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tests/audio_core: add sanity test cases for LLE vs HLE

This commit is contained in:
SachinVin 2023-05-21 20:12:49 +05:30
parent 8cada619b3
commit 5311c939a2
6 changed files with 266 additions and 1 deletions

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@ -123,7 +123,6 @@ struct BinaryMessage {
EncodeAACResponse encode_aac_response;
};
};
static_assert(sizeof(BinaryMessage) == 32, "Unexpected struct size for BinaryMessage");
enum_le<DecoderSampleRate> GetSampleRateEnum(u32 sample_rate);

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@ -468,6 +468,14 @@ void DspLle::SetServiceToInterrupt(std::weak_ptr<Service::DSP::DSP_DSP> dsp) {
impl->teakra.SetSemaphoreHandler([ProcessPipeEvent]() { ProcessPipeEvent(false); });
}
void DspLle::SetSemaphoreHandler(std::function<void()> handler) {
impl->teakra.SetSemaphoreHandler(handler);
}
void DspLle::SetRecvDataHandler(u8 index, std::function<void()> handler) {
impl->teakra.SetRecvDataHandler(index, handler);
}
void DspLle::LoadComponent(const std::vector<u8>& buffer) {
impl->LoadComponent(buffer);
}

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@ -28,6 +28,9 @@ public:
void SetServiceToInterrupt(std::weak_ptr<Service::DSP::DSP_DSP> dsp) override;
void SetSemaphoreHandler(std::function<void()> handler);
void SetRecvDataHandler(u8 index, std::function<void()> handler);
void LoadComponent(const std::vector<u8>& buffer) override;
void UnloadComponent() override;

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@ -11,6 +11,8 @@ add_executable(tests
core/memory/memory.cpp
core/memory/vm_manager.cpp
precompiled_headers.h
audio_core/hle/hle.cpp
audio_core/lle/lle.cpp
audio_core/audio_fixures.h
audio_core/decoder_tests.cpp
video_core/shader/shader_jit_x64_compiler.cpp

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@ -0,0 +1,143 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <catch2/catch_test_macros.hpp>
#include "audio_core/hle/decoder.h"
#include "audio_core/hle/hle.h"
#include "audio_core/lle/lle.h"
#include "common/common_paths.h"
#include "core/core_timing.h"
#include "core/memory.h"
TEST_CASE("DSP LLE vs HLE", "[audio_core][hle]") {
Memory::MemorySystem hle_memory;
Core::Timing hle_core_timing(1, 100);
Memory::MemorySystem lle_memory;
Core::Timing lle_core_timing(1, 100);
AudioCore::DspHle hle(hle_memory, hle_core_timing);
AudioCore::DspLle lle(lle_memory, lle_core_timing, true);
// Initialiase LLE
{
FileUtil::SetUserPath();
// see tests/audio_core/lle/lle.cpp for details on dspaudio.cdc
std::string firm_filepath =
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + "3ds" DIR_SEP "dspaudio.cdc";
if (!FileUtil::Exists(firm_filepath)) {
SKIP("Test requires dspaudio.cdc");
}
FileUtil::IOFile firm_file(firm_filepath, "rb");
std::vector<u8> firm_file_buf(firm_file.GetSize());
firm_file.ReadArray(firm_file_buf.data(), firm_file_buf.size());
lle.LoadComponent(firm_file_buf);
lle.SetSemaphoreHandler([&lle]() {
u16 slot = lle.RecvData(2);
u16 side = slot % 2;
u16 pipe = slot / 2;
fmt::print("SetSemaphoreHandler slot={}\n", slot);
if (pipe > 15)
return;
if (side != 0)
return;
if (pipe == 0) {
// pipe 0 is for debug. 3DS automatically drains this pipe and discards the
// data
lle.PipeRead(static_cast<AudioCore::DspPipe>(pipe),
lle.GetPipeReadableSize(static_cast<AudioCore::DspPipe>(pipe)));
}
});
lle.SetRecvDataHandler(0, []() { fmt::print("SetRecvDataHandler 0\n"); });
lle.SetRecvDataHandler(1, []() { fmt::print("SetRecvDataHandler 1\n"); });
lle.SetRecvDataHandler(2, []() { fmt::print("SetRecvDataHandler 2\n"); });
}
SECTION("Initialise Audio Pipe") {
std::vector<u8> buffer(4, 0);
buffer[0] = 0;
// LLE
{
lle.PipeWrite(AudioCore::DspPipe::Audio, buffer);
lle.SetSemaphore(0x4000);
// todo: wait for interrupt
do {
lle_core_timing.GetTimer(0)->AddTicks(lle_core_timing.GetTimer(0)->GetDowncount());
lle_core_timing.GetTimer(0)->Advance();
lle_core_timing.GetTimer(0)->SetNextSlice();
} while (lle.GetPipeReadableSize(AudioCore::DspPipe::Audio) == 0);
REQUIRE(lle.GetPipeReadableSize(AudioCore::DspPipe::Audio) >= 32);
}
std::vector<u8> lle_read_buffer;
lle_read_buffer = lle.PipeRead(AudioCore::DspPipe::Audio, 2);
u16 lle_size;
memcpy(&lle_size, lle_read_buffer.data(), sizeof(lle_size));
lle_read_buffer = lle.PipeRead(AudioCore::DspPipe::Audio, lle_size * 2);
// HLE
{
hle.PipeWrite(AudioCore::DspPipe::Audio, buffer);
REQUIRE(hle.GetPipeReadableSize(AudioCore::DspPipe::Audio) >= 32);
}
std::vector<u8> hle_read_buffer(32);
hle_read_buffer = hle.PipeRead(AudioCore::DspPipe::Audio, 2);
u16 hle_size;
memcpy(&hle_size, hle_read_buffer.data(), sizeof(hle_size));
hle_read_buffer = hle.PipeRead(AudioCore::DspPipe::Audio, hle_size * 2);
REQUIRE(hle_size == lle_size);
REQUIRE(hle_read_buffer == lle_read_buffer);
}
SECTION("Initialise Binary Pipe") {
std::vector<u8> buffer(32, 0);
AudioCore::HLE::BinaryMessage& request =
*reinterpret_cast<AudioCore::HLE::BinaryMessage*>(buffer.data());
request.header.codec = AudioCore::HLE::DecoderCodec::DecodeAAC;
request.header.cmd = AudioCore::HLE::DecoderCommand::Init;
// Values used by Pokemon X
request.header.result = static_cast<AudioCore::HLE::ResultStatus>(3);
request.decode_aac_init.unknown1 = 1;
request.decode_aac_init.unknown2 = 0xFFFF'FFFF;
request.decode_aac_init.unknown3 = 1;
request.decode_aac_init.unknown4 = 0;
request.decode_aac_init.unknown5 = 1;
request.decode_aac_init.unknown6 = 0x20;
// LLE
lle.PipeWrite(AudioCore::DspPipe::Binary, buffer);
lle.SetSemaphore(0x4000);
// todo: wait for interrupt
do {
lle_core_timing.GetTimer(0)->AddTicks(lle_core_timing.GetTimer(0)->GetDowncount());
lle_core_timing.GetTimer(0)->Advance();
lle_core_timing.GetTimer(0)->SetNextSlice();
} while (lle.GetPipeReadableSize(AudioCore::DspPipe::Binary) == 0);
REQUIRE(lle.GetPipeReadableSize(AudioCore::DspPipe::Binary) >= 32);
std::vector<u8> lle_read_buffer = lle.PipeRead(AudioCore::DspPipe::Binary, 32);
AudioCore::HLE::BinaryMessage& resp =
*reinterpret_cast<AudioCore::HLE::BinaryMessage*>(lle_read_buffer.data());
CHECK(resp.header.result == AudioCore::HLE::ResultStatus::Success);
// HLE
{
hle.PipeWrite(AudioCore::DspPipe::Binary, buffer);
REQUIRE(hle.GetPipeReadableSize(AudioCore::DspPipe::Binary) >= 32);
}
std::vector<u8> hle_read_buffer = hle.PipeRead(AudioCore::DspPipe::Binary, 32);
REQUIRE(hle_read_buffer == lle_read_buffer);
}
}

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@ -0,0 +1,110 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <catch2/catch_test_macros.hpp>
#include "audio_core/hle/decoder.h"
#include "audio_core/lle/lle.h"
#include "common/common_paths.h"
#include "core/core_timing.h"
#include "core/memory.h"
TEST_CASE("DSP LLE Sanity", "[audio_core][lle]") {
Memory::MemorySystem memory;
Core::Timing core_timing(1, 100);
AudioCore::DspLle lle(memory, core_timing, true);
{
FileUtil::SetUserPath();
// dspaudio.cdc can be dumped from Pokemon X & Y, It can be found in the romfs at
// "rom:/sound/dspaudio.cdc".
// One could also extract the firmware from the 3DS sound app using a modified version of
// https://github.com/zoogie/DSP1.
std::string firm_filepath =
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + "3ds" DIR_SEP "dspaudio.cdc";
if (!FileUtil::Exists(firm_filepath)) {
SKIP("Test requires dspaudio.cdc");
}
FileUtil::IOFile firm_file(firm_filepath, "rb");
std::vector<u8> firm_file_buf(firm_file.GetSize());
firm_file.ReadArray(firm_file_buf.data(), firm_file_buf.size());
lle.LoadComponent(firm_file_buf);
}
lle.SetSemaphoreHandler([&lle]() {
u16 slot = lle.RecvData(2);
u16 side = slot % 2;
u16 pipe = slot / 2;
fmt::print("SetSemaphoreHandler slot={}\n", slot);
if (pipe > 15)
return;
if (side != 0)
return;
if (pipe == 0) {
// pipe 0 is for debug. 3DS automatically drains this pipe and discards the
// data
lle.PipeRead(static_cast<AudioCore::DspPipe>(pipe),
lle.GetPipeReadableSize(static_cast<AudioCore::DspPipe>(pipe)));
}
});
lle.SetRecvDataHandler(0, []() { fmt::print("SetRecvDataHandler 0\n"); });
lle.SetRecvDataHandler(1, []() { fmt::print("SetRecvDataHandler 1\n"); });
lle.SetRecvDataHandler(2, []() { fmt::print("SetRecvDataHandler 2\n"); });
SECTION("Initialise Audio Pipe") {
std::vector<u8> buffer(4, 0);
buffer[0] = 0;
lle.PipeWrite(AudioCore::DspPipe::Audio, buffer);
lle.SetSemaphore(0x4000);
// todo: wait for interrupt
do {
core_timing.GetTimer(0)->AddTicks(core_timing.GetTimer(0)->GetDowncount());
core_timing.GetTimer(0)->Advance();
core_timing.GetTimer(0)->SetNextSlice();
} while (lle.GetPipeReadableSize(AudioCore::DspPipe::Audio) == 0);
REQUIRE(lle.GetPipeReadableSize(AudioCore::DspPipe::Audio) >= 32);
buffer = lle.PipeRead(AudioCore::DspPipe::Audio, 2);
u16 size;
memcpy(&size, buffer.data(), sizeof(size));
// see AudioCore::DspHle::Impl::AudioPipeWriteStructAddresses()
REQUIRE(size * 2 == 30);
}
SECTION("Initialise EncodeAAC - Binary Pipe") {
std::vector<u8> buffer(32, 0);
AudioCore::HLE::BinaryMessage& request =
*reinterpret_cast<AudioCore::HLE::BinaryMessage*>(buffer.data());
request.header.codec = AudioCore::HLE::DecoderCodec::EncodeAAC;
request.header.cmd = AudioCore::HLE::DecoderCommand::Init;
// Values used by the 3DS sound app.
request.encode_aac_init.unknown1 = 1;
request.encode_aac_init.sample_rate = static_cast<AudioCore::HLE::DecoderSampleRate>(5);
request.encode_aac_init.unknown3 = 2;
request.encode_aac_init.unknown4 = 0;
request.encode_aac_init.unknown5 = rand();
request.encode_aac_init.unknown6 = rand();
lle.PipeWrite(AudioCore::DspPipe::Binary, buffer);
lle.SetSemaphore(0x4000);
// todo: wait for interrupt
do {
core_timing.GetTimer(0)->AddTicks(core_timing.GetTimer(0)->GetDowncount());
core_timing.GetTimer(0)->Advance();
core_timing.GetTimer(0)->SetNextSlice();
} while (lle.GetPipeReadableSize(AudioCore::DspPipe::Binary) == 0);
REQUIRE(lle.GetPipeReadableSize(AudioCore::DspPipe::Binary) >= 32);
buffer = lle.PipeRead(AudioCore::DspPipe::Binary, 32);
AudioCore::HLE::BinaryMessage& resp =
*reinterpret_cast<AudioCore::HLE::BinaryMessage*>(buffer.data());
REQUIRE(resp.header.result == AudioCore::HLE::ResultStatus::Success);
REQUIRE(resp.data == request.data);
}
}