Merge pull request #3901 from valentinvanelslande/fix-macro
gl_shader_manager: fix macro
This commit is contained in:
commit
dd81e25956
|
@ -16,7 +16,7 @@ static void SetShaderUniformBlockBinding(GLuint shader, const char* name, Unifor
|
||||||
}
|
}
|
||||||
GLint ub_size = 0;
|
GLint ub_size = 0;
|
||||||
glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
|
glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
|
||||||
ASSERT_MSG(ub_size == expected_size, "Uniform block size did not match! Got %d, expected %zu",
|
ASSERT_MSG(ub_size == expected_size, "Uniform block size did not match! Got {}, expected {}",
|
||||||
static_cast<int>(ub_size), expected_size);
|
static_cast<int>(ub_size), expected_size);
|
||||||
glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
|
glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
|
||||||
}
|
}
|
||||||
|
|
Reference in New Issue