removed unneeded dolphin paths code, fixed linker problems with common.lib
This commit is contained in:
parent
7ea22ffcdb
commit
c2867f7e14
|
@ -12,7 +12,9 @@
|
|||
#define DIR_SEP "/"
|
||||
#define DIR_SEP_CHR '/'
|
||||
|
||||
#define MAX_PATH 255
|
||||
#ifndef MAX_PATH
|
||||
#define MAX_PATH 260
|
||||
#endif
|
||||
|
||||
// The user data dir
|
||||
#define ROOT_DIR "."
|
||||
|
@ -60,6 +62,7 @@
|
|||
#define DUMP_AUDIO_DIR "audio"
|
||||
#define LOGS_DIR "logs"
|
||||
#define SHADERS_DIR "shaders"
|
||||
#define SYSCONF_DIR "sysconf"
|
||||
|
||||
// Filenames
|
||||
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
|
||||
|
@ -68,6 +71,9 @@
|
|||
#define LOGGER_CONFIG "logger.ini"
|
||||
|
||||
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
|
||||
#define MAIN_LOG "akiru.log"
|
||||
#define MAIN_LOG "emu.log"
|
||||
|
||||
// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
|
||||
#define SYSCONF "SYSCONF"
|
||||
|
||||
#endif // _COMMON_PATHS_H_
|
||||
|
|
|
@ -657,129 +657,117 @@ std::string GetSysDirectory()
|
|||
|
||||
// Returns a string with a Dolphin data dir or file in the user's home
|
||||
// directory. To be used in "multi-user" mode (that is, installed).
|
||||
//const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
|
||||
//{
|
||||
// static std::string paths[NUM_PATH_INDICES];
|
||||
//
|
||||
// // Set up all paths and files on the first run
|
||||
// if (paths[D_USER_IDX].empty())
|
||||
// {
|
||||
//#ifdef _WIN32
|
||||
// paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
|
||||
//#else
|
||||
// if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
|
||||
// paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
||||
// else
|
||||
// paths[D_USER_IDX] = std::string(getenv("HOME") ?
|
||||
// getenv("HOME") : getenv("PWD") ?
|
||||
// getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
|
||||
//#endif
|
||||
//
|
||||
// paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
||||
// paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
|
||||
// paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
||||
// paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
||||
// paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
|
||||
// paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
||||
// paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
||||
// paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
||||
// paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
||||
// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
||||
// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
||||
// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
||||
// paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
||||
// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
||||
// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
||||
// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
||||
// }
|
||||
//
|
||||
// if (!newPath.empty())
|
||||
// {
|
||||
// if (!File::IsDirectory(newPath))
|
||||
// {
|
||||
// WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str());
|
||||
// return paths[DirIDX];
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// paths[DirIDX] = newPath;
|
||||
// }
|
||||
//
|
||||
// switch (DirIDX)
|
||||
// {
|
||||
// case D_WIIROOT_IDX:
|
||||
// paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
|
||||
// paths[D_WIISYSCONF_IDX] = paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR + DIR_SEP;
|
||||
// paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
|
||||
// break;
|
||||
//
|
||||
// case D_USER_IDX:
|
||||
// paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
|
||||
// paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
|
||||
// paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
|
||||
// paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
||||
// paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
|
||||
// paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
||||
// paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
||||
// paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
|
||||
// paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
||||
// paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
||||
// paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
||||
// paths[D_OPENCL_IDX] = paths[D_USER_IDX] + OPENCL_DIR DIR_SEP;
|
||||
// paths[D_HIRESTEXTURES_IDX] = paths[D_USER_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
||||
// paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
||||
// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
||||
// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
||||
// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
||||
// paths[D_DUMPDSP_IDX] = paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
|
||||
// paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
||||
// paths[D_MAILLOGS_IDX] = paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
||||
// paths[D_WIISYSCONF_IDX] = paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR DIR_SEP;
|
||||
// paths[D_THEMES_IDX] = paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
|
||||
// paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
||||
// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
||||
// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
||||
// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
||||
// paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
|
||||
// paths[F_RAMDUMP_IDX] = paths[D_DUMP_IDX] + RAM_DUMP;
|
||||
// paths[F_ARAMDUMP_IDX] = paths[D_DUMP_IDX] + ARAM_DUMP;
|
||||
// paths[F_FAKEVMEMDUMP_IDX] = paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
|
||||
// paths[F_GCSRAM_IDX] = paths[D_GCUSER_IDX] + GC_SRAM;
|
||||
// break;
|
||||
//
|
||||
// case D_CONFIG_IDX:
|
||||
// paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
||||
// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
||||
// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
||||
// break;
|
||||
//
|
||||
// case D_DUMP_IDX:
|
||||
// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
||||
// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
||||
// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
||||
// break;
|
||||
//
|
||||
// case D_LOGS_IDX:
|
||||
// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return paths[DirIDX];
|
||||
//}
|
||||
|
||||
std::string GetThemeDir(const std::string& theme_name)
|
||||
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
|
||||
{
|
||||
std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
|
||||
static std::string paths[NUM_PATH_INDICES];
|
||||
|
||||
#if !defined(_WIN32)
|
||||
// If theme does not exist in user's dir load from shared directory
|
||||
if (!File::Exists(dir))
|
||||
dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/";
|
||||
// Set up all paths and files on the first run
|
||||
if (paths[D_USER_IDX].empty())
|
||||
{
|
||||
#ifdef _WIN32
|
||||
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
|
||||
#else
|
||||
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
|
||||
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
||||
else
|
||||
paths[D_USER_IDX] = std::string(getenv("HOME") ?
|
||||
getenv("HOME") : getenv("PWD") ?
|
||||
getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
|
||||
#endif
|
||||
|
||||
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
||||
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
|
||||
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
||||
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
||||
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
|
||||
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
||||
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
||||
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
||||
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
||||
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
||||
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
||||
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
||||
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
||||
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
||||
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
||||
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
||||
}
|
||||
|
||||
if (!newPath.empty())
|
||||
{
|
||||
if (!File::IsDirectory(newPath))
|
||||
{
|
||||
WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str());
|
||||
return paths[DirIDX];
|
||||
}
|
||||
else
|
||||
{
|
||||
paths[DirIDX] = newPath;
|
||||
}
|
||||
|
||||
switch (DirIDX)
|
||||
{
|
||||
case D_ROOT_IDX:
|
||||
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
|
||||
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
|
||||
paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
|
||||
break;
|
||||
|
||||
case D_USER_IDX:
|
||||
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
|
||||
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
||||
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
|
||||
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
||||
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
||||
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
|
||||
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
||||
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
||||
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
||||
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
||||
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
||||
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
||||
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
||||
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
||||
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
|
||||
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
|
||||
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
||||
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
||||
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
||||
break;
|
||||
|
||||
case D_CONFIG_IDX:
|
||||
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
|
||||
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
||||
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
||||
break;
|
||||
|
||||
case D_DUMP_IDX:
|
||||
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
||||
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
||||
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
||||
break;
|
||||
|
||||
case D_LOGS_IDX:
|
||||
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
||||
}
|
||||
}
|
||||
|
||||
return dir;
|
||||
return paths[DirIDX];
|
||||
}
|
||||
|
||||
//std::string GetThemeDir(const std::string& theme_name)
|
||||
//{
|
||||
// std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
|
||||
//
|
||||
//#if !defined(_WIN32)
|
||||
// // If theme does not exist in user's dir load from shared directory
|
||||
// if (!File::Exists(dir))
|
||||
// dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/";
|
||||
//#endif
|
||||
//
|
||||
// return dir;
|
||||
//}
|
||||
|
||||
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
|
||||
{
|
||||
return File::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
|
||||
|
|
|
@ -18,9 +18,7 @@
|
|||
// User directory indices for GetUserPath
|
||||
enum {
|
||||
D_USER_IDX,
|
||||
D_GCUSER_IDX,
|
||||
D_WIIROOT_IDX,
|
||||
D_WIIUSER_IDX,
|
||||
D_ROOT_IDX,
|
||||
D_CONFIG_IDX,
|
||||
D_GAMECONFIG_IDX,
|
||||
D_MAPS_IDX,
|
||||
|
@ -29,7 +27,6 @@ enum {
|
|||
D_SHADERS_IDX,
|
||||
D_STATESAVES_IDX,
|
||||
D_SCREENSHOTS_IDX,
|
||||
D_OPENCL_IDX,
|
||||
D_HIRESTEXTURES_IDX,
|
||||
D_DUMP_IDX,
|
||||
D_DUMPFRAMES_IDX,
|
||||
|
@ -37,19 +34,14 @@ enum {
|
|||
D_DUMPTEXTURES_IDX,
|
||||
D_DUMPDSP_IDX,
|
||||
D_LOGS_IDX,
|
||||
D_MAILLOGS_IDX,
|
||||
D_WIISYSCONF_IDX,
|
||||
D_WIIWC24_IDX,
|
||||
D_THEMES_IDX,
|
||||
F_DOLPHINCONFIG_IDX,
|
||||
D_SYSCONF_IDX,
|
||||
F_EMUCONFIG_IDX,
|
||||
F_DEBUGGERCONFIG_IDX,
|
||||
F_LOGGERCONFIG_IDX,
|
||||
F_MAINLOG_IDX,
|
||||
F_WIISYSCONF_IDX,
|
||||
F_RAMDUMP_IDX,
|
||||
F_ARAMDUMP_IDX,
|
||||
F_FAKEVMEMDUMP_IDX,
|
||||
F_GCSRAM_IDX,
|
||||
F_SYSCONF_IDX,
|
||||
NUM_PATH_INDICES
|
||||
};
|
||||
|
||||
|
@ -124,7 +116,7 @@ bool SetCurrentDir(const std::string &directory);
|
|||
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
|
||||
|
||||
// probably doesn't belong here
|
||||
std::string GetThemeDir(const std::string& theme_name);
|
||||
//std::string GetThemeDir(const std::string& theme_name);
|
||||
|
||||
// Returns the path to where the sys file are
|
||||
std::string GetSysDirectory();
|
||||
|
|
Reference in New Issue