Add frontend settings
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@ -122,6 +122,8 @@ void Config::ReadValues() {
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Settings::values.resolution_factor =
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Settings::values.resolution_factor =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.use_disk_shader_cache =
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sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true);
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Settings::values.frame_limit =
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.use_vsync_new =
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Settings::values.use_vsync_new =
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@ -117,6 +117,10 @@ use_shader_jit =
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# 0: Off, 1 (default): On
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# 0: Off, 1 (default): On
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use_vsync_new =
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use_vsync_new =
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# Reduce stuttering by storing and loading generated shaders to disk
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# 0: Off, 1 (default. On)
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use_disk_shader_cache =
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# Resolution scale factor
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# Resolution scale factor
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# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
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# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
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# factor for the 3DS resolution
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# factor for the 3DS resolution
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@ -239,7 +239,7 @@ void Config::ReadUtilityValues() {
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Settings::values.dump_textures = ReadSetting("dump_textures", false).toBool();
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Settings::values.dump_textures = ReadSetting("dump_textures", false).toBool();
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Settings::values.custom_textures = ReadSetting("custom_textures", false).toBool();
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Settings::values.custom_textures = ReadSetting("custom_textures", false).toBool();
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Settings::values.preload_textures = ReadSetting("preload_textures", false).toBool();
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Settings::values.preload_textures = ReadSetting("preload_textures", false).toBool();
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Settings::values.use_disk_shader_cache = ReadSetting("use_disk_shader_cache", false).toBool();
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Settings::values.use_disk_shader_cache = ReadSetting("use_disk_shader_cache", true).toBool();
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -714,7 +714,7 @@ void Config::SaveUtilityValues() {
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WriteSetting("dump_textures", Settings::values.dump_textures, false);
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WriteSetting("dump_textures", Settings::values.dump_textures, false);
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WriteSetting("custom_textures", Settings::values.custom_textures, false);
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WriteSetting("custom_textures", Settings::values.custom_textures, false);
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WriteSetting("preload_textures", Settings::values.preload_textures, false);
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WriteSetting("preload_textures", Settings::values.preload_textures, false);
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WriteSetting("use_disk_shader_cache", Settings::values.use_disk_shader_cache, false);
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WriteSetting("use_disk_shader_cache", Settings::values.use_disk_shader_cache, true);
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -53,6 +53,7 @@ void ConfigureEnhancements::SetConfiguration() {
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ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
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ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
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ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
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ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
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ui->swap_screen->setChecked(Settings::values.swap_screen);
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ui->swap_screen->setChecked(Settings::values.swap_screen);
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ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
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ui->toggle_dump_textures->setChecked(Settings::values.dump_textures);
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ui->toggle_dump_textures->setChecked(Settings::values.dump_textures);
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ui->toggle_custom_textures->setChecked(Settings::values.custom_textures);
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ui->toggle_custom_textures->setChecked(Settings::values.custom_textures);
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ui->toggle_preload_textures->setChecked(Settings::values.preload_textures);
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ui->toggle_preload_textures->setChecked(Settings::values.preload_textures);
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@ -97,6 +98,7 @@ void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.layout_option =
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Settings::values.layout_option =
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static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::values.use_disk_shader_cache = ui->toggle_disk_shader_cache->isChecked();
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Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
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Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
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Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
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Settings::values.custom_textures = ui->toggle_custom_textures->isChecked();
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Settings::values.preload_textures = ui->toggle_preload_textures->isChecked();
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Settings::values.preload_textures = ui->toggle_preload_textures->isChecked();
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@ -264,6 +264,13 @@
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<string>Utility</string>
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<string>Utility</string>
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</property>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_8">
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<layout class="QVBoxLayout" name="verticalLayout_8">
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<item>
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<widget class="QCheckBox" name="toggle_disk_shader_cache">
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<property name="text">
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<string>Use Disk Shader Cache</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="toggle_custom_textures">
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<widget class="QCheckBox" name="toggle_custom_textures">
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<property name="toolTip">
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<property name="toolTip">
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