Add custom layout settings.
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@ -77,6 +77,23 @@ void Config::ReadValues() {
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Settings::values.layout_option =
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static_cast<Settings::LayoutOption>(sdl2_config->GetInteger("Layout", "layout_option", 0));
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Settings::values.swap_screen = sdl2_config->GetBoolean("Layout", "swap_screen", false);
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Settings::values.custom_layout = sdl2_config->GetBoolean("Layout", "custom_layout", false);
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Settings::values.custom_top_left =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_left", 0));
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Settings::values.custom_top_top =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_top", 0));
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Settings::values.custom_top_right =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_right", 400));
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Settings::values.custom_top_bottom =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_top_bottom", 240));
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Settings::values.custom_bottom_left =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_left", 40));
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Settings::values.custom_bottom_top =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_top", 240));
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Settings::values.custom_bottom_right =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_right", 360));
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Settings::values.custom_bottom_bottom =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_bottom", 480));
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// Audio
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Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
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@ -71,6 +71,21 @@ bg_green =
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# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
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layout_option =
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# Toggle custom layout (using the settings below) on or off.
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# 0 (default): Off , 1: On
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custom_layout =
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# Screen placement when using Custom layout option
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# 0x, 0y is the top left corner of the render window.
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custom_top_left =
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custom_top_top =
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custom_top_right =
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custom_top_bottom =
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custom_bottom_left =
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custom_bottom_top =
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custom_bottom_right =
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custom_bottom_bottom =
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#Whether to toggle frame limiter on or off.
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# 0: Off , 1 (default): On
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toggle_framelimit =
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@ -57,6 +57,15 @@ void Config::ReadValues() {
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Settings::values.layout_option =
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static_cast<Settings::LayoutOption>(qt_config->value("layout_option").toInt());
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Settings::values.swap_screen = qt_config->value("swap_screen", false).toBool();
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Settings::values.custom_layout = qt_config->value("custom_layout", false).toBool();
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Settings::values.custom_top_left = qt_config->value("custom_top_left", 0).toInt();
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Settings::values.custom_top_top = qt_config->value("custom_top_top", 0).toInt();
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Settings::values.custom_top_right = qt_config->value("custom_top_right", 400).toInt();
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Settings::values.custom_top_bottom = qt_config->value("custom_top_bottom", 240).toInt();
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Settings::values.custom_bottom_left = qt_config->value("custom_bottom_left", 40).toInt();
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Settings::values.custom_bottom_top = qt_config->value("custom_bottom_top", 240).toInt();
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Settings::values.custom_bottom_right = qt_config->value("custom_bottom_right", 360).toInt();
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Settings::values.custom_bottom_bottom = qt_config->value("custom_bottom_bottom", 480).toInt();
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qt_config->endGroup();
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qt_config->beginGroup("Audio");
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@ -166,6 +175,15 @@ void Config::SaveValues() {
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qt_config->beginGroup("Layout");
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qt_config->setValue("layout_option", static_cast<int>(Settings::values.layout_option));
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qt_config->setValue("swap_screen", Settings::values.swap_screen);
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qt_config->setValue("custom_layout", Settings::values.custom_layout);
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qt_config->setValue("custom_top_left", Settings::values.custom_top_left);
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qt_config->setValue("custom_top_top", Settings::values.custom_top_top);
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qt_config->setValue("custom_top_right", Settings::values.custom_top_right);
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qt_config->setValue("custom_top_bottom", Settings::values.custom_top_bottom);
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qt_config->setValue("custom_bottom_left", Settings::values.custom_bottom_left);
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qt_config->setValue("custom_bottom_top", Settings::values.custom_bottom_top);
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qt_config->setValue("custom_bottom_right", Settings::values.custom_bottom_right);
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qt_config->setValue("custom_bottom_bottom", Settings::values.custom_bottom_bottom);
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qt_config->endGroup();
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qt_config->beginGroup("Audio");
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@ -14,6 +14,8 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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this->setConfiguration();
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ui->toggle_vsync->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->layoutBox->setEnabled(!Settings::values.custom_layout);
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}
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ConfigureGraphics::~ConfigureGraphics() {}
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@ -126,7 +126,7 @@
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</layout>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox2">
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<widget class="QGroupBox" name="layoutBox">
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<property name="title">
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<string>Layout</string>
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</property>
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@ -6,6 +6,7 @@
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#include "common/assert.h"
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#include "common/framebuffer_layout.h"
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#include "core/settings.h"
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#include "video_core/video_core.h"
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namespace Layout {
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@ -135,4 +136,22 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped
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res.bottom_screen = swapped ? large_screen : small_screen;
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return res;
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}
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FramebufferLayout CustomFrameLayout(unsigned width, unsigned height) {
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ASSERT(width > 0);
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ASSERT(height > 0);
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FramebufferLayout res{width, height, true, true, {}, {}};
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MathUtil::Rectangle<unsigned> top_screen{
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Settings::values.custom_top_left, Settings::values.custom_top_top,
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Settings::values.custom_top_right, Settings::values.custom_top_bottom};
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MathUtil::Rectangle<unsigned> bot_screen{
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Settings::values.custom_bottom_left, Settings::values.custom_bottom_top,
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Settings::values.custom_bottom_right, Settings::values.custom_bottom_bottom};
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res.top_screen = top_screen;
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res.bottom_screen = bot_screen;
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return res;
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}
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}
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@ -44,4 +44,12 @@ FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swa
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
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/**
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* Factory method for constructing a custom FramebufferLayout
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* @param width Window framebuffer width in pixels
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* @param height Window framebuffer height in pixels
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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FramebufferLayout CustomFrameLayout(unsigned width, unsigned height);
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}
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@ -116,6 +116,9 @@ void EmuWindow::GyroscopeChanged(float x, float y, float z) {
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void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
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Layout::FramebufferLayout layout;
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if (Settings::values.custom_layout == true) {
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layout = Layout::CustomFrameLayout(width, height);
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} else {
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switch (Settings::values.layout_option) {
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case Settings::LayoutOption::SingleScreen:
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layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
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@ -128,5 +131,6 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height)
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layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
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break;
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}
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}
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NotifyFramebufferLayoutChanged(layout);
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}
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@ -14,7 +14,6 @@ enum class LayoutOption {
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Default,
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SingleScreen,
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LargeScreen,
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Custom,
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};
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namespace NativeInput {
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@ -94,6 +93,15 @@ struct Values {
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LayoutOption layout_option;
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bool swap_screen;
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bool custom_layout;
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u16 custom_top_left;
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u16 custom_top_top;
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u16 custom_top_right;
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u16 custom_top_bottom;
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u16 custom_bottom_left;
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u16 custom_bottom_top;
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u16 custom_bottom_right;
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u16 custom_bottom_bottom;
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float bg_red;
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float bg_green;
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