Fix citra-progress-report-2017-q4.md spelling
This commit is contained in:
parent
75435ea51d
commit
93c6e3a9be
|
@ -100,7 +100,7 @@ support for older ones.
|
||||||
When communicating with services, titles on a real Nintendo 3DS expect to wait some
|
When communicating with services, titles on a real Nintendo 3DS expect to wait some
|
||||||
amount of time before the service replies or responds. Until now, Citra didn't implement
|
amount of time before the service replies or responds. Until now, Citra didn't implement
|
||||||
this, it responded without incrementing the virtual clock. From the emulated system's
|
this, it responded without incrementing the virtual clock. From the emulated system's
|
||||||
perspective, it appeared as though services replied and reponded literally instantly
|
perspective, it appeared as though services replied and responded literally instantly
|
||||||
because of this, leading to strange side-effects.
|
because of this, leading to strange side-effects.
|
||||||
|
|
||||||
For example, some buildings in *Animal Crossing: New Leaf* fail to render and
|
For example, some buildings in *Animal Crossing: New Leaf* fail to render and
|
||||||
|
@ -183,7 +183,7 @@ wanted to use gamepads with Citra.
|
||||||
This was extremely inconvenient and user-unfriendly to most, and so [muemart](https://github.com/muemart)
|
This was extremely inconvenient and user-unfriendly to most, and so [muemart](https://github.com/muemart)
|
||||||
took it upon themselves to finally add support for configuring gamepads within the
|
took it upon themselves to finally add support for configuring gamepads within the
|
||||||
configuration menu. Now, it's as simple as clicking a button, and pressing the
|
configuration menu. Now, it's as simple as clicking a button, and pressing the
|
||||||
corresponsing button on your controller, to set it up.
|
corresponding button on your controller, to set it up.
|
||||||
|
|
||||||
{{< figure src="/images/entry/citra-progress-report-2017-q4/controller.png"
|
{{< figure src="/images/entry/citra-progress-report-2017-q4/controller.png"
|
||||||
title="Citra's input configuration menu" >}}
|
title="Citra's input configuration menu" >}}
|
||||||
|
@ -194,7 +194,7 @@ The shader JIT in Citra is a component of the video core responsible for
|
||||||
recompiling GPU shaders for the 3DS to x86 code, so that they can be run on the
|
recompiling GPU shaders for the 3DS to x86 code, so that they can be run on the
|
||||||
user's CPU directly.
|
user's CPU directly.
|
||||||
|
|
||||||
Shader intructions like LG2 (calculate binary logarithm) and EX2 (calculate binary
|
Shader instructions like LG2 (calculate binary logarithm) and EX2 (calculate binary
|
||||||
exponential) can be run potentially thousands of times per second in a typical
|
exponential) can be run potentially thousands of times per second in a typical
|
||||||
Nintendo 3DS title, so it's usually very worthwhile to try to optimize these as
|
Nintendo 3DS title, so it's usually very worthwhile to try to optimize these as
|
||||||
best as possible.
|
best as possible.
|
||||||
|
|
Reference in New Issue