vector_math: Convert typedefs to type aliases
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@ -184,7 +184,7 @@ Vec2<T> operator*(const V& f, const Vec2<T>& vec) {
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return Vec2<T>(f * vec.x, f * vec.y);
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return Vec2<T>(f * vec.x, f * vec.y);
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}
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}
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typedef Vec2<float> Vec2f;
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using Vec2f = Vec2<float>;
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template <>
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template <>
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inline float Vec2<float>::Length() const {
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inline float Vec2<float>::Length() const {
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@ -406,7 +406,7 @@ inline float Vec3<float>::Normalize() {
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return length;
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return length;
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}
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}
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typedef Vec3<float> Vec3f;
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using Vec3f = Vec3<float>;
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template <typename T>
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template <typename T>
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class Vec4 {
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class Vec4 {
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@ -613,7 +613,7 @@ Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) {
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return MakeVec(f * vec.x, f * vec.y, f * vec.z, f * vec.w);
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return MakeVec(f * vec.x, f * vec.y, f * vec.z, f * vec.w);
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}
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}
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typedef Vec4<float> Vec4f;
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using Vec4f = Vec4<float>;
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template <typename T>
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template <typename T>
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static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) {
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static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) {
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