3dtv botenable improved (#1)
* Fixed crash when right eye isn't available * Enabled swap screens in stereo views. Fixed window alignment in stereo views to handle all screen aspect ratios. * Minor code cleanup and clang fomat updates. * Minor cleanup of swapped and aspect ratio code
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@ -163,6 +163,9 @@ void RendererOpenGL::SwapBuffers() {
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void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer,
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void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer,
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ScreenInfo& screen_info, bool right_eye) {
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ScreenInfo& screen_info, bool right_eye) {
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if (framebuffer.address_right1 == 0 || framebuffer.address_right2 == 0)
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right_eye = false;
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const PAddr framebuffer_addr =
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const PAddr framebuffer_addr =
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framebuffer.active_fb == 0
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framebuffer.active_fb == 0
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? (!right_eye ? framebuffer.address_left1 : framebuffer.address_right1)
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? (!right_eye ? framebuffer.address_left1 : framebuffer.address_right1)
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