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GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.

This commit is contained in:
Subv 2015-07-21 16:26:09 -05:00
parent cd2bb2dc69
commit 009e34f08a
4 changed files with 37 additions and 3 deletions

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@ -119,6 +119,11 @@ struct Regs {
MirroredRepeat = 3, MirroredRepeat = 3,
}; };
enum TextureFilter : u32 {
Nearest = 0,
Linear = 1
};
union { union {
BitField< 0, 8, u32> r; BitField< 0, 8, u32> r;
BitField< 8, 8, u32> g; BitField< 8, 8, u32> g;
@ -132,6 +137,8 @@ struct Regs {
}; };
union { union {
BitField< 1, 1, TextureFilter> mag_filter;
BitField< 2, 1, TextureFilter> min_filter;
BitField< 8, 2, WrapMode> wrap_t; BitField< 8, 2, WrapMode> wrap_t;
BitField<12, 2, WrapMode> wrap_s; BitField<12, 2, WrapMode> wrap_s;
}; };

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@ -460,6 +460,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format); auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
// TODO: Apply the min and mag filters to the texture
texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info); texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
DebugUtils::DumpTexture(texture.config, texture_data); DebugUtils::DumpTexture(texture.config, texture_data);
} }

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@ -31,9 +31,8 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text
state.texture_units[texture_unit].texture_2d = new_texture->texture.handle; state.texture_units[texture_unit].texture_2d = new_texture->texture.handle;
state.Apply(); state.Apply();
// TODO: Need to choose filters that correspond to PICA once register is declared glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(config.config.mag_filter));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(config.config.min_filter));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(config.config.wrap_s)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(config.config.wrap_s));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(config.config.wrap_t)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(config.config.wrap_t));

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@ -12,6 +12,33 @@
namespace PicaToGL { namespace PicaToGL {
inline GLenum TextureFilterMode(Pica::Regs::TextureConfig::TextureFilter mode) {
static const GLenum filter_mode_table[] = {
GL_NEAREST, // TextureFilter::Nearest
GL_LINEAR // TextureFilter::Linear
};
// Range check table for input
if (mode >= ARRAY_SIZE(filter_mode_table)) {
LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode);
UNREACHABLE();
return GL_LINEAR;
}
GLenum gl_mode = filter_mode_table[mode];
// Check for dummy values indicating an unknown mode
if (gl_mode == 0) {
LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode);
UNIMPLEMENTED();
return GL_LINEAR;
}
return gl_mode;
}
inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) { inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
static const GLenum wrap_mode_table[] = { static const GLenum wrap_mode_table[] = {
GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge