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VideoCore: Move software rasterizer files to sub-directory

This commit is contained in:
Yuri Kunde Schlesner 2017-01-28 15:59:36 -08:00
parent e10b11a5d0
commit e24717bca0
8 changed files with 12 additions and 12 deletions

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@ -1,10 +1,8 @@
set(SRCS set(SRCS
clipper.cpp
command_processor.cpp command_processor.cpp
debug_utils/debug_utils.cpp debug_utils/debug_utils.cpp
pica.cpp pica.cpp
primitive_assembly.cpp primitive_assembly.cpp
rasterizer.cpp
regs.cpp regs.cpp
renderer_base.cpp renderer_base.cpp
renderer_opengl/gl_rasterizer.cpp renderer_opengl/gl_rasterizer.cpp
@ -15,7 +13,9 @@ set(SRCS
renderer_opengl/renderer_opengl.cpp renderer_opengl/renderer_opengl.cpp
shader/shader.cpp shader/shader.cpp
shader/shader_interpreter.cpp shader/shader_interpreter.cpp
swrasterizer.cpp swrasterizer/clipper.cpp
swrasterizer/rasterizer.cpp
swrasterizer/swrasterizer.cpp
texture/etc1.cpp texture/etc1.cpp
texture/texture_decode.cpp texture/texture_decode.cpp
vertex_loader.cpp vertex_loader.cpp
@ -23,7 +23,6 @@ set(SRCS
) )
set(HEADERS set(HEADERS
clipper.h
command_processor.h command_processor.h
debug_utils/debug_utils.h debug_utils/debug_utils.h
gpu_debugger.h gpu_debugger.h
@ -31,7 +30,6 @@ set(HEADERS
pica_state.h pica_state.h
pica_types.h pica_types.h
primitive_assembly.h primitive_assembly.h
rasterizer.h
rasterizer_interface.h rasterizer_interface.h
regs.h regs.h
regs_framebuffer.h regs_framebuffer.h
@ -52,7 +50,9 @@ set(HEADERS
shader/debug_data.h shader/debug_data.h
shader/shader.h shader/shader.h
shader/shader_interpreter.h shader/shader_interpreter.h
swrasterizer.h swrasterizer/clipper.h
swrasterizer/rasterizer.h
swrasterizer/swrasterizer.h
texture/etc1.h texture/etc1.h
texture/texture_decode.h texture/texture_decode.h
utils.h utils.h

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@ -6,7 +6,7 @@
#include <memory> #include <memory>
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/swrasterizer.h" #include "video_core/swrasterizer/swrasterizer.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
void RendererBase::RefreshRasterizerSetting() { void RendererBase::RefreshRasterizerSetting() {

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@ -11,11 +11,11 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/vector_math.h" #include "common/vector_math.h"
#include "video_core/clipper.h"
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/pica_types.h" #include "video_core/pica_types.h"
#include "video_core/rasterizer.h"
#include "video_core/shader/shader.h" #include "video_core/shader/shader.h"
#include "video_core/swrasterizer/clipper.h"
#include "video_core/swrasterizer/rasterizer.h"
using Pica::Rasterizer::Vertex; using Pica::Rasterizer::Vertex;

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@ -18,11 +18,11 @@
#include "video_core/debug_utils/debug_utils.h" #include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/pica_types.h" #include "video_core/pica_types.h"
#include "video_core/rasterizer.h"
#include "video_core/regs_framebuffer.h" #include "video_core/regs_framebuffer.h"
#include "video_core/regs_rasterizer.h" #include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h" #include "video_core/regs_texturing.h"
#include "video_core/shader/shader.h" #include "video_core/shader/shader.h"
#include "video_core/swrasterizer/rasterizer.h"
#include "video_core/texture/texture_decode.h" #include "video_core/texture/texture_decode.h"
#include "video_core/utils.h" #include "video_core/utils.h"

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@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "video_core/clipper.h" #include "video_core/swrasterizer/clipper.h"
#include "video_core/swrasterizer.h" #include "video_core/swrasterizer/swrasterizer.h"
namespace VideoCore { namespace VideoCore {