Merge pull request #680 from archshift/bg-color
Allow the user to set the background clear color during emulation
This commit is contained in:
commit
64196976b9
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@ -66,6 +66,11 @@ void Config::ReadValues() {
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Settings::values.gpu_refresh_rate = glfw_config->GetInteger("Core", "gpu_refresh_rate", 30);
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Settings::values.gpu_refresh_rate = glfw_config->GetInteger("Core", "gpu_refresh_rate", 30);
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Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
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Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
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// Renderer
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Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0);
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Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);
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Settings::values.bg_blue = (float)glfw_config->GetReal("Renderer", "bg_blue", 1.0);
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// Data Storage
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// Data Storage
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Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true);
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Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true);
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@ -41,6 +41,13 @@ gpu_refresh_rate =
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# 0 (default): No frameskip, 1: x2 frameskip, 2: x4 frameskip, 3: x8 frameskip, etc.
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# 0 (default): No frameskip, 1: x2 frameskip, 2: x4 frameskip, 3: x8 frameskip, etc.
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frame_skip =
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frame_skip =
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[Renderer]
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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bg_blue =
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bg_green =
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[Data Storage]
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[Data Storage]
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# Whether to create a virtual SD card.
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# Whether to create a virtual SD card.
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# 1 (default): Yes, 0: No
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# 1 (default): Yes, 0: No
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@ -53,6 +53,12 @@ void Config::ReadValues() {
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Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
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Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
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qt_config->endGroup();
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qt_config->endGroup();
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qt_config->beginGroup("Renderer");
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Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
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Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
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qt_config->endGroup();
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qt_config->beginGroup("Data Storage");
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qt_config->beginGroup("Data Storage");
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Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool();
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Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool();
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qt_config->endGroup();
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qt_config->endGroup();
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@ -98,6 +104,13 @@ void Config::SaveValues() {
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qt_config->setValue("frame_skip", Settings::values.frame_skip);
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qt_config->setValue("frame_skip", Settings::values.frame_skip);
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qt_config->endGroup();
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qt_config->endGroup();
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qt_config->beginGroup("Renderer");
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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qt_config->setValue("bg_green", (double)Settings::values.bg_green);
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qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
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qt_config->endGroup();
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qt_config->beginGroup("Data Storage");
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qt_config->beginGroup("Data Storage");
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qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd);
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qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd);
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qt_config->endGroup();
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qt_config->endGroup();
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@ -44,6 +44,11 @@ struct Values {
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// System Region
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// System Region
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int region_value;
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int region_value;
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// Renderer
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float bg_red;
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float bg_green;
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float bg_blue;
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std::string log_filter;
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std::string log_filter;
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} extern values;
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} extern values;
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@ -6,6 +6,7 @@
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#include "core/hw/hw.h"
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#include "core/hw/hw.h"
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#include "core/hw/lcd.h"
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#include "core/hw/lcd.h"
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#include "core/mem_map.h"
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#include "core/mem_map.h"
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#include "core/settings.h"
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#include "common/emu_window.h"
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#include "common/emu_window.h"
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#include "common/profiler_reporting.h"
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#include "common/profiler_reporting.h"
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@ -172,7 +173,7 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
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* Initializes the OpenGL state and creates persistent objects.
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* Initializes the OpenGL state and creates persistent objects.
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*/
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*/
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void RendererOpenGL::InitOpenGLObjects() {
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void RendererOpenGL::InitOpenGLObjects() {
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glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
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glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, 0.0f);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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// Link shaders and get variable locations
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// Link shaders and get variable locations
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