core: Detect and return error if GBA virtual console is loaded. (#6257)
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d704c6a3ac
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@ -1015,6 +1015,11 @@ bool GMainWindow::LoadROM(const QString& filename) {
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"titles</a>."));
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break;
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case Core::System::ResultStatus::ErrorLoader_ErrorGbaTitle:
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QMessageBox::critical(this, tr("Unsupported ROM"),
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tr("GBA Virtual Console ROMs are not supported by Citra."));
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break;
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case Core::System::ResultStatus::ErrorVideoCore:
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QMessageBox::critical(
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this, tr("Video Core Error"),
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@ -268,6 +268,8 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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return ResultStatus::ErrorLoader_ErrorEncrypted;
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case Loader::ResultStatus::ErrorInvalidFormat:
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return ResultStatus::ErrorLoader_ErrorInvalidFormat;
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case Loader::ResultStatus::ErrorGbaTitle:
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return ResultStatus::ErrorLoader_ErrorGbaTitle;
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default:
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return ResultStatus::ErrorSystemMode;
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}
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@ -292,7 +294,6 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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telemetry_session->AddInitialInfo(*app_loader);
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std::shared_ptr<Kernel::Process> process;
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const Loader::ResultStatus load_result{app_loader->Load(process)};
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kernel->SetCurrentProcess(process);
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if (Loader::ResultStatus::Success != load_result) {
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LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
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System::Shutdown();
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@ -302,10 +303,13 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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return ResultStatus::ErrorLoader_ErrorEncrypted;
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case Loader::ResultStatus::ErrorInvalidFormat:
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return ResultStatus::ErrorLoader_ErrorInvalidFormat;
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case Loader::ResultStatus::ErrorGbaTitle:
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return ResultStatus::ErrorLoader_ErrorGbaTitle;
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default:
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return ResultStatus::ErrorLoader;
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}
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}
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kernel->SetCurrentProcess(process);
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cheat_engine = std::make_unique<Cheats::CheatEngine>(*this);
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title_id = 0;
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if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
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@ -539,7 +543,8 @@ void System::Shutdown(bool is_deserializing) {
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perf_results.emulation_speed * 100.0);
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telemetry_session->AddField(performance, "Shutdown_Framerate", perf_results.game_fps);
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telemetry_session->AddField(performance, "Shutdown_Frametime", perf_results.frametime * 1000.0);
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telemetry_session->AddField(performance, "Mean_Frametime_MS", perf_stats->GetMeanFrametime());
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telemetry_session->AddField(performance, "Mean_Frametime_MS",
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perf_stats ? perf_stats->GetMeanFrametime() : 0);
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// Shutdown emulation session
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VideoCore::Shutdown();
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@ -84,6 +84,8 @@ public:
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ErrorLoader_ErrorEncrypted, ///< Error loading the specified application due to encryption
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ErrorLoader_ErrorInvalidFormat, ///< Error loading the specified application due to an
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/// invalid format
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ErrorLoader_ErrorGbaTitle, ///< Error loading the specified application as it is GBA Virtual
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///< Console
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ErrorSystemFiles, ///< Error in finding system files
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ErrorVideoCore, ///< Error in the video core
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ErrorVideoCore_ErrorGenericDrivers, ///< Error in the video core due to the user having
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@ -75,6 +75,7 @@ enum class ResultStatus {
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ErrorAlreadyLoaded,
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ErrorMemoryAllocationFailed,
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ErrorEncrypted,
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ErrorGbaTitle,
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};
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constexpr u32 MakeMagic(char a, char b, char c, char d) {
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@ -85,6 +85,11 @@ ResultStatus AppLoader_NCCH::LoadExec(std::shared_ptr<Kernel::Process>& process)
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u64_le program_id;
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if (ResultStatus::Success == ReadCode(code) &&
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ResultStatus::Success == ReadProgramId(program_id)) {
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if (IsGbaVirtualConsole(code)) {
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LOG_ERROR(Loader, "Encountered unsupported GBA Virtual Console code section.");
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return ResultStatus::ErrorGbaTitle;
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}
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std::string process_name = Common::StringFromFixedZeroTerminatedBuffer(
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(const char*)overlay_ncch->exheader_header.codeset_info.name, 8);
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@ -177,6 +182,12 @@ void AppLoader_NCCH::ParseRegionLockoutInfo() {
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}
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}
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bool AppLoader_NCCH::IsGbaVirtualConsole(const std::vector<u8>& code) {
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const u32* gbaVcHeader = reinterpret_cast<const u32*>(code.data() + code.size() - 0x10);
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return code.size() >= 0x10 && gbaVcHeader[0] == MakeMagic('.', 'C', 'A', 'A') &&
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gbaVcHeader[1] == 1;
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}
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ResultStatus AppLoader_NCCH::Load(std::shared_ptr<Kernel::Process>& process) {
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u64_le ncch_program_id;
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@ -78,6 +78,9 @@ private:
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/// Reads the region lockout info in the SMDH and send it to CFG service
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void ParseRegionLockoutInfo();
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/// Detects whether the NCCH contains GBA Virtual Console.
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bool IsGbaVirtualConsole(const std::vector<u8>& code);
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FileSys::NCCHContainer base_ncch;
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FileSys::NCCHContainer update_ncch;
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FileSys::NCCHContainer* overlay_ncch;
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