1
0
Fork 0

address more comments, fix dumping textures that already got dumped

This commit is contained in:
Khangaroo 2019-08-14 10:43:24 -04:00 committed by James Rowe
parent c2a32e942b
commit 8a98310a16
5 changed files with 22 additions and 42 deletions

View File

@ -4,7 +4,7 @@
#include <lodepng.h>
#include "common/logging/log.h"
#include "lodepng_image_interface.h"
#include "citra/lodepng_image_interface.h"
bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
const std::string& path) {

View File

@ -508,14 +508,16 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
connect(open_texture_dump_location, &QAction::triggered, [this, program_id] {
if (FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/",
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
program_id)))
program_id))) {
emit OpenFolderRequested(program_id, GameListOpenTarget::TEXTURE_DUMP);
}
});
connect(open_texture_load_location, &QAction::triggered, [this, program_id] {
if (FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/",
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
program_id)))
program_id))) {
emit OpenFolderRequested(program_id, GameListOpenTarget::TEXTURE_LOAD);
}
});
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
emit NavigateToGamedbEntryRequested(program_id, compatibility_list);

View File

@ -19,7 +19,7 @@ struct CustomTexInfo {
// TODO: think of a better name for this class...
class CustomTexCache {
public:
CustomTexCache();
explicit CustomTexCache();
~CustomTexCache();
bool IsTextureDumped(u64 hash) const;

View File

@ -894,27 +894,6 @@ bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_inf
return result;
}
std::optional<std::string> CachedSurface::GetDumpPath(u64 tex_hash) {
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
std::string path;
path =
fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
if (!FileUtil::CreateFullPath(path)) {
LOG_ERROR(Render, "Unable to create {}", path);
return {};
}
path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
static_cast<u32>(pixel_format));
if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(path)) {
custom_tex_cache.SetTextureDumped(tex_hash);
return path;
}
return {};
}
void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
// Dump texture to RGBA8 and encode as PNG
const auto& image_interface = Core::System::GetInstance().GetImageInterface();
@ -929,7 +908,7 @@ void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
dump_path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
static_cast<u32>(pixel_format));
if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path))
if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path)) {
custom_tex_cache.SetTextureDumped(tex_hash);
LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path);
@ -946,6 +925,7 @@ void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
if (!image_interface->EncodePNG(dump_path, decoded_texture, width, height))
LOG_ERROR(Render_OpenGL, "Failed to save decoded texture");
}
}
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
@ -959,7 +939,6 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
// Read custom texture
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
bool use_custom_tex = false;
std::string dump_path; // Has to be declared here for logging later
u64 tex_hash = 0;
// Required for rect to function properly with custom textures
@ -969,7 +948,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
if (Settings::values.custom_textures)
is_custom = use_custom_tex = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect);
is_custom = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect);
// Load data from memory to the surface
GLint x0 = static_cast<GLint>(custom_rect.left);

View File

@ -384,7 +384,6 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
// Custom texture loading and dumping
bool LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info,
Common::Rectangle<u32>& custom_rect);
std::optional<std::string> GetDumpPath(u64 tex_hash);
void DumpTexture(GLuint target_tex, u64 tex_hash);
// Upload/Download data in gl_buffer in/to this surface's texture