Additions to ResultVal to make it more convenient to use.
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@ -9,8 +9,9 @@
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#include <type_traits>
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#include <utility>
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#include "common/common_types.h"
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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// All the constants in this file come from http://3dbrew.org/wiki/Error_codes
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@ -364,6 +365,17 @@ public:
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return !empty() ? *GetPointer() : std::move(value);
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}
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/// Asserts that the result succeeded and returns a reference to it.
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T& Unwrap() {
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// TODO(yuriks): Should be a release assert
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_assert_msg_(Common, Succeeded(), "Tried to Unwrap empty ResultVal");
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return **this;
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}
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T&& MoveFrom() {
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return std::move(Unwrap());
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}
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private:
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typedef typename std::aligned_storage<sizeof(T), std::alignment_of<T>::value>::type StorageType;
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@ -400,3 +412,15 @@ template <typename T, typename... Args>
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ResultVal<T> MakeResult(Args&&... args) {
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return ResultVal<T>::WithCode(RESULT_SUCCESS, std::forward<Args>(args)...);
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}
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/**
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* Check for the success of `source` (which must evaluate to a ResultVal). If it succeeds, unwraps
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* the contained value and assigns it to `target`, which can be either an l-value expression or a
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* variable declaration. If it fails the return code is returned from the current function. Thus it
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* can be used to cascade errors out, achieving something akin to exception handling.
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*/
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#define CASCADE_RESULT(target, source) \
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auto CONCAT2(check_result_L, __LINE__) = source; \
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if (CONCAT2(check_result_L, __LINE__).Failed()) \
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return CONCAT2(check_result_L, __LINE__).Code(); \
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target = std::move(*CONCAT2(check_result_L, __LINE__))
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