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Add network status text to the status bar

This commit is contained in:
James Rowe 2018-03-30 09:51:42 -06:00
parent 871196bc10
commit ddbbab8fd6
2 changed files with 15 additions and 11 deletions

View File

@ -224,8 +224,9 @@ void GMainWindow::InitializeWidgets() {
announce_multiplayer_session->BindErrorCallback(
[this](const Common::WebResult& result) { emit AnnounceFailed(result); });
connect(this, &GMainWindow::AnnounceFailed, this, &GMainWindow::OnAnnounceFailed);
network_status = new ClickableLabel();
network_status->setToolTip(tr("Current connection status"));
network_status_text = new ClickableLabel(this);
network_status_icon = new ClickableLabel(this);
network_status_text->setToolTip(tr("Current connection status"));
for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
label->setVisible(false);
@ -233,9 +234,10 @@ void GMainWindow::InitializeWidgets() {
label->setContentsMargins(4, 0, 4, 0);
statusBar()->addPermanentWidget(label, 0);
}
statusBar()->addPermanentWidget(network_status, 0);
network_status->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
network_status->setText(tr("Not Connected. Join a room for online play!"));
statusBar()->addPermanentWidget(network_status_text, 0);
statusBar()->addPermanentWidget(network_status_icon, 0);
network_status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
network_status_text->setText(tr("Not Connected. Click here to find a room!"));
statusBar()->setVisible(true);
// Removes an ugly inner border from the status bar widgets under Linux
@ -430,7 +432,8 @@ void GMainWindow::ConnectWidgetEvents() {
connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport);
connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished);
connect(network_status, &ClickableLabel::clicked, this, &GMainWindow::OnOpenNetworkRoom);
connect(network_status_text, &ClickableLabel::clicked, this, &GMainWindow::OnOpenNetworkRoom);
connect(network_status_icon, &ClickableLabel::clicked, this, &GMainWindow::OnOpenNetworkRoom);
}
void GMainWindow::ConnectMenuEvents() {
@ -931,13 +934,13 @@ void GMainWindow::OnMenuRecentFile() {
void GMainWindow::OnNetworkStateChanged(const Network::RoomMember::State& state) {
LOG_INFO(Frontend, "network state change");
if (state == Network::RoomMember::State::Joined) {
network_status->setPixmap(QIcon::fromTheme("connected").pixmap(16));
network_status->setText(tr("Connected"));
network_status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16));
network_status_text->setText(tr("Connected"));
ui.action_Chat->setEnabled(true);
return;
}
network_status->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
network_status->setText(tr("Not Connected"));
network_status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
network_status_text->setText(tr("Not Connected"));
ui.action_Chat->setDisabled(true);
ChangeRoomState();

View File

@ -211,7 +211,8 @@ private:
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
ClickableLabel* network_status = nullptr;
ClickableLabel* network_status_icon = nullptr;
ClickableLabel* network_status_text = nullptr;
QTimer status_bar_update_timer;
std::unique_ptr<Config> config;