(bg_color);
|
||||
if (!new_bg_color.isValid()) {
|
||||
return;
|
||||
}
|
||||
UpdateBackgroundColorButton(new_bg_color);
|
||||
});
|
||||
}
|
||||
|
||||
ConfigureGraphics::~ConfigureGraphics() = default;
|
||||
|
@ -60,15 +46,6 @@ void ConfigureGraphics::SetConfiguration() {
|
|||
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader);
|
||||
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
|
||||
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
|
||||
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
|
||||
ui->render_3d_combobox->setCurrentIndex(static_cast<int>(Settings::values.render_3d));
|
||||
ui->factor_3d->setValue(Settings::values.factor_3d);
|
||||
updateShaders(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph);
|
||||
ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
|
||||
ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
|
||||
ui->swap_screen->setChecked(Settings::values.swap_screen);
|
||||
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
||||
Settings::values.bg_blue));
|
||||
}
|
||||
|
||||
void ConfigureGraphics::ApplyConfiguration() {
|
||||
|
@ -76,47 +53,6 @@ void ConfigureGraphics::ApplyConfiguration() {
|
|||
Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked();
|
||||
Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked();
|
||||
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
|
||||
Settings::values.resolution_factor =
|
||||
static_cast<u16>(ui->resolution_factor_combobox->currentIndex());
|
||||
Settings::values.render_3d =
|
||||
static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
|
||||
Settings::values.factor_3d = ui->factor_3d->value();
|
||||
Settings::values.pp_shader_name =
|
||||
ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
|
||||
Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();
|
||||
Settings::values.layout_option =
|
||||
static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
|
||||
Settings::values.swap_screen = ui->swap_screen->isChecked();
|
||||
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
||||
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
||||
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
|
||||
}
|
||||
|
||||
void ConfigureGraphics::updateShaders(bool anaglyph) {
|
||||
ui->shader_combobox->clear();
|
||||
|
||||
if (anaglyph)
|
||||
ui->shader_combobox->addItem("dubois (builtin)");
|
||||
else
|
||||
ui->shader_combobox->addItem("none (builtin)");
|
||||
|
||||
ui->shader_combobox->setCurrentIndex(0);
|
||||
|
||||
for (const auto& shader : OpenGL::GetPostProcessingShaderList(anaglyph)) {
|
||||
ui->shader_combobox->addItem(QString::fromStdString(shader));
|
||||
if (Settings::values.pp_shader_name == shader)
|
||||
ui->shader_combobox->setCurrentIndex(ui->shader_combobox->count() - 1);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureGraphics::UpdateBackgroundColorButton(const QColor& color) {
|
||||
bg_color = color;
|
||||
|
||||
QPixmap pixmap(ui->bg_button->size());
|
||||
pixmap.fill(bg_color);
|
||||
|
||||
const QIcon color_icon(pixmap);
|
||||
ui->bg_button->setIcon(color_icon);
|
||||
}
|
||||
|
||||
void ConfigureGraphics::RetranslateUI() {
|
||||
|
|
|
@ -26,7 +26,4 @@ public:
|
|||
|
||||
std::unique_ptr<Ui::ConfigureGraphics> ui;
|
||||
QColor bg_color;
|
||||
|
||||
private:
|
||||
void updateShaders(bool anaglyph);
|
||||
};
|
||||
|
|
|
@ -7,9 +7,15 @@
|
|||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>603</height>
|
||||
<height>430</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
|
@ -45,76 +51,6 @@
|
|||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Internal Resolution</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="resolution_factor_combobox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Auto (Window Size)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Native (400x240)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>2x Native (800x480)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>3x Native (1200x720)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>4x Native (1600x960)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>5x Native (2000x1200)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>6x Native (2400x1440)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>7x Native (2800x1680)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>8x Native (3200x1920)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>9x Native (3600x2160)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>10x Native (4000x2400)</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_hw_shader">
|
||||
<property name="toolTip">
|
||||
|
@ -166,165 +102,6 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_linear_filter">
|
||||
<property name="text">
|
||||
<string>Enable Linear Filtering</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_11">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Post-Processing Shader</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="shader_combobox"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox">
|
||||
<property name="title">
|
||||
<string>Stereoscopy</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_5">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Stereoscopic 3D Mode</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="render_3d_combobox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Off</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Side by Side</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Anaglyph</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_7">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Depth</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="factor_3d">
|
||||
<property name="suffix">
|
||||
<string>%</string>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>0</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="layoutBox">
|
||||
<property name="title">
|
||||
<string>Layout</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||
<item>
|
||||
<widget class="QLabel" name="label1">
|
||||
<property name="text">
|
||||
<string>Screen Layout:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="layout_combobox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Default</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Single Screen</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Large Screen</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Side by Side</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="swap_screen">
|
||||
<property name="text">
|
||||
<string>Swap Screens</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_6">
|
||||
<item>
|
||||
<widget class="QLabel" name="bg_label">
|
||||
<property name="text">
|
||||
<string>Background Color:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="bg_button">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -336,7 +113,7 @@
|
|||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
<height>270</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
|
|
|
@ -458,6 +458,9 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
|
|||
QAction* open_extdata_location = context_menu.addAction(tr("Open Extra Data Location"));
|
||||
QAction* open_application_location = context_menu.addAction(tr("Open Application Location"));
|
||||
QAction* open_update_location = context_menu.addAction(tr("Open Update Data Location"));
|
||||
QAction* open_texture_dump_location = context_menu.addAction(tr("Open Texture Dump Location"));
|
||||
QAction* open_texture_load_location =
|
||||
context_menu.addAction(tr("Open Custom Texture Location"));
|
||||
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
|
||||
|
||||
const bool is_application =
|
||||
|
@ -484,6 +487,10 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
|
|||
program_id + 0xe00000000) +
|
||||
"content/"));
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
open_texture_dump_location->setVisible(is_application);
|
||||
open_texture_load_location->setVisible(is_application);
|
||||
|
||||
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end());
|
||||
|
||||
connect(open_save_location, &QAction::triggered, [this, program_id] {
|
||||
|
@ -498,6 +505,20 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
|
|||
connect(open_update_location, &QAction::triggered, [this, program_id] {
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::UPDATE_DATA);
|
||||
});
|
||||
connect(open_texture_dump_location, &QAction::triggered, [this, program_id] {
|
||||
if (FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
|
||||
program_id))) {
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::TEXTURE_DUMP);
|
||||
}
|
||||
});
|
||||
connect(open_texture_load_location, &QAction::triggered, [this, program_id] {
|
||||
if (FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
|
||||
program_id))) {
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::TEXTURE_LOAD);
|
||||
}
|
||||
});
|
||||
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
|
||||
emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
|
||||
});
|
||||
|
|
|
@ -29,7 +29,14 @@ class QTreeView;
|
|||
class QToolButton;
|
||||
class QVBoxLayout;
|
||||
|
||||
enum class GameListOpenTarget { SAVE_DATA = 0, EXT_DATA = 1, APPLICATION = 2, UPDATE_DATA = 3 };
|
||||
enum class GameListOpenTarget {
|
||||
SAVE_DATA = 0,
|
||||
EXT_DATA = 1,
|
||||
APPLICATION = 2,
|
||||
UPDATE_DATA = 3,
|
||||
TEXTURE_DUMP = 4,
|
||||
TEXTURE_LOAD = 5
|
||||
};
|
||||
|
||||
class GameList : public QWidget {
|
||||
Q_OBJECT
|
||||
|
|
|
@ -50,6 +50,7 @@
|
|||
#include "citra_qt/hotkeys.h"
|
||||
#include "citra_qt/main.h"
|
||||
#include "citra_qt/multiplayer/state.h"
|
||||
#include "citra_qt/qt_image_interface.h"
|
||||
#include "citra_qt/uisettings.h"
|
||||
#include "citra_qt/updater/updater.h"
|
||||
#include "citra_qt/util/clickable_label.h"
|
||||
|
@ -427,8 +428,11 @@ void GMainWindow::InitializeHotkeys() {
|
|||
Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
|
||||
UpdateStatusBar();
|
||||
});
|
||||
// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the
|
||||
// variable hold a garbage value after this function exits
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Toggle Texture Dumping", this),
|
||||
&QShortcut::activated, this,
|
||||
[&] { Settings::values.dump_textures = !Settings::values.dump_textures; });
|
||||
// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes
|
||||
// the variable hold a garbage value after this function exits
|
||||
static constexpr u16 SPEED_LIMIT_STEP = 5;
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
|
@ -1080,6 +1084,16 @@ void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) {
|
|||
path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) +
|
||||
"content/";
|
||||
break;
|
||||
case GameListOpenTarget::TEXTURE_DUMP:
|
||||
open_target = "Dumped Textures";
|
||||
path = fmt::format("{}textures/{:016X}/",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id);
|
||||
break;
|
||||
case GameListOpenTarget::TEXTURE_LOAD:
|
||||
open_target = "Custom Textures";
|
||||
path = fmt::format("{}textures/{:016X}/",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id);
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Frontend, "Unexpected target {}", static_cast<int>(target));
|
||||
return;
|
||||
|
@ -2059,6 +2073,9 @@ int main(int argc, char* argv[]) {
|
|||
Core::System::GetInstance().RegisterMiiSelector(std::make_shared<QtMiiSelector>(main_window));
|
||||
Core::System::GetInstance().RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));
|
||||
|
||||
// Register Qt image interface
|
||||
Core::System::GetInstance().RegisterImageInterface(std::make_shared<QtImageInterface>());
|
||||
|
||||
main_window.show();
|
||||
|
||||
QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
|
||||
|
|
|
@ -0,0 +1,38 @@
|
|||
// Copyright 2019 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QImage>
|
||||
#include <QString>
|
||||
#include "citra_qt/qt_image_interface.h"
|
||||
#include "common/logging/log.h"
|
||||
|
||||
bool QtImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
|
||||
const std::string& path) {
|
||||
QImage image(QString::fromStdString(path));
|
||||
|
||||
if (image.isNull()) {
|
||||
LOG_ERROR(Frontend, "Failed to open {} for decoding", path);
|
||||
return false;
|
||||
}
|
||||
width = image.width();
|
||||
height = image.height();
|
||||
|
||||
image = image.convertToFormat(QImage::Format_RGBA8888);
|
||||
|
||||
// Write RGBA8 to vector
|
||||
dst = std::vector<u8>(image.constBits(), image.constBits() + (width * height * 4));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool QtImageInterface::EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
|
||||
u32 height) {
|
||||
QImage image(src.data(), width, height, QImage::Format_RGBA8888);
|
||||
|
||||
if (!image.save(QString::fromStdString(path), "PNG")) {
|
||||
LOG_ERROR(Frontend, "Failed to save {}", path);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
// Copyright 2019 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/frontend/image_interface.h"
|
||||
|
||||
class QtImageInterface final : public Frontend::ImageInterface {
|
||||
public:
|
||||
bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) override;
|
||||
bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
|
||||
u32 height) override;
|
||||
};
|
|
@ -84,6 +84,8 @@ add_library(common STATIC
|
|||
swap.h
|
||||
telemetry.cpp
|
||||
telemetry.h
|
||||
texture.cpp
|
||||
texture.h
|
||||
thread.cpp
|
||||
thread.h
|
||||
thread_queue_list.h
|
||||
|
|
|
@ -44,6 +44,9 @@
|
|||
#define CHEATS_DIR "cheats"
|
||||
#define DLL_DIR "external_dlls"
|
||||
#define SHADER_DIR "shaders"
|
||||
#define DUMP_DIR "dump"
|
||||
#define LOAD_DIR "load"
|
||||
#define SHADER_DIR "shaders"
|
||||
|
||||
// Filenames
|
||||
// Files in the directory returned by GetUserPath(UserPath::LogDir)
|
||||
|
|
|
@ -469,6 +469,17 @@ u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
|
|||
return ForeachDirectoryEntry(&num_entries, directory, callback) ? num_entries : 0;
|
||||
}
|
||||
|
||||
void GetAllFilesFromNestedEntries(FSTEntry& directory, std::vector<FSTEntry>& output) {
|
||||
std::vector<FSTEntry> files;
|
||||
for (auto& entry : directory.children) {
|
||||
if (entry.isDirectory) {
|
||||
GetAllFilesFromNestedEntries(entry, output);
|
||||
} else {
|
||||
output.push_back(entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion) {
|
||||
const auto callback = [recursion](u64* num_entries_out, const std::string& directory,
|
||||
const std::string& virtual_name) -> bool {
|
||||
|
@ -712,6 +723,8 @@ void SetUserPath(const std::string& path) {
|
|||
g_paths.emplace(UserPath::CheatsDir, user_path + CHEATS_DIR DIR_SEP);
|
||||
g_paths.emplace(UserPath::DLLDir, user_path + DLL_DIR DIR_SEP);
|
||||
g_paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
|
||||
g_paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
|
||||
g_paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
|
||||
}
|
||||
|
||||
const std::string& GetUserPath(UserPath path) {
|
||||
|
|
|
@ -26,6 +26,8 @@ enum class UserPath {
|
|||
CheatsDir,
|
||||
ConfigDir,
|
||||
DLLDir,
|
||||
DumpDir,
|
||||
LoadDir,
|
||||
LogDir,
|
||||
NANDDir,
|
||||
RootDir,
|
||||
|
@ -113,6 +115,13 @@ bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
|
|||
u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
|
||||
unsigned int recursion = 0);
|
||||
|
||||
/**
|
||||
* Recursively searches through a FSTEntry for files, and stores them.
|
||||
* @param directory The FSTEntry to start scanning from
|
||||
* @param parent_entry FSTEntry vector where the results will be stored.
|
||||
*/
|
||||
void GetAllFilesFromNestedEntries(FSTEntry& directory, std::vector<FSTEntry>& output);
|
||||
|
||||
// deletes the given directory and anything under it. Returns true on success.
|
||||
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
|
||||
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
// Copyright 2019 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Common {
|
||||
void FlipRGBA8Texture(std::vector<u8>& tex, u64 width, u64 height) {
|
||||
ASSERT(tex.size() == width * height * 4);
|
||||
const u64 line_size = width * 4;
|
||||
for (u64 line = 0; line < height / 2; line++) {
|
||||
const u32 offset_1 = line * line_size;
|
||||
const u32 offset_2 = (height - line - 1) * line_size;
|
||||
// Swap lines
|
||||
std::swap_ranges(tex.begin() + offset_1, tex.begin() + offset_1 + line_size,
|
||||
tex.begin() + offset_2);
|
||||
}
|
||||
}
|
||||
} // namespace Common
|
|
@ -0,0 +1,12 @@
|
|||
// Copyright 2019 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Common {
|
||||
void FlipRGBA8Texture(std::vector<u8>& tex, u64 width, u64 height);
|
||||
}
|
|
@ -36,6 +36,8 @@ add_library(core STATIC
|
|||
core.h
|
||||
core_timing.cpp
|
||||
core_timing.h
|
||||
custom_tex_cache.cpp
|
||||
custom_tex_cache.h
|
||||
dumping/backend.cpp
|
||||
dumping/backend.h
|
||||
file_sys/archive_backend.cpp
|
||||
|
@ -100,6 +102,7 @@ add_library(core STATIC
|
|||
frontend/emu_window.h
|
||||
frontend/framebuffer_layout.cpp
|
||||
frontend/framebuffer_layout.h
|
||||
frontend/image_interface.h
|
||||
frontend/input.h
|
||||
frontend/mic.h
|
||||
frontend/mic.cpp
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "audio_core/hle/hle.h"
|
||||
#include "audio_core/lle/lle.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/texture.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
#include "core/arm/dynarmic/arm_dynarmic.h"
|
||||
|
@ -20,6 +21,7 @@
|
|||
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
|
||||
#include "core/dumping/ffmpeg_backend.h"
|
||||
#endif
|
||||
#include "core/custom_tex_cache.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/kernel/client_port.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
|
@ -152,6 +154,15 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
|
|||
static_cast<u32>(load_result));
|
||||
}
|
||||
perf_stats = std::make_unique<PerfStats>(title_id);
|
||||
custom_tex_cache = std::make_unique<Core::CustomTexCache>();
|
||||
if (Settings::values.custom_textures) {
|
||||
FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/",
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
|
||||
Kernel().GetCurrentProcess()->codeset->program_id));
|
||||
custom_tex_cache->FindCustomTextures();
|
||||
}
|
||||
if (Settings::values.preload_textures)
|
||||
custom_tex_cache->PreloadTextures();
|
||||
status = ResultStatus::Success;
|
||||
m_emu_window = &emu_window;
|
||||
m_filepath = filepath;
|
||||
|
@ -298,6 +309,14 @@ const VideoDumper::Backend& System::VideoDumper() const {
|
|||
return *video_dumper;
|
||||
}
|
||||
|
||||
Core::CustomTexCache& System::CustomTexCache() {
|
||||
return *custom_tex_cache;
|
||||
}
|
||||
|
||||
const Core::CustomTexCache& System::CustomTexCache() const {
|
||||
return *custom_tex_cache;
|
||||
}
|
||||
|
||||
void System::RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector) {
|
||||
registered_mii_selector = std::move(mii_selector);
|
||||
}
|
||||
|
@ -306,6 +325,10 @@ void System::RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard
|
|||
registered_swkbd = std::move(swkbd);
|
||||
}
|
||||
|
||||
void System::RegisterImageInterface(std::shared_ptr<Frontend::ImageInterface> image_interface) {
|
||||
registered_image_interface = std::move(image_interface);
|
||||
}
|
||||
|
||||
void System::Shutdown() {
|
||||
// Log last frame performance stats
|
||||
const auto perf_results = GetAndResetPerfStats();
|
||||
|
|
|
@ -7,8 +7,10 @@
|
|||
#include <memory>
|
||||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
#include "core/custom_tex_cache.h"
|
||||
#include "core/frontend/applets/mii_selector.h"
|
||||
#include "core/frontend/applets/swkbd.h"
|
||||
#include "core/frontend/image_interface.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/perf_stats.h"
|
||||
|
@ -210,6 +212,15 @@ public:
|
|||
/// Gets a const reference to the cheat engine
|
||||
const Cheats::CheatEngine& CheatEngine() const;
|
||||
|
||||
/// Gets a reference to the custom texture cache system
|
||||
Core::CustomTexCache& CustomTexCache();
|
||||
|
||||
/// Gets a const reference to the custom texture cache system
|
||||
const Core::CustomTexCache& CustomTexCache() const;
|
||||
|
||||
/// Handles loading all custom textures from disk into cache.
|
||||
void PreloadCustomTextures();
|
||||
|
||||
/// Gets a reference to the video dumper backend
|
||||
VideoDumper::Backend& VideoDumper();
|
||||
|
||||
|
@ -248,6 +259,14 @@ public:
|
|||
return registered_swkbd;
|
||||
}
|
||||
|
||||
/// Image interface
|
||||
|
||||
void RegisterImageInterface(std::shared_ptr<Frontend::ImageInterface> image_interface);
|
||||
|
||||
std::shared_ptr<Frontend::ImageInterface> GetImageInterface() const {
|
||||
return registered_image_interface;
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* Initialize the emulated system.
|
||||
|
@ -289,6 +308,12 @@ private:
|
|||
/// Video dumper backend
|
||||
std::unique_ptr<VideoDumper::Backend> video_dumper;
|
||||
|
||||
/// Custom texture cache system
|
||||
std::unique_ptr<Core::CustomTexCache> custom_tex_cache;
|
||||
|
||||
/// Image interface
|
||||
std::shared_ptr<Frontend::ImageInterface> registered_image_interface;
|
||||
|
||||
/// RPC Server for scripting support
|
||||
std::unique_ptr<RPC::RPCServer> rpc_server;
|
||||
|
||||
|
|
|
@ -0,0 +1,111 @@
|
|||
// Copyright 2019 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include "common/file_util.h"
|
||||
#include "common/texture.h"
|
||||
#include "core.h"
|
||||
#include "core/custom_tex_cache.h"
|
||||
|
||||
namespace Core {
|
||||
CustomTexCache::CustomTexCache() = default;
|
||||
|
||||
CustomTexCache::~CustomTexCache() = default;
|
||||
|
||||
bool CustomTexCache::IsTextureDumped(u64 hash) const {
|
||||
return dumped_textures.count(hash);
|
||||
}
|
||||
|
||||
void CustomTexCache::SetTextureDumped(const u64 hash) {
|
||||
dumped_textures.insert(hash);
|
||||
}
|
||||
|
||||
bool CustomTexCache::IsTextureCached(u64 hash) const {
|
||||
return custom_textures.count(hash);
|
||||
}
|
||||
|
||||
const CustomTexInfo& CustomTexCache::LookupTexture(u64 hash) const {
|
||||
return custom_textures.at(hash);
|
||||
}
|
||||
|
||||
void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height) {
|
||||
custom_textures[hash] = {width, height, tex};
|
||||
}
|
||||
|
||||
void CustomTexCache::AddTexturePath(u64 hash, const std::string& path) {
|
||||
if (custom_texture_paths.count(hash))
|
||||
LOG_ERROR(Core, "Textures {} and {} conflict!", custom_texture_paths[hash].path, path);
|
||||
else
|
||||
custom_texture_paths[hash] = {path, hash};
|
||||
}
|
||||
|
||||
void CustomTexCache::FindCustomTextures() {
|
||||
// Custom textures are currently stored as
|
||||
// [TitleID]/tex1_[width]x[height]_[64-bit hash]_[format].png
|
||||
|
||||
const std::string load_path =
|
||||
fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
|
||||
Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
|
||||
|
||||
if (FileUtil::Exists(load_path)) {
|
||||
FileUtil::FSTEntry texture_dir;
|
||||
std::vector<FileUtil::FSTEntry> textures;
|
||||
// 64 nested folders should be plenty for most cases
|
||||
FileUtil::ScanDirectoryTree(load_path, texture_dir, 64);
|
||||
FileUtil::GetAllFilesFromNestedEntries(texture_dir, textures);
|
||||
|
||||
for (const auto& file : textures) {
|
||||
if (file.isDirectory)
|
||||
continue;
|
||||
if (file.virtualName.substr(0, 5) != "tex1_")
|
||||
continue;
|
||||
|
||||
u32 width;
|
||||
u32 height;
|
||||
u64 hash;
|
||||
u32 format; // unused
|
||||
// TODO: more modern way of doing this
|
||||
if (std::sscanf(file.virtualName.c_str(), "tex1_%ux%u_%llX_%u.png", &width, &height,
|
||||
&hash, &format) == 4) {
|
||||
AddTexturePath(hash, file.physicalName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CustomTexCache::PreloadTextures() {
|
||||
for (const auto& path : custom_texture_paths) {
|
||||
const auto& image_interface = Core::System::GetInstance().GetImageInterface();
|
||||
const auto& path_info = path.second;
|
||||
Core::CustomTexInfo tex_info;
|
||||
if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
|
||||
path_info.path)) {
|
||||
// Make sure the texture size is a power of 2
|
||||
std::bitset<32> width_bits(tex_info.width);
|
||||
std::bitset<32> height_bits(tex_info.height);
|
||||
if (width_bits.count() == 1 && height_bits.count() == 1) {
|
||||
LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
|
||||
Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
|
||||
CacheTexture(path_info.hash, tex_info.tex, tex_info.width, tex_info.height);
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
|
||||
}
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CustomTexCache::CustomTextureExists(u64 hash) const {
|
||||
return custom_texture_paths.count(hash);
|
||||
}
|
||||
|
||||
const CustomTexPathInfo& CustomTexCache::LookupTexturePathInfo(u64 hash) const {
|
||||
return custom_texture_paths.at(hash);
|
||||
}
|
||||
|
||||
bool CustomTexCache::IsTexturePathMapEmpty() const {
|
||||
return custom_texture_paths.size() == 0;
|
||||
}
|
||||
} // namespace Core
|
|
@ -0,0 +1,51 @@
|
|||
// Copyright 2019 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Core {
|
||||
struct CustomTexInfo {
|
||||
u32 width;
|
||||
u32 height;
|
||||
std::vector<u8> tex;
|
||||
};
|
||||
|
||||
// This is to avoid parsing the filename multiple times
|
||||
struct CustomTexPathInfo {
|
||||
std::string path;
|
||||
u64 hash;
|
||||
};
|
||||
|
||||
// TODO: think of a better name for this class...
|
||||
class CustomTexCache {
|
||||
public:
|
||||
explicit CustomTexCache();
|
||||
~CustomTexCache();
|
||||
|
||||
bool IsTextureDumped(u64 hash) const;
|
||||
void SetTextureDumped(u64 hash);
|
||||
|
||||
bool IsTextureCached(u64 hash) const;
|
||||
const CustomTexInfo& LookupTexture(u64 hash) const;
|
||||
void CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height);
|
||||
|
||||
void AddTexturePath(u64 hash, const std::string& path);
|
||||
void FindCustomTextures();
|
||||
void PreloadTextures();
|
||||
bool CustomTextureExists(u64 hash) const;
|
||||
const CustomTexPathInfo& LookupTexturePathInfo(u64 hash) const;
|
||||
bool IsTexturePathMapEmpty() const;
|
||||
|
||||
private:
|
||||
std::unordered_set<u64> dumped_textures;
|
||||
std::unordered_map<u64, CustomTexInfo> custom_textures;
|
||||
std::unordered_map<u64, CustomTexPathInfo> custom_texture_paths;
|
||||
};
|
||||
} // namespace Core
|
|
@ -0,0 +1,24 @@
|
|||
// Copyright 2019 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Frontend {
|
||||
|
||||
class ImageInterface {
|
||||
public:
|
||||
virtual ~ImageInterface() = default;
|
||||
|
||||
// Error logging should be handled by the frontend
|
||||
virtual bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
|
||||
const std::string& path) = 0;
|
||||
virtual bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
|
||||
u32 height) = 0;
|
||||
};
|
||||
|
||||
} // namespace Frontend
|
|
@ -87,6 +87,8 @@ void LogSettings() {
|
|||
LogSetting("Stereoscopy_Factor3d", Settings::values.factor_3d);
|
||||
LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option));
|
||||
LogSetting("Layout_SwapScreen", Settings::values.swap_screen);
|
||||
LogSetting("Utility_DumpTextures", Settings::values.dump_textures);
|
||||
LogSetting("Utility_CustomTextures", Settings::values.custom_textures);
|
||||
LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
|
||||
LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
|
||||
LogSetting("Audio_OutputEngine", Settings::values.sink_id);
|
||||
|
|
|
@ -170,6 +170,10 @@ struct Values {
|
|||
bool filter_mode;
|
||||
std::string pp_shader_name;
|
||||
|
||||
bool dump_textures;
|
||||
bool custom_textures;
|
||||
bool preload_textures;
|
||||
|
||||
// Audio
|
||||
bool enable_dsp_lle;
|
||||
bool enable_dsp_lle_multithread;
|
||||
|
|
|
@ -21,9 +21,14 @@
|
|||
#include "common/math_util.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/texture.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/core.h"
|
||||
#include "core/custom_tex_cache.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
||||
|
@ -93,9 +98,12 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
|
|||
* Originally from https://github.com/apitrace/apitrace/blob/master/retrace/glstate_images.cpp
|
||||
*/
|
||||
static inline void GetTexImageOES(GLenum target, GLint level, GLenum format, GLenum type,
|
||||
GLint height, GLint width, GLint depth, GLubyte* pixels) {
|
||||
GLint height, GLint width, GLint depth, GLubyte* pixels,
|
||||
GLuint size) {
|
||||
memset(pixels, 0x80, size);
|
||||
|
||||
memset(pixels, 0x80, height * width * 4);
|
||||
OpenGLState cur_state = OpenGLState::GetCurState();
|
||||
OpenGLState state;
|
||||
|
||||
GLenum texture_binding = GL_NONE;
|
||||
switch (target) {
|
||||
|
@ -122,11 +130,10 @@ static inline void GetTexImageOES(GLenum target, GLint level, GLenum format, GLe
|
|||
return;
|
||||
}
|
||||
|
||||
GLint prev_fbo = 0;
|
||||
GLuint fbo = 0;
|
||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prev_fbo);
|
||||
glGenFramebuffers(1, &fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
OGLFramebuffer fbo;
|
||||
fbo.Create();
|
||||
state.draw.read_framebuffer = fbo.handle;
|
||||
state.Apply();
|
||||
|
||||
switch (target) {
|
||||
case GL_TEXTURE_2D:
|
||||
|
@ -136,8 +143,9 @@ static inline void GetTexImageOES(GLenum target, GLint level, GLenum format, GLe
|
|||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: {
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, level);
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture,
|
||||
level);
|
||||
GLenum status = glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
LOG_DEBUG(Render_OpenGL, "Framebuffer is incomplete, status: {:X}", status);
|
||||
}
|
||||
|
@ -146,16 +154,16 @@ static inline void GetTexImageOES(GLenum target, GLint level, GLenum format, GLe
|
|||
}
|
||||
case GL_TEXTURE_3D_OES:
|
||||
for (int i = 0; i < depth; i++) {
|
||||
glFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture,
|
||||
level, i);
|
||||
glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D,
|
||||
texture, level, i);
|
||||
glReadPixels(0, 0, width, height, format, type, pixels + 4 * i * width * height);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, prev_fbo);
|
||||
cur_state.Apply();
|
||||
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
fbo.Release();
|
||||
}
|
||||
|
||||
template <typename Map, typename Interval>
|
||||
|
@ -850,6 +858,90 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
|
|||
}
|
||||
}
|
||||
|
||||
bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info,
|
||||
Common::Rectangle<u32>& custom_rect) {
|
||||
bool result = false;
|
||||
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
|
||||
const auto& image_interface = Core::System::GetInstance().GetImageInterface();
|
||||
|
||||
if (custom_tex_cache.IsTextureCached(tex_hash)) {
|
||||
tex_info = custom_tex_cache.LookupTexture(tex_hash);
|
||||
result = true;
|
||||
} else {
|
||||
if (custom_tex_cache.CustomTextureExists(tex_hash)) {
|
||||
const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash);
|
||||
if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
|
||||
path_info.path)) {
|
||||
std::bitset<32> width_bits(tex_info.width);
|
||||
std::bitset<32> height_bits(tex_info.height);
|
||||
if (width_bits.count() == 1 && height_bits.count() == 1) {
|
||||
LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
|
||||
Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
|
||||
custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width,
|
||||
tex_info.height);
|
||||
result = true;
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
|
||||
}
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (result) {
|
||||
custom_rect.left = (custom_rect.left / width) * tex_info.width;
|
||||
custom_rect.top = (custom_rect.top / height) * tex_info.height;
|
||||
custom_rect.right = (custom_rect.right / width) * tex_info.width;
|
||||
custom_rect.bottom = (custom_rect.bottom / height) * tex_info.height;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
|
||||
// Dump texture to RGBA8 and encode as PNG
|
||||
const auto& image_interface = Core::System::GetInstance().GetImageInterface();
|
||||
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
|
||||
std::string dump_path =
|
||||
fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
|
||||
Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
|
||||
if (!FileUtil::CreateFullPath(dump_path)) {
|
||||
LOG_ERROR(Render, "Unable to create {}", dump_path);
|
||||
return;
|
||||
}
|
||||
|
||||
dump_path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
|
||||
static_cast<u32>(pixel_format));
|
||||
if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path)) {
|
||||
custom_tex_cache.SetTextureDumped(tex_hash);
|
||||
|
||||
LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path);
|
||||
std::vector<u8> decoded_texture;
|
||||
decoded_texture.resize(width * height * 4);
|
||||
glBindTexture(GL_TEXTURE_2D, target_tex);
|
||||
/*
|
||||
GetTexImageOES is used even if not using OpenGL ES to work around a small issue that
|
||||
happens if using custom textures with texture dumping at the same.
|
||||
Let's say there's 2 textures that are both 32x32 and one of them gets replaced with a
|
||||
higher quality 256x256 texture. If the 256x256 texture is displayed first and the 32x32
|
||||
texture gets uploaded to the same underlying OpenGL texture, the 32x32 texture will
|
||||
appear in the corner of the 256x256 texture.
|
||||
If texture dumping is enabled and the 32x32 is undumped, Citra will attempt to dump it.
|
||||
Since the underlying OpenGL texture is still 256x256, Citra crashes because it thinks the
|
||||
texture is only 32x32.
|
||||
GetTexImageOES conveniently only dumps the specified region, and works on both
|
||||
desktop and ES.
|
||||
*/
|
||||
GetTexImageOES(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, height, width, 0,
|
||||
&decoded_texture[0], decoded_texture.size());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
Common::FlipRGBA8Texture(decoded_texture, width, height);
|
||||
if (!image_interface->EncodePNG(dump_path, decoded_texture, width, height))
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save decoded texture");
|
||||
}
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
|
||||
void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
|
||||
GLuint draw_fb_handle) {
|
||||
|
@ -860,9 +952,22 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
|
|||
|
||||
ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format));
|
||||
|
||||
// Read custom texture
|
||||
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
|
||||
std::string dump_path; // Has to be declared here for logging later
|
||||
u64 tex_hash = 0;
|
||||
// Required for rect to function properly with custom textures
|
||||
Common::Rectangle custom_rect = rect;
|
||||
|
||||
if (Settings::values.dump_textures || Settings::values.custom_textures)
|
||||
tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
|
||||
|
||||
if (Settings::values.custom_textures)
|
||||
is_custom = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect);
|
||||
|
||||
// Load data from memory to the surface
|
||||
GLint x0 = static_cast<GLint>(rect.left);
|
||||
GLint y0 = static_cast<GLint>(rect.bottom);
|
||||
GLint x0 = static_cast<GLint>(custom_rect.left);
|
||||
GLint y0 = static_cast<GLint>(custom_rect.bottom);
|
||||
std::size_t buffer_offset = (y0 * stride + x0) * GetGLBytesPerPixel(pixel_format);
|
||||
|
||||
const FormatTuple& tuple = GetFormatTuple(pixel_format);
|
||||
|
@ -876,7 +981,13 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
|
|||
y0 = 0;
|
||||
|
||||
unscaled_tex.Create();
|
||||
AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight());
|
||||
if (is_custom) {
|
||||
AllocateSurfaceTexture(unscaled_tex.handle, GetFormatTuple(PixelFormat::RGBA8),
|
||||
custom_tex_info.width, custom_tex_info.height);
|
||||
} else {
|
||||
AllocateSurfaceTexture(unscaled_tex.handle, tuple, custom_rect.GetWidth(),
|
||||
custom_rect.GetHeight());
|
||||
}
|
||||
target_tex = unscaled_tex.handle;
|
||||
}
|
||||
|
||||
|
@ -888,27 +999,44 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
|
|||
|
||||
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
|
||||
ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride));
|
||||
if (is_custom) {
|
||||
if (res_scale == 1) {
|
||||
AllocateSurfaceTexture(texture.handle, GetFormatTuple(PixelFormat::RGBA8),
|
||||
custom_tex_info.width, custom_tex_info.height);
|
||||
cur_state.texture_units[0].texture_2d = texture.handle;
|
||||
cur_state.Apply();
|
||||
}
|
||||
// always going to be using rgba8
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(custom_tex_info.width));
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
||||
&gl_buffer[buffer_offset]);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, custom_tex_info.width, custom_tex_info.height,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, custom_tex_info.tex.data());
|
||||
} else {
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride));
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
||||
&gl_buffer[buffer_offset]);
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
if (Settings::values.dump_textures && !is_custom)
|
||||
DumpTexture(target_tex, tex_hash);
|
||||
|
||||
cur_state.texture_units[0].texture_2d = old_tex;
|
||||
cur_state.Apply();
|
||||
|
||||
if (res_scale != 1) {
|
||||
auto scaled_rect = rect;
|
||||
auto scaled_rect = custom_rect;
|
||||
scaled_rect.left *= res_scale;
|
||||
scaled_rect.top *= res_scale;
|
||||
scaled_rect.right *= res_scale;
|
||||
scaled_rect.bottom *= res_scale;
|
||||
|
||||
BlitTextures(unscaled_tex.handle, {0, rect.GetHeight(), rect.GetWidth(), 0}, texture.handle,
|
||||
scaled_rect, type, read_fb_handle, draw_fb_handle);
|
||||
BlitTextures(unscaled_tex.handle, {0, custom_rect.GetHeight(), custom_rect.GetWidth(), 0},
|
||||
texture.handle, scaled_rect, type, read_fb_handle, draw_fb_handle);
|
||||
}
|
||||
|
||||
InvalidateAllWatcher();
|
||||
|
@ -961,7 +1089,8 @@ void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint
|
|||
glActiveTexture(GL_TEXTURE0);
|
||||
if (GLES) {
|
||||
GetTexImageOES(GL_TEXTURE_2D, 0, tuple.format, tuple.type, rect.GetHeight(),
|
||||
rect.GetWidth(), 0, &gl_buffer[buffer_offset]);
|
||||
rect.GetWidth(), 0, &gl_buffer[buffer_offset],
|
||||
gl_buffer_size - buffer_offset);
|
||||
} else {
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
|
||||
}
|
||||
|
@ -1411,12 +1540,23 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInf
|
|||
state.Apply();
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, max_level);
|
||||
u32 width = surface->width * surface->res_scale;
|
||||
u32 height = surface->height * surface->res_scale;
|
||||
u32 width;
|
||||
u32 height;
|
||||
if (surface->is_custom) {
|
||||
width = surface->custom_tex_info.width;
|
||||
height = surface->custom_tex_info.height;
|
||||
} else {
|
||||
width = surface->width * surface->res_scale;
|
||||
height = surface->height * surface->res_scale;
|
||||
}
|
||||
for (u32 level = surface->max_level + 1; level <= max_level; ++level) {
|
||||
glTexImage2D(GL_TEXTURE_2D, level, format_tuple.internal_format, width >> level,
|
||||
height >> level, 0, format_tuple.format, format_tuple.type, nullptr);
|
||||
}
|
||||
if (surface->is_custom) {
|
||||
// TODO: proper mipmap support for custom textures
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
}
|
||||
surface->max_level = max_level;
|
||||
}
|
||||
|
||||
|
@ -1449,21 +1589,23 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInf
|
|||
}
|
||||
state.ResetTexture(level_surface->texture.handle);
|
||||
state.Apply();
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
level_surface->texture.handle, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
||||
GL_TEXTURE_2D, 0, 0);
|
||||
if (!surface->is_custom) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
level_surface->texture.handle, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
||||
GL_TEXTURE_2D, 0, 0);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
surface->texture.handle, level);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
||||
GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
surface->texture.handle, level);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
||||
GL_TEXTURE_2D, 0, 0);
|
||||
|
||||
auto src_rect = level_surface->GetScaledRect();
|
||||
auto dst_rect = params.GetScaledRect();
|
||||
glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top,
|
||||
dst_rect.left, dst_rect.bottom, dst_rect.right, dst_rect.top,
|
||||
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
auto src_rect = level_surface->GetScaledRect();
|
||||
auto dst_rect = params.GetScaledRect();
|
||||
glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top,
|
||||
dst_rect.left, dst_rect.bottom, dst_rect.right, dst_rect.top,
|
||||
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
}
|
||||
watcher->Validate();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "core/custom_tex_cache.h"
|
||||
#include "core/hw/gpu.h"
|
||||
#include "video_core/regs_framebuffer.h"
|
||||
#include "video_core/regs_texturing.h"
|
||||
|
@ -361,6 +362,9 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
|
|||
/// level_watchers[i] watches the (i+1)-th level mipmap source surface
|
||||
std::array<std::shared_ptr<SurfaceWatcher>, 7> level_watchers;
|
||||
|
||||
bool is_custom = false;
|
||||
Core::CustomTexInfo custom_tex_info;
|
||||
|
||||
static constexpr unsigned int GetGLBytesPerPixel(PixelFormat format) {
|
||||
// OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
|
||||
return format == PixelFormat::Invalid
|
||||
|
@ -377,6 +381,11 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
|
|||
void LoadGLBuffer(PAddr load_start, PAddr load_end);
|
||||
void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
|
||||
|
||||
// Custom texture loading and dumping
|
||||
bool LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info,
|
||||
Common::Rectangle<u32>& custom_rect);
|
||||
void DumpTexture(GLuint target_tex, u64 tex_hash);
|
||||
|
||||
// Upload/Download data in gl_buffer in/to this surface's texture
|
||||
void UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
|
||||
GLuint draw_fb_handle);
|
||||
|
|
Reference in New Issue