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qt: Fix per-game config loading for 3DSX/ELF. (#6691)

Co-authored-by: Michael Theall <pigman46@gmail.com>
This commit is contained in:
Steveice10 2023-07-12 18:54:11 -07:00 committed by GitHub
parent 7a7f485640
commit 5e8ae4fa8a
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 10 additions and 11 deletions

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@ -27,7 +27,8 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString
Core::System& system_) Core::System& system_)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
filename{file_name.toStdString()}, title_id{title_id_}, system{system_} { filename{file_name.toStdString()}, title_id{title_id_}, system{system_} {
const auto config_file_name = title_id == 0 ? filename : fmt::format("{:016X}", title_id); const auto config_file_name = title_id == 0 ? std::string(FileUtil::GetFilename(filename))
: fmt::format("{:016X}", title_id);
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig); game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
audio_tab = std::make_unique<ConfigureAudio>(this); audio_tab = std::make_unique<ConfigureAudio>(this);

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@ -1171,20 +1171,18 @@ void GMainWindow::BootGame(const QString& filename) {
movie.PrepareForPlayback(movie_playback_path.toStdString()); movie.PrepareForPlayback(movie_playback_path.toStdString());
} }
u64 title_id{0};
const std::string path = filename.toStdString(); const std::string path = filename.toStdString();
const auto loader = Loader::GetLoader(path); const auto loader = Loader::GetLoader(path);
if (loader && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success) { u64 title_id{0};
// Load per game settings loader->ReadProgramId(title_id);
const std::string name{FileUtil::GetFilename(filename.toStdString())};
const std::string config_file_name =
title_id == 0 ? name : fmt::format("{:016X}", title_id);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
system.ApplySettings();
LOG_INFO(Frontend, "Using per game config file for title id {}", config_file_name); // Load per game settings
} const std::string name{FileUtil::GetFilename(filename.toStdString())};
const std::string config_file_name = title_id == 0 ? name : fmt::format("{:016X}", title_id);
LOG_INFO(Frontend, "Loading per game config file for title {}", config_file_name);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
system.ApplySettings();
Settings::LogSettings(); Settings::LogSettings();