Update game modding article to reflect drop-in compatibility with Luma mods
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@ -31,6 +31,8 @@ More details on the `IPS` format can be found on [ZeroSoft](https://zerosoft.zop
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To use a `BPS` patch, put a file named `code.bps` in the ExeFS directory.
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To use a `BPS` patch, put a file named `code.bps` in the ExeFS directory.
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More details on the `BPS` format can be found on [byuu](https://byuu.org/projects/beat#bps).
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More details on the `BPS` format can be found on [byuu](https://byuu.org/projects/beat#bps).
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*Note: For compatiblity with Luma3DS, you can also put these ExeFS replacements/patches directly in the mods folder instead of the `exefs` subfolder.*
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#### RomFS
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#### RomFS
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The RomFS directory contains replacements for the game's assets and general files.
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The RomFS directory contains replacements for the game's assets and general files.
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These types of mods typically alter a game's textures, text, fonts, sounds, or other graphical assets.
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These types of mods typically alter a game's textures, text, fonts, sounds, or other graphical assets.
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@ -65,9 +67,9 @@ Within this folder, there are `exefs`, `romfs`, and `romfs_ext` directories and
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It is okay to omit one (or more) of them if the mod does not need to replace those files. Additionally, if a folder is empty Citra will ignore it.
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It is okay to omit one (or more) of them if the mod does not need to replace those files. Additionally, if a folder is empty Citra will ignore it.
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### Using Mods Intended for Luma3DS
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### Using Mods Intended for Luma3DS
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Citra's game modding framework has all the functionality offered in Luma3DS's game patching feature. Therefore, mods intended for Luma3DS should be usable with Citra.
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Citra's game modding framework offers drop-in compatibility with Luma3DS mods.
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Mods for Luma3DS usually look like:
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Just put a Luma3DS mod (usually structured like the following example) into Citra's mod folder for the title, and it should directly work.
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```
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```
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luma/titles/<Title ID>
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luma/titles/<Title ID>
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- romfs
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- romfs
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@ -77,12 +79,6 @@ luma/titles/<Title ID>
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```
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```
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Note that everything demonstrated above is optional. It is possible that a mod contains only some of these files.
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Note that everything demonstrated above is optional. It is possible that a mod contains only some of these files.
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You need to copy the files to Citra's mod folder for the corresponding title. Then, you should make an `exefs` folder and move `code.bin` or `code.ips` inside.
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```
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It is important to note that you need to move the code replacements/patches to the `exefs` subfolder!
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Directly putting a Luma3DS mod will likely not result in it being applied.
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```
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### Conclusion
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### Conclusion
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If you are a modder looking to distribute mods for Citra and have further questions or doubts, feel free to ask in our Discord.
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If you are a modder looking to distribute mods for Citra and have further questions or doubts, feel free to ask in our Discord.
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