1
0
Fork 0

Pica: Set program code / swizzle data limit to 4096

One of the later commits will enable writing to GS regs.
It turns out that on startup, most games will write 4096 GS program words.

The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages:
```
HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024
```

New constants have been introduced to represent these limits.
The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]).
This commit is contained in:
Jannik Vogel 2017-05-08 23:37:38 +02:00
parent e33558c6ce
commit 925724c990
5 changed files with 16 additions and 13 deletions

View File

@ -24,6 +24,9 @@ namespace Pica {
namespace Shader {
constexpr unsigned MAX_PROGRAM_CODE_LENGTH = 4096;
constexpr unsigned MAX_SWIZZLE_DATA_LENGTH = 4096;
struct AttributeBuffer {
alignas(16) Math::Vec4<float24> attr[16];
};
@ -144,8 +147,8 @@ struct ShaderSetup {
return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>);
}
std::array<u32, 1024> program_code;
std::array<u32, 1024> swizzle_data;
std::array<u32, MAX_PROGRAM_CODE_LENGTH> program_code;
std::array<u32, MAX_SWIZZLE_DATA_LENGTH> swizzle_data;
/// Data private to ShaderEngines
struct EngineData {

View File

@ -653,7 +653,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
}
void InterpreterEngine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
ASSERT(entry_point < 1024);
ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH);
setup.engine_data.entry_point = entry_point;
}

View File

@ -15,7 +15,7 @@ JitX64Engine::JitX64Engine() = default;
JitX64Engine::~JitX64Engine() = default;
void JitX64Engine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
ASSERT(entry_point < 1024);
ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH);
setup.engine_data.entry_point = entry_point;
u64 code_hash = Common::ComputeHash64(&setup.program_code, sizeof(setup.program_code));

View File

@ -834,8 +834,8 @@ void JitShader::FindReturnOffsets() {
std::sort(return_offsets.begin(), return_offsets.end());
}
void JitShader::Compile(const std::array<u32, 1024>* program_code_,
const std::array<u32, 1024>* swizzle_data_) {
void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code_,
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data_) {
program_code = program_code_;
swizzle_data = swizzle_data_;

View File

@ -22,8 +22,8 @@ namespace Pica {
namespace Shader {
/// Memory allocated for each compiled shader (64Kb)
constexpr size_t MAX_SHADER_SIZE = 1024 * 64;
/// Memory allocated for each compiled shader
constexpr size_t MAX_SHADER_SIZE = MAX_PROGRAM_CODE_LENGTH * 64;
/**
* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
@ -37,8 +37,8 @@ public:
program(&setup, &state, instruction_labels[offset].getAddress());
}
void Compile(const std::array<u32, 1024>* program_code,
const std::array<u32, 1024>* swizzle_data);
void Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code,
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data);
void Compile_ADD(Instruction instr);
void Compile_DP3(Instruction instr);
@ -104,11 +104,11 @@ private:
*/
void FindReturnOffsets();
const std::array<u32, 1024>* program_code = nullptr;
const std::array<u32, 1024>* swizzle_data = nullptr;
const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code = nullptr;
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data = nullptr;
/// Mapping of Pica VS instructions to pointers in the emitted code
std::array<Xbyak::Label, 1024> instruction_labels;
std::array<Xbyak::Label, MAX_PROGRAM_CODE_LENGTH> instruction_labels;
/// Offsets in code where a return needs to be inserted
std::vector<unsigned> return_offsets;