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Add scope acquire context to simplify MakeCurrent and DoneCurrent calls

This commit is contained in:
James Rowe 2019-09-16 20:34:57 -06:00
parent 4f19d380f5
commit db7a627a2e
3 changed files with 42 additions and 0 deletions

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@ -106,6 +106,8 @@ add_library(core STATIC
frontend/input.h frontend/input.h
frontend/mic.h frontend/mic.h
frontend/mic.cpp frontend/mic.cpp
frontend/scope_acquire_context.cpp
frontend/scope_acquire_context.h
gdbstub/gdbstub.cpp gdbstub/gdbstub.cpp
gdbstub/gdbstub.h gdbstub/gdbstub.h
hle/applets/applet.cpp hle/applets/applet.cpp

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@ -0,0 +1,17 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/frontend/emu_window.h"
#include "core/frontend/scope_acquire_context.h"
namespace Frontend {
ScopeAcquireContext::ScopeAcquireContext(Frontend::GraphicsContext& context) : context{context} {
context.MakeCurrent();
}
ScopeAcquireContext::~ScopeAcquireContext() {
context.DoneCurrent();
}
} // namespace Frontend

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@ -0,0 +1,23 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Frontend {
class GraphicsContext;
/// Helper class to acquire/release window context within a given scope
class ScopeAcquireContext : NonCopyable {
public:
explicit ScopeAcquireContext(Frontend::GraphicsContext& context);
~ScopeAcquireContext();
private:
Frontend::GraphicsContext& context;
};
} // namespace Frontend