pica_core: Propogate vertex uniforms to geometry setup when not in exclusive mode (#7367)
This commit is contained in:
parent
eddc4a029c
commit
549fdd0736
|
@ -256,6 +256,10 @@ void PicaCore::WriteInternalReg(u32 id, u32 value, u32 mask) {
|
|||
|
||||
case PICA_REG_INDEX(vs.bool_uniforms):
|
||||
vs_setup.WriteUniformBoolReg(regs.internal.vs.bool_uniforms.Value());
|
||||
if (!regs.internal.pipeline.gs_unit_exclusive_configuration &&
|
||||
regs.internal.pipeline.use_gs == PipelineRegs::UseGS::No) {
|
||||
gs_setup.WriteUniformBoolReg(regs.internal.vs.bool_uniforms.Value());
|
||||
}
|
||||
break;
|
||||
|
||||
case PICA_REG_INDEX(vs.int_uniforms[0]):
|
||||
|
@ -264,6 +268,10 @@ void PicaCore::WriteInternalReg(u32 id, u32 value, u32 mask) {
|
|||
case PICA_REG_INDEX(vs.int_uniforms[3]): {
|
||||
const u32 index = (id - PICA_REG_INDEX(vs.int_uniforms[0]));
|
||||
vs_setup.WriteUniformIntReg(index, regs.internal.vs.GetIntUniform(index));
|
||||
if (!regs.internal.pipeline.gs_unit_exclusive_configuration &&
|
||||
regs.internal.pipeline.use_gs == PipelineRegs::UseGS::No) {
|
||||
gs_setup.WriteUniformIntReg(index, regs.internal.vs.GetIntUniform(index));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -275,7 +283,11 @@ void PicaCore::WriteInternalReg(u32 id, u32 value, u32 mask) {
|
|||
case PICA_REG_INDEX(vs.uniform_setup.set_value[5]):
|
||||
case PICA_REG_INDEX(vs.uniform_setup.set_value[6]):
|
||||
case PICA_REG_INDEX(vs.uniform_setup.set_value[7]): {
|
||||
vs_setup.WriteUniformFloatReg(regs.internal.vs, value);
|
||||
const auto index = vs_setup.WriteUniformFloatReg(regs.internal.vs, value);
|
||||
if (!regs.internal.pipeline.gs_unit_exclusive_configuration &&
|
||||
regs.internal.pipeline.use_gs == PipelineRegs::UseGS::No && index) {
|
||||
gs_setup.uniforms.f[index.value()] = vs_setup.uniforms.f[index.value()];
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -27,21 +27,23 @@ void ShaderSetup::WriteUniformIntReg(u32 index, const Common::Vec4<u8> values) {
|
|||
uniforms.i[index] = values;
|
||||
}
|
||||
|
||||
void ShaderSetup::WriteUniformFloatReg(ShaderRegs& config, u32 value) {
|
||||
std::optional<u32> ShaderSetup::WriteUniformFloatReg(ShaderRegs& config, u32 value) {
|
||||
auto& uniform_setup = config.uniform_setup;
|
||||
const bool is_float32 = uniform_setup.IsFloat32();
|
||||
if (!uniform_queue.Push(value, is_float32)) {
|
||||
return;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
const auto uniform = uniform_queue.Get(is_float32);
|
||||
if (uniform_setup.index >= uniforms.f.size()) {
|
||||
LOG_ERROR(HW_GPU, "Invalid float uniform index {}", uniform_setup.index.Value());
|
||||
return;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
uniforms.f[uniform_setup.index] = uniform;
|
||||
uniform_setup.index.Assign(uniform_setup.index + 1);
|
||||
const u32 index = uniform_setup.index.Value();
|
||||
uniforms.f[index] = uniform;
|
||||
uniform_setup.index.Assign(index + 1);
|
||||
return index;
|
||||
}
|
||||
|
||||
u64 ShaderSetup::GetProgramCodeHash() {
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include "common/vector_math.h"
|
||||
#include "video_core/pica/packed_attribute.h"
|
||||
#include "video_core/pica_types.h"
|
||||
|
@ -58,7 +59,7 @@ public:
|
|||
|
||||
void WriteUniformIntReg(u32 index, const Common::Vec4<u8> values);
|
||||
|
||||
void WriteUniformFloatReg(ShaderRegs& config, u32 value);
|
||||
std::optional<u32> WriteUniformFloatReg(ShaderRegs& config, u32 value);
|
||||
|
||||
u64 GetProgramCodeHash();
|
||||
|
||||
|
|
Reference in New Issue