6764264488
Resolves #6077 If only `SDL_INIT_JOYSTICK` is used, `InputCommon::SDL::SDLState` later tries to initialize the game controller in a background thread, which on macOS causes a crash in `SDL_PumpEvents`. From [the SDL docs](https://wiki.libsdl.org/SDL_Init), `SDL_INIT_GAMECONTROLLER` implies `SDL_INIT_JOYSTICK`, so this should be a total superset of the previous behavior. |
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.. | ||
emu_window | ||
CMakeLists.txt | ||
citra.cpp | ||
citra.rc | ||
config.cpp | ||
config.h | ||
default_ini.h | ||
lodepng_image_interface.cpp | ||
lodepng_image_interface.h | ||
resource.h |