gl_rasterizer: Fix build on MacOS
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@ -144,12 +144,10 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
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#ifdef __APPLE__
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if (IsVendorIntel()) {
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shader_program_manager = std::make_unique<ShaderProgramManager>(
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emu_window,
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VideoCore::g_separable_shader_enabled ? GLAD_GL_ARB_separate_shader_objects : false);
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shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, false);
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} else {
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shader_program_manager =
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std::make_unique<ShaderProgramManager>(emu_window, GLAD_GL_ARB_separate_shader_objects);
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std::make_unique<ShaderProgramManager>(emu_window, false);
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}
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#else
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shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, !GLES);
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