Discard Gas mode renders (#3486)
* Discard gas_mode renders This discards the gas_mode / fog effect from games that use it and allows the games to display without it. Note that gas mode is still unimplemented and will LOG<CRITICAL>. This bypasses #3287. (Doesn't fix it) * fix clang
This commit is contained in:
parent
5dc8ac80dd
commit
04cc8fb537
|
@ -1175,7 +1175,8 @@ vec4 secondary_fragment_color = vec4(0.0);
|
|||
Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode",
|
||||
true);
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
|
||||
UNIMPLEMENTED();
|
||||
out += "discard; }";
|
||||
return out;
|
||||
}
|
||||
|
||||
out += "gl_FragDepth = depth;\n";
|
||||
|
|
Reference in New Issue