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9994 Commits

Author SHA1 Message Date
Amanda Watson e8c20fa782
[SettingsFragmentPresenter.kt] set RESOLUTION_FACTOR preference with RESOLUTION_FACTOR setting instead of GRAPHICS_API
Currently, the RESOLUTION_FACTOR preference is being set with the GRAPHICS_API key and default. Therefore, it will set/retrieve the wrong values

This revision updates the RESOLUTION_FACTOR preference to use the RESOLUTION_FACTOR key and default value. As a result, RESOLUTION_FACTOR and GRAPHICS_API should store and return the correct (separate) values
2024-01-26 19:14:27 -06:00
PabloMK7 95ae46f6a8
SOC_U: Account for variable CTRSockAddr size (#7387)
* SOC_U: Account for variable CTRSockAddr size.

* Apply suggestions
2024-01-26 08:00:19 -08:00
Steveice10 41fe75acb7
renderer_vulkan: Pass physical device API version to VMA instead of instance version. (#7390) 2024-01-26 16:34:12 +02:00
Tobias 1744537d85
Small improvements to Citra translations (#7379)
* dist: Remove duplicated Finnish translation

For some reason, we had Finnish listed twice on Transifex, causing it be shown twice in Citra.
It has already been deleted again from Transifex, now we only need to remove it from the repo as well.

* citra_qt/configure_ui: Show country of language in the combobox

This prevents an issue where we had seperate versions of the same language for different regions and they were not distinguishable (e.g. "Chinese (China)" and "Chinese (Taiwan)").
2024-01-24 15:17:15 -08:00
GPUCode bea863efff
general: Fixes for Tales of the Abyss (#7381)
* geometry_pipeline: Remove unneeded assert

* Has been hw-tested that gs works correctly even when not in exclusive mode

* pica_core: Propagate output_mask to gs

* Has been hw-tested to occur under the same conditions that other uniforms are shared

* regs_shader: Intialize GPUREG_SH_INPUTBUFFER_CONFIG to default value

* Default value verified on hw. Tales of Abyss does not update the number of vertex attributes for the geometry unit and expects it to be 2

* texture_codec: Align buffer sizes to bpp

* Prevents out of bounds texture reads when launching TOA from the HOME menu

* pica_core: Make default value more clear
2024-01-24 19:22:10 +02:00
Daniel López Guimaraes 89e13a85a7
Implement NEWS service (#7377) 2024-01-24 19:21:48 +02:00
GPUCode 549fdd0736
pica_core: Propogate vertex uniforms to geometry setup when not in exclusive mode (#7367) 2024-01-24 04:47:08 +02:00
GPUCode eddc4a029c
cam: Ensure camera implementation is not null before using it (#7368)
* cam: Use PopEnum and update result names

* cam: Make sure impl is not null before using it
2024-01-21 23:32:46 -08:00
Steveice10 82294425e3
build: Add flags to toggle specific renderer backends. (#7375) 2024-01-21 23:29:46 -08:00
Charles Lombardo 77fce3cf82
android: Sync translations (#7374)
* android: Sync translations

* android: Enable generateLocaleConfig
2024-01-22 03:46:49 +01:00
GPUCode 8d82adb3d3
glsl_shader_gen: Remove invariant qualifier (#7376)
* glsl_shader_gen: Remove invariant qualifier

* Causes visual regressions in Pokemon with RADV

* rasterizer_cache: Clear null surface to transparent
2024-01-21 13:39:35 +02:00
SachinVin 228f26d1e4
tests: Port merry's audio tests (#7354) 2024-01-21 05:16:00 +01:00
GPUCode 789654d7da
core: Do not update framebuffer layout on android (#7330) 2024-01-20 22:16:43 +02:00
GPUCode ca3b2306d5
shader_unit: Intialize temporaries on shader invocation (#7366) 2024-01-20 22:13:31 +02:00
GPUCode 8e87bd606c
glsl_shader_gen: Use epsilon for both ends of NDC range (#7355) 2024-01-20 22:13:16 +02:00
Steveice10 f26044bb88
frontend: Add setting for whether to use LLE applets. (#7345) 2024-01-20 22:13:06 +02:00
Daniel López Guimaraes c59ef7d793
cecd: Fixup GetCecInfoBuffer params order (#7361)
While I was looking at the NEWS sysmodule, I noticed the params order
for this command were backwards: the info type is the first param,
followed by the buffer size.

This is accurate to my reverse engineered code for the NEWS sysmodule.
2024-01-16 22:48:42 -08:00
PabloMK7 6a7841d4b0
fs: Update comment in Get[This]SaveDataSecureValue (#7359)
Upon further research, I found out the unknown value in FS::Get[This]SaveDataSecureValue indicates that the requesting process is a game card. I have updated the comment for future reference.
2024-01-15 11:42:28 -08:00
Steveice10 a2d1c4a94c
kernel: Move serialization code out of headers. (#7312) 2024-01-14 16:18:31 -08:00
SachinVin 9c84721d84
audio_core/hle/source.cpp: clear config.play_position_dirty regardless of config.play_position value. (#7349)
Cosmetic-ish change so we dont incorrectly log about unhandled dirty flags
2024-01-14 12:27:28 -08:00
Steveice10 cca8c08a9a
build: Fix non-PCH build on Linux and add non-PCH verification to CI. (#7351) 2024-01-13 19:58:09 -08:00
PabloMK7 72c1075402
Reorder error handling in extdata FS::CreateFile (#7346)
* Reorder error handling in extdata CreateFile

* Apply suggestions
2024-01-13 12:37:06 -08:00
Steveice10 30c53c9509
build: Disable _FORTIFY_SOURCE on Debug builds. (#7348) 2024-01-12 20:24:23 -08:00
xperia64 da9f382d2c
web_service: avoid undefined behavior assert of std::string::back (#7347)
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
2024-01-12 20:24:01 -08:00
PabloMK7 a177769c3b
Add random sleep to game main thread on first boot when using LLE modules (#7199)
* Add random delay to app main thread

* Suggestions

* Remove randomness, only delay with lle

* Apply suggestions

* Fix clang format

* Fix compilation (again)

* Remove unused include
2024-01-12 12:48:00 -08:00
James Forward f346949989
fix(android): Fix issue where motion controls were being locked incorrectly due to mismatch of initialised swap screen code. (#7344) 2024-01-12 10:28:10 -08:00
Steveice10 37f0a7484f
renderer_vulkan: Revert vkGetInstanceProcAddr symbol change for MoltenVK. (#7341) 2024-01-12 09:16:04 -08:00
PabloMK7 19d5695aa3
Implement some missing/wrong AC functionality. (#7171)
* Implement some missing/wrong AC functionality.

* Schedule NDM connect event into the future

* Disable NDM connect for now as it's causing issues

* Apply latest changes and suggestions.

* Workaround to fake wifi connection.

* Add missing command to ac:i

* Fix compilation

* Fix error codes for CamcelConnectAsync

* Fix missing global state.
2024-01-12 09:15:47 -08:00
Steveice10 6cbdc73f53
boss: Fix debug assert when session is not initialized. (#7337) 2024-01-10 13:00:03 -08:00
Steveice10 81ee7ad893
boss: Add some missing result codes. (#7334) 2024-01-09 19:32:52 -08:00
Steveice10 2ce0a9e899
renderer_vulkan: Update to support MoltenVK 1.2.7 (#7335) 2024-01-09 11:33:47 -08:00
Steveice10 015e42be05
Port yuzu-emu/yuzu#7506 & yuzu-emu/yuzu#7861: "Fix yuzu-emu/yuzu#7502" & "yuzu: Mute audio when in background" (#7321) 2024-01-09 09:56:39 -08:00
Steveice10 57696b2c11
core: Persist plg:ldr state across resets without static state. (#7327) 2024-01-08 09:20:14 -08:00
Vitor K c8c2beaeff
misc: fix issues pointed out by msvc (#7316)
* do not move constant variables

* applet_manager: avoid possible use after move

* use constant references where pointed out by msvc

* extra_hid: initialize response

* ValidateSaveState: passing slot separately is not necessary

* common: mark HashCombine as nodiscard

* cityhash: remove use of using namespace std

* Prefix all size_t with std::

done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
based on 7d8f115

* shared_memory.cpp: fix log error format

* fix compiling with pch off
2024-01-07 12:37:42 -08:00
Steveice10 6069fac76d
video_core: Fix crash when no debug context is provided. (#7324) 2024-01-07 10:29:43 -08:00
Steveice10 7bacb78ce3
boss: Add some missing property IDs and fix file enumeration. (#7322) 2024-01-07 09:38:41 -08:00
Steveice10 0165012ba4
core_timing: Allow configuring a fixed or random initial system tick value. (#7309)
* core_timing: Apply random base ticks value on startup.

* core: Maintain consistent base system ticks in TAS movies.

* frontend: Add setting to configure a fixed base system ticks value.
2024-01-07 09:38:02 -08:00
Steveice10 96aa1b3a08
memory: Fix order of checks in PhysicalToVirtualAddressForRasterizer. (#7328) 2024-01-06 22:49:32 -08:00
Steveice10 b2c740ee0e
plg_ldr: Revert state back to static for now. (#7326) 2024-01-06 15:21:42 -08:00
Steveice10 bc352e8168
applet_manager: Fix checking if HLE applet exists. (#7325) 2024-01-06 15:21:35 -08:00
Steveice10 4f00eb20db
add volume quicksetting with volume slider (#7307)
Co-authored-by: Jonas Gutenschwager <spam.saikai@googlemail.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2024-01-06 10:30:22 -08:00
Steveice10 8b6a9b0dd8
dsp: Fix mask sizes in LoadComponent. (#7319) 2024-01-06 08:46:19 -08:00
GPUCode 62409f8139
kernel: Release thread resource limit in Thread::Stop (#7318)
* core: Config plg_ldr after its creation

* Also use service manager to retrieve the service

* thread: Release resource limit in Thread::Stop

* service: Undo plgldr change
2024-01-05 16:12:00 -08:00
Steveice10 0df72f3873
ir: Set ir:rst max sessions to 2. (#7317) 2024-01-05 14:21:30 -08:00
Steveice10 f2ee9baec7
core: Eliminate more uses of Core::System::GetInstance(). (#7313) 2024-01-05 12:07:28 -08:00
Steveice10 8e2037b3ff
audio_core: Clean up AAC decoder infrastructure. (#7310) 2024-01-04 11:00:03 -08:00
Steveice10 c6bcbc02de
frontend: Fix missing persistence for texture sampling setting. (#7305) 2024-01-02 12:05:22 -08:00
Steveice10 36db566428
qt: Add support for opening files directly on macOS. (#7304)
* Associate 3ds files with Citra in Info.plist

* qt: Add support for opening files directly on macOS.

---------

Co-authored-by: shinra-electric <50119606+shinra-electric@users.noreply.github.com>
2024-01-02 12:05:12 -08:00
SachinVin 9b147d3f9c
framebuffer_layout.cpp mini refactor (#7300)
* framebuffer_layout.cpp: simplify FrameLayoutFromResolutionScale

- upright_screen seems to only be swapped width and height calculation, so it is replaced with std::swap
- Get rid of call to GetCardboardSettings, The FrameLayoutFromResolutionScale function is used for Screenshots and Video Dumping where we dont need 3D effects

* framebuffer_layout.cpp: Combine SideFrameLayout and MobileLandscapeFrameLayout into variants of LargeFrameLayout

* framebuffer_layout.{cpp,h}: rename maxRectangle to MaxRectangle, plus

minor documentation update

* clang-format
2024-01-02 00:52:03 -08:00
Steveice10 7dd9174d31
cheats: Use global cheat engine (#7291)
* cheats: Use global cheat engine

* cheats: Prevent wasted double-load of cheat file.

* android: Fix for cheat engine updates.

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2024-01-01 12:49:08 -08:00