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1173 Commits

Author SHA1 Message Date
Weiyi Wang 909d04ddea Remove unused stuff
Some unused variables are still kept in services, as they are parameters passed from the command buffer and might be used in the future
2019-07-16 20:27:03 -04:00
Weiyi Wang 99136ec592 gl_rasterizer: correct supress_mipmap_for_cube logic
The previous version would break when the state changes from (cube=true,mipmap=false) -> (cube=true,mipmap=true)
2019-07-06 08:03:01 -04:00
Weiyi Wang bb776e25a9 pica: move global shader buffer state into Pica::State (#4796) 2019-06-20 00:39:08 +02:00
BreadFish64 aaf496dec7 video_core: change "left + width" to "right" in CanSubRect
the constructed rectangle from GetSubRect already has the right info
2019-06-04 17:03:31 -05:00
Aner Torre 4b0ce1b770 video_core: Fix fragment_shader compilation failure due to different type variable multiplication 2019-05-19 14:45:41 +02:00
James Rowe 3f2c7eb471
Merge pull request #4738 from FearlessTobi/port-1020-new
Port yuzu-emu/yuzu#1020: "core: Namespace EmuWindow"
2019-04-26 08:58:09 -06:00
Lioncash 6e22891761 core: Namespace EmuWindow
Gets the class out of the global namespace.
2019-04-21 14:16:16 +02:00
Weiyi Wang 0ec45f694c
Merge pull request #3910 from wwylele/mipmap
gl_rasterizer: implement mipmap by forwarding PICA mipmap configuration
2019-04-17 14:10:42 -04:00
Weiyi Wang e3b6bf93bc gl_rasterizer_cache: validate surface in mipmap/cubemap if the children is not validated yet 2019-04-15 09:07:36 -04:00
Weiyi Wang 4a206237be
Merge pull request #4726 from FearlessTobi/port-2312
Port yuzu-emu/yuzu#2312: "general: Use deducation guides for std::lock_guard and std::unique_lock"
2019-04-13 18:00:09 -04:00
Tobias e9c2b27c68
Merge pull request #4681 from FearlessTobi/port-2188-2190
Port yuzu-emu/yuzu#2188 and yuzu-emu/yuzu#2190: various minor code refactoring changes
2019-04-09 21:18:34 +02:00
Lioncash 21c71d21ae general: Use deducation guides for std::lock_guard and std::unique_lock
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-07 15:14:29 +02:00
fearlessTobi d755a15891 fix compilation problems 2019-03-23 12:43:03 +01:00
Weiyi Wang 1f233e4365
Merge pull request #4691 from liushuyu/oes_fix
video_core: renderer_opengl: gles color fix
2019-03-18 19:01:13 -04:00
xperia64 fa0919915c Fix GLES version header on picky drivers 2019-03-15 23:32:29 +00:00
liushuyu 71b0eab85c
video_core: renderer_opengl: addressed comments...
use indexing to make code more concise; use const bool instead of bool
2019-03-14 10:58:29 -06:00
liushuyu 476df9debf
video_core: renderer_opengl: addressed comments...
... removed incorrect comments and removed incorrect value calculations
2019-03-13 19:17:29 -06:00
liushuyu 164eb100eb video_core: renderer_opengl: addressed comments...
... removed redundant comments and removed incorrect value assignments
2019-03-12 22:56:11 -06:00
liushuyu 3983b12086
video_core: renderer_opengl: gles color fix 2019-03-12 22:28:54 -06:00
Weiyi Wang 88a011ec8e GetTextureSurface: return on invalid physical address early
Previously this check is in GetSurface (if (addr == 0)). This worked fine because GetTextureSurface directly forwarded the address value to GetSurface. However, now with mipmap support, GetTextureSurface would call GetSurface several times with different address offset, resulting some >0 but still invalid address in case the input is 0. We should error out early on invalid address instead of sending it furthor down which would cause invalid memory access
2019-03-10 11:06:08 -04:00
wwylele ebdef4fd69 gl_rasterizer_cache: unlink watchers if surface is moved to remove_surfaces but is not immediately removed 2019-03-08 09:37:25 -05:00
wwylele 777af04f4a gl_rasterizer: ignore mipmap setting for cubemap before we implements it 2019-03-08 09:37:25 -05:00
wwylele d7196b5573 gl_rasterizer_cache: invalidate watchers on (partial) surface invalidation 2019-03-08 09:37:25 -05:00
wwylele fa141c799b gl_shader_gen: use accurate LOD formula for texture 2D 2019-03-08 09:37:25 -05:00
wwylele ca78d34933 gl_rasterizer: implement mipmap 2019-03-08 09:37:24 -05:00
Lioncash e1a4912ade common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
2019-03-02 18:13:10 +01:00
Lioncash 643472e24a common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the
Common namespace.
2019-03-02 15:04:13 +01:00
tgsm d6c530d08c video_core: use nested namespaces 2019-02-19 03:09:57 -05:00
Weiyi Wang f409342ab5
Merge pull request #4613 from BreadFish64/gles5
video_core: add GLES support
2019-02-17 15:44:39 -05:00
Weiyi Wang de1128c60d
Merge pull request #4628 from FearlessTobi/backport-some-stuff
Backport various minor frontend review changes from yuzu and port minor PR from yuzu
2019-02-14 11:45:27 -05:00
Weiyi Wang 4b2397aa77
Merge pull request #4633 from BreadFish64/fully-invalid
video_core: improve efficiency of CachedSurface::IsSurfaceFullyInvalid
2019-02-14 11:44:46 -05:00
ReinUsesLisp fc6e33d812 video_core: Sort predicate order to have semantically positive value first 2019-02-13 21:06:37 +01:00
SachinVin d63acfc1e9 video_core: add workarounds to enable GLES support
video_core: shorten GetGLSLVersionString

video_core: make GLES version and extensions consistent

video_core: move some logic to LoadShader

video_core: deduplicate fragment shader precision specifier
2019-02-12 16:57:18 -06:00
BreadFish64 d90f733330 video_core: improve efficiency of CachedSurface::IsSurfaceFullyInvalid 2019-02-09 17:33:18 -06:00
fearlessTobi 6be1b4d293 renderer_base: backport minor changes from yuzu 2019-02-06 17:16:27 +01:00
Weiyi Wang b5f2318ae7 gl_rasterizer: change shadow_texture_bias from shader config var to shader uniform
Games can frequently change this register. Using it as shader config var would generates a lot of shaders
2019-02-02 20:40:08 -05:00
Lioncash d2aac218a6 renderer_opengl: Correct forward declaration of FramebufferLayout
This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-27 02:48:05 +01:00
Weiyi Wang 07d6d90bb3 gl_rasterizer_cache/MortonCopy: avoid read/write to invalid address 2018-12-09 13:20:44 -05:00
Weiyi Wang 7e8ba6ed8e Memory: move memory chunk into pImpl and make them dynamically allocated
Otherwise MSVC would give out-of-memory error on compile time
2018-12-06 13:30:47 -05:00
Weiyi Wang d18cda5a5d Memory: move MarkRegionCached into class 2018-12-05 20:21:14 -05:00
Weiyi Wang 296c458e0e Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class 2018-12-05 20:21:14 -05:00
Weiyi Wang 8bb404c82a VideoCore: pass in memory system
currently set as global. Will change when videocore itself is wrapped as a class
2018-12-05 20:16:42 -05:00
Francois Berder c598fd7228 renderer_opengl: Fix string comparison
Signed-off-by: Francois Berder <fberder@outlook.fr>
2018-12-04 22:12:35 +00:00
zhupengfei 071b41cb61
citra_qt, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-11-30 14:14:41 +08:00
Markus Wick 62036bdea8 gl_rasterizer_cache: Add profiles for Copy and Blit
They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-17 15:11:56 +01:00
Markus Wick 2b793797e0 gl_resource_manager: Profile creation and deletion 2018-11-17 15:07:30 +01:00
Markus Wick 79696a1a43 gl_stream_buffer: Profile orphaning of stream buffer.
This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-17 15:03:20 +01:00
Markus Wick 392547a97c gl_resource_manager: Split implementations in .cpp file
Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-17 15:01:40 +01:00
Tobias 46e8237e7e Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" (#4423)
* renderer_opengl: Namespace OpenGL code

Namespaces all OpenGL code under the OpenGL namespace.

Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.

* Also namespace TextureCubeConfig
2018-11-16 23:29:10 -08:00
Weiyi Wang 9458e4d8ec CoreTiming: wrap into class 2018-11-04 10:26:38 -05:00