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VideoCore: Move LookupTexture out of debug_utils.h

This commit is contained in:
Yuri Kunde Schlesner 2017-01-05 20:11:23 -02:00
parent 9590c932ec
commit a1c9ac7845
9 changed files with 350 additions and 308 deletions

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@ -20,13 +20,14 @@
#include "video_core/debug_utils/debug_utils.h" #include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/texture/texture_decode.h"
namespace { namespace {
QImage LoadTexture(const u8* src, const Pica::DebugUtils::TextureInfo& info) { QImage LoadTexture(const u8* src, const Pica::Texture::TextureInfo& info) {
QImage decoded_image(info.width, info.height, QImage::Format_ARGB32); QImage decoded_image(info.width, info.height, QImage::Format_ARGB32);
for (int y = 0; y < info.height; ++y) { for (int y = 0; y < info.height; ++y) {
for (int x = 0; x < info.width; ++x) { for (int x = 0; x < info.width; ++x) {
Math::Vec4<u8> color = Pica::DebugUtils::LookupTexture(src, x, y, info, true); Math::Vec4<u8> color = Pica::Texture::LookupTexture(src, x, y, info, true);
decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), color.a())); decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), color.a()));
} }
} }
@ -36,9 +37,10 @@ QImage LoadTexture(const u8* src, const Pica::DebugUtils::TextureInfo& info) {
class TextureInfoWidget : public QWidget { class TextureInfoWidget : public QWidget {
public: public:
TextureInfoWidget(const u8* src, const Pica::DebugUtils::TextureInfo& info, TextureInfoWidget(const u8* src, const Pica::Texture::TextureInfo& info,
QWidget* parent = nullptr) QWidget* parent = nullptr)
: QWidget(parent) { : QWidget(parent) {
QLabel* image_widget = new QLabel; QLabel* image_widget = new QLabel;
QPixmap image_pixmap = QPixmap::fromImage(LoadTexture(src, info)); QPixmap image_pixmap = QPixmap::fromImage(LoadTexture(src, info));
image_pixmap = image_pixmap.scaled(200, 100, Qt::KeepAspectRatio, Qt::SmoothTransformation); image_pixmap = image_pixmap.scaled(200, 100, Qt::KeepAspectRatio, Qt::SmoothTransformation);
@ -160,7 +162,7 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
const auto config = texture.config; const auto config = texture.config;
const auto format = texture.format; const auto format = texture.format;
const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format); const auto info = Pica::Texture::TextureInfo::FromPicaRegister(config, format);
const u8* src = Memory::GetPhysicalPointer(config.GetPhysicalAddress()); const u8* src = Memory::GetPhysicalPointer(config.GetPhysicalAddress());
new_info_widget = new TextureInfoWidget(src, info); new_info_widget = new TextureInfoWidget(src, info);
} }

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@ -18,6 +18,7 @@
#include "core/memory.h" #include "core/memory.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h" #include "video_core/utils.h"
SurfacePicture::SurfacePicture(QWidget* parent, GraphicsSurfaceWidget* surface_widget_) SurfacePicture::SurfacePicture(QWidget* parent, GraphicsSurfaceWidget* surface_widget_)
@ -512,7 +513,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
} }
const auto texture = Pica::g_state.regs.GetTextures()[texture_index]; const auto texture = Pica::g_state.regs.GetTextures()[texture_index];
auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); auto info = Pica::Texture::TextureInfo::FromPicaRegister(texture.config, texture.format);
surface_address = info.physical_address; surface_address = info.physical_address;
surface_width = info.width; surface_width = info.width;
@ -574,7 +575,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
if (surface_format <= Format::MaxTextureFormat) { if (surface_format <= Format::MaxTextureFormat) {
// Generate a virtual texture // Generate a virtual texture
Pica::DebugUtils::TextureInfo info; Pica::Texture::TextureInfo info;
info.physical_address = surface_address; info.physical_address = surface_address;
info.width = surface_width; info.width = surface_width;
info.height = surface_height; info.height = surface_height;
@ -583,7 +584,7 @@ void GraphicsSurfaceWidget::OnUpdate() {
for (unsigned int y = 0; y < surface_height; ++y) { for (unsigned int y = 0; y < surface_height; ++y) {
for (unsigned int x = 0; x < surface_width; ++x) { for (unsigned int x = 0; x < surface_width; ++x) {
Math::Vec4<u8> color = Pica::DebugUtils::LookupTexture(buffer, x, y, info, true); Math::Vec4<u8> color = Pica::Texture::LookupTexture(buffer, x, y, info, true);
decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), color.a())); decoded_image.setPixel(x, y, qRgba(color.r(), color.g(), color.b(), color.a()));
} }
} }

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@ -1,36 +1,29 @@
set(SRCS set(SRCS
clipper.cpp
command_processor.cpp
debug_utils/debug_utils.cpp
pica.cpp
primitive_assembly.cpp
rasterizer.cpp
renderer_base.cpp
renderer_opengl/gl_rasterizer.cpp renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer_cache.cpp renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_shader_gen.cpp renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_util.cpp renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_state.cpp renderer_opengl/gl_state.cpp
renderer_opengl/renderer_opengl.cpp renderer_opengl/renderer_opengl.cpp
debug_utils/debug_utils.cpp
clipper.cpp
command_processor.cpp
pica.cpp
primitive_assembly.cpp
rasterizer.cpp
renderer_base.cpp
shader/shader.cpp shader/shader.cpp
shader/shader_interpreter.cpp shader/shader_interpreter.cpp
swrasterizer.cpp swrasterizer.cpp
texture/texture_decode.cpp
vertex_loader.cpp vertex_loader.cpp
video_core.cpp video_core.cpp
) )
set(HEADERS set(HEADERS
debug_utils/debug_utils.h
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state.h
renderer_opengl/pica_to_gl.h
renderer_opengl/renderer_opengl.h
clipper.h clipper.h
command_processor.h command_processor.h
debug_utils/debug_utils.h
gpu_debugger.h gpu_debugger.h
pica.h pica.h
pica_state.h pica_state.h
@ -39,10 +32,19 @@ set(HEADERS
rasterizer.h rasterizer.h
rasterizer_interface.h rasterizer_interface.h
renderer_base.h renderer_base.h
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state.h
renderer_opengl/pica_to_gl.h
renderer_opengl/renderer_opengl.h
shader/debug_data.h shader/debug_data.h
shader/shader.h shader/shader.h
shader/shader_interpreter.h shader/shader_interpreter.h
swrasterizer.h swrasterizer.h
texture/texture_decode.h
utils.h utils.h
vertex_loader.h vertex_loader.h
video_core.h video_core.h

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@ -35,6 +35,7 @@
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/shader/shader.h" #include "video_core/shader/shader.h"
#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h" #include "video_core/utils.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
@ -315,257 +316,6 @@ std::unique_ptr<PicaTrace> FinishPicaTracing() {
return ret; return ret;
} }
const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info,
bool disable_alpha) {
const unsigned int coarse_x = x & ~7;
const unsigned int coarse_y = y & ~7;
if (info.format != Regs::TextureFormat::ETC1 && info.format != Regs::TextureFormat::ETC1A4) {
// TODO(neobrain): Fix code design to unify vertical block offsets!
source += coarse_y * info.stride;
}
// TODO: Assert that width/height are multiples of block dimensions
switch (info.format) {
case Regs::TextureFormat::RGBA8: {
auto res = Color::DecodeRGBA8(source + VideoCore::GetMortonOffset(x, y, 4));
return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
}
case Regs::TextureFormat::RGB8: {
auto res = Color::DecodeRGB8(source + VideoCore::GetMortonOffset(x, y, 3));
return {res.r(), res.g(), res.b(), 255};
}
case Regs::TextureFormat::RGB5A1: {
auto res = Color::DecodeRGB5A1(source + VideoCore::GetMortonOffset(x, y, 2));
return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
}
case Regs::TextureFormat::RGB565: {
auto res = Color::DecodeRGB565(source + VideoCore::GetMortonOffset(x, y, 2));
return {res.r(), res.g(), res.b(), 255};
}
case Regs::TextureFormat::RGBA4: {
auto res = Color::DecodeRGBA4(source + VideoCore::GetMortonOffset(x, y, 2));
return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
}
case Regs::TextureFormat::IA8: {
const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 2);
if (disable_alpha) {
// Show intensity as red, alpha as green
return {source_ptr[1], source_ptr[0], 0, 255};
} else {
return {source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0]};
}
}
case Regs::TextureFormat::RG8: {
auto res = Color::DecodeRG8(source + VideoCore::GetMortonOffset(x, y, 2));
return {res.r(), res.g(), 0, 255};
}
case Regs::TextureFormat::I8: {
const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 1);
return {*source_ptr, *source_ptr, *source_ptr, 255};
}
case Regs::TextureFormat::A8: {
const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 1);
if (disable_alpha) {
return {*source_ptr, *source_ptr, *source_ptr, 255};
} else {
return {0, 0, 0, *source_ptr};
}
}
case Regs::TextureFormat::IA4: {
const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 1);
u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4);
u8 a = Color::Convert4To8((*source_ptr) & 0xF);
if (disable_alpha) {
// Show intensity as red, alpha as green
return {i, a, 0, 255};
} else {
return {i, i, i, a};
}
}
case Regs::TextureFormat::I4: {
u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);
const u8* source_ptr = source + morton_offset / 2;
u8 i = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
i = Color::Convert4To8(i);
return {i, i, i, 255};
}
case Regs::TextureFormat::A4: {
u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);
const u8* source_ptr = source + morton_offset / 2;
u8 a = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
a = Color::Convert4To8(a);
if (disable_alpha) {
return {a, a, a, 255};
} else {
return {0, 0, 0, a};
}
}
case Regs::TextureFormat::ETC1:
case Regs::TextureFormat::ETC1A4: {
bool has_alpha = (info.format == Regs::TextureFormat::ETC1A4);
// ETC1 further subdivides each 8x8 tile into four 4x4 subtiles
const int subtile_width = 4;
const int subtile_height = 4;
int subtile_index = ((x / subtile_width) & 1) + 2 * ((y / subtile_height) & 1);
unsigned subtile_bytes = has_alpha ? 2 : 1; // TODO: Name...
const u64* source_ptr = (const u64*)(source + coarse_x * subtile_bytes * 4 +
coarse_y * subtile_bytes * 4 * (info.width / 8) +
subtile_index * subtile_bytes * 8);
u64 alpha = 0xFFFFFFFFFFFFFFFF;
if (has_alpha) {
alpha = *source_ptr;
source_ptr++;
}
union ETC1Tile {
// Each of these two is a collection of 16 bits (one per lookup value)
BitField<0, 16, u64> table_subindexes;
BitField<16, 16, u64> negation_flags;
unsigned GetTableSubIndex(unsigned index) const {
return (table_subindexes >> index) & 1;
}
bool GetNegationFlag(unsigned index) const {
return ((negation_flags >> index) & 1) == 1;
}
BitField<32, 1, u64> flip;
BitField<33, 1, u64> differential_mode;
BitField<34, 3, u64> table_index_2;
BitField<37, 3, u64> table_index_1;
union {
// delta value + base value
BitField<40, 3, s64> db;
BitField<43, 5, u64> b;
BitField<48, 3, s64> dg;
BitField<51, 5, u64> g;
BitField<56, 3, s64> dr;
BitField<59, 5, u64> r;
} differential;
union {
BitField<40, 4, u64> b2;
BitField<44, 4, u64> b1;
BitField<48, 4, u64> g2;
BitField<52, 4, u64> g1;
BitField<56, 4, u64> r2;
BitField<60, 4, u64> r1;
} separate;
const Math::Vec3<u8> GetRGB(int x, int y) const {
int texel = 4 * x + y;
if (flip)
std::swap(x, y);
// Lookup base value
Math::Vec3<int> ret;
if (differential_mode) {
ret.r() = static_cast<int>(differential.r);
ret.g() = static_cast<int>(differential.g);
ret.b() = static_cast<int>(differential.b);
if (x >= 2) {
ret.r() += static_cast<int>(differential.dr);
ret.g() += static_cast<int>(differential.dg);
ret.b() += static_cast<int>(differential.db);
}
ret.r() = Color::Convert5To8(ret.r());
ret.g() = Color::Convert5To8(ret.g());
ret.b() = Color::Convert5To8(ret.b());
} else {
if (x < 2) {
ret.r() = Color::Convert4To8(static_cast<u8>(separate.r1));
ret.g() = Color::Convert4To8(static_cast<u8>(separate.g1));
ret.b() = Color::Convert4To8(static_cast<u8>(separate.b1));
} else {
ret.r() = Color::Convert4To8(static_cast<u8>(separate.r2));
ret.g() = Color::Convert4To8(static_cast<u8>(separate.g2));
ret.b() = Color::Convert4To8(static_cast<u8>(separate.b2));
}
}
// Add modifier
unsigned table_index =
static_cast<int>((x < 2) ? table_index_1.Value() : table_index_2.Value());
static const std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{
{{2, 8}},
{{5, 17}},
{{9, 29}},
{{13, 42}},
{{18, 60}},
{{24, 80}},
{{33, 106}},
{{47, 183}},
}};
int modifier = etc1_modifier_table.at(table_index).at(GetTableSubIndex(texel));
if (GetNegationFlag(texel))
modifier *= -1;
ret.r() = MathUtil::Clamp(ret.r() + modifier, 0, 255);
ret.g() = MathUtil::Clamp(ret.g() + modifier, 0, 255);
ret.b() = MathUtil::Clamp(ret.b() + modifier, 0, 255);
return ret.Cast<u8>();
}
} const* etc1_tile = reinterpret_cast<const ETC1Tile*>(source_ptr);
alpha >>= 4 * ((x & 3) * 4 + (y & 3));
return Math::MakeVec(etc1_tile->GetRGB(x & 3, y & 3),
disable_alpha ? (u8)255 : Color::Convert4To8(alpha & 0xF));
}
default:
LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format);
DEBUG_ASSERT(false);
return {};
}
}
TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config,
const Regs::TextureFormat& format) {
TextureInfo info;
info.physical_address = config.GetPhysicalAddress();
info.width = config.width;
info.height = config.height;
info.format = format;
info.stride = Pica::Regs::NibblesPerPixel(info.format) * info.width / 2;
return info;
}
#ifdef HAVE_PNG #ifdef HAVE_PNG
// Adapter functions to libpng to write/flush to File::IOFile instances. // Adapter functions to libpng to write/flush to File::IOFile instances.
static void WriteIOFile(png_structp png_ptr, png_bytep data, png_size_t length) { static void WriteIOFile(png_structp png_ptr, png_bytep data, png_size_t length) {
@ -642,12 +392,12 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
buf = new u8[row_stride * texture_config.height]; buf = new u8[row_stride * texture_config.height];
for (unsigned y = 0; y < texture_config.height; ++y) { for (unsigned y = 0; y < texture_config.height; ++y) {
for (unsigned x = 0; x < texture_config.width; ++x) { for (unsigned x = 0; x < texture_config.width; ++x) {
TextureInfo info; Pica::Texture::TextureInfo info;
info.width = texture_config.width; info.width = texture_config.width;
info.height = texture_config.height; info.height = texture_config.height;
info.stride = row_stride; info.stride = row_stride;
info.format = g_state.regs.texture0_format; info.format = g_state.regs.texture0_format;
Math::Vec4<u8> texture_color = LookupTexture(data, x, y, info); Math::Vec4<u8> texture_color = Pica::Texture::LookupTexture(data, x, y, info);
buf[3 * x + y * row_stride] = texture_color.r(); buf[3 * x + y * row_stride] = texture_color.r();
buf[3 * x + y * row_stride + 1] = texture_color.g(); buf[3 * x + y * row_stride + 1] = texture_color.g();
buf[3 * x + y * row_stride + 2] = texture_color.b(); buf[3 * x + y * row_stride + 2] = texture_color.b();

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@ -205,31 +205,6 @@ inline bool IsPicaTracing() {
void OnPicaRegWrite(PicaTrace::Write write); void OnPicaRegWrite(PicaTrace::Write write);
std::unique_ptr<PicaTrace> FinishPicaTracing(); std::unique_ptr<PicaTrace> FinishPicaTracing();
struct TextureInfo {
PAddr physical_address;
int width;
int height;
int stride;
Pica::Regs::TextureFormat format;
static TextureInfo FromPicaRegister(const Pica::Regs::TextureConfig& config,
const Pica::Regs::TextureFormat& format);
};
/**
* Lookup texel located at the given coordinates and return an RGBA vector of its color.
* @param source Source pointer to read data from
* @param s,t Texture coordinates to read from
* @param info TextureInfo object describing the texture setup
* @param disable_alpha This is used for debug widgets which use this method to display textures
* without providing a good way to visualize alpha by themselves. If true, this will return 255 for
* the alpha component, and either drop the information entirely or store it in an "unused" color
* channel.
* @todo Eventually we should get rid of the disable_alpha parameter.
*/
const Math::Vec4<u8> LookupTexture(const u8* source, int s, int t, const TextureInfo& info,
bool disable_alpha = false);
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data); void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
std::string GetTevStageConfigColorCombinerString(const Pica::Regs::TevStageConfig& tev_stage); std::string GetTevStageConfigColorCombinerString(const Pica::Regs::TevStageConfig& tev_stage);

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@ -21,6 +21,7 @@
#include "video_core/pica_types.h" #include "video_core/pica_types.h"
#include "video_core/rasterizer.h" #include "video_core/rasterizer.h"
#include "video_core/shader/shader.h" #include "video_core/shader/shader.h"
#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h" #include "video_core/utils.h"
namespace Pica { namespace Pica {
@ -579,10 +580,10 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
u8* texture_data = u8* texture_data =
Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
auto info = auto info =
DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); Texture::TextureInfo::FromPicaRegister(texture.config, texture.format);
// TODO: Apply the min and mag filters to the texture // TODO: Apply the min and mag filters to the texture
texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); texture_color[i] = Texture::LookupTexture(texture_data, s, t, info);
#if PICA_DUMP_TEXTURES #if PICA_DUMP_TEXTURES
DebugUtils::DumpTexture(texture.config, texture_data); DebugUtils::DumpTexture(texture.config, texture_data);
#endif #endif

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@ -17,10 +17,10 @@
#include "common/vector_math.h" #include "common/vector_math.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
#include "core/memory.h" #include "core/memory.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h" #include "video_core/utils.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
@ -339,7 +339,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
std::vector<Math::Vec4<u8>> tex_buffer(params.width * params.height); std::vector<Math::Vec4<u8>> tex_buffer(params.width * params.height);
Pica::DebugUtils::TextureInfo tex_info; Pica::Texture::TextureInfo tex_info;
tex_info.width = params.width; tex_info.width = params.width;
tex_info.height = params.height; tex_info.height = params.height;
tex_info.stride = tex_info.stride =
@ -349,7 +349,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
for (unsigned y = 0; y < params.height; ++y) { for (unsigned y = 0; y < params.height; ++y) {
for (unsigned x = 0; x < params.width; ++x) { for (unsigned x = 0; x < params.width; ++x) {
tex_buffer[x + params.width * y] = Pica::DebugUtils::LookupTexture( tex_buffer[x + params.width * y] = Pica::Texture::LookupTexture(
texture_src_data, x, params.height - 1 - y, tex_info); texture_src_data, x, params.height - 1 - y, tex_info);
} }
} }
@ -512,8 +512,9 @@ CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params
CachedSurface* RasterizerCacheOpenGL::GetTextureSurface( CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(
const Pica::Regs::FullTextureConfig& config) { const Pica::Regs::FullTextureConfig& config) {
Pica::DebugUtils::TextureInfo info =
Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format); Pica::Texture::TextureInfo info =
Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format);
CachedSurface params; CachedSurface params;
params.addr = info.physical_address; params.addr = info.physical_address;

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@ -0,0 +1,270 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/assert.h"
#include "common/color.h"
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/vector_math.h"
#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h"
namespace Pica {
namespace Texture {
Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info,
bool disable_alpha) {
const unsigned int coarse_x = x & ~7;
const unsigned int coarse_y = y & ~7;
if (info.format != Regs::TextureFormat::ETC1 && info.format != Regs::TextureFormat::ETC1A4) {
// TODO(neobrain): Fix code design to unify vertical block offsets!
source += coarse_y * info.stride;
}
// TODO: Assert that width/height are multiples of block dimensions
switch (info.format) {
case Regs::TextureFormat::RGBA8: {
auto res = Color::DecodeRGBA8(source + VideoCore::GetMortonOffset(x, y, 4));
return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
}
case Regs::TextureFormat::RGB8: {
auto res = Color::DecodeRGB8(source + VideoCore::GetMortonOffset(x, y, 3));
return {res.r(), res.g(), res.b(), 255};
}
case Regs::TextureFormat::RGB5A1: {
auto res = Color::DecodeRGB5A1(source + VideoCore::GetMortonOffset(x, y, 2));
return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
}
case Regs::TextureFormat::RGB565: {
auto res = Color::DecodeRGB565(source + VideoCore::GetMortonOffset(x, y, 2));
return {res.r(), res.g(), res.b(), 255};
}
case Regs::TextureFormat::RGBA4: {
auto res = Color::DecodeRGBA4(source + VideoCore::GetMortonOffset(x, y, 2));
return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
}
case Regs::TextureFormat::IA8: {
const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 2);
if (disable_alpha) {
// Show intensity as red, alpha as green
return {source_ptr[1], source_ptr[0], 0, 255};
} else {
return {source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0]};
}
}
case Regs::TextureFormat::RG8: {
auto res = Color::DecodeRG8(source + VideoCore::GetMortonOffset(x, y, 2));
return {res.r(), res.g(), 0, 255};
}
case Regs::TextureFormat::I8: {
const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 1);
return {*source_ptr, *source_ptr, *source_ptr, 255};
}
case Regs::TextureFormat::A8: {
const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 1);
if (disable_alpha) {
return {*source_ptr, *source_ptr, *source_ptr, 255};
} else {
return {0, 0, 0, *source_ptr};
}
}
case Regs::TextureFormat::IA4: {
const u8* source_ptr = source + VideoCore::GetMortonOffset(x, y, 1);
u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4);
u8 a = Color::Convert4To8((*source_ptr) & 0xF);
if (disable_alpha) {
// Show intensity as red, alpha as green
return {i, a, 0, 255};
} else {
return {i, i, i, a};
}
}
case Regs::TextureFormat::I4: {
u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);
const u8* source_ptr = source + morton_offset / 2;
u8 i = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
i = Color::Convert4To8(i);
return {i, i, i, 255};
}
case Regs::TextureFormat::A4: {
u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);
const u8* source_ptr = source + morton_offset / 2;
u8 a = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
a = Color::Convert4To8(a);
if (disable_alpha) {
return {a, a, a, 255};
} else {
return {0, 0, 0, a};
}
}
case Regs::TextureFormat::ETC1:
case Regs::TextureFormat::ETC1A4: {
bool has_alpha = (info.format == Regs::TextureFormat::ETC1A4);
// ETC1 further subdivides each 8x8 tile into four 4x4 subtiles
const int subtile_width = 4;
const int subtile_height = 4;
int subtile_index = ((x / subtile_width) & 1) + 2 * ((y / subtile_height) & 1);
unsigned subtile_bytes = has_alpha ? 2 : 1; // TODO: Name...
const u64* source_ptr = (const u64*)(source + coarse_x * subtile_bytes * 4 +
coarse_y * subtile_bytes * 4 * (info.width / 8) +
subtile_index * subtile_bytes * 8);
u64 alpha = 0xFFFFFFFFFFFFFFFF;
if (has_alpha) {
alpha = *source_ptr;
source_ptr++;
}
union ETC1Tile {
// Each of these two is a collection of 16 bits (one per lookup value)
BitField<0, 16, u64> table_subindexes;
BitField<16, 16, u64> negation_flags;
unsigned GetTableSubIndex(unsigned index) const {
return (table_subindexes >> index) & 1;
}
bool GetNegationFlag(unsigned index) const {
return ((negation_flags >> index) & 1) == 1;
}
BitField<32, 1, u64> flip;
BitField<33, 1, u64> differential_mode;
BitField<34, 3, u64> table_index_2;
BitField<37, 3, u64> table_index_1;
union {
// delta value + base value
BitField<40, 3, s64> db;
BitField<43, 5, u64> b;
BitField<48, 3, s64> dg;
BitField<51, 5, u64> g;
BitField<56, 3, s64> dr;
BitField<59, 5, u64> r;
} differential;
union {
BitField<40, 4, u64> b2;
BitField<44, 4, u64> b1;
BitField<48, 4, u64> g2;
BitField<52, 4, u64> g1;
BitField<56, 4, u64> r2;
BitField<60, 4, u64> r1;
} separate;
const Math::Vec3<u8> GetRGB(int x, int y) const {
int texel = 4 * x + y;
if (flip)
std::swap(x, y);
// Lookup base value
Math::Vec3<int> ret;
if (differential_mode) {
ret.r() = static_cast<int>(differential.r);
ret.g() = static_cast<int>(differential.g);
ret.b() = static_cast<int>(differential.b);
if (x >= 2) {
ret.r() += static_cast<int>(differential.dr);
ret.g() += static_cast<int>(differential.dg);
ret.b() += static_cast<int>(differential.db);
}
ret.r() = Color::Convert5To8(ret.r());
ret.g() = Color::Convert5To8(ret.g());
ret.b() = Color::Convert5To8(ret.b());
} else {
if (x < 2) {
ret.r() = Color::Convert4To8(static_cast<u8>(separate.r1));
ret.g() = Color::Convert4To8(static_cast<u8>(separate.g1));
ret.b() = Color::Convert4To8(static_cast<u8>(separate.b1));
} else {
ret.r() = Color::Convert4To8(static_cast<u8>(separate.r2));
ret.g() = Color::Convert4To8(static_cast<u8>(separate.g2));
ret.b() = Color::Convert4To8(static_cast<u8>(separate.b2));
}
}
// Add modifier
unsigned table_index =
static_cast<int>((x < 2) ? table_index_1.Value() : table_index_2.Value());
static const std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{
{{2, 8}},
{{5, 17}},
{{9, 29}},
{{13, 42}},
{{18, 60}},
{{24, 80}},
{{33, 106}},
{{47, 183}},
}};
int modifier = etc1_modifier_table.at(table_index).at(GetTableSubIndex(texel));
if (GetNegationFlag(texel))
modifier *= -1;
ret.r() = MathUtil::Clamp(ret.r() + modifier, 0, 255);
ret.g() = MathUtil::Clamp(ret.g() + modifier, 0, 255);
ret.b() = MathUtil::Clamp(ret.b() + modifier, 0, 255);
return ret.Cast<u8>();
}
} const* etc1_tile = reinterpret_cast<const ETC1Tile*>(source_ptr);
alpha >>= 4 * ((x & 3) * 4 + (y & 3));
return Math::MakeVec(etc1_tile->GetRGB(x & 3, y & 3),
disable_alpha ? (u8)255 : Color::Convert4To8(alpha & 0xF));
}
default:
LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format);
DEBUG_ASSERT(false);
return {};
}
}
TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config,
const Regs::TextureFormat& format) {
TextureInfo info;
info.physical_address = config.GetPhysicalAddress();
info.width = config.width;
info.height = config.height;
info.format = format;
info.stride = Pica::Regs::NibblesPerPixel(info.format) * info.width / 2;
return info;
}
} // namespace Texture
} // namespace Pica

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "common/vector_math.h"
#include "video_core/pica.h"
namespace Pica {
namespace Texture {
struct TextureInfo {
PAddr physical_address;
int width;
int height;
int stride;
Pica::Regs::TextureFormat format;
static TextureInfo FromPicaRegister(const Pica::Regs::TextureConfig& config,
const Pica::Regs::TextureFormat& format);
};
/**
* Lookup texel located at the given coordinates and return an RGBA vector of its color.
* @param source Source pointer to read data from
* @param s,t Texture coordinates to read from
* @param info TextureInfo object describing the texture setup
* @param disable_alpha This is used for debug widgets which use this method to display textures
* without providing a good way to visualize alpha by themselves. If true, this will return 255 for
* the alpha component, and either drop the information entirely or store it in an "unused" color
* channel.
* @todo Eventually we should get rid of the disable_alpha parameter.
*/
Math::Vec4<u8> LookupTexture(const u8* source, int s, int t, const TextureInfo& info,
bool disable_alpha = false);
} // namespace Texture
} // namespace Pica