android: video_core: gl_rasterizer_cache: Make cache access thread safe.
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@ -1832,6 +1832,8 @@ void RasterizerCacheOpenGL::ClearAll(bool flush) {
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}
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void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, Surface flush_surface) {
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std::lock_guard lock{mutex};
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if (size == 0)
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return;
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@ -1868,6 +1870,8 @@ void RasterizerCacheOpenGL::FlushAll() {
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}
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void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u32 size, const Surface& region_owner) {
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std::lock_guard lock{mutex};
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if (size == 0)
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return;
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@ -1943,6 +1947,8 @@ Surface RasterizerCacheOpenGL::CreateSurface(const SurfaceParams& params) {
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}
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void RasterizerCacheOpenGL::RegisterSurface(const Surface& surface) {
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std::lock_guard lock{mutex};
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if (surface->registered) {
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return;
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}
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@ -1952,6 +1958,8 @@ void RasterizerCacheOpenGL::RegisterSurface(const Surface& surface) {
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}
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void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
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std::lock_guard lock{mutex};
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if (!surface->registered) {
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return;
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}
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@ -7,6 +7,7 @@
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#include <array>
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#include <list>
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#include <memory>
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#include <mutex>
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#include <set>
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#include <tuple>
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#ifdef __GNUC__
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@ -365,6 +366,8 @@ private:
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std::unordered_map<TextureCubeConfig, CachedTextureCube> texture_cube_cache;
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std::recursive_mutex mutex;
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public:
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OGLTexture AllocateSurfaceTexture(const FormatTuple& format_tuple, u32 width, u32 height);
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