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VideoCore: Split rasterizer regs from Regs struct

This commit is contained in:
Yuri Kunde Schlesner 2017-01-27 20:16:36 -08:00
parent 97e06b0a0d
commit 000e78144c
14 changed files with 219 additions and 188 deletions

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@ -359,7 +359,7 @@ void GraphicsVertexShaderWidget::DumpShader() {
auto& config = Pica::g_state.regs.vs; auto& config = Pica::g_state.regs.vs;
Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup, Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup,
Pica::g_state.regs.vs_output_attributes); Pica::g_state.regs.rasterizer.vs_output_attributes);
} }
GraphicsVertexShaderWidget::GraphicsVertexShaderWidget( GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(

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@ -32,6 +32,7 @@ set(HEADERS
primitive_assembly.h primitive_assembly.h
rasterizer.h rasterizer.h
rasterizer_interface.h rasterizer_interface.h
regs_rasterizer.h
renderer_base.h renderer_base.h
renderer_opengl/gl_rasterizer.h renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.h renderer_opengl/gl_rasterizer_cache.h

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@ -64,10 +64,10 @@ static void InitScreenCoordinates(Vertex& vtx) {
} viewport; } viewport;
const auto& regs = g_state.regs; const auto& regs = g_state.regs;
viewport.halfsize_x = float24::FromRaw(regs.viewport_size_x); viewport.halfsize_x = float24::FromRaw(regs.rasterizer.viewport_size_x);
viewport.halfsize_y = float24::FromRaw(regs.viewport_size_y); viewport.halfsize_y = float24::FromRaw(regs.rasterizer.viewport_size_y);
viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.viewport_corner.x)); viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.x));
viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.viewport_corner.y)); viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.y));
float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w; float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
vtx.color *= inv_w; vtx.color *= inv_w;

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@ -165,7 +165,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
}; };
g_state.primitive_assembler.SubmitVertex( g_state.primitive_assembler.SubmitVertex(
Shader::OutputVertex::FromAttributeBuffer(regs, output), AddTriangle); Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, output),
AddTriangle);
} }
} }
} }
@ -295,7 +296,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
shader_unit.WriteOutput(regs.vs, output); shader_unit.WriteOutput(regs.vs, output);
// Retrieve vertex from register data // Retrieve vertex from register data
output_vertex = Shader::OutputVertex::FromAttributeBuffer(regs, output); output_vertex = Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, output);
if (is_indexed) { if (is_indexed) {
vertex_cache[vertex_cache_pos] = output_vertex; vertex_cache[vertex_cache_pos] = output_vertex;

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@ -90,7 +90,7 @@ namespace DebugUtils {
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
const Shader::ShaderSetup& setup, const Shader::ShaderSetup& setup,
const Regs::VSOutputAttributes* output_attributes) { const RasterizerRegs::VSOutputAttributes* output_attributes) {
struct StuffToWrite { struct StuffToWrite {
const u8* pointer; const u8* pointer;
u32 size; u32 size;
@ -129,7 +129,7 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
// This is put into a try-catch block to make sure we notice unknown configurations. // This is put into a try-catch block to make sure we notice unknown configurations.
std::vector<OutputRegisterInfo> output_info_table; std::vector<OutputRegisterInfo> output_info_table;
for (unsigned i = 0; i < 7; ++i) { for (unsigned i = 0; i < 7; ++i) {
using OutputAttributes = Pica::Regs::VSOutputAttributes; using OutputAttributes = Pica::RasterizerRegs::VSOutputAttributes;
// TODO: It's still unclear how the attribute components map to the register! // TODO: It's still unclear how the attribute components map to the register!
// Once we know that, this code probably will not make much sense anymore. // Once we know that, this code probably will not make much sense anymore.

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@ -184,7 +184,7 @@ namespace DebugUtils {
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
const Shader::ShaderSetup& setup, const Shader::ShaderSetup& setup,
const Regs::VSOutputAttributes* output_attributes); const RasterizerRegs::VSOutputAttributes* output_attributes);
// Utility class to log Pica commands. // Utility class to log Pica commands.
struct PicaTrace { struct PicaTrace {

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@ -18,6 +18,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/vector_math.h" #include "common/vector_math.h"
#include "video_core/regs_rasterizer.h"
namespace Pica { namespace Pica {
@ -44,121 +45,10 @@ namespace Pica {
#endif // _MSC_VER #endif // _MSC_VER
struct Regs { struct Regs {
INSERT_PADDING_WORDS(0x10); INSERT_PADDING_WORDS(0x10);
u32 trigger_irq; u32 trigger_irq;
INSERT_PADDING_WORDS(0x2f); INSERT_PADDING_WORDS(0x2f);
RasterizerRegs rasterizer;
enum class CullMode : u32 {
// Select which polygons are considered to be "frontfacing".
KeepAll = 0,
KeepClockWise = 1,
KeepCounterClockWise = 2,
// TODO: What does the third value imply?
};
union {
BitField<0, 2, CullMode> cull_mode;
};
BitField<0, 24, u32> viewport_size_x;
INSERT_PADDING_WORDS(0x1);
BitField<0, 24, u32> viewport_size_y;
INSERT_PADDING_WORDS(0x9);
BitField<0, 24, u32> viewport_depth_range; // float24
BitField<0, 24, u32> viewport_depth_near_plane; // float24
BitField<0, 3, u32> vs_output_total;
union VSOutputAttributes {
// Maps components of output vertex attributes to semantics
enum Semantic : u32 {
POSITION_X = 0,
POSITION_Y = 1,
POSITION_Z = 2,
POSITION_W = 3,
QUATERNION_X = 4,
QUATERNION_Y = 5,
QUATERNION_Z = 6,
QUATERNION_W = 7,
COLOR_R = 8,
COLOR_G = 9,
COLOR_B = 10,
COLOR_A = 11,
TEXCOORD0_U = 12,
TEXCOORD0_V = 13,
TEXCOORD1_U = 14,
TEXCOORD1_V = 15,
TEXCOORD0_W = 16,
VIEW_X = 18,
VIEW_Y = 19,
VIEW_Z = 20,
TEXCOORD2_U = 22,
TEXCOORD2_V = 23,
INVALID = 31,
};
BitField<0, 5, Semantic> map_x;
BitField<8, 5, Semantic> map_y;
BitField<16, 5, Semantic> map_z;
BitField<24, 5, Semantic> map_w;
} vs_output_attributes[7];
INSERT_PADDING_WORDS(0xe);
enum class ScissorMode : u32 {
Disabled = 0,
Exclude = 1, // Exclude pixels inside the scissor box
Include = 3 // Exclude pixels outside the scissor box
};
struct {
BitField<0, 2, ScissorMode> mode;
union {
BitField<0, 16, u32> x1;
BitField<16, 16, u32> y1;
};
union {
BitField<0, 16, u32> x2;
BitField<16, 16, u32> y2;
};
} scissor_test;
union {
BitField<0, 10, s32> x;
BitField<16, 10, s32> y;
} viewport_corner;
INSERT_PADDING_WORDS(0x1);
// TODO: early depth
INSERT_PADDING_WORDS(0x1);
INSERT_PADDING_WORDS(0x2);
enum DepthBuffering : u32 {
WBuffering = 0,
ZBuffering = 1,
};
BitField<0, 1, DepthBuffering> depthmap_enable;
INSERT_PADDING_WORDS(0x12);
struct TextureConfig { struct TextureConfig {
enum TextureType : u32 { enum TextureType : u32 {
@ -1338,16 +1228,19 @@ private:
"Field " #field_name " has invalid position") "Field " #field_name " has invalid position")
ASSERT_REG_POSITION(trigger_irq, 0x10); ASSERT_REG_POSITION(trigger_irq, 0x10);
ASSERT_REG_POSITION(cull_mode, 0x40);
ASSERT_REG_POSITION(viewport_size_x, 0x41); ASSERT_REG_POSITION(rasterizer, 0x40);
ASSERT_REG_POSITION(viewport_size_y, 0x43); ASSERT_REG_POSITION(rasterizer.cull_mode, 0x40);
ASSERT_REG_POSITION(viewport_depth_range, 0x4d); ASSERT_REG_POSITION(rasterizer.viewport_size_x, 0x41);
ASSERT_REG_POSITION(viewport_depth_near_plane, 0x4e); ASSERT_REG_POSITION(rasterizer.viewport_size_y, 0x43);
ASSERT_REG_POSITION(vs_output_attributes[0], 0x50); ASSERT_REG_POSITION(rasterizer.viewport_depth_range, 0x4d);
ASSERT_REG_POSITION(vs_output_attributes[1], 0x51); ASSERT_REG_POSITION(rasterizer.viewport_depth_near_plane, 0x4e);
ASSERT_REG_POSITION(scissor_test, 0x65); ASSERT_REG_POSITION(rasterizer.vs_output_attributes[0], 0x50);
ASSERT_REG_POSITION(viewport_corner, 0x68); ASSERT_REG_POSITION(rasterizer.vs_output_attributes[1], 0x51);
ASSERT_REG_POSITION(depthmap_enable, 0x6D); ASSERT_REG_POSITION(rasterizer.scissor_test, 0x65);
ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68);
ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D);
ASSERT_REG_POSITION(texture0_enable, 0x80); ASSERT_REG_POSITION(texture0_enable, 0x80);
ASSERT_REG_POSITION(texture0, 0x81); ASSERT_REG_POSITION(texture0, 0x81);
ASSERT_REG_POSITION(texture0_format, 0x8e); ASSERT_REG_POSITION(texture0_format, 0x8e);

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@ -327,14 +327,14 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
ScreenToRasterizerCoordinates(v1.screenpos), ScreenToRasterizerCoordinates(v1.screenpos),
ScreenToRasterizerCoordinates(v2.screenpos)}; ScreenToRasterizerCoordinates(v2.screenpos)};
if (regs.cull_mode == Regs::CullMode::KeepAll) { if (regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepAll) {
// Make sure we always end up with a triangle wound counter-clockwise // Make sure we always end up with a triangle wound counter-clockwise
if (!reversed && SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) { if (!reversed && SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) {
ProcessTriangleInternal(v0, v2, v1, true); ProcessTriangleInternal(v0, v2, v1, true);
return; return;
} }
} else { } else {
if (!reversed && regs.cull_mode == Regs::CullMode::KeepClockWise) { if (!reversed && regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepClockWise) {
// Reverse vertex order and use the CCW code path. // Reverse vertex order and use the CCW code path.
ProcessTriangleInternal(v0, v2, v1, true); ProcessTriangleInternal(v0, v2, v1, true);
return; return;
@ -351,13 +351,13 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y}); u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
// Convert the scissor box coordinates to 12.4 fixed point // Convert the scissor box coordinates to 12.4 fixed point
u16 scissor_x1 = (u16)(regs.scissor_test.x1 << 4); u16 scissor_x1 = (u16)(regs.rasterizer.scissor_test.x1 << 4);
u16 scissor_y1 = (u16)(regs.scissor_test.y1 << 4); u16 scissor_y1 = (u16)(regs.rasterizer.scissor_test.y1 << 4);
// x2,y2 have +1 added to cover the entire sub-pixel area // x2,y2 have +1 added to cover the entire sub-pixel area
u16 scissor_x2 = (u16)((regs.scissor_test.x2 + 1) << 4); u16 scissor_x2 = (u16)((regs.rasterizer.scissor_test.x2 + 1) << 4);
u16 scissor_y2 = (u16)((regs.scissor_test.y2 + 1) << 4); u16 scissor_y2 = (u16)((regs.rasterizer.scissor_test.y2 + 1) << 4);
if (regs.scissor_test.mode == Regs::ScissorMode::Include) { if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Include) {
// Calculate the new bounds // Calculate the new bounds
min_x = std::max(min_x, scissor_x1); min_x = std::max(min_x, scissor_x1);
min_y = std::max(min_y, scissor_y1); min_y = std::max(min_y, scissor_y1);
@ -411,7 +411,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
// Do not process the pixel if it's inside the scissor box and the scissor mode is set // Do not process the pixel if it's inside the scissor box and the scissor mode is set
// to Exclude // to Exclude
if (regs.scissor_test.mode == Regs::ScissorMode::Exclude) { if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Exclude) {
if (x >= scissor_x1 && x < scissor_x2 && y >= scissor_y1 && y < scissor_y2) if (x >= scissor_x1 && x < scissor_x2 && y >= scissor_y1 && y < scissor_y2)
continue; continue;
} }
@ -441,12 +441,14 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
// Not fully accurate. About 3 bits in precision are missing. // Not fully accurate. About 3 bits in precision are missing.
// Z-Buffer (z / w * scale + offset) // Z-Buffer (z / w * scale + offset)
float depth_scale = float24::FromRaw(regs.viewport_depth_range).ToFloat32(); float depth_scale = float24::FromRaw(regs.rasterizer.viewport_depth_range).ToFloat32();
float depth_offset = float24::FromRaw(regs.viewport_depth_near_plane).ToFloat32(); float depth_offset =
float24::FromRaw(regs.rasterizer.viewport_depth_near_plane).ToFloat32();
float depth = interpolated_z_over_w * depth_scale + depth_offset; float depth = interpolated_z_over_w * depth_scale + depth_offset;
// Potentially switch to W-Buffer // Potentially switch to W-Buffer
if (regs.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) { if (regs.rasterizer.depthmap_enable ==
Pica::RasterizerRegs::DepthBuffering::WBuffering) {
// W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w) // W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w)
depth *= interpolated_w_inverse.ToFloat32() * wsum; depth *= interpolated_w_inverse.ToFloat32() * wsum;
} }

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@ -0,0 +1,129 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Pica {
struct RasterizerRegs {
enum class CullMode : u32 {
// Select which polygons are considered to be "frontfacing".
KeepAll = 0,
KeepClockWise = 1,
KeepCounterClockWise = 2,
// TODO: What does the third value imply?
};
union {
BitField<0, 2, CullMode> cull_mode;
};
BitField<0, 24, u32> viewport_size_x;
INSERT_PADDING_WORDS(0x1);
BitField<0, 24, u32> viewport_size_y;
INSERT_PADDING_WORDS(0x9);
BitField<0, 24, u32> viewport_depth_range; // float24
BitField<0, 24, u32> viewport_depth_near_plane; // float24
BitField<0, 3, u32> vs_output_total;
union VSOutputAttributes {
// Maps components of output vertex attributes to semantics
enum Semantic : u32 {
POSITION_X = 0,
POSITION_Y = 1,
POSITION_Z = 2,
POSITION_W = 3,
QUATERNION_X = 4,
QUATERNION_Y = 5,
QUATERNION_Z = 6,
QUATERNION_W = 7,
COLOR_R = 8,
COLOR_G = 9,
COLOR_B = 10,
COLOR_A = 11,
TEXCOORD0_U = 12,
TEXCOORD0_V = 13,
TEXCOORD1_U = 14,
TEXCOORD1_V = 15,
TEXCOORD0_W = 16,
VIEW_X = 18,
VIEW_Y = 19,
VIEW_Z = 20,
TEXCOORD2_U = 22,
TEXCOORD2_V = 23,
INVALID = 31,
};
BitField<0, 5, Semantic> map_x;
BitField<8, 5, Semantic> map_y;
BitField<16, 5, Semantic> map_z;
BitField<24, 5, Semantic> map_w;
} vs_output_attributes[7];
INSERT_PADDING_WORDS(0xe);
enum class ScissorMode : u32 {
Disabled = 0,
Exclude = 1, // Exclude pixels inside the scissor box
Include = 3 // Exclude pixels outside the scissor box
};
struct {
BitField<0, 2, ScissorMode> mode;
union {
BitField<0, 16, u32> x1;
BitField<16, 16, u32> y1;
};
union {
BitField<0, 16, u32> x2;
BitField<16, 16, u32> y2;
};
} scissor_test;
union {
BitField<0, 10, s32> x;
BitField<16, 10, s32> y;
} viewport_corner;
INSERT_PADDING_WORDS(0x1);
// TODO: early depth
INSERT_PADDING_WORDS(0x1);
INSERT_PADDING_WORDS(0x2);
enum DepthBuffering : u32 {
WBuffering = 0,
ZBuffering = 1,
};
BitField<0, 1, DepthBuffering> depthmap_enable;
INSERT_PADDING_WORDS(0x12);
};
static_assert(sizeof(RasterizerRegs) == 0x40 * sizeof(u32),
"RasterizerRegs struct has incorrect size");
} // namespace Pica

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@ -197,11 +197,14 @@ void RasterizerOpenGL::DrawTriangles() {
// Sync the viewport // Sync the viewport
// These registers hold half-width and half-height, so must be multiplied by 2 // These registers hold half-width and half-height, so must be multiplied by 2
GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2; GLsizei viewport_width =
GLsizei viewport_height = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_y).ToFloat32() * 2; (GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_x).ToFloat32() * 2;
GLsizei viewport_height =
(GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_y).ToFloat32() * 2;
glViewport((GLint)(rect.left + regs.viewport_corner.x * color_surface->res_scale_width), glViewport(
(GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height), (GLint)(rect.left + regs.rasterizer.viewport_corner.x * color_surface->res_scale_width),
(GLint)(rect.bottom + regs.rasterizer.viewport_corner.y * color_surface->res_scale_height),
(GLsizei)(viewport_width * color_surface->res_scale_width), (GLsizei)(viewport_width * color_surface->res_scale_width),
(GLsizei)(viewport_height * color_surface->res_scale_height)); (GLsizei)(viewport_height * color_surface->res_scale_height));
@ -215,16 +218,16 @@ void RasterizerOpenGL::DrawTriangles() {
// Scissor checks are window-, not viewport-relative, which means that if the cached texture // Scissor checks are window-, not viewport-relative, which means that if the cached texture
// sub-rect changes, the scissor bounds also need to be updated. // sub-rect changes, the scissor bounds also need to be updated.
GLint scissor_x1 = GLint scissor_x1 = static_cast<GLint>(
static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width); rect.left + regs.rasterizer.scissor_test.x1 * color_surface->res_scale_width);
GLint scissor_y1 = GLint scissor_y1 = static_cast<GLint>(
static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height); rect.bottom + regs.rasterizer.scissor_test.y1 * color_surface->res_scale_height);
// x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
// scaling or doing multisampling. // scaling or doing multisampling.
GLint scissor_x2 = GLint scissor_x2 = static_cast<GLint>(
static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width); rect.left + (regs.rasterizer.scissor_test.x2 + 1) * color_surface->res_scale_width);
GLint scissor_y2 = static_cast<GLint>( GLint scissor_y2 = static_cast<GLint>(
rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height); rect.bottom + (regs.rasterizer.scissor_test.y2 + 1) * color_surface->res_scale_height);
if (uniform_block_data.data.scissor_x1 != scissor_x1 || if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
uniform_block_data.data.scissor_x2 != scissor_x2 || uniform_block_data.data.scissor_x2 != scissor_x2 ||
@ -316,20 +319,20 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
switch (id) { switch (id) {
// Culling // Culling
case PICA_REG_INDEX(cull_mode): case PICA_REG_INDEX(rasterizer.cull_mode):
SyncCullMode(); SyncCullMode();
break; break;
// Depth modifiers // Depth modifiers
case PICA_REG_INDEX(viewport_depth_range): case PICA_REG_INDEX(rasterizer.viewport_depth_range):
SyncDepthScale(); SyncDepthScale();
break; break;
case PICA_REG_INDEX(viewport_depth_near_plane): case PICA_REG_INDEX(rasterizer.viewport_depth_near_plane):
SyncDepthOffset(); SyncDepthOffset();
break; break;
// Depth buffering // Depth buffering
case PICA_REG_INDEX(depthmap_enable): case PICA_REG_INDEX(rasterizer.depthmap_enable):
shader_dirty = true; shader_dirty = true;
break; break;
@ -398,7 +401,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break; break;
// Scissor test // Scissor test
case PICA_REG_INDEX(scissor_test.mode): case PICA_REG_INDEX(rasterizer.scissor_test.mode):
shader_dirty = true; shader_dirty = true;
break; break;
@ -1110,30 +1113,31 @@ void RasterizerOpenGL::SetShader() {
void RasterizerOpenGL::SyncCullMode() { void RasterizerOpenGL::SyncCullMode() {
const auto& regs = Pica::g_state.regs; const auto& regs = Pica::g_state.regs;
switch (regs.cull_mode) { switch (regs.rasterizer.cull_mode) {
case Pica::Regs::CullMode::KeepAll: case Pica::RasterizerRegs::CullMode::KeepAll:
state.cull.enabled = false; state.cull.enabled = false;
break; break;
case Pica::Regs::CullMode::KeepClockWise: case Pica::RasterizerRegs::CullMode::KeepClockWise:
state.cull.enabled = true; state.cull.enabled = true;
state.cull.front_face = GL_CW; state.cull.front_face = GL_CW;
break; break;
case Pica::Regs::CullMode::KeepCounterClockWise: case Pica::RasterizerRegs::CullMode::KeepCounterClockWise:
state.cull.enabled = true; state.cull.enabled = true;
state.cull.front_face = GL_CCW; state.cull.front_face = GL_CCW;
break; break;
default: default:
LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.cull_mode.Value()); LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.rasterizer.cull_mode.Value());
UNIMPLEMENTED(); UNIMPLEMENTED();
break; break;
} }
} }
void RasterizerOpenGL::SyncDepthScale() { void RasterizerOpenGL::SyncDepthScale() {
float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32(); float depth_scale =
Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_range).ToFloat32();
if (depth_scale != uniform_block_data.data.depth_scale) { if (depth_scale != uniform_block_data.data.depth_scale) {
uniform_block_data.data.depth_scale = depth_scale; uniform_block_data.data.depth_scale = depth_scale;
uniform_block_data.dirty = true; uniform_block_data.dirty = true;
@ -1142,7 +1146,7 @@ void RasterizerOpenGL::SyncDepthScale() {
void RasterizerOpenGL::SyncDepthOffset() { void RasterizerOpenGL::SyncDepthOffset() {
float depth_offset = float depth_offset =
Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32(); Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_near_plane).ToFloat32();
if (depth_offset != uniform_block_data.data.depth_offset) { if (depth_offset != uniform_block_data.data.depth_offset) {
uniform_block_data.data.depth_offset = depth_offset; uniform_block_data.data.depth_offset = depth_offset;
uniform_block_data.dirty = true; uniform_block_data.dirty = true;

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@ -52,9 +52,9 @@ union PicaShaderConfig {
const auto& regs = Pica::g_state.regs; const auto& regs = Pica::g_state.regs;
state.scissor_test_mode = regs.scissor_test.mode; state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
state.depthmap_enable = regs.depthmap_enable; state.depthmap_enable = regs.rasterizer.depthmap_enable;
state.alpha_test_func = regs.output_merger.alpha_test.enable state.alpha_test_func = regs.output_merger.alpha_test.enable
? regs.output_merger.alpha_test.func.Value() ? regs.output_merger.alpha_test.func.Value()
@ -172,12 +172,12 @@ union PicaShaderConfig {
struct State { struct State {
Pica::Regs::CompareFunc alpha_test_func; Pica::Regs::CompareFunc alpha_test_func;
Pica::Regs::ScissorMode scissor_test_mode; Pica::RasterizerRegs::ScissorMode scissor_test_mode;
Pica::Regs::TextureConfig::TextureType texture0_type; Pica::Regs::TextureConfig::TextureType texture0_type;
std::array<TevStageConfigRaw, 6> tev_stages; std::array<TevStageConfigRaw, 6> tev_stages;
u8 combiner_buffer_input; u8 combiner_buffer_input;
Pica::Regs::DepthBuffering depthmap_enable; Pica::RasterizerRegs::DepthBuffering depthmap_enable;
Pica::Regs::FogMode fog_mode; Pica::Regs::FogMode fog_mode;
bool fog_flip; bool fog_flip;

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@ -13,6 +13,7 @@
#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_shader_util.h"
using Pica::Regs; using Pica::Regs;
using Pica::RasterizerRegs;
using TevStageConfig = Regs::TevStageConfig; using TevStageConfig = Regs::TevStageConfig;
namespace GLShader { namespace GLShader {
@ -639,10 +640,10 @@ vec4 secondary_fragment_color = vec4(0.0);
} }
// Append the scissor test // Append the scissor test
if (state.scissor_test_mode != Regs::ScissorMode::Disabled) { if (state.scissor_test_mode != RasterizerRegs::ScissorMode::Disabled) {
out += "if ("; out += "if (";
// Negate the condition if we have to keep only the pixels outside the scissor box // Negate the condition if we have to keep only the pixels outside the scissor box
if (state.scissor_test_mode == Regs::ScissorMode::Include) if (state.scissor_test_mode == RasterizerRegs::ScissorMode::Include)
out += "!"; out += "!";
out += "(gl_FragCoord.x >= scissor_x1 && " out += "(gl_FragCoord.x >= scissor_x1 && "
"gl_FragCoord.y >= scissor_y1 && " "gl_FragCoord.y >= scissor_y1 && "
@ -652,7 +653,7 @@ vec4 secondary_fragment_color = vec4(0.0);
out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n"; out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
out += "float depth = z_over_w * depth_scale + depth_offset;\n"; out += "float depth = z_over_w * depth_scale + depth_offset;\n";
if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) { if (state.depthmap_enable == Pica::RasterizerRegs::DepthBuffering::WBuffering) {
out += "depth /= gl_FragCoord.w;\n"; out += "depth /= gl_FragCoord.w;\n";
} }

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@ -20,7 +20,7 @@ namespace Pica {
namespace Shader { namespace Shader {
OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer& input) { OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, AttributeBuffer& input) {
// Setup output data // Setup output data
union { union {
OutputVertex ret{}; OutputVertex ret{};
@ -33,16 +33,16 @@ OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer
for (unsigned int i = 0; i < num_attributes; ++i) { for (unsigned int i = 0; i < num_attributes; ++i) {
const auto& output_register_map = regs.vs_output_attributes[i]; const auto& output_register_map = regs.vs_output_attributes[i];
Regs::VSOutputAttributes::Semantic semantics[4] = { RasterizerRegs::VSOutputAttributes::Semantic semantics[4] = {
output_register_map.map_x, output_register_map.map_y, output_register_map.map_z, output_register_map.map_x, output_register_map.map_y, output_register_map.map_z,
output_register_map.map_w}; output_register_map.map_w};
for (unsigned comp = 0; comp < 4; ++comp) { for (unsigned comp = 0; comp < 4; ++comp) {
Regs::VSOutputAttributes::Semantic semantic = semantics[comp]; RasterizerRegs::VSOutputAttributes::Semantic semantic = semantics[comp];
float24* out = &vertex_slots[semantic]; float24* out = &vertex_slots[semantic];
if (semantic < vertex_slots.size()) { if (semantic < vertex_slots.size()) {
*out = input.attr[i][comp]; *out = input.attr[i][comp];
} else if (semantic != Regs::VSOutputAttributes::INVALID) { } else if (semantic != RasterizerRegs::VSOutputAttributes::INVALID) {
LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic); LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic);
} }
} }

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@ -39,19 +39,19 @@ struct OutputVertex {
INSERT_PADDING_WORDS(1); INSERT_PADDING_WORDS(1);
Math::Vec2<float24> tc2; Math::Vec2<float24> tc2;
static OutputVertex FromAttributeBuffer(const Regs& regs, AttributeBuffer& output); static OutputVertex FromAttributeBuffer(const RasterizerRegs& regs, AttributeBuffer& output);
}; };
#define ASSERT_POS(var, pos) \ #define ASSERT_POS(var, pos) \
static_assert(offsetof(OutputVertex, var) == pos * sizeof(float24), "Semantic at wrong " \ static_assert(offsetof(OutputVertex, var) == pos * sizeof(float24), "Semantic at wrong " \
"offset.") "offset.")
ASSERT_POS(pos, Regs::VSOutputAttributes::POSITION_X); ASSERT_POS(pos, RasterizerRegs::VSOutputAttributes::POSITION_X);
ASSERT_POS(quat, Regs::VSOutputAttributes::QUATERNION_X); ASSERT_POS(quat, RasterizerRegs::VSOutputAttributes::QUATERNION_X);
ASSERT_POS(color, Regs::VSOutputAttributes::COLOR_R); ASSERT_POS(color, RasterizerRegs::VSOutputAttributes::COLOR_R);
ASSERT_POS(tc0, Regs::VSOutputAttributes::TEXCOORD0_U); ASSERT_POS(tc0, RasterizerRegs::VSOutputAttributes::TEXCOORD0_U);
ASSERT_POS(tc1, Regs::VSOutputAttributes::TEXCOORD1_U); ASSERT_POS(tc1, RasterizerRegs::VSOutputAttributes::TEXCOORD1_U);
ASSERT_POS(tc0_w, Regs::VSOutputAttributes::TEXCOORD0_W); ASSERT_POS(tc0_w, RasterizerRegs::VSOutputAttributes::TEXCOORD0_W);
ASSERT_POS(view, Regs::VSOutputAttributes::VIEW_X); ASSERT_POS(view, RasterizerRegs::VSOutputAttributes::VIEW_X);
ASSERT_POS(tc2, Regs::VSOutputAttributes::TEXCOORD2_U); ASSERT_POS(tc2, RasterizerRegs::VSOutputAttributes::TEXCOORD2_U);
#undef ASSERT_POS #undef ASSERT_POS
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD"); static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
static_assert(sizeof(OutputVertex) == 24 * sizeof(float), "OutputVertex has invalid size"); static_assert(sizeof(OutputVertex) == 24 * sizeof(float), "OutputVertex has invalid size");