implement wait tree widget
This commit is contained in:
parent
c59bdecd23
commit
f69a543110
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@ -15,6 +15,7 @@ set(SRCS
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debugger/profiler.cpp
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debugger/ramview.cpp
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debugger/registers.cpp
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debugger/wait_tree.cpp
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util/spinbox.cpp
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util/util.cpp
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bootmanager.cpp
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@ -48,6 +49,7 @@ set(HEADERS
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debugger/profiler.h
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debugger/ramview.h
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debugger/registers.h
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debugger/wait_tree.h
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util/spinbox.h
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util/util.h
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bootmanager.h
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@ -0,0 +1,417 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "citra_qt/debugger/wait_tree.h"
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#include "citra_qt/util/util.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/semaphore.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/timer.h"
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WaitTreeItem::~WaitTreeItem() {}
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QColor WaitTreeItem::GetColor() const {
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return QColor(Qt::GlobalColor::black);
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeItem::GetChildren() const {
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return {};
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}
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void WaitTreeItem::Expand() {
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if (IsExpandable() && !expanded) {
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children = GetChildren();
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for (std::size_t i = 0; i < children.size(); ++i) {
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children[i]->parent = this;
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children[i]->row = i;
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}
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expanded = true;
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}
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}
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WaitTreeItem* WaitTreeItem::Parent() const {
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return parent;
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}
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const std::vector<std::unique_ptr<WaitTreeItem>>& WaitTreeItem::Children() const {
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return children;
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}
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bool WaitTreeItem::IsExpandable() const {
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return false;
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}
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std::size_t WaitTreeItem::Row() const {
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return row;
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}
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std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
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const auto& threads = Kernel::GetThreadList();
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std::vector<std::unique_ptr<WaitTreeThread>> item_list;
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item_list.reserve(threads.size());
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for (std::size_t i = 0; i < threads.size(); ++i) {
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item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
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item_list.back()->row = i;
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}
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return item_list;
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}
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WaitTreeText::WaitTreeText(const QString& t) : text(t) {}
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QString WaitTreeText::GetText() const {
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return text;
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}
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WaitTreeWaitObject::WaitTreeWaitObject(const Kernel::WaitObject& o) : object(o) {}
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bool WaitTreeExpandableItem::IsExpandable() const {
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return true;
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}
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QString WaitTreeWaitObject::GetText() const {
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return tr("[%1]%2 %3")
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.arg(object.GetObjectId())
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.arg(QString::fromStdString(object.GetTypeName()),
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QString::fromStdString(object.GetName()));
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}
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std::unique_ptr<WaitTreeWaitObject> WaitTreeWaitObject::make(const Kernel::WaitObject& object) {
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switch (object.GetHandleType()) {
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case Kernel::HandleType::Event:
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return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::Event&>(object));
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case Kernel::HandleType::Mutex:
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return std::make_unique<WaitTreeMutex>(static_cast<const Kernel::Mutex&>(object));
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case Kernel::HandleType::Semaphore:
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return std::make_unique<WaitTreeSemaphore>(static_cast<const Kernel::Semaphore&>(object));
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case Kernel::HandleType::Timer:
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return std::make_unique<WaitTreeTimer>(static_cast<const Kernel::Timer&>(object));
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case Kernel::HandleType::Thread:
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return std::make_unique<WaitTreeThread>(static_cast<const Kernel::Thread&>(object));
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default:
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return std::make_unique<WaitTreeWaitObject>(object);
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}
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeWaitObject::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list;
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const auto& threads = object.GetWaitingThreads();
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if (threads.empty()) {
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list.push_back(std::make_unique<WaitTreeText>(tr("waited by no thread")));
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} else {
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list.push_back(std::make_unique<WaitTreeThreadList>(threads));
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}
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return list;
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}
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QString WaitTreeWaitObject::GetResetTypeQString(Kernel::ResetType reset_type) {
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switch (reset_type) {
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case Kernel::ResetType::OneShot:
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return tr("one shot");
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case Kernel::ResetType::Sticky:
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return tr("sticky");
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case Kernel::ResetType::Pulse:
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return tr("pulse");
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}
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}
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WaitTreeObjectList::WaitTreeObjectList(
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const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list, bool w_all)
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: object_list(list), wait_all(w_all) {}
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QString WaitTreeObjectList::GetText() const {
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if (wait_all)
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return tr("waiting for all objects");
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return tr("waiting for one of the following objects");
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeObjectList::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(object_list.size());
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std::transform(object_list.begin(), object_list.end(), list.begin(),
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[](const auto& t) { return WaitTreeWaitObject::make(*t); });
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return list;
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}
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WaitTreeThread::WaitTreeThread(const Kernel::Thread& thread) : WaitTreeWaitObject(thread) {}
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QString WaitTreeThread::GetText() const {
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const auto& thread = static_cast<const Kernel::Thread&>(object);
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QString status;
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switch (thread.status) {
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case THREADSTATUS_RUNNING:
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status = tr("running");
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break;
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case THREADSTATUS_READY:
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status = tr("ready");
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break;
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case THREADSTATUS_WAIT_ARB:
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status = tr("waiting for address 0x%1").arg(thread.wait_address, 8, 16, QLatin1Char('0'));
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break;
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case THREADSTATUS_WAIT_SLEEP:
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status = tr("sleeping");
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break;
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case THREADSTATUS_WAIT_SYNCH:
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status = tr("waiting for objects");
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break;
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case THREADSTATUS_DORMANT:
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status = tr("dormant");
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break;
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case THREADSTATUS_DEAD:
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status = tr("dead");
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break;
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}
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QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
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.arg(thread.context.pc, 8, 16, QLatin1Char('0'))
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.arg(thread.context.lr, 8, 16, QLatin1Char('0'));
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return WaitTreeWaitObject::GetText() + pc_info + " (" + status + ") ";
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}
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QColor WaitTreeThread::GetColor() const {
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const auto& thread = static_cast<const Kernel::Thread&>(object);
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switch (thread.status) {
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case THREADSTATUS_RUNNING:
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return QColor(Qt::GlobalColor::darkGreen);
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case THREADSTATUS_READY:
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return QColor(Qt::GlobalColor::darkBlue);
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case THREADSTATUS_WAIT_ARB:
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return QColor(Qt::GlobalColor::darkRed);
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case THREADSTATUS_WAIT_SLEEP:
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return QColor(Qt::GlobalColor::darkYellow);
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case THREADSTATUS_WAIT_SYNCH:
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return QColor(Qt::GlobalColor::red);
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case THREADSTATUS_DORMANT:
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return QColor(Qt::GlobalColor::darkCyan);
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case THREADSTATUS_DEAD:
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return QColor(Qt::GlobalColor::gray);
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default:
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return WaitTreeItem::GetColor();
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}
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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const auto& thread = static_cast<const Kernel::Thread&>(object);
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QString processor;
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switch (thread.processor_id) {
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case ThreadProcessorId::THREADPROCESSORID_DEFAULT:
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processor = tr("default");
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break;
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case ThreadProcessorId::THREADPROCESSORID_ALL:
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processor = tr("all");
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break;
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case ThreadProcessorId::THREADPROCESSORID_0:
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processor = tr("AppCore");
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break;
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case ThreadProcessorId::THREADPROCESSORID_1:
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processor = tr("SysCore");
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break;
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default:
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processor = tr("Unknown processor %1").arg(thread.processor_id);
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break;
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}
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list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
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list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadId())));
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list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
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.arg(thread.current_priority)
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.arg(thread.nominal_priority)));
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list.push_back(std::make_unique<WaitTreeText>(
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tr("last running ticks = %1").arg(thread.last_running_ticks)));
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if (thread.held_mutexes.empty()) {
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list.push_back(std::make_unique<WaitTreeText>(tr("not holding mutex")));
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} else {
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list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes));
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}
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if (thread.status == THREADSTATUS_WAIT_SYNCH) {
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list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.wait_all));
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}
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return list;
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}
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WaitTreeEvent::WaitTreeEvent(const Kernel::Event& object) : WaitTreeWaitObject(object) {}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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list.push_back(std::make_unique<WaitTreeText>(
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tr("reset type = %1")
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.arg(GetResetTypeQString(static_cast<const Kernel::Event&>(object).reset_type))));
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return list;
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}
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WaitTreeMutex::WaitTreeMutex(const Kernel::Mutex& object) : WaitTreeWaitObject(object) {}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutex::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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const auto& mutex = static_cast<const Kernel::Mutex&>(object);
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if (mutex.lock_count) {
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list.push_back(
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std::make_unique<WaitTreeText>(tr("locked %1 times by thread:").arg(mutex.lock_count)));
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list.push_back(std::make_unique<WaitTreeThread>(*mutex.holding_thread));
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} else {
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list.push_back(std::make_unique<WaitTreeText>(tr("free")));
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}
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return list;
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}
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WaitTreeSemaphore::WaitTreeSemaphore(const Kernel::Semaphore& object)
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: WaitTreeWaitObject(object) {}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeSemaphore::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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const auto& semaphore = static_cast<const Kernel::Semaphore&>(object);
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list.push_back(
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std::make_unique<WaitTreeText>(tr("available count = %1").arg(semaphore.available_count)));
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list.push_back(std::make_unique<WaitTreeText>(tr("max count = %1").arg(semaphore.max_count)));
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return list;
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}
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WaitTreeTimer::WaitTreeTimer(const Kernel::Timer& object) : WaitTreeWaitObject(object) {}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
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const auto& timer = static_cast<const Kernel::Timer&>(object);
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list.push_back(std::make_unique<WaitTreeText>(
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tr("reset type = %1").arg(GetResetTypeQString(timer.reset_type))));
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list.push_back(
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std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.initial_delay)));
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list.push_back(
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std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.interval_delay)));
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return list;
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}
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WaitTreeMutexList::WaitTreeMutexList(
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const boost::container::flat_set<Kernel::SharedPtr<Kernel::Mutex>>& list)
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: mutex_list(list) {}
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QString WaitTreeMutexList::GetText() const {
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return tr("holding mutexes");
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexList::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(mutex_list.size());
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std::transform(mutex_list.begin(), mutex_list.end(), list.begin(),
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[](const auto& t) { return std::make_unique<WaitTreeMutex>(*t); });
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return list;
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}
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WaitTreeThreadList::WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list)
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: thread_list(list) {}
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QString WaitTreeThreadList::GetText() const {
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return tr("waited by thread");
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}
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std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThreadList::GetChildren() const {
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std::vector<std::unique_ptr<WaitTreeItem>> list(thread_list.size());
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std::transform(thread_list.begin(), thread_list.end(), list.begin(),
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[](const auto& t) { return std::make_unique<WaitTreeThread>(*t); });
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return list;
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}
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WaitTreeModel::WaitTreeModel(QObject* parent) : QAbstractItemModel(parent) {}
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QModelIndex WaitTreeModel::index(int row, int column, const QModelIndex& parent) const {
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if (!hasIndex(row, column, parent))
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return {};
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if (parent.isValid()) {
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WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
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parent_item->Expand();
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return createIndex(row, column, parent_item->Children()[row].get());
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}
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return createIndex(row, column, thread_items[row].get());
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}
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QModelIndex WaitTreeModel::parent(const QModelIndex& index) const {
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if (!index.isValid())
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return {};
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WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(index.internalPointer())->Parent();
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if (!parent_item) {
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return QModelIndex();
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}
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return createIndex(static_cast<int>(parent_item->Row()), 0, parent_item);
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}
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int WaitTreeModel::rowCount(const QModelIndex& parent) const {
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if (!parent.isValid())
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return static_cast<int>(thread_items.size());
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WaitTreeItem* parent_item = static_cast<WaitTreeItem*>(parent.internalPointer());
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parent_item->Expand();
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return static_cast<int>(parent_item->Children().size());
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}
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int WaitTreeModel::columnCount(const QModelIndex&) const {
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return 1;
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}
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QVariant WaitTreeModel::data(const QModelIndex& index, int role) const {
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if (!index.isValid())
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return {};
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switch (role) {
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case Qt::DisplayRole:
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return static_cast<WaitTreeItem*>(index.internalPointer())->GetText();
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case Qt::ForegroundRole:
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return static_cast<WaitTreeItem*>(index.internalPointer())->GetColor();
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default:
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return {};
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}
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}
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void WaitTreeModel::ClearItems() {
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thread_items.clear();
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}
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void WaitTreeModel::InitItems() {
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thread_items = WaitTreeItem::MakeThreadItemList();
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}
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WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), parent) {
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setObjectName("WaitTreeWidget");
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view = new QTreeView(this);
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view->setHeaderHidden(true);
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setWidget(view);
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setEnabled(false);
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}
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void WaitTreeWidget::OnDebugModeEntered() {
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if (!Core::g_app_core)
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return;
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model->InitItems();
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view->setModel(model);
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setEnabled(true);
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}
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void WaitTreeWidget::OnDebugModeLeft() {
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setEnabled(false);
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view->setModel(nullptr);
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model->ClearItems();
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}
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void WaitTreeWidget::OnEmulationStarting(EmuThread* emu_thread) {
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model = new WaitTreeModel(this);
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view->setModel(model);
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setEnabled(false);
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}
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void WaitTreeWidget::OnEmulationStopping() {
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view->setModel(nullptr);
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delete model;
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setEnabled(false);
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}
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@ -0,0 +1,186 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <boost/container/flat_set.hpp>
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#include <QAbstractItemModel>
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#include <QDockWidget>
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#include <QTreeView>
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#include "core/core.h"
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#include "core/hle/kernel/kernel.h"
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class EmuThread;
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namespace Kernel {
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class WaitObject;
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class Event;
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class Mutex;
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class Semaphore;
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class Session;
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class Thread;
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class Timer;
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}
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class WaitTreeThread;
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class WaitTreeItem : public QObject {
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Q_OBJECT
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public:
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||||
virtual bool IsExpandable() const;
|
||||
virtual std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const;
|
||||
virtual QString GetText() const = 0;
|
||||
virtual QColor GetColor() const;
|
||||
virtual ~WaitTreeItem();
|
||||
void Expand();
|
||||
WaitTreeItem* Parent() const;
|
||||
const std::vector<std::unique_ptr<WaitTreeItem>>& Children() const;
|
||||
std::size_t Row() const;
|
||||
static std::vector<std::unique_ptr<WaitTreeThread>> MakeThreadItemList();
|
||||
|
||||
private:
|
||||
std::size_t row;
|
||||
bool expanded = false;
|
||||
WaitTreeItem* parent = nullptr;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> children;
|
||||
};
|
||||
|
||||
class WaitTreeText : public WaitTreeItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeText(const QString& text);
|
||||
QString GetText() const override;
|
||||
|
||||
private:
|
||||
QString text;
|
||||
};
|
||||
|
||||
class WaitTreeExpandableItem : public WaitTreeItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
bool IsExpandable() const override;
|
||||
};
|
||||
|
||||
class WaitTreeWaitObject : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeWaitObject(const Kernel::WaitObject& object);
|
||||
static std::unique_ptr<WaitTreeWaitObject> make(const Kernel::WaitObject& object);
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
protected:
|
||||
const Kernel::WaitObject& object;
|
||||
|
||||
static QString GetResetTypeQString(Kernel::ResetType reset_type);
|
||||
};
|
||||
|
||||
class WaitTreeObjectList : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeObjectList(const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list,
|
||||
bool wait_all);
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
private:
|
||||
const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& object_list;
|
||||
bool wait_all;
|
||||
};
|
||||
|
||||
class WaitTreeThread : public WaitTreeWaitObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeThread(const Kernel::Thread& thread);
|
||||
QString GetText() const override;
|
||||
QColor GetColor() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
};
|
||||
|
||||
class WaitTreeEvent : public WaitTreeWaitObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeEvent(const Kernel::Event& object);
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
};
|
||||
|
||||
class WaitTreeMutex : public WaitTreeWaitObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeMutex(const Kernel::Mutex& object);
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
};
|
||||
|
||||
class WaitTreeSemaphore : public WaitTreeWaitObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeSemaphore(const Kernel::Semaphore& object);
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
};
|
||||
|
||||
class WaitTreeTimer : public WaitTreeWaitObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeTimer(const Kernel::Timer& object);
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
};
|
||||
|
||||
class WaitTreeMutexList : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeMutexList(const boost::container::flat_set<Kernel::SharedPtr<Kernel::Mutex>>& list);
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
private:
|
||||
const boost::container::flat_set<Kernel::SharedPtr<Kernel::Mutex>>& mutex_list;
|
||||
};
|
||||
|
||||
class WaitTreeThreadList : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list);
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
private:
|
||||
const std::vector<Kernel::SharedPtr<Kernel::Thread>>& thread_list;
|
||||
};
|
||||
|
||||
class WaitTreeModel : public QAbstractItemModel {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
WaitTreeModel(QObject* parent = nullptr);
|
||||
|
||||
QVariant data(const QModelIndex& index, int role) const override;
|
||||
QModelIndex index(int row, int column, const QModelIndex& parent) const override;
|
||||
QModelIndex parent(const QModelIndex& index) const override;
|
||||
int rowCount(const QModelIndex& parent) const override;
|
||||
int columnCount(const QModelIndex& parent) const override;
|
||||
|
||||
void ClearItems();
|
||||
void InitItems();
|
||||
|
||||
private:
|
||||
std::vector<std::unique_ptr<WaitTreeThread>> thread_items;
|
||||
};
|
||||
|
||||
class WaitTreeWidget : public QDockWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
WaitTreeWidget(QWidget* parent = nullptr);
|
||||
|
||||
public slots:
|
||||
void OnDebugModeEntered();
|
||||
void OnDebugModeLeft();
|
||||
|
||||
void OnEmulationStarting(EmuThread* emu_thread);
|
||||
void OnEmulationStopping();
|
||||
|
||||
private:
|
||||
QTreeView* view;
|
||||
WaitTreeModel* model;
|
||||
};
|
|
@ -25,6 +25,7 @@
|
|||
#include "citra_qt/debugger/profiler.h"
|
||||
#include "citra_qt/debugger/ramview.h"
|
||||
#include "citra_qt/debugger/registers.h"
|
||||
#include "citra_qt/debugger/wait_tree.h"
|
||||
#include "citra_qt/game_list.h"
|
||||
#include "citra_qt/hotkeys.h"
|
||||
#include "citra_qt/main.h"
|
||||
|
@ -104,6 +105,10 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
|
|||
connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
|
||||
SLOT(OnCreateGraphicsSurfaceViewer()));
|
||||
|
||||
waitTreeWidget = new WaitTreeWidget(this);
|
||||
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
|
||||
waitTreeWidget->hide();
|
||||
|
||||
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
|
||||
debug_menu->addAction(graphicsSurfaceViewerAction);
|
||||
debug_menu->addSeparator();
|
||||
|
@ -119,6 +124,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
|
|||
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
|
||||
debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
|
||||
debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
|
||||
debug_menu->addAction(waitTreeWidget->toggleViewAction());
|
||||
|
||||
// Set default UI state
|
||||
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
|
||||
|
@ -184,6 +190,9 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
|
|||
connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget,
|
||||
SLOT(OnEmulationStarting(EmuThread*)));
|
||||
connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
|
||||
connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
|
||||
SLOT(OnEmulationStarting(EmuThread*)));
|
||||
connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
|
||||
|
||||
// Setup hotkeys
|
||||
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
||||
|
@ -344,12 +353,16 @@ void GMainWindow::BootGame(const std::string& filename) {
|
|||
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget,
|
||||
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
|
||||
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()),
|
||||
Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
|
||||
Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()),
|
||||
Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
|
||||
Qt::BlockingQueuedConnection);
|
||||
|
||||
// Update the GUI
|
||||
registersWidget->OnDebugModeEntered();
|
||||
|
|
|
@ -21,6 +21,7 @@ class RegistersWidget;
|
|||
class CallstackWidget;
|
||||
class GPUCommandStreamWidget;
|
||||
class GPUCommandListWidget;
|
||||
class WaitTreeWidget;
|
||||
|
||||
class GMainWindow : public QMainWindow {
|
||||
Q_OBJECT
|
||||
|
@ -128,6 +129,7 @@ private:
|
|||
CallstackWidget* callstackWidget;
|
||||
GPUCommandStreamWidget* graphicsWidget;
|
||||
GPUCommandListWidget* graphicsCommandsWidget;
|
||||
WaitTreeWidget* waitTreeWidget;
|
||||
|
||||
QAction* actions_recent_files[max_recent_files_item];
|
||||
};
|
||||
|
|
|
@ -40,6 +40,10 @@ void WaitObject::WakeupAllWaitingThreads() {
|
|||
HLE::Reschedule(__func__);
|
||||
}
|
||||
|
||||
const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
|
||||
return waiting_threads;
|
||||
}
|
||||
|
||||
HandleTable::HandleTable() {
|
||||
next_generation = 1;
|
||||
Clear();
|
||||
|
|
|
@ -149,6 +149,9 @@ public:
|
|||
/// Wake up all threads waiting on this object
|
||||
void WakeupAllWaitingThreads();
|
||||
|
||||
/// Get a const reference to the waiting threads list for debug use
|
||||
const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
|
||||
|
||||
private:
|
||||
/// Threads waiting for this object to become available
|
||||
std::vector<SharedPtr<Thread>> waiting_threads;
|
||||
|
|
|
@ -665,4 +665,8 @@ void ThreadingShutdown() {
|
|||
ready_queue.clear();
|
||||
}
|
||||
|
||||
const std::vector<SharedPtr<Thread>>& GetThreadList() {
|
||||
return thread_list;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -236,4 +236,9 @@ void ThreadingInit();
|
|||
*/
|
||||
void ThreadingShutdown();
|
||||
|
||||
/**
|
||||
* Get a const reference to the thread list for debug use
|
||||
*/
|
||||
const std::vector<SharedPtr<Thread>>& GetThreadList();
|
||||
|
||||
} // namespace
|
||||
|
|
Reference in New Issue