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9345 Commits

Author SHA1 Message Date
xperia64 4f058c04e8
Fix telemetry-related exit crash from use-after-free (#5617)
* Fix telemetry-related exit crash from use-after-free

* ...clang format
2020-11-22 21:45:14 +08:00
Schplee 2d972f91b2
Merge pull request #5613 from liushuyu/master
CI: fix the tag fetching command
2020-11-20 20:56:10 -08:00
liushuyu 0c9e7735f6
CI: fix the tag fetching command 2020-11-20 21:15:59 -07:00
liushuyu 4efeace8ee
Fix Transifex Synchronization (#5605)
* ci: fix transifex script permissions

* ci: recursively checkout for Transifex action
2020-11-18 09:09:08 +01:00
xperia64 1aaec7938f
Initial implementation of partial_embedded_buffer_dirty handling (#5548)
* Initial implementation of partial_embedded_buffer_dirty handling

* Apply suggestions from code review

Co-authored-by: Marshall Mohror <mohror64@gmail.com>

* Serialize physical address, fix LOG_TRACE

* Add bracket

* Avoid crash in partial update behavior

Co-authored-by: Marshall Mohror <mohror64@gmail.com>
2020-11-17 17:31:05 -05:00
Marshall Mohror 02d6032afb
Merge pull request #5566 from zhaowenlan1779/layered-fs-fix
layered_fs: Make LoadFile and LoadDirectory less recursive
2020-11-17 09:31:25 -06:00
Marshall Mohror 3115529be7
Merge pull request #5603 from FearlessTobi/port-4887
Port yuzu-emu/yuzu#4887: "microprofile: Silence warning in headers"
2020-11-17 09:29:06 -06:00
Marshall Mohror 6772e46153
Merge pull request #5593 from FearlessTobi/port-4831
Port yuzu-emu/yuzu#4831: "externals: Update fmt to 7.1.0"
2020-11-17 09:27:45 -06:00
Marshall Mohror 7a8d576164
Merge pull request #5577 from vitor-k/cubeb-volume
Update cubeb to latest and request a persistent stream session
2020-11-16 16:54:10 -06:00
Marshall Mohror a89261d397
Merge pull request #5580 from oneup03/master
Implement Reverse Interlaced 3D
2020-11-16 16:53:05 -06:00
gal20 eca33d2de8
Revert ENABLE_FDK to dependent option 2020-11-16 08:37:34 +02:00
Marshall Mohror 23b67849d5
Merge pull request #5608 from gal20/fix-flatpak-crash
Fix flatpak crash when hardware shader is enabled
2020-11-15 11:23:08 -06:00
Pengfei Zhu de3d7cf49f
kernel/thread: Change owner_process to std::weak_ptr (#5325)
* kernel/thread: Change owner_process to std::weak_ptr

Previously this leaked almost all kernel objects. In short, Threads own Processes which own HandleTables which own maps of Objects which include Threads.

Changing this to weak_ptr at least got the camera interfaces to destruct properly. Did not really check the other objects though, and I think there are probably more leaks.

* hle/kernel: Lock certain objects while deserializing

When deserializing other kernel objects, these objects (`MemoryRegion`s and `VMManager`s) can possibly get modified. To avoid inconsistent state caused by destructor side-effects, we may as well simply lock them until loading is fully completed.

* Fix silly typo

Somehow this didn't break?!
2020-11-15 12:59:45 +01:00
Hamish Milne 80c9f9abbb
Keep keyboard state independent of acquired buttons (#5255)
* Keep keyboard state independent of acquired buttons

* Review changes

* Address review comments

Co-authored-by: zhupengfei <zhupf321@gmail.com>
2020-11-15 12:58:12 +01:00
gal20 8b82a228f0
change result back to std::optional 2020-11-14 21:46:29 +02:00
gal20 5055212063
Update src/video_core/renderer_opengl/gl_shader_manager.cpp
Co-authored-by: Marshall Mohror <mohror64@gmail.com>
2020-11-14 21:45:30 +02:00
gal20 5683f86ed3
Remove pessimistic sanity check
This check creates false positive when using the flatpak runtime library
2020-11-14 20:06:25 +02:00
gal20 d870651df7
Enable fdk decoder in flatpak version 2020-11-14 20:02:36 +02:00
gal20 c4ac36b9b2
change ENABLE_FDK to option 2020-11-14 20:01:04 +02:00
gal20 03c002ee2a
make result not optional
This fixes crash when hardware shader is enabled in the flatpak version
2020-11-14 19:58:12 +02:00
liushuyu bf03fb83ae
ci: fix mingw folder name (#5607) 2020-11-12 15:57:20 -08:00
Ben 045efe8268
Merge pull request #5596 from zhaobot/tx-update-20201101011705
Update translations (2020-11-01)
2020-11-12 10:03:32 +01:00
liushuyu 0133ebe0bc
Use GitHub Actions as CI service (#5602)
* ci: migrate to GitHub Actions

* ci: linux-mingw: use lief for parsing PE files

* ci: fix left-over issues with clang-format check

* ci: workaround libc++ issue on macOS

* appveyor: remove build scripts

* README: add GitHub Actions badge and ...

remove Travis CI and Appveyor badges
2020-11-12 06:21:35 +01:00
Lioncash 8f7ac4d8cc microprofile: Silence warning in headers
Silences a truncation warning by making the truncation explicit and
documenting the reason for it.
2020-11-11 01:02:10 +01:00
Lioncash f2ccc8482f externals: Update fmt to 7.1.2
Updates to the latest bugfix release of fmt.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-11-11 00:58:39 +01:00
tywald 2e0ce86c9e
Band-aid solution for 'Disk Shader Cache' (#5188)
* Enable 'Accurate Multiplication' by default.

* Move 'Disk Shader Cache' to the 'Advanced' tab

* Prevent enabling 'Disk Shader Cache' when 'Enable Hardware Shader' or 'Accurate Multiplication' is disabled.

* Do not load 'Disk Shader Cache' when 'Accurate Multiplication' is disabled.

* Add a tooltip for 'Disk Shader Cache'.
2020-11-06 10:07:59 -08:00
The Citra Community 652a87f210 Update translations (2020-11-01) 2020-11-01 01:17:46 +00:00
OneUp03 33d233fffa Add reverse_interlaced uniform flag 2020-10-21 12:27:02 -05:00
Vitor Kiguchi 1efe80bd10 Update cubeb and request a persistent stream session 2020-10-20 11:19:58 -03:00
OneUp03 a4f57e6910 Implement Reverse Interlaced 3D 2020-10-16 11:41:08 -05:00
Pengfei Zhu 1bb20571b1
Merge pull request #5574 from FearlessTobi/port-4733
Port yuzu-emu/yuzu#4733: "qt/game_list: Give GameListSearchField::KeyReleaseEater a parent"
2020-10-14 10:09:45 -05:00
Pengfei Zhu 1c8461fdea
Merge pull request #5570 from FearlessTobi/port-4698
Port yuzu-emu/yuzu#4698: "General: Make use of std::nullopt where applicable"
2020-10-04 06:01:51 -05:00
FearlessTobi e12ee55faa qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
This fixes a memory leak as KeyReleaseEater's destructor was never
called.

Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-10-04 05:14:49 +02:00
FearlessTobi 51d348b087 General: Make use of std::nullopt where applicable
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.

This also makes it consistent how we return empty optionals.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-10-03 17:25:54 +02:00
Pengfei Zhu aced133a3d
Merge pull request #5565 from scarabeusiv/patch-1
Fix compilation with boost 1.74.0
2020-09-30 22:03:01 -05:00
Weiyi Wang 1032b60d9b
Bump kernel version for 3DSX (#5446) 2020-10-01 09:54:42 +08:00
Vitor K ff9c3b0531
Make sure some things are logged (#5515)
* sdl_impl.cpp: actually log the sdl error

* Log cpu slider and vsync
2020-10-01 09:23:37 +08:00
Vitor K a26b466ac8
Use unique_ptr on all ui objects from .ui files (#5511)
* Forward declare ui and use unique_ptr

* ConfigureEnhancements: use unique_ptr for ui

* Use make_unique instead of new where applicable

* Move some of the ui includes that already used unique_ptr

* main.cpp: also make use of make_unique on Config

* Address review comments
2020-10-01 09:23:01 +08:00
zhupengfei faf9162dbd
layered_fs: Make LoadFile and LoadDirectory less recursive
The deep recursion has caused issues in certain games with large numbers of files, especially with MSVC builds.

Previously the recursion depth is about equal to the number of files present. With this the depth should be about equal to the maximum depth of the directory structure of the RomFS.
2020-10-01 00:32:40 +08:00
Tomáš Chvátal 860ccf2a41
Fix compilation with boost 1.74.0
The serialization module was heavily changed and it now this header needs to be included as it is relied in many other parts of citra.
2020-09-30 11:29:06 +02:00
Tobias a576eb633f
game_list_p: Mark some constants as constexpr (#5550)
Consistency change with how we mark constants in the rest of the
codebase.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>

Co-authored-by: LC <712067+lioncash@users.noreply.github.com>
2020-09-19 18:42:36 +02:00
Tobias 017631e51b
Port yuzu-emu/yuzu#4587 and yuzu-emu/yuzu#4588: Fix data races (#5545)
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2020-09-19 18:42:21 +02:00
Pengfei Zhu df9e230d63
Merge pull request #5541 from zhaobot/tx-update-20200901011709
Update translations (2020-09-01)
2020-09-10 22:47:58 +08:00
Pengfei Zhu df83449d21
Merge pull request #5549 from xperia64/squash_reg_warnings
Silence some noisy switch case warning
2020-09-10 22:26:45 +08:00
FearlessTobi 84c42bf581 game_list_p: Mark some constants as constexpr
Consistency change with how we mark constants in the rest of the
codebase.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-09-09 17:06:15 +02:00
xperia64 1128f5f8ee Silence some noisy switch case warning 2020-09-06 16:22:48 -04:00
Marshall Mohror e97ecdc2b8
Merge pull request #5544 from FearlessTobi/port-4461
Port yuzu-emu/yuzu#4461: "Fix thread naming on Linux, which limits names to 15 bytes."
2020-09-06 12:48:43 -05:00
Tobias 316a64961c
Port yuzu-emu/yuzu#4605: "bootmanager: Prevent unnecessary copies in TouchUpdateEvent()" (#5539)
The list of points is returned by const reference, so we don't need to
make a copy of every element in the list.

Co-authored-by: Lioncash <mathew1800@gmail.com>
2020-09-05 06:09:31 +02:00
comex 2ba35cab73 Fix thread naming on Linux, which limits names to 15 bytes.
- In `SetCurrentThreadName`, when on Linux, truncate to 15 bytes, as (at
  least on glibc) `pthread_set_name_np` will otherwise return `ERANGE` and
  do nothing.
- Also, add logging in case `pthread_set_name_np` returns an error
  anyway.  This is Linux-specific, as the Apple and BSD versions of
  `pthread_set_name_np return `void`.
- Change the name for CPU threads in multi-core mode from
  "yuzu:CoreCPUThread_N" (19 bytes) to "yuzu:CPUCore_N" (14 bytes) so it
  fits into the Linux limit.  Some other thread names are also cut off,
  but I didn't bother addressing them as you can guess them from the
  truncated versions.  For a CPU thread, truncation means you can't see
  which core it is!
2020-09-03 03:15:14 +02:00
Pengfei Zhu 6a77547bde
Minor frontend fixes to savestates (#5430) 2020-09-03 00:04:23 +02:00