GPU: Fixed the RGBA8 input format and RGB8 output format
in Display Transfers, tested with hwtests.
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@ -132,12 +132,11 @@ inline void Write(u32 addr, const T data) {
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switch (config.input_format) {
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switch (config.input_format) {
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case Regs::PixelFormat::RGBA8:
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case Regs::PixelFormat::RGBA8:
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{
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{
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// TODO: Most likely got the component order messed up.
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u8* srcptr = source_pointer + (x * pixel_skip + y * config.input_width) * 4;
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u8* srcptr = source_pointer + (x * pixel_skip + y * config.input_width) * 4;
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source_color.r = srcptr[0]; // blue
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source_color.r = srcptr[3]; // red
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source_color.g = srcptr[1]; // green
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source_color.g = srcptr[2]; // green
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source_color.b = srcptr[2]; // red
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source_color.b = srcptr[1]; // blue
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source_color.a = srcptr[3]; // alpha
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source_color.a = srcptr[0]; // alpha
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break;
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break;
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}
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}
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@ -160,11 +159,10 @@ inline void Write(u32 addr, const T data) {
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case Regs::PixelFormat::RGB8:
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case Regs::PixelFormat::RGB8:
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{
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{
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// TODO: Most likely got the component order messed up.
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u8* dstptr = dest_pointer + (x + y * output_width) * 3;
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u8* dstptr = dest_pointer + (x + y * output_width) * 3;
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dstptr[0] = source_color.r; // blue
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dstptr[2] = source_color.r; // red
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dstptr[1] = source_color.g; // green
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dstptr[1] = source_color.g; // green
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dstptr[2] = source_color.b; // red
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dstptr[0] = source_color.b; // blue
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break;
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break;
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}
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}
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