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sink_details: std::move std::function instances

Given std::function is allowed to potentially allocate, these should be
std::move'd to prevent potential reallocation (should that ever happen).
This commit is contained in:
Lioncash 2018-08-01 23:50:45 -04:00 committed by fearlessTobi
parent 47025552c7
commit 50b58da56c
1 changed files with 2 additions and 1 deletions

View File

@ -6,6 +6,7 @@
#include <functional> #include <functional>
#include <memory> #include <memory>
#include <utility>
#include <vector> #include <vector>
namespace AudioCore { namespace AudioCore {
@ -15,7 +16,7 @@ class Sink;
struct SinkDetails { struct SinkDetails {
SinkDetails(const char* id_, std::function<std::unique_ptr<Sink>(std::string)> factory_, SinkDetails(const char* id_, std::function<std::unique_ptr<Sink>(std::string)> factory_,
std::function<std::vector<std::string>()> list_devices_) std::function<std::vector<std::string>()> list_devices_)
: id(id_), factory(factory_), list_devices(list_devices_) {} : id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
/// Name for this sink. /// Name for this sink.
const char* id; const char* id;