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Kernel/Loader: Grab the system mode from the NCCH ExHeader.

3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
This commit is contained in:
Subv 2016-11-26 23:13:40 -05:00
parent 1323ab2f5f
commit d171409f29
5 changed files with 27 additions and 27 deletions

View File

@ -135,17 +135,17 @@ int main(int argc, char** argv) {
return -1;
}
u32 system_mode;
Loader::ResultStatus load_result = loader->LoadKernelSystemMode(system_mode);
if (Loader::ResultStatus::Success != load_result) {
LOG_CRITICAL(Frontend, "Failed to load ROM (Error %i)!", load_result);
boost::optional<u32> system_mode = loader->LoadKernelSystemMode();
if (!system_mode) {
LOG_CRITICAL(Frontend, "Failed to load ROM (Could not determine system mode)!");
return -1;
}
System::Init(emu_window.get(), system_mode);
System::Init(emu_window.get(), system_mode.get());
SCOPE_EXIT({ System::Shutdown(); });
load_result = loader->Load();
Loader::ResultStatus load_result = loader->Load();
if (Loader::ResultStatus::Success != load_result) {
LOG_CRITICAL(Frontend, "Failed to load ROM (Error %i)!", load_result);
return -1;

View File

@ -299,16 +299,15 @@ bool GMainWindow::LoadROM(const std::string& filename) {
return false;
}
u32 system_mode;
Loader::ResultStatus load_result = app_loader->LoadKernelSystemMode(system_mode);
if (Loader::ResultStatus::Success != load_result) {
LOG_CRITICAL(Frontend, "Failed to load ROM!", load_result);
boost::optional<u32> system_mode = app_loader->LoadKernelSystemMode();
if (!system_mode) {
LOG_CRITICAL(Frontend, "Failed to load ROM!");
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("Could not determine the system mode."));
return false;
}
if (!InitializeSystem(system_mode))
if (!InitializeSystem(system_mode.get()))
return false;
Loader::ResultStatus result = app_loader->Load();

View File

@ -9,6 +9,7 @@
#include <memory>
#include <string>
#include <vector>
#include <boost/optional.hpp>
#include "common/common_types.h"
#include "common/file_util.h"
@ -97,13 +98,13 @@ public:
/**
* Loads the system mode that this application needs.
* This function defaults to 2 (96MB allocated to the application) if it can't read the information.
* @param system_mode Out variable where the system mode will be stored.
* @returns ResultStatus result of the operation
* This function defaults to 2 (96MB allocated to the application) if it can't read the
* information.
* @returns Optional with the kernel system mode
*/
virtual ResultStatus LoadKernelSystemMode(u32& system_mode) {
system_mode = 2; // 96MB allocated to the application.
return ResultStatus::Success;
virtual boost::optional<u32> LoadKernelSystemMode() {
// 96MB allocated to the application.
return 2;
}
/**

View File

@ -117,12 +117,12 @@ FileType AppLoader_NCCH::IdentifyType(FileUtil::IOFile& file) {
return FileType::Error;
}
ResultStatus AppLoader_NCCH::LoadKernelSystemMode(u32& memory_type) {
ResultStatus result = LoadExeFS();
if (result != ResultStatus::Success)
return result;
memory_type = exheader_header.arm11_system_local_caps.system_mode;
return ResultStatus::Success;
boost::optional<u32> AppLoader_NCCH::LoadKernelSystemMode() {
if (!is_loaded) {
if (LoadExeFS() != ResultStatus::Success)
return boost::none;
}
return exheader_header.arm11_system_local_caps.system_mode.Value();
}
ResultStatus AppLoader_NCCH::LoadExec() {
@ -285,7 +285,8 @@ ResultStatus AppLoader_NCCH::LoadExeFS() {
LOG_DEBUG(Loader, "Core version: %d", core_version);
LOG_DEBUG(Loader, "Thread priority: 0x%X", priority);
LOG_DEBUG(Loader, "Resource limit category: %d", resource_limit_category);
LOG_DEBUG(Loader, "System Mode: %d", exheader_header.arm11_system_local_caps.system_mode);
LOG_DEBUG(Loader, "System Mode: %d",
exheader_header.arm11_system_local_caps.system_mode);
if (exheader_header.arm11_system_local_caps.program_id != ncch_header.program_id) {
LOG_ERROR(Loader, "ExHeader Program ID mismatch: the ROM is probably encrypted.");

View File

@ -187,10 +187,9 @@ public:
/**
* Loads the Exheader and returns the system mode for this application.
* @param system_mode Out variable where the system mode will be stored.
* @return ResultStatus result of the operation
* @return Optional with the kernel system mode
*/
ResultStatus LoadKernelSystemMode(u32& system_mode);
boost::optional<u32> LoadKernelSystemMode();
/**
* Get the code (typically .code section) of the application