renderer_base: Add prepare/cleanup function interface
This should be called by the video dumper backend to tell the video core to create necessary buffers/storage, etc.
This commit is contained in:
parent
fff570012f
commit
778cc68114
|
@ -13,6 +13,10 @@ namespace Frontend {
|
||||||
class EmuWindow;
|
class EmuWindow;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace FrameDumper {
|
||||||
|
class Backend;
|
||||||
|
}
|
||||||
|
|
||||||
class RendererBase : NonCopyable {
|
class RendererBase : NonCopyable {
|
||||||
public:
|
public:
|
||||||
/// Used to reference a framebuffer
|
/// Used to reference a framebuffer
|
||||||
|
@ -30,6 +34,12 @@ public:
|
||||||
/// Shutdown the renderer
|
/// Shutdown the renderer
|
||||||
virtual void ShutDown() = 0;
|
virtual void ShutDown() = 0;
|
||||||
|
|
||||||
|
/// Prepares for video dumping (e.g. create necessary buffers, etc)
|
||||||
|
virtual void PrepareVideoDumping() = 0;
|
||||||
|
|
||||||
|
/// Cleans up after video dumping is ended
|
||||||
|
virtual void CleanupVideoDumping() = 0;
|
||||||
|
|
||||||
/// Updates the framebuffer layout of the contained render window handle.
|
/// Updates the framebuffer layout of the contained render window handle.
|
||||||
void UpdateCurrentFramebufferLayout();
|
void UpdateCurrentFramebufferLayout();
|
||||||
|
|
||||||
|
|
Reference in New Issue