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Implement Frame rate limiter (#2223)

* implement frame limiter

* fixes
This commit is contained in:
emmauss 2016-12-07 07:33:19 +12:00 committed by bunnei
parent c0d9e4e435
commit c4e4fa53d9
10 changed files with 54 additions and 0 deletions

View File

@ -66,6 +66,8 @@ void Config::ReadValues() {
Settings::values.use_scaled_resolution =
sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
Settings::values.toggle_framelimit =
sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);

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@ -64,6 +64,10 @@ use_vsync =
# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
layout_option =
#Whether to toggle frame limiter on or off.
# 0: Off , 1 (default): On
toggle_framelimit =
# Swaps the prominent screen with the other screen.
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent

View File

@ -47,6 +47,7 @@ void Config::ReadValues() {
Settings::values.use_scaled_resolution =
qt_config->value("use_scaled_resolution", false).toBool();
Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool();
Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
@ -152,6 +153,7 @@ void Config::SaveValues() {
qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution);
qt_config->setValue("use_vsync", Settings::values.use_vsync);
qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
// Cast to double because Qt's written float values are not human-readable
qt_config->setValue("bg_red", (double)Settings::values.bg_red);

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@ -23,6 +23,7 @@ void ConfigureGraphics::setConfiguration() {
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
ui->toggle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
ui->toggle_vsync->setChecked(Settings::values.use_vsync);
ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
ui->swap_screen->setChecked(Settings::values.swap_screen);
}
@ -32,6 +33,7 @@ void ConfigureGraphics::applyConfiguration() {
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
Settings::values.use_scaled_resolution = ui->toggle_scaled_resolution->isChecked();
Settings::values.use_vsync = ui->toggle_vsync->isChecked();
Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
Settings::values.layout_option =
static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
Settings::values.swap_screen = ui->swap_screen->isChecked();

View File

@ -50,6 +50,13 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_framelimit">
<property name="text">
<string>Limit framerate</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>

View File

@ -8,7 +8,10 @@
#include "common/color.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/microprofile.h"
#include "common/thread.h"
#include "common/timer.h"
#include "common/vector_math.h"
#include "core/core_timing.h"
#include "core/hle/service/gsp_gpu.h"
@ -35,6 +38,14 @@ const u64 frame_ticks = 268123480ull / 60;
static int vblank_event;
/// Total number of frames drawn
static u64 frame_count;
/// Start clock for frame limiter
static u32 time_point;
/// Total delay caused by slow frames
static float time_delay;
constexpr float FIXED_FRAME_TIME = 1000.0f / 60;
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
// values increases time needed to limit frame rate after spikes
constexpr float MAX_LAG_TIME = 18;
template <typename T>
inline void Read(T& var, const u32 raw_addr) {
@ -512,6 +523,21 @@ template void Write<u32>(u32 addr, const u32 data);
template void Write<u16>(u32 addr, const u16 data);
template void Write<u8>(u32 addr, const u8 data);
static void FrameLimiter() {
time_delay += FIXED_FRAME_TIME;
time_delay = MathUtil::Clamp(time_delay, -MAX_LAG_TIME, MAX_LAG_TIME);
s32 desired_time = static_cast<s32>(time_delay);
s32 elapsed_time = static_cast<s32>(Common::Timer::GetTimeMs() - time_point);
if (elapsed_time < desired_time) {
Common::SleepCurrentThread(desired_time - elapsed_time);
}
u32 frame_time = Common::Timer::GetTimeMs() - time_point;
time_delay -= frame_time;
}
/// Update hardware
static void VBlankCallback(u64 userdata, int cycles_late) {
frame_count++;
@ -528,6 +554,12 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
// Check for user input updates
Service::HID::Update();
if (!Settings::values.use_vsync && Settings::values.toggle_framelimit) {
FrameLimiter();
}
time_point = Common::Timer::GetTimeMs();
// Reschedule recurrent event
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
}
@ -563,6 +595,7 @@ void Init() {
framebuffer_sub.active_fb = 0;
frame_count = 0;
time_point = Common::Timer::GetTimeMs();
vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
CoreTiming::ScheduleEvent(frame_ticks, vblank_event);

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@ -21,6 +21,7 @@ void Apply() {
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution;
VideoCore::g_toggle_framelimit_enabled = values.toggle_framelimit;
if (VideoCore::g_emu_window) {
auto layout = VideoCore::g_emu_window->GetFramebufferLayout();

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@ -90,6 +90,7 @@ struct Values {
bool use_shader_jit;
bool use_scaled_resolution;
bool use_vsync;
bool toggle_framelimit;
LayoutOption layout_option;
bool swap_screen;

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@ -21,6 +21,7 @@ std::atomic<bool> g_hw_renderer_enabled;
std::atomic<bool> g_shader_jit_enabled;
std::atomic<bool> g_scaled_resolution_enabled;
std::atomic<bool> g_vsync_enabled;
std::atomic<bool> g_toggle_framelimit_enabled;
/// Initialize the video core
bool Init(EmuWindow* emu_window) {

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@ -38,6 +38,7 @@ extern EmuWindow* g_emu_window; ///< Emu window
extern std::atomic<bool> g_hw_renderer_enabled;
extern std::atomic<bool> g_shader_jit_enabled;
extern std::atomic<bool> g_scaled_resolution_enabled;
extern std::atomic<bool> g_toggle_framelimit_enabled;
/// Start the video core
void Start();