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citra_qt: fix two graphics configuration bugs (#6840)

This commit is contained in:
Vitor K 2023-08-02 16:38:57 -03:00 committed by GitHub
parent 7e6a761f07
commit b1b6f08926
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 4 additions and 2 deletions

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@ -13,6 +13,7 @@ ConfigureGraphics::ConfigureGraphics(bool is_powered_on, QWidget* parent)
ui->setupUi(this);
ui->toggle_vsync_new->setEnabled(!is_powered_on);
ui->graphics_api_combo->setEnabled(!is_powered_on);
// Set the index to -1 to ensure the below lambda is called with setCurrentIndex
ui->graphics_api_combo->setCurrentIndex(-1);
@ -28,9 +29,10 @@ ConfigureGraphics::ConfigureGraphics(bool is_powered_on, QWidget* parent)
});
connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] {
const bool enabled = ui->toggle_hw_shader->isEnabled();
const bool checked = ui->toggle_hw_shader->isChecked();
ui->hw_shader_group->setEnabled(checked);
ui->toggle_disk_shader_cache->setEnabled(checked);
ui->hw_shader_group->setEnabled(checked && enabled);
ui->toggle_disk_shader_cache->setEnabled(checked && enabled);
});
SetupPerGameUI();