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added system.h to project

This commit is contained in:
ShizZy 2013-09-26 22:01:09 -04:00
parent 8bb0c457bc
commit c71868a6b1
5 changed files with 88 additions and 23 deletions

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@ -163,6 +163,7 @@
<ClInclude Include="src\file_sys\meta_file_system.h" />
<ClInclude Include="src\loader.h" />
<ClInclude Include="src\mem_map.h" />
<ClInclude Include="src\system.h" />
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />

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@ -87,6 +87,7 @@
<ClInclude Include="src\file_sys\meta_file_system.h">
<Filter>file_sys</Filter>
</ClInclude>
<ClInclude Include="src\system.h" />
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />

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@ -29,14 +29,26 @@ namespace Core {
/// Start the core
void Start() {
// TODO(ShizZy): ImplementMe
}
/// Run the core CPU loop
void RunLoop() {
// TODO(ShizZy): ImplementMe
}
/// Step the CPU one instruction
void SingleStep() {
}
/// Halt the core
void Halt() {
// TODO(ShizZy): ImplementMe
}
/// Kill the core
void Kill() {
}
/// Stop the core
void Stop() {
// TODO(ShizZy): ImplementMe
}
/// Initialize the core

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@ -35,34 +35,24 @@ class EmuWindow;
namespace Core {
// State of the full emulator
typedef enum {
SYS_NULL = 0, ///< System is in null state, nothing initialized
SYS_IDLE, ///< System is in an initialized state, but not running
SYS_RUNNING, ///< System is running
SYS_LOADING, ///< System is loading a ROM
SYS_HALTED, ///< System is halted (error)
SYS_STALLED, ///< System is stalled (unused)
SYS_DEBUG, ///< System is in a special debug mode (unused)
SYS_DIE ///< System is shutting down
} SystemState;
/// Start the core
void Start();
/// Kill the core
void Kill();
/// Run the core CPU loop
void RunLoop();
/// Stop the core
/// Step the CPU one instruction
void SingleStep();
/// Halt the core
void Halt();
/// Kill the core
void Stop();
/// Initialize the core
int Init(EmuWindow* emu_window);
extern SystemState g_state; ///< State of the emulator
extern bool g_started; ///< Whether or not the emulator has been started
} // namespace
////////////////////////////////////////////////////////////////////////////////////////////////////

61
src/core/src/system.h Normal file
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@ -0,0 +1,61 @@
/**
* Copyright (C) 2013 Citrus Emulator
*
* @file system.h
* @author ShizZy <shizzy247@gmail.com>
* @date 2013-09-26
* @brief Emulation of main system
*
* @section LICENSE
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details at
* http://www.gnu.org/copyleft/gpl.html
*
* Official project repository can be found at:
* http://code.google.com/p/gekko-gc-emu/
*/
#ifndef CORE_SYSTEM_H_
#define CORE_SYSTEM_H_
#include "file_sys/meta_file_system.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace System {
extern MetaFileSystem g_ctr_file_system;
// State of the full emulator
typedef enum {
STATE_NULL = 0, ///< System is in null state, nothing initialized
STATE_IDLE, ///< System is in an initialized state, but not running
STATE_RUNNING, ///< System is running
STATE_LOADING, ///< System is loading a ROM
STATE_HALTED, ///< System is halted (error)
STATE_STALLED, ///< System is stalled (unused)
STATE_DEBUG, ///< System is in a special debug mode (unused)
STATE_DIE ///< System is shutting down
} State;
extern volatile State g_state;
void UpdateState(State state);
void Init();
void RunLoopFor(int cycles);
void RunLoopUntil(u64 global_cycles);
void Shutdown();
};
////////////////////////////////////////////////////////////////////////////////////////////////////
#endif // CORE_SYSTEM_H_