Remove the correct intervals from the surface when validating
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@ -1285,7 +1285,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr,
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if (copy_surface != nullptr) {
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SurfaceInterval copy_interval = params.GetCopyableInterval(copy_surface);
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CopySurface(copy_surface, surface, copy_interval);
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surface->invalid_regions.erase(interval);
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surface->invalid_regions.erase(copy_interval);
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continue;
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}
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@ -1293,7 +1293,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr,
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FlushRegion(params.addr, params.size);
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surface->LoadGLBuffer(params.addr, params.end);
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surface->UploadGLTexture(surface->GetSubRect(params));
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surface->invalid_regions.erase(interval);
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surface->invalid_regions.erase(params.GetInterval());
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}
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}
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