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game_list_p: Amend typo in GameListItemCompat's constructor parameter

Adds a missing 'i' character that was missing in compatibility.
This commit is contained in:
Lioncash 2018-09-17 05:31:27 -04:00 committed by fearlessTobi
parent 230edc8c7c
commit 52ec85be12
1 changed files with 4 additions and 4 deletions

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@ -204,7 +204,7 @@ class GameListItemCompat : public GameListItem {
public: public:
static const int CompatNumberRole = SortRole; static const int CompatNumberRole = SortRole;
GameListItemCompat() = default; GameListItemCompat() = default;
explicit GameListItemCompat(const QString& compatiblity) { explicit GameListItemCompat(const QString& compatibility) {
setData(type(), TypeRole); setData(type(), TypeRole);
struct CompatStatus { struct CompatStatus {
@ -223,13 +223,13 @@ public:
{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}}; {"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
// clang-format on // clang-format on
auto iterator = status_data.find(compatiblity); auto iterator = status_data.find(compatibility);
if (iterator == status_data.end()) { if (iterator == status_data.end()) {
LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString()); LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString());
return; return;
} }
CompatStatus status = iterator->second; CompatStatus status = iterator->second;
setData(compatiblity, CompatNumberRole); setData(compatibility, CompatNumberRole);
setText(QObject::tr(status.text)); setText(QObject::tr(status.text));
setToolTip(QObject::tr(status.tooltip)); setToolTip(QObject::tr(status.tooltip));
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole); setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);