gl_rasterizer_cache: add missing watcher invalidation
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@ -334,6 +334,8 @@ static bool FillSurface(const Surface& surface, const u8* fill_data,
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state.draw.draw_framebuffer = draw_fb_handle;
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state.Apply();
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surface->InvalidateAllWatcher();
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if (surface->type == SurfaceType::Color || surface->type == SurfaceType::Texture) {
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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surface->texture.handle, 0);
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@ -1029,6 +1031,8 @@ bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
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if (!SurfaceParams::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format))
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return false;
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dst_surface->InvalidateAllWatcher();
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return BlitTextures(src_surface->texture.handle, src_rect, dst_surface->texture.handle,
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dst_rect, src_surface->type, read_framebuffer.handle,
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draw_framebuffer.handle);
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@ -1427,10 +1431,12 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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if (color_surface != nullptr) {
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ValidateSurface(color_surface, boost::icl::first(color_vp_interval),
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boost::icl::length(color_vp_interval));
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color_surface->InvalidateAllWatcher();
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}
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if (depth_surface != nullptr) {
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ValidateSurface(depth_surface, boost::icl::first(depth_vp_interval),
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boost::icl::length(depth_vp_interval));
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depth_surface->InvalidateAllWatcher();
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}
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return std::make_tuple(color_surface, depth_surface, fb_rect);
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