gl_rasterizer: decrease vertex buffer size (#4703)
Nvidia seems to have flickering issue with pokemon for some specific vertex buffer size. The root cause is still unknown. This is just a workaround
This commit is contained in:
parent
88db89bf57
commit
0269cb6e67
|
@ -286,7 +286,7 @@ private:
|
|||
std::unique_ptr<ShaderProgramManager> shader_program_manager;
|
||||
|
||||
// They shall be big enough for about one frame.
|
||||
static constexpr std::size_t VERTEX_BUFFER_SIZE = 32 * 1024 * 1024;
|
||||
static constexpr std::size_t VERTEX_BUFFER_SIZE = 16 * 1024 * 1024;
|
||||
static constexpr std::size_t INDEX_BUFFER_SIZE = 1 * 1024 * 1024;
|
||||
static constexpr std::size_t UNIFORM_BUFFER_SIZE = 2 * 1024 * 1024;
|
||||
static constexpr std::size_t TEXTURE_BUFFER_SIZE = 1 * 1024 * 1024;
|
||||
|
|
Reference in New Issue