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751 Commits

Author SHA1 Message Date
Jannik Vogel 2d8097eecc shader_jit: Fix non-SSE4.1 path where FLR would not truncate 2016-12-04 04:26:33 +01:00
Yuri Kunde Schlesner 4d5e42240c clang-format: Fix coding style 2016-12-03 01:32:46 -08:00
Jannik Vogel e2cb7d7833 shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted 2016-12-02 04:33:15 +01:00
Subv e3e4f27447 ClangFormat: Fixed the clang-format errors 2016-11-30 09:37:37 -05:00
Subv aea9a91100 Build: Fixed a few warnings. 2016-11-29 16:51:53 -05:00
Yuri Kunde Schlesner e279a6955e Merge pull request #2222 from linkmauve/die-frameskip-die
Remove the broken frame_skip option
2016-11-27 16:01:45 -08:00
Emmanuel Gil Peyrot 0820c99462 GPU: Remove the broken frame_skip option.
Fixes #1960.
2016-11-27 21:19:56 +00:00
Subv 4623415026 RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 2016-11-27 13:09:11 -05:00
Subv 743b0e71d9 Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer. 2016-11-27 12:16:10 -05:00
jphalimi 82210ab480 Cache Vertices instead of Output registers (#2165)
This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
2016-11-23 23:10:34 -05:00
wwylele 75affa13f7 Fix format error from #2195 2016-11-22 20:17:28 +02:00
bunnei 2de470c9b2 Merge pull request #2195 from Subv/factor_check
GPU/CiTrace: Avoid calling GetTextures() when not necessary.
2016-11-19 22:21:11 -05:00
Subv 050e9be15b GPU/CiTrace: Avoid calling GetTextures() when not necessary. 2016-11-19 19:27:00 -05:00
James Rowe f68f37b520 Merge pull request #2194 from jroweboy/extremely-minor-clangformat-change
Minor formatting change
2016-11-19 13:51:14 -07:00
James Rowe 19acec351c Minor formatting change 2016-11-19 13:35:07 -07:00
James Rowe d9305b0a07 Add default hotkey to swap primary screens.
Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe 2b1654ad9b Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Ricardo de Almeida Gonzaga 13d46f6820 Fix typos 2016-10-20 12:26:59 -02:00
bunnei d989102c9c Merge pull request #2082 from yuriks/shader-interp-crash
Fix/mask crash in shader debugger in Mii Maker
2016-10-06 19:35:37 -04:00
bunnei 49b10339bf Merge pull request #2103 from wwylele/gpu-reg-cleanup
GPU: DisplayTransfer & MemoryFill cleanup and param check
2016-10-03 20:21:55 -04:00
Yuri Kunde Schlesner d9a904f9cb VideoCore: Shader interpreter cleanups 2016-09-29 21:15:49 -07:00
Yuri Kunde Schlesner 26b68313b9 VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor.
2016-09-29 21:11:36 -07:00
Yuri Kunde Schlesner 01667d9a35 OpenGL: Take cached viewport sub-rect into account for scissor
Fixes #1938
2016-09-29 20:55:24 -07:00
wwylele d2419570b9 rasterizer: separate TextureCopy from DisplayTransfer 2016-09-29 10:01:34 +08:00
Yuri Kunde Schlesner f120e78b56 Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
Yuri Kunde Schlesner 84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner 396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner a3afeb4687 VideoCore: Fix dangling lambda context in shader interpreter
The static meant that after the first execution, these lambda context
would be pointing to a random location on the stack. Fixes a random
crash when using the interpreter.
2016-09-15 22:15:11 -07:00
bunnei 09063dc5bb Merge pull request #2032 from bunnei/qt-graphics
Qt graphics configure & V-Sync option
2016-08-31 22:20:54 -04:00
Jannik Vogel 7a79fa7a90 OpenGL: Avoid error on unsupported lighting LUT 2016-08-30 19:30:26 +02:00
bunnei 08ad9b36d4 config: Add a setting for graphics V-Sync. 2016-08-29 21:42:30 -04:00
Yuri Kunde Schlesner ecf6ecf325 OpenGL: Add scaled resolution support to scissor 2016-06-27 22:16:04 -07:00
Yuri Kunde Schlesner f0b9bc14b6 PICA: Scissor fixes and cleanups 2016-06-27 21:14:39 -07:00
Subv f9be06b15f PICA: Implement scissor test 2016-06-27 21:14:13 -07:00
scurest 0f9274fe24 Remove superfluous std::move in return std::move(local_var) 2016-06-25 13:26:21 -05:00
Jannik Vogel a12571c709 OpenGL: Implement fog 2016-06-07 00:06:28 +02:00
Jannik Vogel ebee2513a9 Rasterizer: Implement fog 2016-06-07 00:06:28 +02:00
Jannik Vogel 57855a1701 Pica: Add fog state 2016-06-07 00:06:28 +02:00
Jannik Vogel c900c092e3 OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE 2016-06-07 00:06:28 +02:00
mailwl 07cc781163 gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue 2016-06-01 09:40:15 +03:00
bunnei 552018c50a Merge pull request #1812 from JayFoxRox/refactor-shader
Retrieve shader result from new OutputRegisters-type
2016-05-31 18:12:56 -04:00
bunnei 201a7af92a Merge pull request #1846 from JayFoxRox/missing-dirty-lighting
OpenGL: Set shader_dirty on lighting changes
2016-05-26 17:35:12 -04:00
bunnei a316fbb15a Merge pull request #1733 from lioncash/vert_loader
VertexLoader: Minor changes
2016-05-23 21:13:34 -04:00
Jannik Vogel 6a28f46844 OpenGL: Set shader_dirty on lighting changes 2016-05-23 23:28:13 +02:00
Jannik Vogel 30a01584f2 Pica: Name LightSrc.config register 2016-05-23 23:28:13 +02:00
Jannik Vogel 8e905b3af6 Pica: Name lighting.config0 and .config1 registers 2016-05-23 23:28:13 +02:00
Jannik Vogel 068bd6f728 OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale 2016-05-23 23:28:13 +02:00
Jannik Vogel d77279a415 Refactor Tev stage dumper 2016-05-21 03:11:27 +02:00
Jannik Vogel 324c21c922 Extend Tev stage dumper 2016-05-21 03:08:59 +02:00
bunnei e5599ed300 Merge pull request #1786 from JayFoxRox/blend-equation
OpenGL: Support blend equation
2016-05-16 20:00:21 -04:00
Jannik Vogel ff0fa86b17 Retrieve shader result from new OutputRegisters-type 2016-05-16 18:55:51 +02:00
linkmauve f40fabd688 Merge pull request #1787 from JayFoxRox/refactor-jit
Refactor JIT
2016-05-16 17:54:45 +01:00
Jannik Vogel 5389dedfa1 OpenGL: Only update depth uniforms if the depth changed 2016-05-14 10:31:18 +02:00
Jannik Vogel f8a11a664f OpenGL: value-initialize variables which cause uninitialised access otherwise 2016-05-14 10:16:11 +02:00
Jannik Vogel 1308afe2c2 Use new shader-jit signature for interpreter 2016-05-13 09:41:55 +02:00
Jannik Vogel 4e01e9ffc5 Refactor access to state in shader-jit 2016-05-13 09:20:14 +02:00
Jannik Vogel 5864cb7e00 OpenGL: Support blend equation 2016-05-12 22:57:40 +02:00
Jannik Vogel 7e756faaba Move program_counter and call_stack from UnitState to interpreter 2016-05-12 19:05:42 +02:00
Jannik Vogel 6c6d99ca51 Move default_attributes into Pica state 2016-05-12 19:05:41 +02:00
bunnei f6eb62d062 Merge pull request #1690 from JayFoxRox/tex-type-3
Pica: Implement texture type 3 (Projection2D)
2016-05-11 21:47:08 -04:00
Jannik Vogel ae7a82fa1c Turn ShaderSetup into struct 2016-05-11 23:48:24 +02:00
Jannik Vogel 5a7306d6df OpenGL: Implement texture type 3 2016-05-11 08:07:37 +02:00
Jannik Vogel 4311297eb1 Rasterizer: Implement texture type 3 2016-05-11 08:07:36 +02:00
Jannik Vogel 2f8e8e1455 Pica: Add tc0.w to OutputVertex 2016-05-11 08:07:36 +02:00
Jannik Vogel 9cfebb9334 Pica: Add texture type to state 2016-05-11 08:07:36 +02:00
bunnei 86ecbdfa4d Merge pull request #1621 from JayFoxRox/w-buffer
Implement W-buffer and fix depth-mapping
2016-05-10 23:00:40 -04:00
Lioncash 75e5d0a6a0 gl_rasterizer: Fix compilation for debug builds 2016-05-10 09:22:02 -04:00
Jannik Vogel fc9cc21024 OpenGL: Implement W-Buffers and fix depth-mapping 2016-05-10 08:58:52 +02:00
Jannik Vogel 4c98113b57 Pica: Implement W-Buffer in SW rasterizer 2016-05-10 08:58:52 +02:00
linkmauve 006fe5fc0f Merge pull request #1704 from JayFoxRox/pod-config
Pica: PicaShaderConfig is TC and cleared before use
2016-05-10 01:16:53 +01:00
Lioncash 6d5f2a3cff vertex_loader: Correct forward declaration of InputVertex
It's actually a struct, not a class.
2016-05-08 23:08:18 -04:00
Lioncash 5587383eb7 vertex_loader: Provide an assertion for ensuring the loader has been setup
Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime.
2016-05-08 23:08:12 -04:00
Lioncash 1357724cd9 vertex_loader: Add constructors to facilitate immediate and two-step initialization 2016-05-08 23:03:32 -04:00
Lioncash 769f4a7018 vertex_loader: initialize_num_total_attributes.
Keeps the public API sane.
2016-05-08 23:03:32 -04:00
Lioncash 8ea5e7dfb5 vertex_loader: Use std::array instead of raw C arrays 2016-05-08 23:03:32 -04:00
Lioncash a286b61f75 vertex_loader: Correct header ordering 2016-05-08 23:01:26 -04:00
Alexander Laties 0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
Emmanuel Gil Peyrot aa4d4ff23c Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.

On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
Jannik Vogel 7a77b8356c Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation 2016-05-04 10:21:51 +02:00
Jannik Vogel f74652d2fe Pica: Use a union for PicaShaderConfig 2016-05-03 15:06:49 +02:00
Jannik Vogel 5fc8eb227a Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround) 2016-05-03 15:06:46 +02:00
Jannik Vogel f3f7018c9e Pica: Make PicaShaderConfig trivially_copyable and clear it before use 2016-05-03 14:10:11 +02:00
Jannik Vogel 5ec1140f8b OpenGL: Don't copy const_color (Reverts #1745) 2016-05-03 12:34:52 +02:00
Jannik Vogel 696cb197a5 Pica: Replace logic in shader.cpp with loop 2016-05-03 01:40:47 +02:00
bunnei 15d0e98267 Merge pull request #1741 from linkmauve/iwyu-video_core
Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01 17:44:57 -04:00
Jannik Vogel 7e0d6903ff OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied 2016-05-01 16:35:54 +02:00
Jannik Vogel aab41604f7 OpenGL: border_color was never set. Fixed. (#1740) 2016-04-30 12:20:23 -07:00
Emmanuel Gil Peyrot 691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
Jannik Vogel 49bfe9bf91 Remove TGA dumper 2016-04-30 09:43:59 +02:00
bunnei 90243c56fb Merge pull request #1730 from hrydgard/vertex-loader
* Remove late accesses to attribute_config

* Refactor: Extract VertexLoader from command_processor.cpp.

Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.

* Move "&" to their proper place, add missing includes and make some properly relative.

* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).

* Optimize the vertex loader, nearly doubling its speed.

* Debugger fix

* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
Yuri Kunde Schlesner e3a8292495 Common: Remove section measurement from profiler (#1731)
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Henrik Rydgard a86d7cacc1 Move and rename the MemoryAccesses class to MemoryAccessTracker. 2016-04-29 08:50:21 +02:00
Henrik Rydgard a442ee07f4 Debugger fix 2016-04-28 22:30:01 +02:00
Henrik Rydgard 251f29dd7f Optimize the vertex loader, nearly doubling its speed. 2016-04-28 22:21:39 +02:00
Henrik Rydgard 2403e86cbb Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). 2016-04-28 20:17:35 +02:00
Henrik Rydgard d00e2340c6 Move "&" to their proper place, add missing includes and make some properly relative. 2016-04-28 19:40:11 +02:00
Henrik Rydgard 47ff008817 Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
2016-04-28 19:05:55 +02:00
Henrik Rydgard 0cf15f64ef Remove late accesses to attribute_config 2016-04-28 18:07:34 +02:00