udp_server might not be created due to error (occupied port etc.), in which case its destructor and thread-ending call chain will not be excuted in Server::Stop. However, the ending packet still need to be send no matter udp is on or not, so move it to Server::Stop |
||
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.. | ||
arm | ||
cheats | ||
file_sys | ||
frontend | ||
gdbstub | ||
hle | ||
hw | ||
loader | ||
rpc | ||
tracer | ||
3ds.h | ||
announce_multiplayer_session.cpp | ||
announce_multiplayer_session.h | ||
CMakeLists.txt | ||
core_timing.cpp | ||
core_timing.h | ||
core.cpp | ||
core.h | ||
memory.cpp | ||
memory.h | ||
mmio.h | ||
movie.cpp | ||
movie.h | ||
perf_stats.cpp | ||
perf_stats.h | ||
settings.cpp | ||
settings.h | ||
telemetry_session.cpp | ||
telemetry_session.h |