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Get rid of narrowing conversion warning

This commit is contained in:
Dragios 2017-10-23 23:58:40 +08:00
parent aee8bf680c
commit 84054b7cd8
1 changed files with 10 additions and 8 deletions

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@ -376,8 +376,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
if (use_border_s || use_border_t) {
auto border_color = texture.config.border_color;
texture_color[i] = {border_color.r, border_color.g, border_color.b,
border_color.a};
texture_color[i] = {
static_cast<u8>(border_color.r), static_cast<u8>(border_color.g),
static_cast<u8>(border_color.b), static_cast<u8>(border_color.a)};
} else {
// Textures are laid out from bottom to top, hence we invert the t coordinate.
// NOTE: This may not be the right place for the inversion.
@ -415,10 +416,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
Math::Vec4<u8> combiner_output;
Math::Vec4<u8> combiner_buffer = {0, 0, 0, 0};
Math::Vec4<u8> next_combiner_buffer = {
regs.texturing.tev_combiner_buffer_color.r,
regs.texturing.tev_combiner_buffer_color.g,
regs.texturing.tev_combiner_buffer_color.b,
regs.texturing.tev_combiner_buffer_color.a,
static_cast<u8>(regs.texturing.tev_combiner_buffer_color.r),
static_cast<u8>(regs.texturing.tev_combiner_buffer_color.g),
static_cast<u8>(regs.texturing.tev_combiner_buffer_color.b),
static_cast<u8>(regs.texturing.tev_combiner_buffer_color.a),
};
Math::Vec4<u8> primary_fragment_color = {0, 0, 0, 0};
@ -473,8 +474,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
return combiner_buffer;
case Source::Constant:
return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b,
tev_stage.const_a};
return {
static_cast<u8>(tev_stage.const_r), static_cast<u8>(tev_stage.const_g),
static_cast<u8>(tev_stage.const_b), static_cast<u8>(tev_stage.const_a)};
case Source::Previous:
return combiner_output;