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citra-nightly/src/citra
Ian Chamberlain 6764264488
Initialize GAMECONTROLLER in EmuWindow_SDL2 (#6078)
Resolves #6077

If only `SDL_INIT_JOYSTICK` is used, `InputCommon::SDL::SDLState` later tries to initialize the game controller in a background thread, which on macOS causes a crash in `SDL_PumpEvents`. From [the SDL docs](https://wiki.libsdl.org/SDL_Init), `SDL_INIT_GAMECONTROLLER` implies `SDL_INIT_JOYSTICK`, so this should be a total superset of the previous behavior.
2022-07-28 20:51:53 +05:30
..
emu_window Initialize GAMECONTROLLER in EmuWindow_SDL2 (#6078) 2022-07-28 20:51:53 +05:30
CMakeLists.txt address more comments 2019-11-09 12:56:27 -07:00
citra.cpp Merge pull request #5448 from zhaowenlan1779/rerecording 2022-02-18 20:29:36 -07:00
citra.rc Fix: fatal error CVT1100 when compiling manifest file (#5322) 2020-06-20 13:50:33 -05:00
config.cpp Move webservice settings to own file 2022-06-11 10:21:17 +02:00
config.h Citra: Convert include into forward declaration 2017-05-27 18:41:24 -07:00
default_ini.h config: Added nand_directory and sdmc_directory to Settings 2021-04-17 23:49:02 +02:00
lodepng_image_interface.cpp specify size of buffer and use openglstate in getteximageoes 2019-11-09 12:58:17 -07:00
lodepng_image_interface.h specify size of buffer and use openglstate in getteximageoes 2019-11-09 12:58:17 -07:00
resource.h Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00