Merge pull request #76 from Sintendo/patch-1
Fix citra-progress-report-2017-q4.md spelling
This commit is contained in:
commit
8808664c02
|
@ -100,7 +100,7 @@ support for older ones.
|
|||
When communicating with services, titles on a real Nintendo 3DS expect to wait some
|
||||
amount of time before the service replies or responds. Until now, Citra didn't implement
|
||||
this, it responded without incrementing the virtual clock. From the emulated system's
|
||||
perspective, it appeared as though services replied and reponded literally instantly
|
||||
perspective, it appeared as though services replied and responded literally instantly
|
||||
because of this, leading to strange side-effects.
|
||||
|
||||
For example, some buildings in *Animal Crossing: New Leaf* fail to render and
|
||||
|
@ -183,7 +183,7 @@ wanted to use gamepads with Citra.
|
|||
This was extremely inconvenient and user-unfriendly to most, and so [muemart](https://github.com/muemart)
|
||||
took it upon themselves to finally add support for configuring gamepads within the
|
||||
configuration menu. Now, it's as simple as clicking a button, and pressing the
|
||||
corresponsing button on your controller, to set it up.
|
||||
corresponding button on your controller, to set it up.
|
||||
|
||||
{{< figure src="/images/entry/citra-progress-report-2017-q4/controller.png"
|
||||
title="Citra's input configuration menu" >}}
|
||||
|
@ -194,7 +194,7 @@ The shader JIT in Citra is a component of the video core responsible for
|
|||
recompiling GPU shaders for the 3DS to x86 code, so that they can be run on the
|
||||
user's CPU directly.
|
||||
|
||||
Shader intructions like LG2 (calculate binary logarithm) and EX2 (calculate binary
|
||||
Shader instructions like LG2 (calculate binary logarithm) and EX2 (calculate binary
|
||||
exponential) can be run potentially thousands of times per second in a typical
|
||||
Nintendo 3DS title, so it's usually very worthwhile to try to optimize these as
|
||||
best as possible.
|
||||
|
|
Reference in New Issue