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benstephens56 c8a7185444
Convert Input Count to Frame Count (#5954)
* Convert Input Count to Frame Count

While recording or playing a movie file, the left side of the status bar currently displays an input counter which shows how many times the emulator has polled for button inputs during the movie. This information is far less easily understandable and less useful for TASing compared to a frame count. The frame count has a linear relationship with input count that can be expressed with Frame Count = 0.255689103308912 * Input Count. Simply put, instead of having a counter that goes up by 3 or 4 every frame, this makes it a counter that goes up by exactly 1 every frame.

* Update movie.cpp

* Update movie.cpp

* Fixing clang-format errors

* Update movie.cpp

Did not realize that the frame rate was defined as a constant somewhere in the source code. This makes this conversion far less sketchy.

* Update movie.cpp
2022-03-05 12:38:35 +05:30
.ci CI/MacOS: Install SDL2 and FFMPEG from externals 2021-09-19 17:18:34 +05:30
.github CI: revise change detection logic ... (#5943) 2022-02-05 11:23:33 +05:30
CMakeModules Use GitHub Actions as CI service (#5602) 2020-11-12 06:21:35 +01:00
dist Update translations (2022-02-01) (#5939) 2022-02-05 11:24:02 +05:30
externals Update teakra (#5961) 2022-02-24 21:02:40 +05:30
hooks hook: remove clang-format check 2017-02-17 13:52:23 +02:00
src Convert Input Count to Frame Count (#5954) 2022-03-05 12:38:35 +05:30
.gitattributes Meta: Add gitattributes file 2018-09-22 14:59:15 -06:00
.gitignore gitignore: ignore GitHub Actions generated files 2022-01-04 19:00:33 -07:00
.gitmodules Add libyuv (#5623) 2021-12-12 20:22:30 +05:30
.lgtm.yml Add LGTM static analyzer config file (#5495) 2020-08-07 09:34:39 +08:00
CMakeLists.txt Merge pull request #5718 from liushuyu/httpc 2022-02-05 02:59:18 -07:00
CONTRIBUTING.md CONTRIBUTING.md: migrate to the wiki 2018-11-08 00:15:55 -05:00
Doxyfile Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
README.md Update README.md (#5855) 2021-10-02 23:15:48 +05:30
bitrise.yml Update Bitrise build stages 2020-12-29 13:28:53 -06:00
keys.tar.enc Flatpak support (#4383) 2018-11-07 21:33:36 -05:00
license.txt Replace non-commercial icons with free icons from icons8 (#5093) 2020-03-26 13:40:03 -05:00

README.md

BEFORE FILING AN ISSUE, READ THE RELEVANT SECTION IN THE CONTRIBUTING FILE!!!

Citra

GitHub Actions Build Status Bitrise CI Build Status Discord

Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and macOS.

Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games! Some of these do not run at a playable state, but we are working every day to advance the project forward. (Playable here means compatibility of at least "Okay" on our game compatibility list.)

Citra is licensed under the GPLv2 (or any later version). Refer to the license.txt file included. Please read the FAQ before getting started with the project.

Check out our website!

Need help? Check out our asking for help guide.

For development discussion, please join us on our Discord server or at #citra-dev on libera.

Releases

Citra has two main release channels: Nightly and Canary.

The Nightly build is based on the master branch, and contains already reviewed and tested features.

The Canary build is based on the master branch, but with additional features still under review. PRs tagged canary-merge are merged only into the Canary builds.

Both builds can be installed with the installer provided on the website, but those looking for specific versions or standalone releases can find them in the release tabs of the Nightly and Canary repositories.

Currently, development and releases of the Android version are in a separate repository.

A Flatpak for Citra is available on Flathub. Details on the build process can be found in our Flathub repository.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should also contact any of the developers in the forum in order to know about the current state of the emulator because the TODO list isn't maintained anymore.

If you want to contribute to the user interface translation, please check out the citra project on transifex. We centralize the translation work there, and periodically upstream translations.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to Citra. Any donations received will go towards things like:

  • 3DS consoles for developers to explore the hardware
  • 3DS games for testing
  • Any equipment required for homebrew
  • Infrastructure setup

We also more than gladly accept used 3DS consoles! If you would like to give yours away, don't hesitate to join our Discord server and talk to bunnei.