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Custom textures rewrite (#6452)

* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
This commit is contained in:
GPUCode 2023-04-27 07:38:28 +03:00 committed by GitHub
parent d16dce6d99
commit 06f3c90cfb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
87 changed files with 2154 additions and 544 deletions

3
.gitmodules vendored
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@ -61,3 +61,6 @@
[submodule "cryptopp"] [submodule "cryptopp"]
path = externals/cryptopp path = externals/cryptopp
url = https://github.com/weidai11/cryptopp.git url = https://github.com/weidai11/cryptopp.git
[submodule "dds-ktx"]
path = externals/dds-ktx
url = https://github.com/septag/dds-ktx

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@ -64,6 +64,10 @@ if(ANDROID)
endforeach() endforeach()
endif() endif()
# dds-ktx
add_library(dds-ktx INTERFACE)
target_include_directories(dds-ktx INTERFACE ./dds-ktx)
# fmt and Xbyak need to be added before dynarmic # fmt and Xbyak need to be added before dynarmic
# libfmt # libfmt
option(FMT_INSTALL "" ON) option(FMT_INSTALL "" ON)
@ -141,6 +145,10 @@ if (USE_DISCORD_PRESENCE)
target_include_directories(discord-rpc INTERFACE ./discord-rpc/include) target_include_directories(discord-rpc INTERFACE ./discord-rpc/include)
endif() endif()
# JSON
add_library(json-headers INTERFACE)
target_include_directories(json-headers INTERFACE ./json)
if (ENABLE_WEB_SERVICE) if (ENABLE_WEB_SERVICE)
find_package(OpenSSL 1.1) find_package(OpenSSL 1.1)
if (OPENSSL_FOUND) if (OPENSSL_FOUND)
@ -156,9 +164,6 @@ if (ENABLE_WEB_SERVICE)
DIRECTORY libressl DIRECTORY libressl
DEFINITION OPENSSL_LIBS) DEFINITION OPENSSL_LIBS)
endif() endif()
# JSON
add_library(json-headers INTERFACE)
target_include_directories(json-headers INTERFACE ./json)
if(ANDROID) if(ANDROID)
add_subdirectory(android-ifaddrs) add_subdirectory(android-ifaddrs)

1
externals/dds-ktx vendored Submodule

@ -0,0 +1 @@
Subproject commit 42dd8aa6ded90b1ec06091522774feff51e83fc5

2
externals/zstd vendored

@ -1 +1 @@
Subproject commit 63779c798237346c2b245c546c40b72a5a5913fe Subproject commit e47e674cd09583ff0503f0f6defd6d23d8b718d3

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@ -368,6 +368,7 @@ public final class SettingsFragmentPresenter {
SettingSection utilitySection = mSettings.getSection(Settings.SECTION_UTILITY); SettingSection utilitySection = mSettings.getSection(Settings.SECTION_UTILITY);
Setting dumpTextures = utilitySection.getSetting(SettingsFile.KEY_DUMP_TEXTURES); Setting dumpTextures = utilitySection.getSetting(SettingsFile.KEY_DUMP_TEXTURES);
Setting customTextures = utilitySection.getSetting(SettingsFile.KEY_CUSTOM_TEXTURES); Setting customTextures = utilitySection.getSetting(SettingsFile.KEY_CUSTOM_TEXTURES);
Setting asyncCustomLoading = utilitySection.getSetting(SettingsFile.KEY_ASYNC_CUSTOM_LOADING);
//Setting preloadTextures = utilitySection.getSetting(SettingsFile.KEY_PRELOAD_TEXTURES); //Setting preloadTextures = utilitySection.getSetting(SettingsFile.KEY_PRELOAD_TEXTURES);
sl.add(new HeaderSetting(null, null, R.string.renderer, 0)); sl.add(new HeaderSetting(null, null, R.string.renderer, 0));
@ -389,6 +390,7 @@ public final class SettingsFragmentPresenter {
sl.add(new HeaderSetting(null, null, R.string.utility, 0)); sl.add(new HeaderSetting(null, null, R.string.utility, 0));
sl.add(new CheckBoxSetting(SettingsFile.KEY_DUMP_TEXTURES, Settings.SECTION_UTILITY, R.string.dump_textures, R.string.dump_textures_description, false, dumpTextures)); sl.add(new CheckBoxSetting(SettingsFile.KEY_DUMP_TEXTURES, Settings.SECTION_UTILITY, R.string.dump_textures, R.string.dump_textures_description, false, dumpTextures));
sl.add(new CheckBoxSetting(SettingsFile.KEY_CUSTOM_TEXTURES, Settings.SECTION_UTILITY, R.string.custom_textures, R.string.custom_textures_description, false, customTextures)); sl.add(new CheckBoxSetting(SettingsFile.KEY_CUSTOM_TEXTURES, Settings.SECTION_UTILITY, R.string.custom_textures, R.string.custom_textures_description, false, customTextures));
sl.add(new CheckBoxSetting(SettingsFile.KEY_ASYNC_CUSTOM_LOADING, Settings.SECTION_UTILITY, R.string.async_custom_loading, R.string.async_custom_loading_description, true, asyncCustomLoading));
//Disabled until custom texture implementation gets rewrite, current one overloads RAM and crashes Citra. //Disabled until custom texture implementation gets rewrite, current one overloads RAM and crashes Citra.
//sl.add(new CheckBoxSetting(SettingsFile.KEY_PRELOAD_TEXTURES, Settings.SECTION_UTILITY, R.string.preload_textures, R.string.preload_textures_description, false, preloadTextures)); //sl.add(new CheckBoxSetting(SettingsFile.KEY_PRELOAD_TEXTURES, Settings.SECTION_UTILITY, R.string.preload_textures, R.string.preload_textures_description, false, preloadTextures));
} }

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@ -73,6 +73,7 @@ public final class SettingsFile {
public static final String KEY_DUMP_TEXTURES = "dump_textures"; public static final String KEY_DUMP_TEXTURES = "dump_textures";
public static final String KEY_CUSTOM_TEXTURES = "custom_textures"; public static final String KEY_CUSTOM_TEXTURES = "custom_textures";
public static final String KEY_PRELOAD_TEXTURES = "preload_textures"; public static final String KEY_PRELOAD_TEXTURES = "preload_textures";
public static final String KEY_ASYNC_CUSTOM_LOADING = "async_custom_loading";
public static final String KEY_AUDIO_OUTPUT_ENGINE = "output_engine"; public static final String KEY_AUDIO_OUTPUT_ENGINE = "output_engine";
public static final String KEY_ENABLE_AUDIO_STRETCHING = "enable_audio_stretching"; public static final String KEY_ENABLE_AUDIO_STRETCHING = "enable_audio_stretching";

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@ -25,8 +25,6 @@ add_library(citra-android SHARED
game_settings.h game_settings.h
id_cache.cpp id_cache.cpp
id_cache.h id_cache.h
lodepng_image_interface.cpp
lodepng_image_interface.h
mic.cpp mic.cpp
mic.h mic.h
native.cpp native.cpp
@ -36,6 +34,6 @@ add_library(citra-android SHARED
) )
target_link_libraries(citra-android PRIVATE audio_core common core input_common network) target_link_libraries(citra-android PRIVATE audio_core common core input_common network)
target_link_libraries(citra-android PRIVATE android camera2ndk EGL glad inih jnigraphics lodepng log mediandk yuv) target_link_libraries(citra-android PRIVATE android camera2ndk EGL glad inih jnigraphics log mediandk yuv)
set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} citra-android) set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} citra-android)

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@ -62,8 +62,7 @@ JNIEXPORT void JNICALL Java_org_citra_citra_1emu_features_cheats_model_Cheat_set
JNIEXPORT jint JNICALL Java_org_citra_citra_1emu_features_cheats_model_Cheat_isValidGatewayCode( JNIEXPORT jint JNICALL Java_org_citra_citra_1emu_features_cheats_model_Cheat_isValidGatewayCode(
JNIEnv* env, jclass, jstring j_code) { JNIEnv* env, jclass, jstring j_code) {
const std::string code = GetJString(env, j_code); const std::string code = GetJString(env, j_code);
std::vector<std::string> code_lines; const auto code_lines = Common::SplitString(code, '\n');
Common::SplitString(code, '\n', code_lines);
for (int i = 0; i < code_lines.size(); ++i) { for (int i = 0; i < code_lines.size(); ++i) {
Cheats::GatewayCheat::CheatLine cheat_line(code_lines[i]); Cheats::GatewayCheat::CheatLine cheat_line(code_lines[i]);

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@ -195,6 +195,7 @@ void Config::ReadValues() {
ReadSetting("Utility", Settings::values.dump_textures); ReadSetting("Utility", Settings::values.dump_textures);
ReadSetting("Utility", Settings::values.custom_textures); ReadSetting("Utility", Settings::values.custom_textures);
ReadSetting("Utility", Settings::values.preload_textures); ReadSetting("Utility", Settings::values.preload_textures);
ReadSetting("Utility", Settings::values.async_custom_loading);
// Audio // Audio
ReadSetting("Audio", Settings::values.audio_emulation); ReadSetting("Audio", Settings::values.audio_emulation);

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@ -213,6 +213,10 @@ custom_textures =
# 0 (default): Off, 1: On # 0 (default): Off, 1: On
preload_textures = preload_textures =
# Loads custom textures asynchronously with background threads.
# 0: Off, 1 (default): On
async_custom_loading =
[Audio] [Audio]
# Whether or not to enable DSP LLE # Whether or not to enable DSP LLE
# 0 (default): No, 1: Yes # 0 (default): No, 1: Yes

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@ -1,44 +0,0 @@
// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <lodepng.h>
#include "common/file_util.h"
#include "common/logging/log.h"
#include "jni/lodepng_image_interface.h"
bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
const std::string& path) {
FileUtil::IOFile file(path, "rb");
size_t read_size = file.GetSize();
std::vector<u8> in(read_size);
if (file.ReadBytes(&in[0], read_size) != read_size) {
LOG_CRITICAL(Frontend, "Failed to decode {}", path);
}
u32 lodepng_ret = lodepng::decode(dst, width, height, in);
if (lodepng_ret) {
LOG_CRITICAL(Frontend, "Failed to decode {} because {}", path,
lodepng_error_text(lodepng_ret));
return false;
}
return true;
}
bool LodePNGImageInterface::EncodePNG(const std::string& path, const std::vector<u8>& src,
u32 width, u32 height) {
std::vector<u8> out;
u32 lodepng_ret = lodepng::encode(out, src, width, height);
if (lodepng_ret) {
LOG_CRITICAL(Frontend, "Failed to encode {} because {}", path,
lodepng_error_text(lodepng_ret));
return false;
}
FileUtil::IOFile file(path, "wb");
if (file.WriteBytes(&out[0], out.size()) != out.size()) {
LOG_CRITICAL(Frontend, "Failed to save encode to path={}", path);
return false;
}
return true;
}

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@ -1,14 +0,0 @@
// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/frontend/image_interface.h"
class LodePNGImageInterface final : public Frontend::ImageInterface {
public:
bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) override;
bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
u32 height) override;
};

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@ -39,7 +39,6 @@
#include "jni/game_settings.h" #include "jni/game_settings.h"
#include "jni/id_cache.h" #include "jni/id_cache.h"
#include "jni/input_manager.h" #include "jni/input_manager.h"
#include "jni/lodepng_image_interface.h"
#include "jni/mic.h" #include "jni/mic.h"
#include "jni/native.h" #include "jni/native.h"
#include "jni/ndk_motion.h" #include "jni/ndk_motion.h"
@ -184,9 +183,6 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
system.RegisterMiiSelector(std::make_shared<MiiSelector::AndroidMiiSelector>()); system.RegisterMiiSelector(std::make_shared<MiiSelector::AndroidMiiSelector>());
system.RegisterSoftwareKeyboard(std::make_shared<SoftwareKeyboard::AndroidKeyboard>()); system.RegisterSoftwareKeyboard(std::make_shared<SoftwareKeyboard::AndroidKeyboard>());
// Register generic image interface
Core::System::GetInstance().RegisterImageInterface(std::make_shared<LodePNGImageInterface>());
// Register real Mic factory // Register real Mic factory
Frontend::Mic::RegisterRealMicFactory(std::make_unique<Mic::AndroidFactory>()); Frontend::Mic::RegisterRealMicFactory(std::make_unique<Mic::AndroidFactory>());

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@ -116,6 +116,8 @@
<string name="custom_textures_description">Uses custom textures found in load/textures/[GAME ID]</string> <string name="custom_textures_description">Uses custom textures found in load/textures/[GAME ID]</string>
<string name="preload_textures">Preload custom textures</string> <string name="preload_textures">Preload custom textures</string>
<string name="preload_textures_description">Loads all custom textures into memory. This feature can use a lot of memory.</string> <string name="preload_textures_description">Loads all custom textures into memory. This feature can use a lot of memory.</string>
<string name="async_custom_loading">Async custom texture loading</string>
<string name="async_custom_loading_description">Loads custom textures in the background with worker threads to reduce loading stutter.</string>
<!-- Premium strings --> <!-- Premium strings -->
<string name="premium_text">Premium</string> <string name="premium_text">Premium</string>
<string name="premium_settings_upsell">Upgrade to Premium and support Citra!</string> <string name="premium_settings_upsell">Upgrade to Premium and support Citra!</string>

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@ -12,8 +12,6 @@ add_executable(citra
emu_window/emu_window_sdl2_gl.h emu_window/emu_window_sdl2_gl.h
emu_window/emu_window_sdl2_sw.cpp emu_window/emu_window_sdl2_sw.cpp
emu_window/emu_window_sdl2_sw.h emu_window/emu_window_sdl2_sw.h
lodepng_image_interface.cpp
lodepng_image_interface.h
precompiled_headers.h precompiled_headers.h
resource.h resource.h
) )
@ -21,7 +19,7 @@ add_executable(citra
create_target_directory_groups(citra) create_target_directory_groups(citra)
target_link_libraries(citra PRIVATE common core input_common network) target_link_libraries(citra PRIVATE common core input_common network)
target_link_libraries(citra PRIVATE inih glad lodepng) target_link_libraries(citra PRIVATE inih glad)
if (MSVC) if (MSVC)
target_link_libraries(citra PRIVATE getopt) target_link_libraries(citra PRIVATE getopt)
endif() endif()

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@ -15,7 +15,6 @@
#include "citra/emu_window/emu_window_sdl2.h" #include "citra/emu_window/emu_window_sdl2.h"
#include "citra/emu_window/emu_window_sdl2_gl.h" #include "citra/emu_window/emu_window_sdl2_gl.h"
#include "citra/emu_window/emu_window_sdl2_sw.h" #include "citra/emu_window/emu_window_sdl2_sw.h"
#include "citra/lodepng_image_interface.h"
#include "common/common_paths.h" #include "common/common_paths.h"
#include "common/detached_tasks.h" #include "common/detached_tasks.h"
#include "common/file_util.h" #include "common/file_util.h"
@ -359,9 +358,6 @@ int main(int argc, char** argv) {
// Register frontend applets // Register frontend applets
Frontend::RegisterDefaultApplets(); Frontend::RegisterDefaultApplets();
// Register generic image interface
Core::System::GetInstance().RegisterImageInterface(std::make_shared<LodePNGImageInterface>());
EmuWindow_SDL2::InitializeSDL2(); EmuWindow_SDL2::InitializeSDL2();
const auto create_emu_window = [](bool fullscreen, const auto create_emu_window = [](bool fullscreen,

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@ -175,6 +175,7 @@ void Config::ReadValues() {
ReadSetting("Utility", Settings::values.dump_textures); ReadSetting("Utility", Settings::values.dump_textures);
ReadSetting("Utility", Settings::values.custom_textures); ReadSetting("Utility", Settings::values.custom_textures);
ReadSetting("Utility", Settings::values.preload_textures); ReadSetting("Utility", Settings::values.preload_textures);
ReadSetting("Utility", Settings::values.async_custom_loading);
// Audio // Audio
ReadSetting("Audio", Settings::values.audio_emulation); ReadSetting("Audio", Settings::values.audio_emulation);

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@ -232,6 +232,10 @@ custom_textures =
# 0 (default): Off, 1: On # 0 (default): Off, 1: On
preload_textures = preload_textures =
# Loads custom textures asynchronously with background threads.
# 0: Off, 1 (default): On
async_custom_loading =
[Audio] [Audio]
# Whether or not to enable DSP LLE # Whether or not to enable DSP LLE
# 0 (default): No, 1: Yes # 0 (default): No, 1: Yes

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@ -1,29 +0,0 @@
// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <lodepng.h>
#include "citra/lodepng_image_interface.h"
#include "common/logging/log.h"
bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
const std::string& path) {
u32 lodepng_ret = lodepng::decode(dst, width, height, path);
if (lodepng_ret) {
LOG_CRITICAL(Frontend, "Failed to decode {} because {}", path,
lodepng_error_text(lodepng_ret));
return false;
}
return true;
}
bool LodePNGImageInterface::EncodePNG(const std::string& path, const std::vector<u8>& src,
u32 width, u32 height) {
u32 lodepng_ret = lodepng::encode(path, src, width, height);
if (lodepng_ret) {
LOG_CRITICAL(Frontend, "Failed to encode {} because {}", path,
lodepng_error_text(lodepng_ret));
return false;
}
return true;
}

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@ -1,14 +0,0 @@
// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/frontend/image_interface.h"
class LodePNGImageInterface final : public Frontend::ImageInterface {
public:
bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) override;
bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width,
u32 height) override;
};

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@ -56,7 +56,7 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
// This must be in alphabetical order according to action name as it must have the same order as // This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered. // UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off // clang-format off
const std::array<UISettings::Shortcut, 27> Config::default_hotkeys {{ const std::array<UISettings::Shortcut, 28> Config::default_hotkeys {{
{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}}, {QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
@ -84,6 +84,7 @@ const std::array<UISettings::Shortcut, 27> Config::default_hotkeys {{
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Custom Textures"), QStringLiteral("Main Window"), {QStringLiteral("F7"), Qt::ApplicationShortcut}},
}}; }};
// clang-format on // clang-format on
@ -439,6 +440,7 @@ void Config::ReadUtilityValues() {
ReadGlobalSetting(Settings::values.dump_textures); ReadGlobalSetting(Settings::values.dump_textures);
ReadGlobalSetting(Settings::values.custom_textures); ReadGlobalSetting(Settings::values.custom_textures);
ReadGlobalSetting(Settings::values.preload_textures); ReadGlobalSetting(Settings::values.preload_textures);
ReadGlobalSetting(Settings::values.async_custom_loading);
qt_config->endGroup(); qt_config->endGroup();
} }
@ -949,6 +951,7 @@ void Config::SaveUtilityValues() {
WriteGlobalSetting(Settings::values.dump_textures); WriteGlobalSetting(Settings::values.dump_textures);
WriteGlobalSetting(Settings::values.custom_textures); WriteGlobalSetting(Settings::values.custom_textures);
WriteGlobalSetting(Settings::values.preload_textures); WriteGlobalSetting(Settings::values.preload_textures);
WriteGlobalSetting(Settings::values.async_custom_loading);
qt_config->endGroup(); qt_config->endGroup();
} }

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@ -26,7 +26,7 @@ public:
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons; static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs; static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<UISettings::Shortcut, 27> default_hotkeys; static const std::array<UISettings::Shortcut, 28> default_hotkeys;
private: private:
void Initialize(const std::string& config_name); void Initialize(const std::string& config_name);

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@ -41,8 +41,10 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
}); });
ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked()); ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked());
ui->toggle_async_custom_loading->setEnabled(ui->toggle_custom_textures->isChecked());
connect(ui->toggle_custom_textures, &QCheckBox::toggled, this, [this] { connect(ui->toggle_custom_textures, &QCheckBox::toggled, this, [this] {
ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked()); ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked());
ui->toggle_async_custom_loading->setEnabled(ui->toggle_custom_textures->isChecked());
if (!ui->toggle_preload_textures->isEnabled()) if (!ui->toggle_preload_textures->isEnabled())
ui->toggle_preload_textures->setChecked(false); ui->toggle_preload_textures->setChecked(false);
}); });
@ -83,6 +85,7 @@ void ConfigureEnhancements::SetConfiguration() {
ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue()); ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue()); ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue()); ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue());
ui->toggle_async_custom_loading->setChecked(Settings::values.async_custom_loading.GetValue());
bg_color = bg_color =
QColor::fromRgbF(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(), QColor::fromRgbF(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue()); Settings::values.bg_blue.GetValue());
@ -159,6 +162,8 @@ void ConfigureEnhancements::ApplyConfiguration() {
ui->toggle_custom_textures, custom_textures); ui->toggle_custom_textures, custom_textures);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.preload_textures, ConfigurationShared::ApplyPerGameSetting(&Settings::values.preload_textures,
ui->toggle_preload_textures, preload_textures); ui->toggle_preload_textures, preload_textures);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_custom_loading,
ui->toggle_async_custom_loading, async_custom_loading);
Settings::values.bg_red = static_cast<float>(bg_color.redF()); Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF()); Settings::values.bg_green = static_cast<float>(bg_color.greenF());
@ -176,6 +181,8 @@ void ConfigureEnhancements::SetupPerGameUI() {
ui->toggle_dump_textures->setEnabled(Settings::values.dump_textures.UsingGlobal()); ui->toggle_dump_textures->setEnabled(Settings::values.dump_textures.UsingGlobal());
ui->toggle_custom_textures->setEnabled(Settings::values.custom_textures.UsingGlobal()); ui->toggle_custom_textures->setEnabled(Settings::values.custom_textures.UsingGlobal());
ui->toggle_preload_textures->setEnabled(Settings::values.preload_textures.UsingGlobal()); ui->toggle_preload_textures->setEnabled(Settings::values.preload_textures.UsingGlobal());
ui->toggle_async_custom_loading->setEnabled(
Settings::values.async_custom_loading.UsingGlobal());
return; return;
} }
@ -195,6 +202,9 @@ void ConfigureEnhancements::SetupPerGameUI() {
Settings::values.custom_textures, custom_textures); Settings::values.custom_textures, custom_textures);
ConfigurationShared::SetColoredTristate(ui->toggle_preload_textures, ConfigurationShared::SetColoredTristate(ui->toggle_preload_textures,
Settings::values.preload_textures, preload_textures); Settings::values.preload_textures, preload_textures);
ConfigurationShared::SetColoredTristate(ui->toggle_async_custom_loading,
Settings::values.async_custom_loading,
async_custom_loading);
ConfigurationShared::SetColoredComboBox( ConfigurationShared::SetColoredComboBox(
ui->resolution_factor_combobox, ui->widget_resolution, ui->resolution_factor_combobox, ui->widget_resolution,

View File

@ -44,5 +44,6 @@ private:
ConfigurationShared::CheckState dump_textures; ConfigurationShared::CheckState dump_textures;
ConfigurationShared::CheckState custom_textures; ConfigurationShared::CheckState custom_textures;
ConfigurationShared::CheckState preload_textures; ConfigurationShared::CheckState preload_textures;
ConfigurationShared::CheckState async_custom_loading;
QColor bg_color; QColor bg_color;
}; };

View File

@ -494,6 +494,16 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="toggle_async_custom_loading">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Load custom textures asynchronously with background threads to reduce loading stutter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Async Custom Texture Loading</string>
</property>
</widget>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>

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@ -206,13 +206,11 @@ void OptionSetDialog::SetCheckBoxDefaults(const std::string& initial_value) {
} }
} else { } else {
// This is a combination of constants, splitted with + or | // This is a combination of constants, splitted with + or |
std::vector<std::string> tmp; const auto tmp = Common::SplitString(initial_value, '+');
Common::SplitString(initial_value, '+', tmp);
std::vector<std::string> out; std::vector<std::string> out;
std::vector<std::string> tmp2;
for (const auto& str : tmp) { for (const auto& str : tmp) {
Common::SplitString(str, '|', tmp2); const auto tmp2 = Common::SplitString(str, '|');
out.insert(out.end(), tmp2.begin(), tmp2.end()); out.insert(out.end(), tmp2.begin(), tmp2.end());
} }
for (int i = 0; i < ui->checkBoxLayout->count(); ++i) { for (int i = 0; i < ui->checkBoxLayout->count(); ++i) {

View File

@ -2,13 +2,13 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <QKeySequence>
#include <QShortcut> #include <QShortcut>
#include <QtGlobal> #include <QtGlobal>
#include "citra_qt/hotkeys.h" #include "citra_qt/hotkeys.h"
#include "citra_qt/uisettings.h" #include "citra_qt/uisettings.h"
HotkeyRegistry::HotkeyRegistry() = default; HotkeyRegistry::HotkeyRegistry() = default;
HotkeyRegistry::~HotkeyRegistry() = default; HotkeyRegistry::~HotkeyRegistry() = default;
void HotkeyRegistry::SaveHotkeys() { void HotkeyRegistry::SaveHotkeys() {

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@ -5,11 +5,13 @@
#pragma once #pragma once
#include <map> #include <map>
#include <QKeySequence>
#include <QString>
class QDialog; class QDialog;
class QKeySequence;
class QSettings; class QSettings;
class QShortcut; class QShortcut;
class QWidget;
class HotkeyRegistry final { class HotkeyRegistry final {
public: public:

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@ -578,6 +578,8 @@ void GMainWindow::InitializeHotkeys() {
}); });
connect_shortcut(QStringLiteral("Toggle Texture Dumping"), connect_shortcut(QStringLiteral("Toggle Texture Dumping"),
[&] { Settings::values.dump_textures = !Settings::values.dump_textures; }); [&] { Settings::values.dump_textures = !Settings::values.dump_textures; });
connect_shortcut(QStringLiteral("Toggle Custom Textures"),
[&] { Settings::values.custom_textures = !Settings::values.custom_textures; });
// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes // We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes
// the variable hold a garbage value after this function exits // the variable hold a garbage value after this function exits
static constexpr u16 SPEED_LIMIT_STEP = 5; static constexpr u16 SPEED_LIMIT_STEP = 5;

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@ -8,11 +8,10 @@
#include "common/logging/log.h" #include "common/logging/log.h"
bool QtImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height, bool QtImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
const std::string& path) { std::span<const u8> src) {
QImage image(QString::fromStdString(path)); QImage image(QImage::fromData(src.data(), static_cast<int>(src.size())));
if (image.isNull()) { if (image.isNull()) {
LOG_ERROR(Frontend, "Failed to open {} for decoding", path); LOG_ERROR(Frontend, "Failed to decode png because image is null");
return false; return false;
} }
width = image.width(); width = image.width();
@ -21,13 +20,15 @@ bool QtImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
image = image.convertToFormat(QImage::Format_RGBA8888); image = image.convertToFormat(QImage::Format_RGBA8888);
// Write RGBA8 to vector // Write RGBA8 to vector
dst = std::vector<u8>(image.constBits(), image.constBits() + (width * height * 4)); const size_t image_size = width * height * 4;
dst.resize(image_size);
std::memcpy(dst.data(), image.constBits(), image_size);
return true; return true;
} }
bool QtImageInterface::EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width, bool QtImageInterface::EncodePNG(const std::string& path, u32 width, u32 height,
u32 height) { std::span<const u8> src) {
QImage image(src.data(), width, height, QImage::Format_RGBA8888); QImage image(src.data(), width, height, QImage::Format_RGBA8888);
if (!image.save(QString::fromStdString(path), "PNG")) { if (!image.save(QString::fromStdString(path), "PNG")) {

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@ -8,7 +8,7 @@
class QtImageInterface final : public Frontend::ImageInterface { class QtImageInterface final : public Frontend::ImageInterface {
public: public:
bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) override; bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, std::span<const u8> src) override;
bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width, bool EncodePNG(const std::string& path, u32 width, u32 height,
u32 height) override; std::span<const u8> src) override;
}; };

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@ -65,6 +65,8 @@ add_library(common STATIC
common_precompiled_headers.h common_precompiled_headers.h
common_types.h common_types.h
construct.h construct.h
error.cpp
error.h
file_util.cpp file_util.cpp
file_util.h file_util.h
hash.h hash.h
@ -89,6 +91,7 @@ add_library(common STATIC
misc.cpp misc.cpp
param_package.cpp param_package.cpp
param_package.h param_package.h
polyfill_thread.h
precompiled_headers.h precompiled_headers.h
quaternion.h quaternion.h
ring_buffer.h ring_buffer.h
@ -113,9 +116,11 @@ add_library(common STATIC
thread.cpp thread.cpp
thread.h thread.h
thread_queue_list.h thread_queue_list.h
thread_worker.h
threadsafe_queue.h threadsafe_queue.h
timer.cpp timer.cpp
timer.h timer.h
unique_function.h
vector_math.h vector_math.h
web_result.h web_result.h
x64/cpu_detect.cpp x64/cpu_detect.cpp

57
src/common/error.cpp Normal file
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@ -0,0 +1,57 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstddef>
#ifdef _WIN32
#include <windows.h>
#else
#include <cerrno>
#include <cstring>
#endif
#include "common/error.h"
namespace Common {
std::string NativeErrorToString(int e) {
#ifdef _WIN32
LPSTR err_str;
DWORD res = FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, e, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
reinterpret_cast<LPSTR>(&err_str), 1, nullptr);
if (!res) {
return "(FormatMessageA failed to format error)";
}
std::string ret(err_str);
LocalFree(err_str);
return ret;
#else
char err_str[255];
#if defined(__GLIBC__) && (_GNU_SOURCE || (_POSIX_C_SOURCE < 200112L && _XOPEN_SOURCE < 600)) || \
defined(ANDROID)
// Thread safe (GNU-specific)
const char* str = strerror_r(e, err_str, sizeof(err_str));
return std::string(str);
#else
// Thread safe (XSI-compliant)
int second_err = strerror_r(e, err_str, sizeof(err_str));
if (second_err != 0) {
return "(strerror_r failed to format error)";
}
return std::string(err_str);
#endif // GLIBC etc.
#endif // _WIN32
}
std::string GetLastErrorMsg() {
#ifdef _WIN32
return NativeErrorToString(GetLastError());
#else
return NativeErrorToString(errno);
#endif
}
} // namespace Common

21
src/common/error.h Normal file
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@ -0,0 +1,21 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
namespace Common {
// Generic function to get last error message.
// Call directly after the command or use the error num.
// This function might change the error code.
// Defined in error.cpp.
[[nodiscard]] std::string GetLastErrorMsg();
// Like GetLastErrorMsg(), but passing an explicit error code.
// Defined in error.cpp.
[[nodiscard]] std::string NativeErrorToString(int e);
} // namespace Common

View File

@ -960,7 +960,7 @@ std::string_view GetFilename(std::string_view path) {
const auto name_index = path.find_last_of("\\/"); const auto name_index = path.find_last_of("\\/");
if (name_index == std::string_view::npos) { if (name_index == std::string_view::npos) {
return {}; return path;
} }
return path.substr(name_index + 1); return path.substr(name_index + 1);

View File

@ -28,12 +28,9 @@ ParamPackage::ParamPackage(const std::string& serialized) {
return; return;
} }
std::vector<std::string> pairs; const auto pairs = Common::SplitString(serialized, PARAM_SEPARATOR);
Common::SplitString(serialized, PARAM_SEPARATOR, pairs);
for (const std::string& pair : pairs) { for (const std::string& pair : pairs) {
std::vector<std::string> key_value; auto key_value = Common::SplitString(pair, KEY_VALUE_SEPARATOR);
Common::SplitString(pair, KEY_VALUE_SEPARATOR, key_value);
if (key_value.size() != 2) { if (key_value.size() != 2) {
LOG_ERROR(Common, "invalid key pair {}", pair); LOG_ERROR(Common, "invalid key pair {}", pair);
continue; continue;

View File

@ -0,0 +1,338 @@
// Copyright 2022 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
//
// TODO: remove this file when jthread is supported by all compilation targets
//
#pragma once
#include <version>
#ifdef __cpp_lib_jthread
#include <stop_token>
#include <thread>
namespace Common {
template <typename Condvar, typename Lock, typename Pred>
void CondvarWait(Condvar& cv, Lock& lock, std::stop_token token, Pred&& pred) {
cv.wait(lock, token, std::move(pred));
}
} // namespace Common
#else
#include <atomic>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <optional>
#include <thread>
#include <type_traits>
#include <utility>
namespace std {
namespace polyfill {
using stop_state_callback = size_t;
class stop_state {
public:
stop_state() = default;
~stop_state() = default;
bool request_stop() {
unique_lock lk{m_lock};
if (m_stop_requested) {
// Already set, nothing to do.
return false;
}
// Mark stop requested.
m_stop_requested = true;
while (!m_callbacks.empty()) {
// Get an iterator to the first element.
const auto it = m_callbacks.begin();
// Move the callback function out of the map.
function<void()> f;
swap(it->second, f);
// Erase the now-empty map element.
m_callbacks.erase(it);
// Run the callback.
if (f) {
f();
}
}
return true;
}
bool stop_requested() const {
unique_lock lk{m_lock};
return m_stop_requested;
}
stop_state_callback insert_callback(function<void()> f) {
unique_lock lk{m_lock};
if (m_stop_requested) {
// Stop already requested. Don't insert anything,
// just run the callback synchronously.
if (f) {
f();
}
return 0;
}
// Insert the callback.
stop_state_callback ret = ++m_next_callback;
m_callbacks.emplace(ret, move(f));
return ret;
}
void remove_callback(stop_state_callback cb) {
unique_lock lk{m_lock};
m_callbacks.erase(cb);
}
private:
mutable recursive_mutex m_lock;
map<stop_state_callback, function<void()>> m_callbacks;
stop_state_callback m_next_callback{0};
bool m_stop_requested{false};
};
} // namespace polyfill
#ifndef __cpp_lib_concepts
template <class T, class... Args>
concept constructible_from = is_nothrow_destructible_v<T> && is_constructible_v<T, Args...>;
#endif
class stop_token;
class stop_source;
struct nostopstate_t {
explicit nostopstate_t() = default;
};
inline constexpr nostopstate_t nostopstate{};
template <class Callback>
class stop_callback;
class stop_token {
public:
stop_token() noexcept = default;
stop_token(const stop_token&) noexcept = default;
stop_token(stop_token&&) noexcept = default;
stop_token& operator=(const stop_token&) noexcept = default;
stop_token& operator=(stop_token&&) noexcept = default;
~stop_token() = default;
void swap(stop_token& other) noexcept {
m_stop_state.swap(other.m_stop_state);
}
[[nodiscard]] bool stop_requested() const noexcept {
return m_stop_state && m_stop_state->stop_requested();
}
[[nodiscard]] bool stop_possible() const noexcept {
return m_stop_state != nullptr;
}
private:
friend class stop_source;
template <typename Callback>
friend class stop_callback;
stop_token(shared_ptr<polyfill::stop_state> stop_state) : m_stop_state(move(stop_state)) {}
private:
shared_ptr<polyfill::stop_state> m_stop_state;
};
class stop_source {
public:
stop_source() : m_stop_state(make_shared<polyfill::stop_state>()) {}
explicit stop_source(nostopstate_t) noexcept {}
stop_source(const stop_source&) noexcept = default;
stop_source(stop_source&&) noexcept = default;
stop_source& operator=(const stop_source&) noexcept = default;
stop_source& operator=(stop_source&&) noexcept = default;
~stop_source() = default;
void swap(stop_source& other) noexcept {
m_stop_state.swap(other.m_stop_state);
}
[[nodiscard]] stop_token get_token() const noexcept {
return stop_token(m_stop_state);
}
[[nodiscard]] bool stop_possible() const noexcept {
return m_stop_state != nullptr;
}
[[nodiscard]] bool stop_requested() const noexcept {
return m_stop_state && m_stop_state->stop_requested();
}
bool request_stop() noexcept {
return m_stop_state && m_stop_state->request_stop();
}
private:
friend class jthread;
explicit stop_source(shared_ptr<polyfill::stop_state> stop_state)
: m_stop_state(move(stop_state)) {}
private:
shared_ptr<polyfill::stop_state> m_stop_state;
};
template <typename Callback>
class stop_callback {
static_assert(is_nothrow_destructible_v<Callback>);
static_assert(is_invocable_v<Callback>);
public:
using callback_type = Callback;
template <typename C>
requires constructible_from<Callback, C>
explicit stop_callback(const stop_token& st,
C&& cb) noexcept(is_nothrow_constructible_v<Callback, C>)
: m_stop_state(st.m_stop_state) {
if (m_stop_state) {
m_callback = m_stop_state->insert_callback(move(cb));
}
}
template <typename C>
requires constructible_from<Callback, C>
explicit stop_callback(stop_token&& st,
C&& cb) noexcept(is_nothrow_constructible_v<Callback, C>)
: m_stop_state(move(st.m_stop_state)) {
if (m_stop_state) {
m_callback = m_stop_state->insert_callback(move(cb));
}
}
~stop_callback() {
if (m_stop_state && m_callback) {
m_stop_state->remove_callback(m_callback);
}
}
stop_callback(const stop_callback&) = delete;
stop_callback(stop_callback&&) = delete;
stop_callback& operator=(const stop_callback&) = delete;
stop_callback& operator=(stop_callback&&) = delete;
private:
shared_ptr<polyfill::stop_state> m_stop_state;
polyfill::stop_state_callback m_callback;
};
template <typename Callback>
stop_callback(stop_token, Callback) -> stop_callback<Callback>;
class jthread {
public:
using id = thread::id;
using native_handle_type = thread::native_handle_type;
jthread() noexcept = default;
template <typename F, typename... Args,
typename = enable_if_t<!is_same_v<remove_cvref_t<F>, jthread>>>
explicit jthread(F&& f, Args&&... args)
: m_stop_state(make_shared<polyfill::stop_state>()),
m_thread(make_thread(move(f), move(args)...)) {}
~jthread() {
if (joinable()) {
request_stop();
join();
}
}
jthread(const jthread&) = delete;
jthread(jthread&&) noexcept = default;
jthread& operator=(const jthread&) = delete;
jthread& operator=(jthread&& other) noexcept {
m_thread.swap(other.m_thread);
m_stop_state.swap(other.m_stop_state);
return *this;
}
void swap(jthread& other) noexcept {
m_thread.swap(other.m_thread);
m_stop_state.swap(other.m_stop_state);
}
[[nodiscard]] bool joinable() const noexcept {
return m_thread.joinable();
}
void join() {
m_thread.join();
}
void detach() {
m_thread.detach();
m_stop_state.reset();
}
[[nodiscard]] id get_id() const noexcept {
return m_thread.get_id();
}
[[nodiscard]] native_handle_type native_handle() {
return m_thread.native_handle();
}
[[nodiscard]] stop_source get_stop_source() noexcept {
return stop_source(m_stop_state);
}
[[nodiscard]] stop_token get_stop_token() const noexcept {
return stop_source(m_stop_state).get_token();
}
bool request_stop() noexcept {
return get_stop_source().request_stop();
}
[[nodiscard]] static unsigned int hardware_concurrency() noexcept {
return thread::hardware_concurrency();
}
private:
template <typename F, typename... Args>
thread make_thread(F&& f, Args&&... args) {
if constexpr (is_invocable_v<decay_t<F>, stop_token, decay_t<Args>...>) {
return thread(move(f), get_stop_token(), move(args)...);
} else {
return thread(move(f), move(args)...);
}
}
shared_ptr<polyfill::stop_state> m_stop_state;
thread m_thread;
};
} // namespace std
namespace Common {
template <typename Condvar, typename Lock, typename Pred>
void CondvarWait(Condvar& cv, Lock& lock, std::stop_token token, Pred pred) {
if (token.stop_requested()) {
return;
}
std::stop_callback callback(token, [&] { cv.notify_all(); });
cv.wait(lock, [&] { return pred() || token.stop_requested(); });
}
} // namespace Common
#endif // __cpp_lib_jthread

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@ -477,6 +477,7 @@ struct Values {
SwitchableSetting<bool> dump_textures{false, "dump_textures"}; SwitchableSetting<bool> dump_textures{false, "dump_textures"};
SwitchableSetting<bool> custom_textures{false, "custom_textures"}; SwitchableSetting<bool> custom_textures{false, "custom_textures"};
SwitchableSetting<bool> preload_textures{false, "preload_textures"}; SwitchableSetting<bool> preload_textures{false, "preload_textures"};
SwitchableSetting<bool> async_custom_loading{true, "async_custom_loading"};
// Audio // Audio
bool audio_muted; bool audio_muted;

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@ -102,15 +102,16 @@ void BuildCompleteFilename(std::string& _CompleteFilename, const std::string& _P
_CompleteFilename += _Filename; _CompleteFilename += _Filename;
} }
void SplitString(const std::string& str, const char delim, std::vector<std::string>& output) { std::vector<std::string> SplitString(const std::string& str, const char delim) {
std::istringstream iss(str); std::istringstream iss(str);
output.resize(1); std::vector<std::string> output(1);
while (std::getline(iss, *output.rbegin(), delim)) { while (std::getline(iss, *output.rbegin(), delim)) {
output.emplace_back(); output.emplace_back();
} }
output.pop_back(); output.pop_back();
return output;
} }
std::string TabsToSpaces(int tab_size, std::string in) { std::string TabsToSpaces(int tab_size, std::string in) {

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@ -29,7 +29,7 @@ namespace Common {
[[nodiscard]] bool EndsWith(const std::string& value, const std::string& ending); [[nodiscard]] bool EndsWith(const std::string& value, const std::string& ending);
void SplitString(const std::string& str, char delim, std::vector<std::string>& output); [[nodiscard]] std::vector<std::string> SplitString(const std::string& str, const char delim);
// "C:/Windows/winhelp.exe" to "C:/Windows/", "winhelp", ".exe" // "C:/Windows/winhelp.exe" to "C:/Windows/", "winhelp", ".exe"
bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename, bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename,

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@ -3,12 +3,12 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm> #include <algorithm>
#include <vector>
#include "common/assert.h" #include "common/assert.h"
#include "common/common_types.h" #include "common/texture.h"
namespace Common { namespace Common {
void FlipRGBA8Texture(std::vector<u8>& tex, u32 width, u32 height) {
void FlipRGBA8Texture(std::span<u8> tex, u32 width, u32 height) {
ASSERT(tex.size() == width * height * 4); ASSERT(tex.size() == width * height * 4);
const u32 line_size = width * 4; const u32 line_size = width * 4;
for (u32 line = 0; line < height / 2; line++) { for (u32 line = 0; line < height / 2; line++) {
@ -19,4 +19,5 @@ void FlipRGBA8Texture(std::vector<u8>& tex, u32 width, u32 height) {
tex.begin() + offset_2); tex.begin() + offset_2);
} }
} }
} // namespace Common } // namespace Common

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@ -4,9 +4,11 @@
#pragma once #pragma once
#include <vector> #include <span>
#include "common/common_types.h" #include "common/common_types.h"
namespace Common { namespace Common {
void FlipRGBA8Texture(std::vector<u8>& tex, u32 width, u32 height);
} void FlipRGBA8Texture(std::span<u8> tex, u32 width, u32 height);
} // namespace Common

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@ -2,7 +2,9 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "common/common_funcs.h" #include <string>
#include "common/error.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/thread.h" #include "common/thread.h"
#ifdef __APPLE__ #ifdef __APPLE__
@ -20,7 +22,6 @@
#ifndef _WIN32 #ifndef _WIN32
#include <unistd.h> #include <unistd.h>
#endif #endif
#include <string>
#ifdef __FreeBSD__ #ifdef __FreeBSD__
#define cpu_set_t cpuset_t #define cpu_set_t cpuset_t
@ -28,6 +29,56 @@
namespace Common { namespace Common {
#ifdef _WIN32
void SetCurrentThreadPriority(ThreadPriority new_priority) {
auto handle = GetCurrentThread();
int windows_priority = 0;
switch (new_priority) {
case ThreadPriority::Low:
windows_priority = THREAD_PRIORITY_BELOW_NORMAL;
break;
case ThreadPriority::Normal:
windows_priority = THREAD_PRIORITY_NORMAL;
break;
case ThreadPriority::High:
windows_priority = THREAD_PRIORITY_ABOVE_NORMAL;
break;
case ThreadPriority::VeryHigh:
windows_priority = THREAD_PRIORITY_HIGHEST;
break;
case ThreadPriority::Critical:
windows_priority = THREAD_PRIORITY_TIME_CRITICAL;
break;
default:
windows_priority = THREAD_PRIORITY_NORMAL;
break;
}
SetThreadPriority(handle, windows_priority);
}
#else
void SetCurrentThreadPriority(ThreadPriority new_priority) {
pthread_t this_thread = pthread_self();
const auto scheduling_type = SCHED_OTHER;
s32 max_prio = sched_get_priority_max(scheduling_type);
s32 min_prio = sched_get_priority_min(scheduling_type);
u32 level = std::max(static_cast<u32>(new_priority) + 1, 4U);
struct sched_param params;
if (max_prio > min_prio) {
params.sched_priority = min_prio + ((max_prio - min_prio) * level) / 4;
} else {
params.sched_priority = min_prio - ((min_prio - max_prio) * level) / 4;
}
pthread_setschedparam(this_thread, scheduling_type, &params);
}
#endif
#ifdef _MSC_VER #ifdef _MSC_VER
// Sets the debugger-visible name of the current thread. // Sets the debugger-visible name of the current thread.
@ -47,7 +98,7 @@ void SetCurrentThreadName(const char* name) {
info.dwType = 0x1000; info.dwType = 0x1000;
info.szName = name; info.szName = name;
info.dwThreadID = static_cast<DWORD>(-1); info.dwThreadID = std::numeric_limits<DWORD>::max();
info.dwFlags = 0; info.dwFlags = 0;
__try { __try {
@ -81,6 +132,12 @@ void SetCurrentThreadName(const char* name) {
} }
#endif #endif
#if defined(_WIN32)
void SetCurrentThreadName(const char*) {
// Do Nothing on MingW
}
#endif
#endif #endif
} // namespace Common } // namespace Common

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@ -10,13 +10,15 @@
#include <cstddef> #include <cstddef>
#include <mutex> #include <mutex>
#include <thread> #include <thread>
#include "common/common_types.h"
#include "common/polyfill_thread.h"
namespace Common { namespace Common {
class Event { class Event {
public: public:
void Set() { void Set() {
std::lock_guard lk{mutex}; std::scoped_lock lk{mutex};
if (!is_set) { if (!is_set) {
is_set = true; is_set = true;
condvar.notify_one(); condvar.notify_one();
@ -54,6 +56,10 @@ public:
is_set = false; is_set = false;
} }
[[nodiscard]] bool IsSet() {
return is_set;
}
private: private:
std::condition_variable condvar; std::condition_variable condvar;
std::mutex mutex; std::mutex mutex;
@ -65,7 +71,7 @@ public:
explicit Barrier(std::size_t count_) : count(count_) {} explicit Barrier(std::size_t count_) : count(count_) {}
/// Blocks until all "count" threads have called Sync() /// Blocks until all "count" threads have called Sync()
void Sync() { bool Sync(std::stop_token token = {}) {
std::unique_lock lk{mutex}; std::unique_lock lk{mutex};
const std::size_t current_generation = generation; const std::size_t current_generation = generation;
@ -73,25 +79,37 @@ public:
generation++; generation++;
waiting = 0; waiting = 0;
condvar.notify_all(); condvar.notify_all();
return true;
} else { } else {
condvar.wait(lk, CondvarWait(condvar, lk, token,
[this, current_generation] { return current_generation != generation; }); [this, current_generation] { return current_generation != generation; });
return !token.stop_requested();
} }
} }
std::size_t Generation() const { std::size_t Generation() {
std::unique_lock lk(mutex); std::unique_lock lk{mutex};
return generation; return generation;
} }
private: private:
std::condition_variable condvar; std::condition_variable_any condvar;
mutable std::mutex mutex; std::mutex mutex;
std::size_t count; std::size_t count;
std::size_t waiting = 0; std::size_t waiting = 0;
std::size_t generation = 0; // Incremented once each time the barrier is used std::size_t generation = 0; // Incremented once each time the barrier is used
}; };
enum class ThreadPriority : u32 {
Low = 0,
Normal = 1,
High = 2,
VeryHigh = 3,
Critical = 4,
};
void SetCurrentThreadPriority(ThreadPriority new_priority);
void SetCurrentThreadName(const char* name); void SetCurrentThreadName(const char* name);
} // namespace Common } // namespace Common

123
src/common/thread_worker.h Normal file
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@ -0,0 +1,123 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <condition_variable>
#include <functional>
#include <mutex>
#include <string>
#include <thread>
#include <type_traits>
#include <vector>
#include <queue>
#include "common/polyfill_thread.h"
#include "common/thread.h"
#include "common/unique_function.h"
namespace Common {
template <class StateType = void>
class StatefulThreadWorker {
static constexpr bool with_state = !std::is_same_v<StateType, void>;
struct DummyCallable {
int operator()(size_t) const noexcept {
return 0;
}
};
using Task =
std::conditional_t<with_state, UniqueFunction<void, StateType*>, UniqueFunction<void>>;
using StateMaker =
std::conditional_t<with_state, std::function<StateType(size_t)>, DummyCallable>;
public:
explicit StatefulThreadWorker(size_t num_workers, std::string_view name, StateMaker func = {})
: workers_queued{num_workers}, thread_name{name} {
const auto lambda = [this, func](std::stop_token stop_token, size_t index) {
Common::SetCurrentThreadName(thread_name.data());
{
[[maybe_unused]] std::conditional_t<with_state, StateType, int> state{func(index)};
while (!stop_token.stop_requested()) {
Task task;
{
std::unique_lock lock{queue_mutex};
if (requests.empty()) {
wait_condition.notify_all();
}
Common::CondvarWait(condition, lock, stop_token,
[this] { return !requests.empty(); });
if (stop_token.stop_requested()) {
break;
}
task = std::move(requests.front());
requests.pop();
}
if constexpr (with_state) {
task(&state);
} else {
task();
}
++work_done;
}
}
++workers_stopped;
wait_condition.notify_all();
};
threads.reserve(num_workers);
for (size_t i = 0; i < num_workers; ++i) {
threads.emplace_back(lambda, i);
}
}
StatefulThreadWorker& operator=(const StatefulThreadWorker&) = delete;
StatefulThreadWorker(const StatefulThreadWorker&) = delete;
StatefulThreadWorker& operator=(StatefulThreadWorker&&) = delete;
StatefulThreadWorker(StatefulThreadWorker&&) = delete;
void QueueWork(Task work) {
{
std::unique_lock lock{queue_mutex};
requests.emplace(std::move(work));
++work_scheduled;
}
condition.notify_one();
}
void WaitForRequests(std::stop_token stop_token = {}) {
std::stop_callback callback(stop_token, [this] {
for (auto& thread : threads) {
thread.request_stop();
}
});
std::unique_lock lock{queue_mutex};
wait_condition.wait(lock, [this] {
return workers_stopped >= workers_queued || work_done >= work_scheduled;
});
}
const std::size_t NumWorkers() const noexcept {
return threads.size();
}
private:
std::queue<Task> requests;
std::mutex queue_mutex;
std::condition_variable_any condition;
std::condition_variable wait_condition;
std::atomic<size_t> work_scheduled{};
std::atomic<size_t> work_done{};
std::atomic<size_t> workers_stopped{};
std::atomic<size_t> workers_queued{};
std::string_view thread_name;
std::vector<std::jthread> threads;
};
using ThreadWorker = StatefulThreadWorker<>;
} // namespace Common

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@ -0,0 +1,62 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <utility>
namespace Common {
/// General purpose function wrapper similar to std::function.
/// Unlike std::function, the captured values don't have to be copyable.
/// This class can be moved but not copied.
template <typename ResultType, typename... Args>
class UniqueFunction {
class CallableBase {
public:
virtual ~CallableBase() = default;
virtual ResultType operator()(Args&&...) = 0;
};
template <typename Functor>
class Callable final : public CallableBase {
public:
Callable(Functor&& functor_) : functor{std::move(functor_)} {}
~Callable() override = default;
ResultType operator()(Args&&... args) override {
return functor(std::forward<Args>(args)...);
}
private:
Functor functor;
};
public:
UniqueFunction() = default;
template <typename Functor>
UniqueFunction(Functor&& functor)
: callable{std::make_unique<Callable<Functor>>(std::move(functor))} {}
UniqueFunction& operator=(UniqueFunction&& rhs) noexcept = default;
UniqueFunction(UniqueFunction&& rhs) noexcept = default;
UniqueFunction& operator=(const UniqueFunction&) = delete;
UniqueFunction(const UniqueFunction&) = delete;
ResultType operator()(Args&&... args) const {
return (*callable)(std::forward<Args>(args)...);
}
explicit operator bool() const noexcept {
return static_cast<bool>(callable);
}
private:
std::unique_ptr<CallableBase> callable;
};
} // namespace Common

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@ -36,8 +36,6 @@ add_library(core STATIC
core.h core.h
core_timing.cpp core_timing.cpp
core_timing.h core_timing.h
custom_tex_cache.cpp
custom_tex_cache.h
dumping/backend.cpp dumping/backend.cpp
dumping/backend.h dumping/backend.h
file_sys/archive_backend.cpp file_sys/archive_backend.cpp
@ -109,6 +107,7 @@ add_library(core STATIC
frontend/emu_window.h frontend/emu_window.h
frontend/framebuffer_layout.cpp frontend/framebuffer_layout.cpp
frontend/framebuffer_layout.h frontend/framebuffer_layout.h
frontend/image_interface.cpp
frontend/image_interface.h frontend/image_interface.h
frontend/input.h frontend/input.h
frontend/mic.cpp frontend/mic.cpp
@ -481,7 +480,8 @@ endif()
create_target_directory_groups(core) create_target_directory_groups(core)
target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core) target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core)
target_link_libraries(core PUBLIC Boost::boost PRIVATE cryptopp fmt::fmt open_source_archives Boost::serialization Boost::iostreams) target_link_libraries(core PRIVATE Boost::boost Boost::serialization Boost::iostreams)
target_link_libraries(core PUBLIC dds-ktx PRIVATE cryptopp fmt::fmt lodepng open_source_archives)
set_target_properties(core PROPERTIES INTERPROCEDURAL_OPTIMIZATION ${ENABLE_LTO}) set_target_properties(core PROPERTIES INTERPROCEDURAL_OPTIMIZATION ${ENABLE_LTO})
if (ENABLE_WEB_SERVICE) if (ENABLE_WEB_SERVICE)

View File

@ -216,13 +216,12 @@ GatewayCheat::GatewayCheat(std::string name_, std::vector<CheatLine> cheat_lines
GatewayCheat::GatewayCheat(std::string name_, std::string code, std::string comments_) GatewayCheat::GatewayCheat(std::string name_, std::string code, std::string comments_)
: name(std::move(name_)), comments(std::move(comments_)) { : name(std::move(name_)), comments(std::move(comments_)) {
std::vector<std::string> code_lines; const auto code_lines = Common::SplitString(code, '\n');
Common::SplitString(code, '\n', code_lines);
std::vector<CheatLine> temp_cheat_lines; std::vector<CheatLine> temp_cheat_lines;
for (std::size_t i = 0; i < code_lines.size(); ++i) { for (const std::string& line : code_lines) {
if (!code_lines[i].empty()) if (!line.empty())
temp_cheat_lines.emplace_back(code_lines[i]); temp_cheat_lines.emplace_back(line);
} }
cheat_lines = std::move(temp_cheat_lines); cheat_lines = std::move(temp_cheat_lines);
} }
@ -464,10 +463,10 @@ std::string GatewayCheat::ToString() const {
result += EnabledText; result += EnabledText;
result += '\n'; result += '\n';
} }
std::vector<std::string> comment_lines; const auto comment_lines = Common::SplitString(comments, '\n');
Common::SplitString(comments, '\n', comment_lines); for (const auto& comment_line : comment_lines) {
for (const auto& comment_line : comment_lines)
result += "*" + comment_line + '\n'; result += "*" + comment_line + '\n';
}
result += GetCode() + '\n'; result += GetCode() + '\n';
return result; return result;
} }

View File

@ -27,7 +27,7 @@
#include "core/dumping/ffmpeg_backend.h" #include "core/dumping/ffmpeg_backend.h"
#endif #endif
#include "common/settings.h" #include "common/settings.h"
#include "core/custom_tex_cache.h" #include "core/frontend/image_interface.h"
#include "core/gdbstub/gdbstub.h" #include "core/gdbstub/gdbstub.h"
#include "core/global.h" #include "core/global.h"
#include "core/hle/kernel/client_port.h" #include "core/hle/kernel/client_port.h"
@ -48,6 +48,7 @@
#include "core/movie.h" #include "core/movie.h"
#include "core/rpc/rpc_server.h" #include "core/rpc/rpc_server.h"
#include "network/network.h" #include "network/network.h"
#include "video_core/custom_textures/custom_tex_manager.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
@ -318,16 +319,15 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
static_cast<u32>(load_result)); static_cast<u32>(load_result));
} }
perf_stats = std::make_unique<PerfStats>(title_id); perf_stats = std::make_unique<PerfStats>(title_id);
custom_tex_cache = std::make_unique<Core::CustomTexCache>();
if (Settings::values.custom_textures) { if (Settings::values.custom_textures) {
const u64 program_id = Kernel().GetCurrentProcess()->codeset->program_id; custom_tex_manager->FindCustomTextures();
FileUtil::CreateFullPath(fmt::format(
"{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), program_id));
custom_tex_cache->FindCustomTextures(program_id);
} }
if (Settings::values.preload_textures) { if (Settings::values.preload_textures) {
custom_tex_cache->PreloadTextures(*GetImageInterface()); custom_tex_manager->PreloadTextures();
}
if (Settings::values.dump_textures) {
custom_tex_manager->WriteConfig();
} }
status = ResultStatus::Success; status = ResultStatus::Success;
@ -432,6 +432,12 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
video_dumper = std::make_unique<VideoDumper::NullBackend>(); video_dumper = std::make_unique<VideoDumper::NullBackend>();
#endif #endif
if (!registered_image_interface) {
registered_image_interface = std::make_shared<Frontend::ImageInterface>();
}
custom_tex_manager = std::make_unique<VideoCore::CustomTexManager>(*this);
VideoCore::Init(emu_window, secondary_window, *this); VideoCore::Init(emu_window, secondary_window, *this);
LOG_DEBUG(Core, "Initialized OK"); LOG_DEBUG(Core, "Initialized OK");
@ -505,12 +511,12 @@ const VideoDumper::Backend& System::VideoDumper() const {
return *video_dumper; return *video_dumper;
} }
Core::CustomTexCache& System::CustomTexCache() { VideoCore::CustomTexManager& System::CustomTexManager() {
return *custom_tex_cache; return *custom_tex_manager;
} }
const Core::CustomTexCache& System::CustomTexCache() const { const VideoCore::CustomTexManager& System::CustomTexManager() const {
return *custom_tex_cache; return *custom_tex_manager;
} }
void System::RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector) { void System::RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector) {

View File

@ -10,10 +10,8 @@
#include <string> #include <string>
#include <boost/serialization/version.hpp> #include <boost/serialization/version.hpp>
#include "common/common_types.h" #include "common/common_types.h"
#include "core/custom_tex_cache.h"
#include "core/frontend/applets/mii_selector.h" #include "core/frontend/applets/mii_selector.h"
#include "core/frontend/applets/swkbd.h" #include "core/frontend/applets/swkbd.h"
#include "core/frontend/image_interface.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "core/memory.h" #include "core/memory.h"
#include "core/perf_stats.h" #include "core/perf_stats.h"
@ -23,7 +21,8 @@ class ARM_Interface;
namespace Frontend { namespace Frontend {
class EmuWindow; class EmuWindow;
} class ImageInterface;
} // namespace Frontend
namespace Memory { namespace Memory {
class MemorySystem; class MemorySystem;
@ -59,8 +58,9 @@ class Backend;
} }
namespace VideoCore { namespace VideoCore {
class CustomTexManager;
class RendererBase; class RendererBase;
} } // namespace VideoCore
namespace Core { namespace Core {
@ -253,10 +253,10 @@ public:
[[nodiscard]] const Cheats::CheatEngine& CheatEngine() const; [[nodiscard]] const Cheats::CheatEngine& CheatEngine() const;
/// Gets a reference to the custom texture cache system /// Gets a reference to the custom texture cache system
[[nodiscard]] Core::CustomTexCache& CustomTexCache(); [[nodiscard]] VideoCore::CustomTexManager& CustomTexManager();
/// Gets a const reference to the custom texture cache system /// Gets a const reference to the custom texture cache system
[[nodiscard]] const Core::CustomTexCache& CustomTexCache() const; [[nodiscard]] const VideoCore::CustomTexManager& CustomTexManager() const;
/// Gets a reference to the video dumper backend /// Gets a reference to the video dumper backend
[[nodiscard]] VideoDumper::Backend& VideoDumper(); [[nodiscard]] VideoDumper::Backend& VideoDumper();
@ -362,7 +362,7 @@ private:
std::unique_ptr<VideoDumper::Backend> video_dumper; std::unique_ptr<VideoDumper::Backend> video_dumper;
/// Custom texture cache system /// Custom texture cache system
std::unique_ptr<Core::CustomTexCache> custom_tex_cache; std::unique_ptr<VideoCore::CustomTexManager> custom_tex_manager;
/// Image interface /// Image interface
std::shared_ptr<Frontend::ImageInterface> registered_image_interface; std::shared_ptr<Frontend::ImageInterface> registered_image_interface;

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@ -1,109 +0,0 @@
// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <fmt/format.h>
#include "common/file_util.h"
#include "common/texture.h"
#include "core.h"
#include "core/custom_tex_cache.h"
namespace Core {
CustomTexCache::CustomTexCache() = default;
CustomTexCache::~CustomTexCache() = default;
bool CustomTexCache::IsTextureDumped(u64 hash) const {
return dumped_textures.count(hash);
}
void CustomTexCache::SetTextureDumped(const u64 hash) {
dumped_textures.insert(hash);
}
bool CustomTexCache::IsTextureCached(u64 hash) const {
return custom_textures.count(hash);
}
const CustomTexInfo& CustomTexCache::LookupTexture(u64 hash) const {
return custom_textures.at(hash);
}
void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height) {
custom_textures[hash] = {width, height, tex};
}
void CustomTexCache::AddTexturePath(u64 hash, const std::string& path) {
if (custom_texture_paths.count(hash))
LOG_ERROR(Core, "Textures {} and {} conflict!", custom_texture_paths[hash].path, path);
else
custom_texture_paths[hash] = {path, hash};
}
void CustomTexCache::FindCustomTextures(u64 program_id) {
// Custom textures are currently stored as
// [TitleID]/tex1_[width]x[height]_[64-bit hash]_[format].png
const std::string load_path = fmt::format(
"{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), program_id);
if (FileUtil::Exists(load_path)) {
FileUtil::FSTEntry texture_dir;
std::vector<FileUtil::FSTEntry> textures;
// 64 nested folders should be plenty for most cases
FileUtil::ScanDirectoryTree(load_path, texture_dir, 64);
FileUtil::GetAllFilesFromNestedEntries(texture_dir, textures);
for (const auto& file : textures) {
if (file.isDirectory)
continue;
if (file.virtualName.substr(0, 5) != "tex1_")
continue;
u32 width;
u32 height;
u64 hash;
u32 format; // unused
// TODO: more modern way of doing this
if (std::sscanf(file.virtualName.c_str(), "tex1_%ux%u_%llX_%u.png", &width, &height,
&hash, &format) == 4) {
AddTexturePath(hash, file.physicalName);
}
}
}
}
void CustomTexCache::PreloadTextures(Frontend::ImageInterface& image_interface) {
for (const auto& path : custom_texture_paths) {
const auto& path_info = path.second;
Core::CustomTexInfo tex_info;
if (image_interface.DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
path_info.path)) {
// Make sure the texture size is a power of 2
std::bitset<32> width_bits(tex_info.width);
std::bitset<32> height_bits(tex_info.height);
if (width_bits.count() == 1 && height_bits.count() == 1) {
LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
CacheTexture(path_info.hash, tex_info.tex, tex_info.width, tex_info.height);
} else {
LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
}
} else {
LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
}
}
}
bool CustomTexCache::CustomTextureExists(u64 hash) const {
return custom_texture_paths.count(hash);
}
const CustomTexPathInfo& CustomTexCache::LookupTexturePathInfo(u64 hash) const {
return custom_texture_paths.at(hash);
}
bool CustomTexCache::IsTexturePathMapEmpty() const {
return custom_texture_paths.size() == 0;
}
} // namespace Core

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@ -1,55 +0,0 @@
// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "common/common_types.h"
namespace Frontend {
class ImageInterface;
} // namespace Frontend
namespace Core {
struct CustomTexInfo {
u32 width;
u32 height;
std::vector<u8> tex;
};
// This is to avoid parsing the filename multiple times
struct CustomTexPathInfo {
std::string path;
u64 hash;
};
// TODO: think of a better name for this class...
class CustomTexCache {
public:
explicit CustomTexCache();
~CustomTexCache();
bool IsTextureDumped(u64 hash) const;
void SetTextureDumped(u64 hash);
bool IsTextureCached(u64 hash) const;
const CustomTexInfo& LookupTexture(u64 hash) const;
void CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height);
void AddTexturePath(u64 hash, const std::string& path);
void FindCustomTextures(u64 program_id);
void PreloadTextures(Frontend::ImageInterface& image_interface);
bool CustomTextureExists(u64 hash) const;
const CustomTexPathInfo& LookupTexturePathInfo(u64 hash) const;
bool IsTexturePathMapEmpty() const;
private:
std::unordered_set<u64> dumped_textures;
std::unordered_map<u64, CustomTexInfo> custom_textures;
std::unordered_map<u64, CustomTexPathInfo> custom_texture_paths;
};
} // namespace Core

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@ -813,8 +813,7 @@ std::vector<FormatInfo> ListFormats() {
void* data = nullptr; // For libavformat to save the iteration state void* data = nullptr; // For libavformat to save the iteration state
while ((current = av_muxer_iterate(&data))) { while ((current = av_muxer_iterate(&data))) {
#endif #endif
std::vector<std::string> extensions; const auto extensions = Common::SplitString(ToStdString(current->extensions), ',');
Common::SplitString(ToStdString(current->extensions), ',', extensions);
std::set<AVCodecID> supported_video_codecs; std::set<AVCodecID> supported_video_codecs;
std::set<AVCodecID> supported_audio_codecs; std::set<AVCodecID> supported_audio_codecs;

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@ -32,7 +32,7 @@ PathParser::PathParser(const Path& path) {
return; return;
} }
Common::SplitString(path_string, '/', path_sequence); path_sequence = Common::SplitString(path_string, '/');
auto begin = path_sequence.begin(); auto begin = path_sequence.begin();
auto end = path_sequence.end(); auto end = path_sequence.end();

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@ -0,0 +1,65 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#define DDSKTX_IMPLEMENT
#include <dds-ktx.h>
#include <lodepng.h>
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/frontend/image_interface.h"
namespace Frontend {
bool ImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
std::span<const u8> src) {
const u32 lodepng_ret = lodepng::decode(dst, width, height, src.data(), src.size());
if (lodepng_ret) {
LOG_ERROR(Frontend, "Failed to decode because {}", lodepng_error_text(lodepng_ret));
return false;
}
return true;
}
bool ImageInterface::DecodeDDS(std::vector<u8>& dst, u32& width, u32& height, ddsktx_format& format,
std::span<const u8> src) {
ddsktx_texture_info tc{};
const int size = static_cast<int>(src.size());
if (!ddsktx_parse(&tc, src.data(), size, nullptr)) {
LOG_ERROR(Frontend, "Failed to decode");
return false;
}
width = tc.width;
height = tc.height;
format = tc.format;
ddsktx_sub_data sub_data{};
ddsktx_get_sub(&tc, &sub_data, src.data(), size, 0, 0, 0);
dst.resize(sub_data.size_bytes);
std::memcpy(dst.data(), sub_data.buff, sub_data.size_bytes);
return true;
}
bool ImageInterface::EncodePNG(const std::string& path, u32 width, u32 height,
std::span<const u8> src) {
std::vector<u8> out;
const u32 lodepng_ret = lodepng::encode(out, src.data(), width, height);
if (lodepng_ret) {
LOG_ERROR(Frontend, "Failed to encode {} because {}", path,
lodepng_error_text(lodepng_ret));
return false;
}
FileUtil::IOFile file{path, "wb"};
if (file.WriteBytes(out.data(), out.size()) != out.size()) {
LOG_ERROR(Frontend, "Failed to save encode to path {}", path);
return false;
}
return true;
}
} // namespace Frontend

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@ -4,21 +4,26 @@
#pragma once #pragma once
#include <span>
#include <string> #include <string>
#include <vector> #include <vector>
#include <dds-ktx.h>
#include "common/common_types.h" #include "common/common_types.h"
namespace Frontend { namespace Frontend {
/**
* Utility class that provides image decoding/encoding to the custom texture manager.
* Can be optionally overriden by frontends to provide a custom implementation.
*/
class ImageInterface { class ImageInterface {
public: public:
virtual ~ImageInterface() = default; virtual ~ImageInterface() = default;
// Error logging should be handled by the frontend virtual bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, std::span<const u8> src);
virtual bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, virtual bool DecodeDDS(std::vector<u8>& dst, u32& width, u32& height, ddsktx_format& format,
const std::string& path) = 0; std::span<const u8> src);
virtual bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width, virtual bool EncodePNG(const std::string& path, u32 width, u32 height, std::span<const u8> src);
u32 height) = 0;
}; };
} // namespace Frontend } // namespace Frontend

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@ -136,8 +136,7 @@ void HandleHioReply(const u8* const command_buffer, const u32 command_length) {
} }
const std::string command_str{command_pos, command_buffer + command_length}; const std::string command_str{command_pos, command_buffer + command_length};
std::vector<std::string> command_parts; const auto command_parts = Common::SplitString(command_str, ',');
Common::SplitString(command_str, ',', command_parts);
if (command_parts.empty() || command_parts.size() > 3) { if (command_parts.empty() || command_parts.size() > 3) {
LOG_WARNING(Debug_GDBStub, "Unexpected reply packet size: {}", command_parts); LOG_WARNING(Debug_GDBStub, "Unexpected reply packet size: {}", command_parts);

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@ -458,8 +458,7 @@ void LoadPresetKeys() {
continue; continue;
} }
std::vector<std::string> parts; const auto parts = Common::SplitString(line, '=');
Common::SplitString(line, '=', parts);
if (parts.size() != 2) { if (parts.size() != 2) {
LOG_ERROR(HW_AES, "Failed to parse {}", line); LOG_ERROR(HW_AES, "Failed to parse {}", line);
continue; continue;

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@ -3,6 +3,12 @@ add_subdirectory(host_shaders)
add_library(video_core STATIC add_library(video_core STATIC
command_processor.cpp command_processor.cpp
command_processor.h command_processor.h
custom_textures/custom_format.cpp
custom_textures/custom_format.h
custom_textures/custom_tex_manager.cpp
custom_textures/custom_tex_manager.h
custom_textures/material.cpp
custom_textures/material.h
debug_utils/debug_utils.cpp debug_utils/debug_utils.cpp
debug_utils/debug_utils.h debug_utils/debug_utils.h
geometry_pipeline.cpp geometry_pipeline.cpp
@ -120,7 +126,7 @@ target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
create_target_directory_groups(video_core) create_target_directory_groups(video_core)
target_link_libraries(video_core PUBLIC common core) target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PRIVATE glad nihstro-headers Boost::serialization) target_link_libraries(video_core PRIVATE glad json-headers dds-ktx nihstro-headers Boost::serialization)
set_target_properties(video_core PROPERTIES INTERPROCEDURAL_OPTIMIZATION ${ENABLE_LTO}) set_target_properties(video_core PROPERTIES INTERPROCEDURAL_OPTIMIZATION ${ENABLE_LTO})
if ("x86_64" IN_LIST ARCHITECTURE) if ("x86_64" IN_LIST ARCHITECTURE)

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@ -0,0 +1,36 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/custom_textures/custom_format.h"
namespace VideoCore {
std::string_view CustomPixelFormatAsString(CustomPixelFormat format) {
switch (format) {
case CustomPixelFormat::RGBA8:
return "RGBA8";
case CustomPixelFormat::BC1:
return "BC1";
case CustomPixelFormat::BC3:
return "BC3";
case CustomPixelFormat::BC5:
return "BC5";
case CustomPixelFormat::BC7:
return "BC7";
case CustomPixelFormat::ASTC4:
return "ASTC4";
case CustomPixelFormat::ASTC6:
return "ASTC6";
case CustomPixelFormat::ASTC8:
return "ASTC8";
default:
return "NotReal";
}
}
bool IsCustomFormatCompressed(CustomPixelFormat format) {
return format != CustomPixelFormat::RGBA8 && format != CustomPixelFormat::Invalid;
}
} // namespace VideoCore

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@ -0,0 +1,36 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <limits>
#include <string_view>
#include "common/common_types.h"
namespace VideoCore {
enum class CustomPixelFormat : u32 {
RGBA8 = 0,
BC1 = 1,
BC3 = 2,
BC5 = 3,
BC7 = 4,
ASTC4 = 5,
ASTC6 = 6,
ASTC8 = 7,
Invalid = std::numeric_limits<u32>::max(),
};
enum class CustomFileFormat : u32 {
None = 0,
PNG = 1,
DDS = 2,
KTX = 3,
};
std::string_view CustomPixelFormatAsString(CustomPixelFormat format);
bool IsCustomFormatCompressed(CustomPixelFormat format);
} // namespace VideoCore

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@ -0,0 +1,352 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <json.hpp>
#include "common/file_util.h"
#include "common/memory_detect.h"
#include "common/microprofile.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "common/texture.h"
#include "core/core.h"
#include "core/frontend/image_interface.h"
#include "video_core/custom_textures/custom_tex_manager.h"
#include "video_core/rasterizer_cache/surface_params.h"
namespace VideoCore {
namespace {
MICROPROFILE_DEFINE(CustomTexManager_TickFrame, "CustomTexManager", "TickFrame",
MP_RGB(54, 16, 32));
constexpr std::size_t MAX_UPLOADS_PER_TICK = 16;
bool IsPow2(u32 value) {
return value != 0 && (value & (value - 1)) == 0;
}
CustomFileFormat MakeFileFormat(std::string_view ext) {
if (ext == "png") {
return CustomFileFormat::PNG;
} else if (ext == "dds") {
return CustomFileFormat::DDS;
} else if (ext == "ktx") {
return CustomFileFormat::KTX;
}
return CustomFileFormat::None;
}
MapType MakeMapType(std::string_view ext) {
if (ext == "norm") {
return MapType::Normal;
}
LOG_ERROR(Render, "Unknown material extension {}", ext);
return MapType::Color;
}
} // Anonymous namespace
CustomTexManager::CustomTexManager(Core::System& system_)
: system{system_}, image_interface{*system.GetImageInterface()},
async_custom_loading{Settings::values.async_custom_loading.GetValue()} {}
CustomTexManager::~CustomTexManager() = default;
void CustomTexManager::TickFrame() {
MICROPROFILE_SCOPE(CustomTexManager_TickFrame);
if (!textures_loaded) {
return;
}
std::size_t num_uploads = 0;
for (auto it = async_uploads.begin(); it != async_uploads.end();) {
if (num_uploads >= MAX_UPLOADS_PER_TICK) {
return;
}
switch (it->material->state) {
case DecodeState::Decoded:
it->func();
num_uploads++;
[[fallthrough]];
case DecodeState::Failed:
it = async_uploads.erase(it);
continue;
default:
it++;
break;
}
}
}
void CustomTexManager::FindCustomTextures() {
if (textures_loaded) {
return;
}
if (!workers) {
CreateWorkers();
}
const u64 program_id = system.Kernel().GetCurrentProcess()->codeset->program_id;
const std::string load_path =
fmt::format("{}textures/{:016X}/", GetUserPath(FileUtil::UserPath::LoadDir), program_id);
if (!FileUtil::Exists(load_path)) {
FileUtil::CreateFullPath(load_path);
}
ReadConfig(load_path);
FileUtil::FSTEntry texture_dir;
std::vector<FileUtil::FSTEntry> textures;
FileUtil::ScanDirectoryTree(load_path, texture_dir, 64);
FileUtil::GetAllFilesFromNestedEntries(texture_dir, textures);
custom_textures.reserve(textures.size());
for (const FileUtil::FSTEntry& file : textures) {
if (file.isDirectory) {
continue;
}
custom_textures.push_back(std::make_unique<CustomTexture>(image_interface));
CustomTexture* const texture{custom_textures.back().get()};
if (!ParseFilename(file, texture)) {
continue;
}
auto& material = material_map[texture->hash];
if (!material) {
material = std::make_unique<Material>();
}
material->AddMapTexture(texture);
}
textures_loaded = true;
}
bool CustomTexManager::ParseFilename(const FileUtil::FSTEntry& file, CustomTexture* texture) {
auto parts = Common::SplitString(file.virtualName, '.');
if (parts.size() > 3) {
LOG_ERROR(Render, "Invalid filename {}, ignoring", file.virtualName);
return false;
}
// The last string should always be the file extension.
const CustomFileFormat file_format = MakeFileFormat(parts.back());
if (file_format == CustomFileFormat::None) {
return false;
}
if (file_format == CustomFileFormat::DDS && refuse_dds) {
LOG_ERROR(Render, "Legacy pack is attempting to use DDS textures, skipping!");
return false;
}
texture->file_format = file_format;
parts.pop_back();
// This means the texture is a material type other than color.
texture->type = MapType::Color;
if (parts.size() > 1) {
texture->type = MakeMapType(parts.back());
parts.pop_back();
}
// First check if the path is mapped directly to a hash
// before trying to parse the texture filename.
const auto it = path_to_hash_map.find(file.virtualName);
if (it != path_to_hash_map.end()) {
texture->hash = it->second;
} else {
u32 width;
u32 height;
u32 format;
unsigned long long hash{};
if (std::sscanf(parts.back().c_str(), "tex1_%ux%u_%llX_%u", &width, &height, &hash,
&format) != 4) {
return false;
}
texture->hash = hash;
}
texture->path = file.physicalName;
return true;
}
void CustomTexManager::WriteConfig() {
const u64 program_id = system.Kernel().GetCurrentProcess()->codeset->program_id;
const std::string dump_path =
fmt::format("{}textures/{:016X}/", GetUserPath(FileUtil::UserPath::DumpDir), program_id);
const std::string pack_config = dump_path + "pack.json";
if (FileUtil::Exists(pack_config)) {
return;
}
nlohmann::ordered_json json;
json["author"] = "citra";
json["version"] = "1.0.0";
json["description"] = "A graphics pack";
auto& options = json["options"];
options["skip_mipmap"] = skip_mipmap;
options["flip_png_files"] = flip_png_files;
options["use_new_hash"] = use_new_hash;
FileUtil::IOFile file{pack_config, "w"};
const std::string output = json.dump(4);
file.WriteString(output);
}
void CustomTexManager::PreloadTextures() {
u64 size_sum = 0;
const u64 sys_mem = Common::GetMemInfo().total_physical_memory;
const u64 recommended_min_mem = 2 * size_t(1024 * 1024 * 1024);
// keep 2GB memory for system stability if system RAM is 4GB+ - use half of memory in other
// cases
const u64 max_mem =
(sys_mem / 2 < recommended_min_mem) ? (sys_mem / 2) : (sys_mem - recommended_min_mem);
workers->QueueWork([&]() {
for (auto& [hash, material] : material_map) {
if (size_sum > max_mem) {
LOG_WARNING(Render, "Aborting texture preload due to insufficient memory");
return;
}
material->LoadFromDisk(flip_png_files);
size_sum += material->size;
}
});
workers->WaitForRequests();
async_custom_loading = false;
}
void CustomTexManager::DumpTexture(const SurfaceParams& params, u32 level, std::span<u8> data,
u64 data_hash) {
const u64 program_id = system.Kernel().GetCurrentProcess()->codeset->program_id;
const u32 data_size = static_cast<u32>(data.size());
const u32 width = params.width;
const u32 height = params.height;
const PixelFormat format = params.pixel_format;
std::string dump_path = fmt::format(
"{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id);
if (!FileUtil::CreateFullPath(dump_path)) {
LOG_ERROR(Render, "Unable to create {}", dump_path);
return;
}
dump_path +=
fmt::format("tex1_{}x{}_{:016X}_{}_mip{}.png", width, height, data_hash, format, level);
if (dumped_textures.contains(data_hash) || FileUtil::Exists(dump_path)) {
return;
}
// Make sure the texture size is a power of 2.
// If not, the surface is probably a framebuffer
if (!IsPow2(width) || !IsPow2(height)) {
LOG_WARNING(Render, "Not dumping {:016X} because size isn't a power of 2 ({}x{})",
data_hash, width, height);
return;
}
const u32 decoded_size = width * height * 4;
std::vector<u8> pixels(data_size + decoded_size);
std::memcpy(pixels.data(), data.data(), data_size);
auto dump = [this, width, height, params, data_size, decoded_size, pixels = std::move(pixels),
dump_path = std::move(dump_path)]() mutable {
const std::span encoded = std::span{pixels}.first(data_size);
const std::span decoded = std::span{pixels}.last(decoded_size);
DecodeTexture(params, params.addr, params.end, encoded, decoded,
params.type == SurfaceType::Color);
Common::FlipRGBA8Texture(decoded, width, height);
image_interface.EncodePNG(dump_path, width, height, decoded);
};
if (!workers) {
CreateWorkers();
}
workers->QueueWork(std::move(dump));
dumped_textures.insert(data_hash);
}
Material* CustomTexManager::GetMaterial(u64 data_hash) {
const auto it = material_map.find(data_hash);
if (it == material_map.end()) {
LOG_WARNING(Render, "Unable to find replacement for surface with hash {:016X}", data_hash);
return nullptr;
}
return it->second.get();
}
bool CustomTexManager::Decode(Material* material, std::function<bool()>&& upload) {
if (!async_custom_loading) {
material->LoadFromDisk(flip_png_files);
return upload();
}
if (material->IsUnloaded()) {
material->state = DecodeState::Pending;
workers->QueueWork([material, this] { material->LoadFromDisk(flip_png_files); });
}
async_uploads.push_back({
.material = material,
.func = std::move(upload),
});
return false;
}
void CustomTexManager::ReadConfig(const std::string& load_path) {
const std::string config_path = load_path + "pack.json";
FileUtil::IOFile file{config_path, "r"};
if (!file.IsOpen()) {
LOG_INFO(Render, "Unable to find pack config file, using legacy defaults");
refuse_dds = true;
return;
}
std::string config(file.GetSize(), '\0');
const std::size_t read_size = file.ReadBytes(config.data(), config.size());
if (!read_size) {
return;
}
nlohmann::json json = nlohmann::json::parse(config);
const auto& options = json["options"];
skip_mipmap = options["skip_mipmap"].get<bool>();
flip_png_files = options["flip_png_files"].get<bool>();
use_new_hash = options["use_new_hash"].get<bool>();
refuse_dds = skip_mipmap || !use_new_hash;
const auto& textures = json["textures"];
for (const auto& material : textures.items()) {
size_t idx{};
const u64 hash = std::stoull(material.key(), &idx, 16);
if (!idx) {
LOG_ERROR(Render, "Key {} is invalid, skipping", material.key());
continue;
}
const auto parse = [&](const std::string& file) {
const std::string filename{FileUtil::GetFilename(file)};
auto [it, new_hash] = path_to_hash_map.try_emplace(filename);
if (!new_hash) {
LOG_ERROR(Render,
"File {} with key {} already exists and is mapped to {:#016X}, skipping",
file, material.key(), path_to_hash_map[filename]);
return;
}
it->second = hash;
};
const auto value = material.value();
if (value.is_string()) {
const auto file = value.get<std::string>();
parse(file);
} else if (value.is_array()) {
const auto files = value.get<std::vector<std::string>>();
for (const std::string& file : files) {
parse(file);
}
} else {
LOG_ERROR(Render, "Material with key {} is invalid", material.key());
}
}
}
void CustomTexManager::CreateWorkers() {
const std::size_t num_workers = std::max(std::thread::hardware_concurrency(), 2U) - 1;
workers = std::make_unique<Common::ThreadWorker>(num_workers, "Custom textures");
}
} // namespace VideoCore

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@ -0,0 +1,94 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <list>
#include <span>
#include <unordered_map>
#include <unordered_set>
#include "common/thread_worker.h"
#include "video_core/custom_textures/material.h"
namespace Core {
class System;
}
namespace FileUtil {
struct FSTEntry;
}
namespace VideoCore {
class SurfaceParams;
struct AsyncUpload {
const Material* material;
std::function<bool()> func;
};
class CustomTexManager {
public:
explicit CustomTexManager(Core::System& system);
~CustomTexManager();
/// Processes queued texture uploads
void TickFrame();
/// Searches the load directory assigned to program_id for any custom textures and loads them
void FindCustomTextures();
/// Saves the pack configuration file template to the dump directory if it doesn't exist.
void WriteConfig();
/// Preloads all registered custom textures
void PreloadTextures();
/// Saves the provided pixel data described by params to disk as png
void DumpTexture(const SurfaceParams& params, u32 level, std::span<u8> data, u64 data_hash);
/// Returns the material assigned to the provided data hash
Material* GetMaterial(u64 data_hash);
/// Decodes the textures in material to a consumable format and uploads it.
bool Decode(Material* material, std::function<bool()>&& upload);
/// True when mipmap uploads should be skipped (legacy packs only)
bool SkipMipmaps() const noexcept {
return skip_mipmap;
}
/// Returns true if the pack uses the new hashing method.
bool UseNewHash() const noexcept {
return use_new_hash;
}
private:
/// Parses the custom texture filename (hash, material type, etc).
bool ParseFilename(const FileUtil::FSTEntry& file, CustomTexture* texture);
/// Reads the pack configuration file
void ReadConfig(const std::string& load_path);
/// Creates the thread workers.
void CreateWorkers();
private:
Core::System& system;
Frontend::ImageInterface& image_interface;
std::unordered_set<u64> dumped_textures;
std::unordered_map<u64, std::unique_ptr<Material>> material_map;
std::unordered_map<std::string, u64> path_to_hash_map;
std::vector<std::unique_ptr<CustomTexture>> custom_textures;
std::list<AsyncUpload> async_uploads;
std::unique_ptr<Common::ThreadWorker> workers;
bool textures_loaded{false};
bool async_custom_loading{true};
bool skip_mipmap{true};
bool flip_png_files{true};
bool use_new_hash{false};
bool refuse_dds{false};
};
} // namespace VideoCore

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@ -0,0 +1,151 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/texture.h"
#include "core/frontend/image_interface.h"
#include "video_core/custom_textures/material.h"
namespace VideoCore {
namespace {
CustomPixelFormat ToCustomPixelFormat(ddsktx_format format) {
switch (format) {
case DDSKTX_FORMAT_RGBA8:
return CustomPixelFormat::RGBA8;
case DDSKTX_FORMAT_BC1:
return CustomPixelFormat::BC1;
case DDSKTX_FORMAT_BC3:
return CustomPixelFormat::BC3;
case DDSKTX_FORMAT_BC5:
return CustomPixelFormat::BC5;
case DDSKTX_FORMAT_BC7:
return CustomPixelFormat::BC7;
case DDSKTX_FORMAT_ASTC4x4:
return CustomPixelFormat::ASTC4;
case DDSKTX_FORMAT_ASTC6x6:
return CustomPixelFormat::ASTC6;
case DDSKTX_FORMAT_ASTC8x6:
return CustomPixelFormat::ASTC8;
default:
LOG_ERROR(Common, "Unknown dds/ktx pixel format {}", format);
return CustomPixelFormat::RGBA8;
}
}
std::string_view MapTypeName(MapType type) {
switch (type) {
case MapType::Color:
return "Color";
case MapType::Normal:
return "Normal";
default:
return "Invalid";
}
}
} // Anonymous namespace
CustomTexture::CustomTexture(Frontend::ImageInterface& image_interface_)
: image_interface{image_interface_} {}
CustomTexture::~CustomTexture() = default;
void CustomTexture::LoadFromDisk(bool flip_png) {
FileUtil::IOFile file{path, "rb"};
std::vector<u8> input(file.GetSize());
if (file.ReadBytes(input.data(), input.size()) != input.size()) {
LOG_CRITICAL(Render, "Failed to open custom texture: {}", path);
return;
}
switch (file_format) {
case CustomFileFormat::PNG:
LoadPNG(input, flip_png);
break;
case CustomFileFormat::DDS:
case CustomFileFormat::KTX:
LoadDDS(input);
break;
default:
LOG_ERROR(Render, "Unknown file format {}", file_format);
return;
}
}
void CustomTexture::LoadPNG(std::span<const u8> input, bool flip_png) {
if (!image_interface.DecodePNG(data, width, height, input)) {
LOG_ERROR(Render, "Failed to decode png: {}", path);
return;
}
if (flip_png) {
Common::FlipRGBA8Texture(data, width, height);
}
format = CustomPixelFormat::RGBA8;
}
void CustomTexture::LoadDDS(std::span<const u8> input) {
ddsktx_format dds_format{};
image_interface.DecodeDDS(data, width, height, dds_format, input);
format = ToCustomPixelFormat(dds_format);
}
void Material::LoadFromDisk(bool flip_png) noexcept {
if (IsDecoded()) {
return;
}
for (CustomTexture* const texture : textures) {
if (!texture || texture->IsLoaded()) {
continue;
}
texture->LoadFromDisk(flip_png);
size += texture->data.size();
LOG_DEBUG(Render, "Loading {} map {} with hash {:#016X}", MapTypeName(texture->type),
texture->path, texture->hash);
}
if (!textures[0]) {
LOG_ERROR(Render, "Unable to create material without color texture!");
state = DecodeState::Failed;
return;
}
width = textures[0]->width;
height = textures[0]->height;
format = textures[0]->format;
for (const CustomTexture* texture : textures) {
if (!texture) {
continue;
}
if (texture->width != width || texture->height != height) {
LOG_ERROR(Render,
"{} map {} of material with hash {:#016X} has dimentions {}x{} "
"which do not match the color texture dimentions {}x{}",
MapTypeName(texture->type), texture->path, texture->hash, texture->width,
texture->height, width, height);
state = DecodeState::Failed;
return;
}
if (texture->format != format) {
LOG_ERROR(
Render, "{} map {} is stored with {} format which does not match color format {}",
MapTypeName(texture->type), texture->path,
CustomPixelFormatAsString(texture->format), CustomPixelFormatAsString(format));
state = DecodeState::Failed;
return;
}
}
state = DecodeState::Decoded;
}
void Material::AddMapTexture(CustomTexture* texture) noexcept {
const std::size_t index = static_cast<std::size_t>(texture->type);
if (textures[index]) {
LOG_ERROR(Render, "Textures {} and {} are assigned to the same material, ignoring!",
textures[index]->path, texture->path);
return;
}
textures[index] = texture;
}
} // namespace VideoCore

View File

@ -0,0 +1,99 @@
// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <span>
#include <string>
#include <vector>
#include "video_core/custom_textures/custom_format.h"
namespace Frontend {
class ImageInterface;
}
namespace VideoCore {
enum class MapType : u32 {
Color = 0,
Normal = 1,
MapCount = 2,
};
constexpr std::size_t MAX_MAPS = static_cast<std::size_t>(MapType::MapCount);
enum class DecodeState : u32 {
None = 0,
Pending = 1,
Decoded = 2,
Failed = 3,
};
class CustomTexture {
public:
explicit CustomTexture(Frontend::ImageInterface& image_interface);
~CustomTexture();
void LoadFromDisk(bool flip_png);
[[nodiscard]] bool IsParsed() const noexcept {
return file_format != CustomFileFormat::None && hash != 0;
}
[[nodiscard]] bool IsLoaded() const noexcept {
return !data.empty();
}
private:
void LoadPNG(std::span<const u8> input, bool flip_png);
void LoadDDS(std::span<const u8> input);
public:
Frontend::ImageInterface& image_interface;
std::string path;
u32 width;
u32 height;
u64 hash;
CustomPixelFormat format;
CustomFileFormat file_format;
std::vector<u8> data;
MapType type;
};
struct Material {
u32 width;
u32 height;
u64 size;
CustomPixelFormat format;
std::array<CustomTexture*, MAX_MAPS> textures;
std::atomic<DecodeState> state{};
void LoadFromDisk(bool flip_png) noexcept;
void AddMapTexture(CustomTexture* texture) noexcept;
[[nodiscard]] CustomTexture* Map(MapType type) const noexcept {
return textures.at(static_cast<std::size_t>(type));
}
[[nodiscard]] bool IsPending() const noexcept {
return state == DecodeState::Pending;
}
[[nodiscard]] bool IsFailed() const noexcept {
return state == DecodeState::Failed;
}
[[nodiscard]] bool IsDecoded() const noexcept {
return state == DecodeState::Decoded;
}
[[nodiscard]] bool IsUnloaded() const noexcept {
return state == DecodeState::None;
}
};
} // namespace VideoCore

View File

@ -44,7 +44,7 @@ enum class SurfaceType : u32 {
Invalid = 5, Invalid = 5,
}; };
enum class TextureType : u32 { enum class TextureType : u16 {
Texture2D = 0, Texture2D = 0,
CubeMap = 1, CubeMap = 1,
}; };
@ -99,10 +99,10 @@ constexpr SurfaceType GetFormatType(PixelFormat format) {
return FORMAT_MAP[index].type; return FORMAT_MAP[index].type;
} }
std::string_view PixelFormatAsString(PixelFormat format);
bool CheckFormatsBlittable(PixelFormat source_format, PixelFormat dest_format); bool CheckFormatsBlittable(PixelFormat source_format, PixelFormat dest_format);
std::string_view PixelFormatAsString(PixelFormat format);
PixelFormat PixelFormatFromTextureFormat(Pica::TexturingRegs::TextureFormat format); PixelFormat PixelFormatFromTextureFormat(Pica::TexturingRegs::TextureFormat format);
PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format); PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format);

View File

@ -8,6 +8,7 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/microprofile.h" #include "common/microprofile.h"
#include "core/memory.h" #include "core/memory.h"
#include "video_core/custom_textures/custom_tex_manager.h"
#include "video_core/rasterizer_cache/rasterizer_cache.h" #include "video_core/rasterizer_cache/rasterizer_cache.h"
#include "video_core/regs.h" #include "video_core/regs.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
@ -19,6 +20,15 @@ namespace {
MICROPROFILE_DEFINE(RasterizerCache_CopySurface, "RasterizerCache", "CopySurface", MICROPROFILE_DEFINE(RasterizerCache_CopySurface, "RasterizerCache", "CopySurface",
MP_RGB(128, 192, 64)); MP_RGB(128, 192, 64));
MICROPROFILE_DEFINE(RasterizerCache_UploadSurface, "RasterizerCache", "UploadSurface",
MP_RGB(128, 192, 64));
MICROPROFILE_DEFINE(RasterizerCache_ComputeHash, "RasterizerCache", "ComputeHash",
MP_RGB(32, 64, 192));
MICROPROFILE_DEFINE(RasterizerCache_DownloadSurface, "RasterizerCache", "DownloadSurface",
MP_RGB(128, 192, 64));
MICROPROFILE_DEFINE(RasterizerCache_Invalidation, "RasterizerCache", "Invalidation",
MP_RGB(128, 64, 192));
MICROPROFILE_DEFINE(RasterizerCache_Flush, "RasterizerCache", "Flush", MP_RGB(128, 64, 192));
constexpr auto RangeFromInterval(const auto& map, const auto& interval) { constexpr auto RangeFromInterval(const auto& map, const auto& interval) {
return boost::make_iterator_range(map.equal_range(interval)); return boost::make_iterator_range(map.equal_range(interval));
@ -119,11 +129,15 @@ auto FindMatch(const auto& surface_cache, const SurfaceParams& params, ScaleMatc
} // Anonymous namespace } // Anonymous namespace
RasterizerCache::RasterizerCache(Memory::MemorySystem& memory_, OpenGL::TextureRuntime& runtime_, RasterizerCache::RasterizerCache(Memory::MemorySystem& memory_,
Pica::Regs& regs_, RendererBase& renderer_) CustomTexManager& custom_tex_manager_,
: memory{memory_}, runtime{runtime_}, regs{regs_}, renderer{renderer_}, OpenGL::TextureRuntime& runtime_, Pica::Regs& regs_,
resolution_scale_factor{renderer.GetResolutionScaleFactor()}, RendererBase& renderer_)
use_filter{Settings::values.texture_filter.GetValue() != Settings::TextureFilter::None} {} : memory{memory_}, custom_tex_manager{custom_tex_manager_}, runtime{runtime_}, regs{regs_},
renderer{renderer_}, resolution_scale_factor{renderer.GetResolutionScaleFactor()},
use_filter{Settings::values.texture_filter.GetValue() != Settings::TextureFilter::None},
dump_textures{Settings::values.dump_textures.GetValue()},
use_custom_textures{Settings::values.custom_textures.GetValue()} {}
RasterizerCache::~RasterizerCache() { RasterizerCache::~RasterizerCache() {
#ifndef ANDROID #ifndef ANDROID
@ -132,6 +146,32 @@ RasterizerCache::~RasterizerCache() {
#endif #endif
} }
void RasterizerCache::TickFrame() {
custom_tex_manager.TickFrame();
const u32 scale_factor = renderer.GetResolutionScaleFactor();
const bool resolution_scale_changed = resolution_scale_factor != scale_factor;
const bool use_custom_texture_changed =
Settings::values.custom_textures.GetValue() != use_custom_textures;
const bool texture_filter_changed =
renderer.Settings().texture_filter_update_requested.exchange(false);
if (resolution_scale_changed || texture_filter_changed || use_custom_texture_changed) {
resolution_scale_factor = scale_factor;
use_filter = Settings::values.texture_filter.GetValue() != Settings::TextureFilter::None;
use_custom_textures = Settings::values.custom_textures.GetValue();
if (use_custom_textures) {
custom_tex_manager.FindCustomTextures();
}
FlushAll();
while (!surface_cache.empty()) {
UnregisterSurface(*surface_cache.begin()->second.begin());
}
texture_cube_cache.clear();
runtime.Reset();
}
}
bool RasterizerCache::AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) { bool RasterizerCache::AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) {
// Texture copy size is aligned to 16 byte units // Texture copy size is aligned to 16 byte units
const u32 copy_size = Common::AlignDown(config.texture_copy.size, 16); const u32 copy_size = Common::AlignDown(config.texture_copy.size, 16);
@ -572,21 +612,6 @@ OpenGL::Framebuffer RasterizerCache::GetFramebufferSurfaces(bool using_color_fb,
bool using_depth_fb) { bool using_depth_fb) {
const auto& config = regs.framebuffer.framebuffer; const auto& config = regs.framebuffer.framebuffer;
// Update resolution_scale_factor and reset cache if changed
const u32 scale_factor = renderer.GetResolutionScaleFactor();
const bool resolution_scale_changed = resolution_scale_factor != scale_factor;
const bool texture_filter_changed =
renderer.Settings().texture_filter_update_requested.exchange(false);
if (resolution_scale_changed || texture_filter_changed) {
resolution_scale_factor = scale_factor;
use_filter = Settings::values.texture_filter.GetValue() != Settings::TextureFilter::None;
FlushAll();
while (!surface_cache.empty())
UnregisterSurface(*surface_cache.begin()->second.begin());
texture_cube_cache.clear();
}
const s32 framebuffer_width = config.GetWidth(); const s32 framebuffer_width = config.GetWidth();
const s32 framebuffer_height = config.GetHeight(); const s32 framebuffer_height = config.GetHeight();
const auto viewport_rect = regs.rasterizer.GetViewportRect(); const auto viewport_rect = regs.rasterizer.GetViewportRect();
@ -818,11 +843,13 @@ void RasterizerCache::ValidateSurface(const SurfaceRef& surface, PAddr addr, u32
// Filtered mipmaps often look really bad. We can achieve better quality by // Filtered mipmaps often look really bad. We can achieve better quality by
// generating them from the base level. // generating them from the base level.
if (surface->res_scale != 1 && level != 0) { if (surface->res_scale != 1 && level != 0) {
runtime.GenerateMipmaps(*surface, surface->levels - 1); runtime.GenerateMipmaps(*surface);
} }
} }
void RasterizerCache::UploadSurface(const SurfaceRef& surface, SurfaceInterval interval) { void RasterizerCache::UploadSurface(const SurfaceRef& surface, SurfaceInterval interval) {
MICROPROFILE_SCOPE(RasterizerCache_UploadSurface);
const SurfaceParams load_info = surface->FromInterval(interval); const SurfaceParams load_info = surface->FromInterval(interval);
ASSERT(load_info.addr >= surface->addr && load_info.end <= surface->end); ASSERT(load_info.addr >= surface->addr && load_info.end <= surface->end);
@ -838,6 +865,18 @@ void RasterizerCache::UploadSurface(const SurfaceRef& surface, SurfaceInterval i
DecodeTexture(load_info, load_info.addr, load_info.end, upload_data, staging.mapped, DecodeTexture(load_info, load_info.addr, load_info.end, upload_data, staging.mapped,
runtime.NeedsConversion(surface->pixel_format)); runtime.NeedsConversion(surface->pixel_format));
if (use_custom_textures) {
const u64 hash = ComputeCustomHash(load_info, staging.mapped, upload_data);
if (UploadCustomSurface(surface, load_info, hash)) {
return;
}
}
if (dump_textures && !surface->is_custom) {
const u64 hash = Common::ComputeHash64(upload_data.data(), upload_data.size());
const u32 level = surface->LevelOf(load_info.addr);
custom_tex_manager.DumpTexture(load_info, level, upload_data, hash);
}
const BufferTextureCopy upload = { const BufferTextureCopy upload = {
.buffer_offset = 0, .buffer_offset = 0,
.buffer_size = staging.size, .buffer_size = staging.size,
@ -847,7 +886,49 @@ void RasterizerCache::UploadSurface(const SurfaceRef& surface, SurfaceInterval i
surface->Upload(upload, staging); surface->Upload(upload, staging);
} }
bool RasterizerCache::UploadCustomSurface(const SurfaceRef& surface, const SurfaceParams& load_info,
u64 hash) {
const u32 level = surface->LevelOf(load_info.addr);
const bool is_base_level = level == 0;
Material* material = custom_tex_manager.GetMaterial(hash);
if (!material) {
return surface->IsCustom();
}
if (!is_base_level && custom_tex_manager.SkipMipmaps()) {
return true;
}
surface->is_custom = true;
const auto upload = [this, level, surface, material]() -> bool {
if (!surface->IsCustom() && !surface->Swap(material)) {
LOG_ERROR(HW_GPU, "Custom compressed format {} unsupported by host GPU",
material->format);
return false;
}
surface->UploadCustom(material, level);
if (custom_tex_manager.SkipMipmaps()) {
runtime.GenerateMipmaps(*surface);
}
return true;
};
return custom_tex_manager.Decode(material, std::move(upload));
}
u64 RasterizerCache::ComputeCustomHash(const SurfaceParams& load_info, std::span<u8> decoded,
std::span<u8> upload_data) {
MICROPROFILE_SCOPE(RasterizerCache_ComputeHash);
if (custom_tex_manager.UseNewHash()) {
return Common::ComputeHash64(upload_data.data(), upload_data.size());
}
return Common::ComputeHash64(decoded.data(), decoded.size());
}
void RasterizerCache::DownloadSurface(const SurfaceRef& surface, SurfaceInterval interval) { void RasterizerCache::DownloadSurface(const SurfaceRef& surface, SurfaceInterval interval) {
MICROPROFILE_SCOPE(RasterizerCache_DownloadSurface);
const SurfaceParams flush_info = surface->FromInterval(interval); const SurfaceParams flush_info = surface->FromInterval(interval);
const u32 flush_start = boost::icl::first(interval); const u32 flush_start = boost::icl::first(interval);
const u32 flush_end = boost::icl::last_next(interval); const u32 flush_end = boost::icl::last_next(interval);

View File

@ -4,7 +4,9 @@
#pragma once #pragma once
#include <functional>
#include <unordered_map> #include <unordered_map>
#include <vector>
#include <boost/icl/interval_map.hpp> #include <boost/icl/interval_map.hpp>
#include <boost/icl/interval_set.hpp> #include <boost/icl/interval_set.hpp>
#include "video_core/rasterizer_cache/surface_base.h" #include "video_core/rasterizer_cache/surface_base.h"
@ -28,6 +30,8 @@ enum class ScaleMatch {
Ignore // accept every scaled res Ignore // accept every scaled res
}; };
class CustomTexManager;
struct CustomTexture;
class RendererBase; class RendererBase;
class RasterizerCache : NonCopyable { class RasterizerCache : NonCopyable {
@ -62,10 +66,13 @@ public:
}; };
public: public:
RasterizerCache(Memory::MemorySystem& memory, OpenGL::TextureRuntime& runtime, Pica::Regs& regs, RasterizerCache(Memory::MemorySystem& memory, CustomTexManager& custom_tex_manager,
RendererBase& renderer); OpenGL::TextureRuntime& runtime, Pica::Regs& regs, RendererBase& renderer);
~RasterizerCache(); ~RasterizerCache();
/// Notify the cache that a new frame has been queued
void TickFrame();
/// Perform hardware accelerated texture copy according to the provided configuration /// Perform hardware accelerated texture copy according to the provided configuration
bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config); bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config);
@ -126,6 +133,13 @@ private:
/// Copies pixel data in interval from the guest VRAM to the host GPU surface /// Copies pixel data in interval from the guest VRAM to the host GPU surface
void UploadSurface(const SurfaceRef& surface, SurfaceInterval interval); void UploadSurface(const SurfaceRef& surface, SurfaceInterval interval);
/// Uploads a custom texture identified with hash to the target surface
bool UploadCustomSurface(const SurfaceRef& surface, const SurfaceParams& load_info, u64 hash);
/// Returns the hash used to lookup the custom surface.
u64 ComputeCustomHash(const SurfaceParams& load_info, std::span<u8> decoded,
std::span<u8> upload_data);
/// Copies pixel data in interval from the host GPU surface to the guest VRAM /// Copies pixel data in interval from the host GPU surface to the guest VRAM
void DownloadSurface(const SurfaceRef& surface, SurfaceInterval interval); void DownloadSurface(const SurfaceRef& surface, SurfaceInterval interval);
@ -158,6 +172,7 @@ private:
private: private:
Memory::MemorySystem& memory; Memory::MemorySystem& memory;
CustomTexManager& custom_tex_manager;
OpenGL::TextureRuntime& runtime; OpenGL::TextureRuntime& runtime;
Pica::Regs& regs; Pica::Regs& regs;
RendererBase& renderer; RendererBase& renderer;
@ -168,7 +183,9 @@ private:
u32 resolution_scale_factor; u32 resolution_scale_factor;
RenderTargets render_targets; RenderTargets render_targets;
std::unordered_map<TextureCubeConfig, TextureCube> texture_cube_cache; std::unordered_map<TextureCubeConfig, TextureCube> texture_cube_cache;
bool use_filter{}; bool use_filter;
bool dump_textures;
bool use_custom_textures;
}; };
} // namespace VideoCore } // namespace VideoCore

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "common/alignment.h" #include "common/alignment.h"
#include "video_core/custom_textures/material.h"
#include "video_core/rasterizer_cache/surface_base.h" #include "video_core/rasterizer_cache/surface_base.h"
#include "video_core/texture/texture_decode.h" #include "video_core/texture/texture_decode.h"
@ -101,6 +102,10 @@ SurfaceInterval SurfaceBase::GetCopyableInterval(const SurfaceParams& params) co
return result; return result;
} }
bool SurfaceBase::HasNormalMap() const noexcept {
return material && material->Map(MapType::Normal) != nullptr;
}
ClearValue SurfaceBase::MakeClearValue(PAddr copy_addr, PixelFormat dst_format) { ClearValue SurfaceBase::MakeClearValue(PAddr copy_addr, PixelFormat dst_format) {
const SurfaceType dst_type = GetFormatType(dst_format); const SurfaceType dst_type = GetFormatType(dst_format);
const std::array fill_buffer = MakeFillBuffer(copy_addr); const std::array fill_buffer = MakeFillBuffer(copy_addr);

View File

@ -11,6 +11,8 @@ namespace VideoCore {
using SurfaceRegions = boost::icl::interval_set<PAddr, std::less, SurfaceInterval>; using SurfaceRegions = boost::icl::interval_set<PAddr, std::less, SurfaceInterval>;
struct Material;
class SurfaceBase : public SurfaceParams { class SurfaceBase : public SurfaceParams {
public: public:
SurfaceBase(const SurfaceParams& params); SurfaceBase(const SurfaceParams& params);
@ -28,10 +30,17 @@ public:
/// Returns the clear value used to validate another surface from this fill surface /// Returns the clear value used to validate another surface from this fill surface
ClearValue MakeClearValue(PAddr copy_addr, PixelFormat dst_format); ClearValue MakeClearValue(PAddr copy_addr, PixelFormat dst_format);
/// Returns true if the surface contains a custom material with a normal map.
bool HasNormalMap() const noexcept;
u64 ModificationTick() const noexcept { u64 ModificationTick() const noexcept {
return modification_tick; return modification_tick;
} }
bool IsCustom() const noexcept {
return is_custom && custom_format != CustomPixelFormat::Invalid;
}
bool IsRegionValid(SurfaceInterval interval) const { bool IsRegionValid(SurfaceInterval interval) const {
return (invalid_regions.find(interval) == invalid_regions.end()); return (invalid_regions.find(interval) == invalid_regions.end());
} }
@ -57,6 +66,8 @@ private:
public: public:
bool registered = false; bool registered = false;
bool is_custom = false;
const Material* material = nullptr;
SurfaceRegions invalid_regions; SurfaceRegions invalid_regions;
u32 fill_size = 0; u32 fill_size = 0;
std::array<u8, 4> fill_data; std::array<u8, 4> fill_data;

View File

@ -215,12 +215,12 @@ u32 SurfaceParams::LevelOf(PAddr level_addr) const {
return level; return level;
} }
std::string SurfaceParams::DebugName(bool scaled) const noexcept { std::string SurfaceParams::DebugName(bool scaled, bool custom) const noexcept {
const u32 scaled_width = scaled ? GetScaledWidth() : width; const u32 scaled_width = scaled ? GetScaledWidth() : width;
const u32 scaled_height = scaled ? GetScaledHeight() : height; const u32 scaled_height = scaled ? GetScaledHeight() : height;
return fmt::format("Surface: {}x{} {} {} levels from {:#x} to {:#x} ({})", scaled_width, return fmt::format("Surface: {}x{} {} {} levels from {:#x} to {:#x} ({}{})", scaled_width,
scaled_height, PixelFormatAsString(pixel_format), levels, addr, end, scaled_height, PixelFormatAsString(pixel_format), levels, addr, end,
scaled ? "scaled" : "unscaled"); custom ? "custom," : "", scaled ? "scaled" : "unscaled");
} }
} // namespace VideoCore } // namespace VideoCore

View File

@ -4,6 +4,7 @@
#pragma once #pragma once
#include "video_core/custom_textures/custom_format.h"
#include "video_core/rasterizer_cache/utils.h" #include "video_core/rasterizer_cache/utils.h"
namespace VideoCore { namespace VideoCore {
@ -46,7 +47,7 @@ public:
u32 LevelOf(PAddr addr) const; u32 LevelOf(PAddr addr) const;
/// Returns a string identifier of the params object /// Returns a string identifier of the params object
std::string DebugName(bool scaled) const noexcept; std::string DebugName(bool scaled, bool custom = false) const noexcept;
[[nodiscard]] SurfaceInterval GetInterval() const noexcept { [[nodiscard]] SurfaceInterval GetInterval() const noexcept {
return SurfaceInterval{addr, end}; return SurfaceInterval{addr, end};
@ -101,6 +102,7 @@ public:
bool is_tiled = false; bool is_tiled = false;
TextureType texture_type = TextureType::Texture2D; TextureType texture_type = TextureType::Texture2D;
PixelFormat pixel_format = PixelFormat::Invalid; PixelFormat pixel_format = PixelFormat::Invalid;
CustomPixelFormat custom_format = CustomPixelFormat::Invalid;
SurfaceType type = SurfaceType::Invalid; SurfaceType type = SurfaceType::Invalid;
std::array<u32, MAX_PICA_LEVELS> mipmap_offsets{}; std::array<u32, MAX_PICA_LEVELS> mipmap_offsets{};

View File

@ -13,7 +13,6 @@
#include "video_core/host_shaders/texture_filtering/nearest_neighbor_frag.h" #include "video_core/host_shaders/texture_filtering/nearest_neighbor_frag.h"
#include "video_core/host_shaders/texture_filtering/refine_frag.h" #include "video_core/host_shaders/texture_filtering/refine_frag.h"
#include "video_core/host_shaders/texture_filtering/scale_force_frag.h" #include "video_core/host_shaders/texture_filtering/scale_force_frag.h"
#include "video_core/host_shaders/texture_filtering/tex_coord_vert.h"
#include "video_core/host_shaders/texture_filtering/x_gradient_frag.h" #include "video_core/host_shaders/texture_filtering/x_gradient_frag.h"
#include "video_core/host_shaders/texture_filtering/xbrz_freescale_frag.h" #include "video_core/host_shaders/texture_filtering/xbrz_freescale_frag.h"
#include "video_core/host_shaders/texture_filtering/y_gradient_frag.h" #include "video_core/host_shaders/texture_filtering/y_gradient_frag.h"
@ -81,7 +80,7 @@ bool BlitHelper::Filter(Surface& surface, const VideoCore::TextureBlit& blit) {
} }
const OpenGLState prev_state = OpenGLState::GetCurState(); const OpenGLState prev_state = OpenGLState::GetCurState();
state.texture_units[0].texture_2d = surface.Handle(false); state.texture_units[0].texture_2d = surface.Handle(0);
const auto filter{Settings::values.texture_filter.GetValue()}; const auto filter{Settings::values.texture_filter.GetValue()};
switch (filter) { switch (filter) {
@ -135,7 +134,7 @@ void BlitHelper::FilterAnime4K(Surface& surface, const VideoCore::TextureBlit& b
auto LUMAD = setup_temp_tex(GL_R16F, GL_RED, temp_rect.GetWidth(), temp_rect.GetHeight()); auto LUMAD = setup_temp_tex(GL_R16F, GL_RED, temp_rect.GetWidth(), temp_rect.GetHeight());
// Copy to SRC // Copy to SRC
glCopyImageSubData(surface.Handle(false), GL_TEXTURE_2D, 0, blit.src_rect.left, glCopyImageSubData(surface.Handle(0), GL_TEXTURE_2D, 0, blit.src_rect.left,
blit.src_rect.bottom, 0, SRC.tex.handle, GL_TEXTURE_2D, 0, 0, 0, 0, blit.src_rect.bottom, 0, SRC.tex.handle, GL_TEXTURE_2D, 0, 0, 0, 0,
src_width, src_height, 1); src_width, src_height, 1);
@ -161,47 +160,42 @@ void BlitHelper::FilterAnime4K(Surface& surface, const VideoCore::TextureBlit& b
} }
void BlitHelper::FilterBicubic(Surface& surface, const VideoCore::TextureBlit& blit) { void BlitHelper::FilterBicubic(Surface& surface, const VideoCore::TextureBlit& blit) {
SetParams(bicubic_program, surface.width, surface.height, blit.src_rect); SetParams(bicubic_program, surface.Extent(), blit.src_rect);
Draw(bicubic_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect); Draw(bicubic_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect);
} }
void BlitHelper::FilterNearest(Surface& surface, const VideoCore::TextureBlit& blit) { void BlitHelper::FilterNearest(Surface& surface, const VideoCore::TextureBlit& blit) {
state.texture_units[2].texture_2d = surface.Handle(false); state.texture_units[2].texture_2d = surface.Handle(0);
SetParams(nearest_program, surface.width, surface.height, blit.src_rect); SetParams(nearest_program, surface.Extent(), blit.src_rect);
Draw(nearest_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect); Draw(nearest_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect);
} }
void BlitHelper::FilterScaleForce(Surface& surface, const VideoCore::TextureBlit& blit) { void BlitHelper::FilterScaleForce(Surface& surface, const VideoCore::TextureBlit& blit) {
SetParams(scale_force_program, surface.width, surface.height, blit.src_rect); SetParams(scale_force_program, surface.Extent(), blit.src_rect);
Draw(scale_force_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect); Draw(scale_force_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect);
} }
void BlitHelper::FilterXbrz(Surface& surface, const VideoCore::TextureBlit& blit) { void BlitHelper::FilterXbrz(Surface& surface, const VideoCore::TextureBlit& blit) {
glProgramUniform1f(xbrz_program.handle, 2, static_cast<GLfloat>(surface.res_scale)); glProgramUniform1f(xbrz_program.handle, 2, static_cast<GLfloat>(surface.res_scale));
SetParams(xbrz_program, surface.width, surface.height, blit.src_rect); SetParams(xbrz_program, surface.Extent(), blit.src_rect);
Draw(xbrz_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect); Draw(xbrz_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect);
} }
void BlitHelper::SetParams(OGLProgram& program, u32 src_width, u32 src_height, void BlitHelper::SetParams(OGLProgram& program, const VideoCore::Extent& src_extent,
Common::Rectangle<u32> src_rect) { Common::Rectangle<u32> src_rect) {
glProgramUniform2f( glProgramUniform2f(
program.handle, 0, program.handle, 0,
static_cast<float>(src_rect.right - src_rect.left) / static_cast<float>(src_width), static_cast<float>(src_rect.right - src_rect.left) / static_cast<float>(src_extent.width),
static_cast<float>(src_rect.top - src_rect.bottom) / static_cast<float>(src_height)); static_cast<float>(src_rect.top - src_rect.bottom) / static_cast<float>(src_extent.height));
glProgramUniform2f(program.handle, 1, glProgramUniform2f(program.handle, 1,
static_cast<float>(src_rect.left) / static_cast<float>(src_width), static_cast<float>(src_rect.left) / static_cast<float>(src_extent.width),
static_cast<float>(src_rect.bottom) / static_cast<float>(src_height)); static_cast<float>(src_rect.bottom) / static_cast<float>(src_extent.height));
} }
void BlitHelper::Draw(OGLProgram& program, GLuint dst_tex, GLuint dst_fbo, u32 dst_level, void BlitHelper::Draw(OGLProgram& program, GLuint dst_tex, GLuint dst_fbo, u32 dst_level,
Common::Rectangle<u32> dst_rect) { Common::Rectangle<u32> dst_rect) {
state.draw.draw_framebuffer = dst_fbo; state.draw.draw_framebuffer = dst_fbo;
state.draw.shader_program = program.handle; state.draw.shader_program = program.handle;
state.scissor.enabled = true;
state.scissor.x = dst_rect.left;
state.scissor.y = dst_rect.bottom;
state.scissor.width = dst_rect.GetWidth();
state.scissor.height = dst_rect.GetHeight();
state.viewport.x = dst_rect.left; state.viewport.x = dst_rect.left;
state.viewport.y = dst_rect.bottom; state.viewport.y = dst_rect.bottom;
state.viewport.width = dst_rect.GetWidth(); state.viewport.width = dst_rect.GetWidth();
@ -212,7 +206,6 @@ void BlitHelper::Draw(OGLProgram& program, GLuint dst_tex, GLuint dst_fbo, u32 d
dst_level); dst_level);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
} }

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@ -9,8 +9,9 @@
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
namespace VideoCore { namespace VideoCore {
struct Extent;
struct TextureBlit; struct TextureBlit;
} } // namespace VideoCore
namespace OpenGL { namespace OpenGL {
@ -35,7 +36,7 @@ private:
void FilterXbrz(Surface& surface, const VideoCore::TextureBlit& blit); void FilterXbrz(Surface& surface, const VideoCore::TextureBlit& blit);
void SetParams(OGLProgram& program, u32 src_width, u32 src_height, void SetParams(OGLProgram& program, const VideoCore::Extent& src_extent,
Common::Rectangle<u32> src_rect); Common::Rectangle<u32> src_rect);
void Draw(OGLProgram& program, GLuint dst_tex, GLuint dst_fbo, u32 dst_level, void Draw(OGLProgram& program, GLuint dst_tex, GLuint dst_fbo, u32 dst_level,

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@ -6,6 +6,7 @@
#include "common/assert.h" #include "common/assert.h"
#include "common/settings.h" #include "common/settings.h"
#include "core/telemetry_session.h" #include "core/telemetry_session.h"
#include "video_core/custom_textures/custom_format.h"
#include "video_core/renderer_opengl/gl_driver.h" #include "video_core/renderer_opengl/gl_driver.h"
namespace OpenGL { namespace OpenGL {
@ -103,6 +104,25 @@ bool Driver::HasDebugTool() {
return false; return false;
} }
bool Driver::IsCustomFormatSupported(VideoCore::CustomPixelFormat format) const {
switch (format) {
case VideoCore::CustomPixelFormat::RGBA8:
return true;
case VideoCore::CustomPixelFormat::BC1:
case VideoCore::CustomPixelFormat::BC3:
case VideoCore::CustomPixelFormat::BC5:
return ext_texture_compression_s3tc;
case VideoCore::CustomPixelFormat::BC7:
return arb_texture_compression_bptc;
case VideoCore::CustomPixelFormat::ASTC4:
case VideoCore::CustomPixelFormat::ASTC6:
case VideoCore::CustomPixelFormat::ASTC8:
return is_gles;
default:
return false;
}
}
void Driver::ReportDriverInfo() { void Driver::ReportDriverInfo() {
// Report the context version and the vendor string // Report the context version and the vendor string
gl_version = std::string_view{reinterpret_cast<const char*>(glGetString(GL_VERSION))}; gl_version = std::string_view{reinterpret_cast<const char*>(glGetString(GL_VERSION))};
@ -145,7 +165,9 @@ void Driver::CheckExtensionSupport() {
arb_buffer_storage = GLAD_GL_ARB_buffer_storage; arb_buffer_storage = GLAD_GL_ARB_buffer_storage;
arb_clear_texture = GLAD_GL_ARB_clear_texture; arb_clear_texture = GLAD_GL_ARB_clear_texture;
arb_get_texture_sub_image = GLAD_GL_ARB_get_texture_sub_image; arb_get_texture_sub_image = GLAD_GL_ARB_get_texture_sub_image;
arb_texture_compression_bptc = GLAD_GL_ARB_texture_compression_bptc;
ext_clip_cull_distance = GLAD_GL_EXT_clip_cull_distance; ext_clip_cull_distance = GLAD_GL_EXT_clip_cull_distance;
ext_texture_compression_s3tc = GLAD_GL_EXT_texture_compression_s3tc;
is_suitable = GLAD_GL_VERSION_4_3 || GLAD_GL_ES_VERSION_3_1; is_suitable = GLAD_GL_VERSION_4_3 || GLAD_GL_ES_VERSION_3_1;
} }

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@ -11,6 +11,10 @@ namespace Core {
class TelemetrySession; class TelemetrySession;
} }
namespace VideoCore {
enum class CustomPixelFormat : u32;
}
namespace OpenGL { namespace OpenGL {
enum class Vendor { enum class Vendor {
@ -51,6 +55,9 @@ public:
/// Returns true if any debug tool is attached /// Returns true if any debug tool is attached
bool HasDebugTool(); bool HasDebugTool();
/// Returns true if the driver supports the provided custom format
bool IsCustomFormatSupported(VideoCore::CustomPixelFormat format) const;
/// Returns the vendor of the currently selected physical device /// Returns the vendor of the currently selected physical device
Vendor GetVendor() const { Vendor GetVendor() const {
return vendor; return vendor;
@ -114,6 +121,8 @@ private:
bool arb_clear_texture{}; bool arb_clear_texture{};
bool arb_get_texture_sub_image{}; bool arb_get_texture_sub_image{};
bool ext_clip_cull_distance{}; bool ext_clip_cull_distance{};
bool ext_texture_compression_s3tc{};
bool arb_texture_compression_bptc{};
std::string_view gl_version{}; std::string_view gl_version{};
std::string_view gpu_vendor{}; std::string_view gpu_vendor{};

View File

@ -73,11 +73,13 @@ GLenum MakeAttributeType(Pica::PipelineRegs::VertexAttributeFormat format) {
} // Anonymous namespace } // Anonymous namespace
RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, VideoCore::RendererBase& renderer, RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory,
Driver& driver_) VideoCore::CustomTexManager& custom_tex_manager,
VideoCore::RendererBase& renderer, Driver& driver_)
: VideoCore::RasterizerAccelerated{memory}, driver{driver_}, runtime{driver, renderer}, : VideoCore::RasterizerAccelerated{memory}, driver{driver_}, runtime{driver, renderer},
res_cache{memory, runtime, regs, renderer}, texture_buffer_size{TextureBufferSize()}, res_cache{memory, custom_tex_manager, runtime, regs, renderer},
vertex_buffer{driver, GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE}, texture_buffer_size{TextureBufferSize()}, vertex_buffer{driver, GL_ARRAY_BUFFER,
VERTEX_BUFFER_SIZE},
uniform_buffer{driver, GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE}, uniform_buffer{driver, GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE},
index_buffer{driver, GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE}, index_buffer{driver, GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE},
texture_buffer{driver, GL_TEXTURE_BUFFER, texture_buffer_size}, texture_lf_buffer{ texture_buffer{driver, GL_TEXTURE_BUFFER, texture_buffer_size}, texture_lf_buffer{
@ -183,6 +185,10 @@ RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, VideoCore::Rend
RasterizerOpenGL::~RasterizerOpenGL() = default; RasterizerOpenGL::~RasterizerOpenGL() = default;
void RasterizerOpenGL::TickFrame() {
res_cache.TickFrame();
}
void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading, void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) { const VideoCore::DiskResourceLoadCallback& callback) {
shader_program_manager->LoadDiskCache(stop_loading, callback); shader_program_manager->LoadDiskCache(stop_loading, callback);
@ -420,7 +426,6 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
state.scissor.y = draw_rect.bottom; state.scissor.y = draw_rect.bottom;
state.scissor.width = draw_rect.GetWidth(); state.scissor.width = draw_rect.GetWidth();
state.scissor.height = draw_rect.GetHeight(); state.scissor.height = draw_rect.GetHeight();
state.Apply();
const u32 res_scale = framebuffer.ResolutionScale(); const u32 res_scale = framebuffer.ResolutionScale();
if (uniform_block_data.data.framebuffer_scale != res_scale) { if (uniform_block_data.data.framebuffer_scale != res_scale) {
@ -444,10 +449,11 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
// Sync and bind the texture surfaces // Sync and bind the texture surfaces
SyncTextureUnits(framebuffer); SyncTextureUnits(framebuffer);
state.Apply();
// Sync and bind the shader // Sync and bind the shader
if (shader_dirty) { if (shader_dirty) {
SetShader(); shader_program_manager->UseFragmentShader(regs, use_custom_normal);
shader_dirty = false; shader_dirty = false;
} }
@ -546,6 +552,7 @@ void RasterizerOpenGL::SyncTextureUnits(const Framebuffer& framebuffer) {
// on the male character's face, which in the OpenGL default appear black. // on the male character's face, which in the OpenGL default appear black.
state.texture_units[texture_index].texture_2d = default_texture; state.texture_units[texture_index].texture_2d = default_texture;
} else if (!IsFeedbackLoop(texture_index, framebuffer, *surface)) { } else if (!IsFeedbackLoop(texture_index, framebuffer, *surface)) {
BindMaterial(texture_index, *surface);
state.texture_units[texture_index].texture_2d = surface->Handle(); state.texture_units[texture_index].texture_2d = surface->Handle();
} }
} }
@ -589,6 +596,33 @@ void RasterizerOpenGL::BindTextureCube(const Pica::TexturingRegs::FullTextureCon
state.texture_units[0].texture_2d = 0; state.texture_units[0].texture_2d = 0;
} }
void RasterizerOpenGL::BindMaterial(u32 texture_index, Surface& surface) {
if (!surface.IsCustom() || texture_index != 0) {
return;
}
const auto bind_texture = [&](const TextureUnits::TextureUnit& unit, GLuint texture,
GLuint sampler) {
glActiveTexture(unit.Enum());
glBindTexture(GL_TEXTURE_2D, texture);
glBindSampler(unit.id, sampler);
};
const GLuint sampler = texture_samplers[texture_index].sampler.handle;
if (surface.HasNormalMap()) {
if (regs.lighting.disable) {
LOG_WARNING(Render_OpenGL, "Custom normal map used but scene has no light enabled");
}
bind_texture(TextureUnits::TextureNormalMap, surface.Handle(2), sampler);
use_custom_normal = true;
} else {
if (use_custom_normal) {
bind_texture(TextureUnits::TextureNormalMap, 0, 0);
}
use_custom_normal = false;
}
}
bool RasterizerOpenGL::IsFeedbackLoop(u32 texture_index, const Framebuffer& framebuffer, bool RasterizerOpenGL::IsFeedbackLoop(u32 texture_index, const Framebuffer& framebuffer,
Surface& surface) { Surface& surface) {
const GLuint color_attachment = framebuffer.Attachment(SurfaceType::Color); const GLuint color_attachment = framebuffer.Attachment(SurfaceType::Color);
@ -622,7 +656,6 @@ void RasterizerOpenGL::UnbindSpecial() {
state.image_shadow_texture_pz = 0; state.image_shadow_texture_pz = 0;
state.image_shadow_texture_nz = 0; state.image_shadow_texture_nz = 0;
state.image_shadow_buffer = 0; state.image_shadow_buffer = 0;
state.Apply();
} }
void RasterizerOpenGL::NotifyFixedFunctionPicaRegisterChanged(u32 id) { void RasterizerOpenGL::NotifyFixedFunctionPicaRegisterChanged(u32 id) {
@ -823,10 +856,6 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
} }
} }
void RasterizerOpenGL::SetShader() {
shader_program_manager->UseFragmentShader(Pica::g_state.regs);
}
void RasterizerOpenGL::SyncClipEnabled() { void RasterizerOpenGL::SyncClipEnabled() {
state.clip_distance[1] = Pica::g_state.regs.rasterizer.clip_enable != 0; state.clip_distance[1] = Pica::g_state.regs.rasterizer.clip_enable != 0;
} }

View File

@ -18,6 +18,10 @@ namespace VideoCore {
class RendererBase; class RendererBase;
} }
namespace VideoCore {
class CustomTexManager;
}
namespace OpenGL { namespace OpenGL {
class Driver; class Driver;
@ -25,10 +29,12 @@ class ShaderProgramManager;
class RasterizerOpenGL : public VideoCore::RasterizerAccelerated { class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
public: public:
explicit RasterizerOpenGL(Memory::MemorySystem& memory, VideoCore::RendererBase& renderer, explicit RasterizerOpenGL(Memory::MemorySystem& memory,
Driver& driver); VideoCore::CustomTexManager& custom_tex_manager,
VideoCore::RendererBase& renderer, Driver& driver);
~RasterizerOpenGL() override; ~RasterizerOpenGL() override;
void TickFrame();
void LoadDiskResources(const std::atomic_bool& stop_loading, void LoadDiskResources(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) override; const VideoCore::DiskResourceLoadCallback& callback) override;
@ -74,9 +80,6 @@ private:
/// Syncs the clip enabled status to match the PICA register /// Syncs the clip enabled status to match the PICA register
void SyncClipEnabled(); void SyncClipEnabled();
/// Sets the OpenGL shader in accordance with the current PICA register state
void SetShader();
/// Syncs the cull mode to match the PICA register /// Syncs the cull mode to match the PICA register
void SyncCullMode(); void SyncCullMode();
@ -126,6 +129,9 @@ private:
/// Unbinds all special texture unit 0 texture configurations /// Unbinds all special texture unit 0 texture configurations
void UnbindSpecial(); void UnbindSpecial();
/// Binds the custom material referenced by surface if it exists.
void BindMaterial(u32 texture_index, Surface& surface);
/// Upload the uniform blocks to the uniform buffer object /// Upload the uniform blocks to the uniform buffer object
void UploadUniforms(bool accelerate_draw); void UploadUniforms(bool accelerate_draw);
@ -174,6 +180,7 @@ private:
OGLTexture texture_buffer_lut_lf; OGLTexture texture_buffer_lut_lf;
OGLTexture texture_buffer_lut_rg; OGLTexture texture_buffer_lut_rg;
OGLTexture texture_buffer_lut_rgba; OGLTexture texture_buffer_lut_rgba;
bool use_custom_normal{};
}; };
} // namespace OpenGL } // namespace OpenGL

View File

@ -59,7 +59,7 @@ out gl_PerVertex {
return out; return out;
} }
PicaFSConfig PicaFSConfig::BuildFromRegs(const Pica::Regs& regs) { PicaFSConfig PicaFSConfig::BuildFromRegs(const Pica::Regs& regs, bool use_normal) {
PicaFSConfig res{}; PicaFSConfig res{};
auto& state = res.state; auto& state = res.state;
@ -204,6 +204,8 @@ PicaFSConfig PicaFSConfig::BuildFromRegs(const Pica::Regs& regs) {
state.shadow_texture_orthographic = regs.texturing.shadow.orthographic != 0; state.shadow_texture_orthographic = regs.texturing.shadow.orthographic != 0;
state.use_custom_normal_map = use_normal;
return res; return res;
} }
@ -297,6 +299,8 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
LOG_DEBUG(Render_OpenGL, "Using Texture3 without enabling it"); LOG_DEBUG(Render_OpenGL, "Using Texture3 without enabling it");
return "vec4(0.0)"; return "vec4(0.0)";
} }
case 4:
return "texture(tex_normal, texcoord0)";
default: default:
UNREACHABLE(); UNREACHABLE();
return ""; return "";
@ -642,7 +646,12 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
const auto Perturbation = [&] { const auto Perturbation = [&] {
return fmt::format("2.0 * ({}).rgb - 1.0", SampleTexture(config, lighting.bump_selector)); return fmt::format("2.0 * ({}).rgb - 1.0", SampleTexture(config, lighting.bump_selector));
}; };
if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) { if (config.state.use_custom_normal_map) {
const std::string normal_texel =
fmt::format("2.0 * ({}).rgb - 1.0", SampleTexture(config, 4));
out += fmt::format("vec3 surface_normal = {};\n", normal_texel);
out += "vec3 surface_tangent = vec3(1.0, 0.0, 0.0);\n";
} else if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
// Bump mapping is enabled using a normal map // Bump mapping is enabled using a normal map
out += fmt::format("vec3 surface_normal = {};\n", Perturbation()); out += fmt::format("vec3 surface_normal = {};\n", Perturbation());
@ -1207,6 +1216,7 @@ out vec4 color;
uniform sampler2D tex0; uniform sampler2D tex0;
uniform sampler2D tex1; uniform sampler2D tex1;
uniform sampler2D tex2; uniform sampler2D tex2;
uniform sampler2D tex_normal; //< Used for custom normal maps
uniform samplerCube tex_cube; uniform samplerCube tex_cube;
uniform samplerBuffer texture_buffer_lut_lf; uniform samplerBuffer texture_buffer_lut_lf;
uniform samplerBuffer texture_buffer_lut_rg; uniform samplerBuffer texture_buffer_lut_rg;

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@ -117,6 +117,7 @@ struct PicaFSConfigState {
bool shadow_rendering; bool shadow_rendering;
bool shadow_texture_orthographic; bool shadow_texture_orthographic;
bool use_custom_normal_map;
}; };
/** /**
@ -130,7 +131,7 @@ struct PicaFSConfigState {
struct PicaFSConfig : Common::HashableStruct<PicaFSConfigState> { struct PicaFSConfig : Common::HashableStruct<PicaFSConfigState> {
/// Construct a PicaFSConfig with the given Pica register configuration. /// Construct a PicaFSConfig with the given Pica register configuration.
static PicaFSConfig BuildFromRegs(const Pica::Regs& regs); static PicaFSConfig BuildFromRegs(const Pica::Regs& regs, bool use_normal = false);
bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));

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@ -133,6 +133,7 @@ static void SetShaderSamplerBindings(GLuint shader) {
SetShaderSamplerBinding(shader, "tex1", TextureUnits::PicaTexture(1)); SetShaderSamplerBinding(shader, "tex1", TextureUnits::PicaTexture(1));
SetShaderSamplerBinding(shader, "tex2", TextureUnits::PicaTexture(2)); SetShaderSamplerBinding(shader, "tex2", TextureUnits::PicaTexture(2));
SetShaderSamplerBinding(shader, "tex_cube", TextureUnits::TextureCube); SetShaderSamplerBinding(shader, "tex_cube", TextureUnits::TextureCube);
SetShaderSamplerBinding(shader, "tex_normal", TextureUnits::TextureNormalMap);
// Set the texture samplers to correspond to different lookup table texture units // Set the texture samplers to correspond to different lookup table texture units
SetShaderSamplerBinding(shader, "texture_buffer_lut_lf", TextureUnits::TextureBufferLUT_LF); SetShaderSamplerBinding(shader, "texture_buffer_lut_lf", TextureUnits::TextureBufferLUT_LF);
@ -415,8 +416,8 @@ void ShaderProgramManager::UseTrivialGeometryShader() {
impl->current.gs_hash = 0; impl->current.gs_hash = 0;
} }
void ShaderProgramManager::UseFragmentShader(const Pica::Regs& regs) { void ShaderProgramManager::UseFragmentShader(const Pica::Regs& regs, bool use_normal) {
PicaFSConfig config = PicaFSConfig::BuildFromRegs(regs); PicaFSConfig config = PicaFSConfig::BuildFromRegs(regs, use_normal);
auto [handle, result] = impl->fragment_shaders.Get(config); auto [handle, result] = impl->fragment_shaders.Get(config);
impl->current.fs = handle; impl->current.fs = handle;
impl->current.fs_hash = config.Hash(); impl->current.fs_hash = config.Hash();

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@ -41,7 +41,7 @@ public:
void UseTrivialGeometryShader(); void UseTrivialGeometryShader();
void UseFragmentShader(const Pica::Regs& config); void UseFragmentShader(const Pica::Regs& config, bool use_normal);
void ApplyTo(OpenGLState& state); void ApplyTo(OpenGLState& state);

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@ -26,6 +26,7 @@ constexpr TextureUnit TextureCube{6};
constexpr TextureUnit TextureBufferLUT_LF{3}; constexpr TextureUnit TextureBufferLUT_LF{3};
constexpr TextureUnit TextureBufferLUT_RG{4}; constexpr TextureUnit TextureBufferLUT_RG{4};
constexpr TextureUnit TextureBufferLUT_RGBA{5}; constexpr TextureUnit TextureBufferLUT_RGBA{5};
constexpr TextureUnit TextureNormalMap{7};
} // namespace TextureUnits } // namespace TextureUnits

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@ -3,7 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "common/settings.h" #include "video_core/custom_textures/material.h"
#include "video_core/regs.h" #include "video_core/regs.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_driver.h" #include "video_core/renderer_opengl/gl_driver.h"
@ -14,8 +14,10 @@ namespace OpenGL {
namespace { namespace {
using VideoCore::MapType;
using VideoCore::PixelFormat; using VideoCore::PixelFormat;
using VideoCore::SurfaceType; using VideoCore::SurfaceType;
using VideoCore::TextureType;
constexpr FormatTuple DEFAULT_TUPLE = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}; constexpr FormatTuple DEFAULT_TUPLE = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
@ -42,6 +44,17 @@ static constexpr std::array<FormatTuple, 5> COLOR_TUPLES_OES = {{
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4 {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
}}; }};
static constexpr std::array<FormatTuple, 8> CUSTOM_TUPLES = {{
DEFAULT_TUPLE,
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE},
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_UNSIGNED_BYTE},
{GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, GL_UNSIGNED_BYTE},
{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_UNSIGNED_BYTE},
{GL_COMPRESSED_RGBA_ASTC_4x4, GL_COMPRESSED_RGBA_ASTC_4x4, GL_UNSIGNED_BYTE},
{GL_COMPRESSED_RGBA_ASTC_6x6, GL_COMPRESSED_RGBA_ASTC_6x6, GL_UNSIGNED_BYTE},
{GL_COMPRESSED_RGBA_ASTC_8x6, GL_COMPRESSED_RGBA_ASTC_8x6, GL_UNSIGNED_BYTE},
}};
struct FramebufferInfo { struct FramebufferInfo {
GLuint color; GLuint color;
GLuint depth; GLuint depth;
@ -109,17 +122,23 @@ TextureRuntime::TextureRuntime(const Driver& driver_, VideoCore::RendererBase& r
read_fbos[i].Create(); read_fbos[i].Create();
} }
auto Register = [this](PixelFormat dest, std::unique_ptr<FormatReinterpreterBase>&& obj) { auto add_reinterpreter = [this](PixelFormat dest,
std::unique_ptr<FormatReinterpreterBase>&& obj) {
const u32 dst_index = static_cast<u32>(dest); const u32 dst_index = static_cast<u32>(dest);
return reinterpreters[dst_index].push_back(std::move(obj)); return reinterpreters[dst_index].push_back(std::move(obj));
}; };
Register(PixelFormat::RGBA8, std::make_unique<ShaderD24S8toRGBA8>()); add_reinterpreter(PixelFormat::RGBA8, std::make_unique<ShaderD24S8toRGBA8>());
Register(PixelFormat::RGB5A1, std::make_unique<RGBA4toRGB5A1>()); add_reinterpreter(PixelFormat::RGB5A1, std::make_unique<RGBA4toRGB5A1>());
} }
TextureRuntime::~TextureRuntime() = default; TextureRuntime::~TextureRuntime() = default;
void TextureRuntime::Reset() {
alloc_cache.clear();
framebuffer_cache.clear();
}
bool TextureRuntime::NeedsConversion(VideoCore::PixelFormat pixel_format) const { bool TextureRuntime::NeedsConversion(VideoCore::PixelFormat pixel_format) const {
const bool should_convert = pixel_format == PixelFormat::RGBA8 || // Needs byteswap const bool should_convert = pixel_format == PixelFormat::RGBA8 || // Needs byteswap
pixel_format == PixelFormat::RGB8; // Is converted to RGBA8 pixel_format == PixelFormat::RGB8; // Is converted to RGBA8
@ -153,51 +172,64 @@ const FormatTuple& TextureRuntime::GetFormatTuple(PixelFormat pixel_format) cons
return DEFAULT_TUPLE; return DEFAULT_TUPLE;
} }
void TextureRuntime::Recycle(const HostTextureTag tag, Allocation&& alloc) { const FormatTuple& TextureRuntime::GetFormatTuple(VideoCore::CustomPixelFormat pixel_format) {
recycler.emplace(tag, std::move(alloc)); const std::size_t format_index = static_cast<std::size_t>(pixel_format);
return CUSTOM_TUPLES[format_index];
} }
Allocation TextureRuntime::Allocate(const VideoCore::SurfaceParams& params) { void TextureRuntime::Recycle(const HostTextureTag tag, Allocation&& alloc) {
const u32 width = params.width; alloc_cache.emplace(tag, std::move(alloc));
const u32 height = params.height; }
const u32 levels = params.levels;
Allocation TextureRuntime::Allocate(const VideoCore::SurfaceParams& params,
const VideoCore::Material* material) {
const GLenum target = params.texture_type == VideoCore::TextureType::CubeMap const GLenum target = params.texture_type == VideoCore::TextureType::CubeMap
? GL_TEXTURE_CUBE_MAP ? GL_TEXTURE_CUBE_MAP
: GL_TEXTURE_2D; : GL_TEXTURE_2D;
const auto& tuple = GetFormatTuple(params.pixel_format); const bool is_custom = material != nullptr;
const bool has_normal = material && material->Map(MapType::Normal);
const auto& tuple =
is_custom ? GetFormatTuple(params.custom_format) : GetFormatTuple(params.pixel_format);
const HostTextureTag key = { const HostTextureTag key = {
.width = params.width,
.height = params.height,
.levels = params.levels,
.res_scale = params.res_scale,
.tuple = tuple, .tuple = tuple,
.type = params.texture_type, .type = params.texture_type,
.width = width, .is_custom = is_custom,
.height = height, .has_normal = has_normal,
.levels = levels,
.res_scale = params.res_scale,
}; };
if (auto it = recycler.find(key); it != recycler.end()) { if (auto it = alloc_cache.find(key); it != alloc_cache.end()) {
Allocation alloc = std::move(it->second); auto alloc{std::move(it->second)};
ASSERT(alloc.res_scale == params.res_scale); alloc_cache.erase(it);
recycler.erase(it);
return alloc; return alloc;
} }
const GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d; const GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d;
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
std::array<OGLTexture, 2> textures{}; std::array<OGLTexture, 3> textures{};
std::array<GLuint, 2> handles{}; std::array<GLuint, 3> handles{};
textures[0] = MakeHandle(target, width, height, levels, tuple, params.DebugName(false)); textures[0] = MakeHandle(target, params.width, params.height, params.levels, tuple,
params.DebugName(false));
handles.fill(textures[0].handle); handles.fill(textures[0].handle);
if (params.res_scale != 1) { if (params.res_scale != 1) {
const u32 scaled_width = params.GetScaledWidth(); const u32 scaled_width = is_custom ? params.width : params.GetScaledWidth();
const u32 scaled_height = params.GetScaledHeight(); const u32 scaled_height = is_custom ? params.height : params.GetScaledHeight();
textures[1] = const auto& scaled_tuple = is_custom ? GetFormatTuple(PixelFormat::RGBA8) : tuple;
MakeHandle(target, scaled_width, scaled_height, levels, tuple, params.DebugName(true)); textures[1] = MakeHandle(target, scaled_width, scaled_height, params.levels, scaled_tuple,
params.DebugName(true, is_custom));
handles[1] = textures[1].handle; handles[1] = textures[1].handle;
} }
if (has_normal) {
textures[2] = MakeHandle(target, params.width, params.height, params.levels, tuple,
params.DebugName(true, is_custom));
handles[2] = textures[2].handle;
}
glBindTexture(GL_TEXTURE_2D, old_tex); glBindTexture(GL_TEXTURE_2D, old_tex);
@ -311,15 +343,20 @@ bool TextureRuntime::BlitTextures(Surface& source, Surface& dest,
return true; return true;
} }
void TextureRuntime::GenerateMipmaps(Surface& surface, u32 max_level) { void TextureRuntime::GenerateMipmaps(Surface& surface) {
OpenGLState state = OpenGLState::GetCurState(); OpenGLState state = OpenGLState::GetCurState();
state.texture_units[0].texture_2d = surface.Handle();
state.Apply();
glActiveTexture(GL_TEXTURE0); const auto generate = [&](u32 index) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, max_level); state.texture_units[0].texture_2d = surface.Handle(index);
state.Apply();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, surface.levels - 1);
glGenerateMipmap(GL_TEXTURE_2D);
};
glGenerateMipmap(GL_TEXTURE_2D); generate(1);
if (surface.HasNormalMap()) {
generate(2);
}
} }
const ReinterpreterList& TextureRuntime::GetPossibleReinterpretations( const ReinterpreterList& TextureRuntime::GetPossibleReinterpretations(
@ -340,21 +377,11 @@ Surface::~Surface() {
if (pixel_format == PixelFormat::Invalid || !alloc) { if (pixel_format == PixelFormat::Invalid || !alloc) {
return; return;
} }
runtime->Recycle(MakeTag(), std::move(alloc));
const HostTextureTag tag = {
.tuple = alloc.tuple,
.type = texture_type,
.width = alloc.width,
.height = alloc.height,
.levels = alloc.levels,
.res_scale = alloc.res_scale,
};
runtime->Recycle(tag, std::move(alloc));
} }
void Surface::Upload(const VideoCore::BufferTextureCopy& upload, void Surface::Upload(const VideoCore::BufferTextureCopy& upload,
const VideoCore::StagingData& staging) { const VideoCore::StagingData& staging) {
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
ASSERT(stride * GetFormatBytesPerPixel(pixel_format) % 4 == 0); ASSERT(stride * GetFormatBytesPerPixel(pixel_format) % 4 == 0);
const GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d; const GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d;
@ -362,12 +389,10 @@ void Surface::Upload(const VideoCore::BufferTextureCopy& upload,
const u32 unscaled_height = upload.texture_rect.GetHeight(); const u32 unscaled_height = upload.texture_rect.GetHeight();
glPixelStorei(GL_UNPACK_ROW_LENGTH, unscaled_width); glPixelStorei(GL_UNPACK_ROW_LENGTH, unscaled_width);
// Bind the unscaled texture
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, Handle(false)); glBindTexture(GL_TEXTURE_2D, Handle(0));
// Upload the requested rectangle of pixels const auto& tuple = alloc.tuple;
const auto& tuple = runtime->GetFormatTuple(pixel_format);
glTexSubImage2D(GL_TEXTURE_2D, upload.texture_level, upload.texture_rect.left, glTexSubImage2D(GL_TEXTURE_2D, upload.texture_level, upload.texture_rect.left,
upload.texture_rect.bottom, unscaled_width, unscaled_height, tuple.format, upload.texture_rect.bottom, unscaled_width, unscaled_height, tuple.format,
tuple.type, staging.mapped.data()); tuple.type, staging.mapped.data());
@ -381,17 +406,61 @@ void Surface::Upload(const VideoCore::BufferTextureCopy& upload,
.src_rect = upload.texture_rect, .src_rect = upload.texture_rect,
.dst_rect = upload.texture_rect * res_scale, .dst_rect = upload.texture_rect * res_scale,
}; };
// If texture filtering is enabled attempt to upscale with that, otherwise fallback
// to normal blit.
if (res_scale != 1 && !runtime->blit_helper.Filter(*this, blit)) { if (res_scale != 1 && !runtime->blit_helper.Filter(*this, blit)) {
BlitScale(blit, true); BlitScale(blit, true);
} }
} }
void Surface::UploadCustom(const VideoCore::Material* material, u32 level) {
const GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d;
const auto& tuple = alloc.tuple;
const u32 width = material->width;
const u32 height = material->height;
const auto color = material->textures[0];
const Common::Rectangle filter_rect{0U, height, width, 0U};
glActiveTexture(GL_TEXTURE0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
glBindTexture(GL_TEXTURE_2D, Handle(0));
if (VideoCore::IsCustomFormatCompressed(custom_format)) {
const GLsizei image_size = static_cast<GLsizei>(color->data.size());
glCompressedTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, tuple.format,
image_size, color->data.data());
} else {
glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, tuple.format, tuple.type,
color->data.data());
}
const VideoCore::TextureBlit blit = {
.src_rect = filter_rect,
.dst_rect = filter_rect,
};
if (res_scale != 1 && !runtime->blit_helper.Filter(*this, blit)) {
BlitScale(blit, true);
}
for (u32 i = 1; i < VideoCore::MAX_MAPS; i++) {
const auto texture = material->textures[i];
if (!texture) {
continue;
}
glBindTexture(GL_TEXTURE_2D, Handle(i + 1));
if (VideoCore::IsCustomFormatCompressed(custom_format)) {
const GLsizei image_size = static_cast<GLsizei>(texture->data.size());
glCompressedTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, tuple.format,
image_size, texture->data.data());
} else {
glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, tuple.format, tuple.type,
texture->data.data());
}
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glBindTexture(GL_TEXTURE_2D, old_tex);
}
void Surface::Download(const VideoCore::BufferTextureCopy& download, void Surface::Download(const VideoCore::BufferTextureCopy& download,
const VideoCore::StagingData& staging) { const VideoCore::StagingData& staging) {
// Ensure no bad interactions with GL_PACK_ALIGNMENT
ASSERT(stride * GetFormatBytesPerPixel(pixel_format) % 4 == 0); ASSERT(stride * GetFormatBytesPerPixel(pixel_format) % 4 == 0);
const u32 unscaled_width = download.texture_rect.GetWidth(); const u32 unscaled_width = download.texture_rect.GetWidth();
@ -414,11 +483,9 @@ void Surface::Download(const VideoCore::BufferTextureCopy& download,
return; return;
} }
const u32 fbo_index = FboIndex(type);
OpenGLState state = OpenGLState::GetCurState(); OpenGLState state = OpenGLState::GetCurState();
state.scissor.enabled = false; state.scissor.enabled = false;
state.draw.read_framebuffer = runtime->read_fbos[fbo_index].handle; state.draw.read_framebuffer = runtime->read_fbos[FboIndex(type)].handle;
state.Apply(); state.Apply();
Attach(GL_READ_FRAMEBUFFER, download.texture_level, 0, false); Attach(GL_READ_FRAMEBUFFER, download.texture_level, 0, false);
@ -428,14 +495,11 @@ void Surface::Download(const VideoCore::BufferTextureCopy& download,
glReadPixels(download.texture_rect.left, download.texture_rect.bottom, unscaled_width, glReadPixels(download.texture_rect.left, download.texture_rect.bottom, unscaled_width,
unscaled_height, tuple.format, tuple.type, staging.mapped.data()); unscaled_height, tuple.format, tuple.type, staging.mapped.data());
// Restore previous state
glPixelStorei(GL_PACK_ROW_LENGTH, 0); glPixelStorei(GL_PACK_ROW_LENGTH, 0);
} }
bool Surface::DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download, bool Surface::DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download,
const VideoCore::StagingData& staging) { const VideoCore::StagingData& staging) {
// If a partial download is requested and ARB_get_texture_sub_image (core in 4.5)
// is not available we cannot proceed further.
const bool is_full_download = download.texture_rect == GetRect(); const bool is_full_download = download.texture_rect == GetRect();
const bool has_sub_image = driver->HasArbGetTextureSubImage(); const bool has_sub_image = driver->HasArbGetTextureSubImage();
if (driver->IsOpenGLES() || (!is_full_download && !has_sub_image)) { if (driver->IsOpenGLES() || (!is_full_download && !has_sub_image)) {
@ -452,7 +516,7 @@ bool Surface::DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download,
// Prefer glGetTextureSubImage in most cases since it's the fastest and most convenient option // Prefer glGetTextureSubImage in most cases since it's the fastest and most convenient option
if (has_sub_image) { if (has_sub_image) {
const GLsizei buf_size = static_cast<GLsizei>(staging.mapped.size()); const GLsizei buf_size = static_cast<GLsizei>(staging.mapped.size());
glGetTextureSubImage(Handle(false), download.texture_level, download.texture_rect.left, glGetTextureSubImage(Handle(0), download.texture_level, download.texture_rect.left,
download.texture_rect.bottom, 0, download.texture_rect.GetWidth(), download.texture_rect.bottom, 0, download.texture_rect.GetWidth(),
download.texture_rect.GetHeight(), 1, tuple.format, tuple.type, download.texture_rect.GetHeight(), 1, tuple.format, tuple.type,
buf_size, staging.mapped.data()); buf_size, staging.mapped.data());
@ -461,7 +525,7 @@ bool Surface::DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download,
// This should only trigger for full texture downloads in oldish intel drivers // This should only trigger for full texture downloads in oldish intel drivers
// that only support up to 4.3 // that only support up to 4.3
glBindTexture(GL_TEXTURE_2D, Handle(false)); glBindTexture(GL_TEXTURE_2D, Handle(0));
glGetTexImage(GL_TEXTURE_2D, download.texture_level, tuple.format, tuple.type, glGetTexImage(GL_TEXTURE_2D, download.texture_level, tuple.format, tuple.type,
staging.mapped.data()); staging.mapped.data());
glBindTexture(GL_TEXTURE_2D, old_tex); glBindTexture(GL_TEXTURE_2D, old_tex);
@ -470,20 +534,20 @@ bool Surface::DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download,
} }
void Surface::Attach(GLenum target, u32 level, u32 layer, bool scaled) { void Surface::Attach(GLenum target, u32 level, u32 layer, bool scaled) {
const GLuint handle = Handle(scaled); const GLuint handle = Handle(static_cast<u32>(scaled));
const GLenum textarget = texture_type == VideoCore::TextureType::CubeMap const GLenum textarget = texture_type == TextureType::CubeMap
? GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer
: GL_TEXTURE_2D; : GL_TEXTURE_2D;
switch (type) { switch (type) {
case VideoCore::SurfaceType::Color: case SurfaceType::Color:
case VideoCore::SurfaceType::Texture: case SurfaceType::Texture:
glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0, textarget, handle, level); glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0, textarget, handle, level);
break; break;
case VideoCore::SurfaceType::Depth: case SurfaceType::Depth:
glFramebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget, handle, level); glFramebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget, handle, level);
break; break;
case VideoCore::SurfaceType::DepthStencil: case SurfaceType::DepthStencil:
glFramebufferTexture2D(target, GL_DEPTH_STENCIL_ATTACHMENT, textarget, handle, level); glFramebufferTexture2D(target, GL_DEPTH_STENCIL_ATTACHMENT, textarget, handle, level);
break; break;
default: default:
@ -491,6 +555,30 @@ void Surface::Attach(GLenum target, u32 level, u32 layer, bool scaled) {
} }
} }
bool Surface::Swap(const VideoCore::Material* mat) {
const VideoCore::CustomPixelFormat format{mat->format};
if (!driver->IsCustomFormatSupported(format)) {
return false;
}
runtime->Recycle(MakeTag(), std::move(alloc));
SurfaceParams params = *this;
params.width = mat->width;
params.height = mat->height;
params.custom_format = mat->format;
alloc = runtime->Allocate(params, mat);
LOG_DEBUG(Render_OpenGL, "Swapped {}x{} {} surface at address {:#x} to {}x{} {}",
GetScaledWidth(), GetScaledHeight(), VideoCore::PixelFormatAsString(pixel_format),
addr, width, height, VideoCore::CustomPixelFormatAsString(format));
is_custom = true;
custom_format = format;
material = mat;
return true;
}
u32 Surface::GetInternalBytesPerPixel() const { u32 Surface::GetInternalBytesPerPixel() const {
// RGB8 is converted to RGBA8 on OpenGL ES since it doesn't support BGR8 // RGB8 is converted to RGBA8 on OpenGL ES since it doesn't support BGR8
if (driver->IsOpenGLES() && pixel_format == VideoCore::PixelFormat::RGB8) { if (driver->IsOpenGLES() && pixel_format == VideoCore::PixelFormat::RGB8) {
@ -518,6 +606,19 @@ void Surface::BlitScale(const VideoCore::TextureBlit& blit, bool up_scale) {
blit.dst_rect.right, blit.dst_rect.top, buffer_mask, filter); blit.dst_rect.right, blit.dst_rect.top, buffer_mask, filter);
} }
HostTextureTag Surface::MakeTag() const noexcept {
return HostTextureTag{
.width = alloc.width,
.height = alloc.height,
.levels = alloc.levels,
.res_scale = alloc.res_scale,
.tuple = alloc.tuple,
.type = texture_type,
.is_custom = is_custom,
.has_normal = HasNormalMap(),
};
}
Framebuffer::Framebuffer(TextureRuntime& runtime, Surface* const color, u32 color_level, Framebuffer::Framebuffer(TextureRuntime& runtime, Surface* const color, u32 color_level,
Surface* const depth_stencil, u32 depth_level, const Pica::Regs& regs, Surface* const depth_stencil, u32 depth_level, const Pica::Regs& regs,
Common::Rectangle<u32> surfaces_rect) Common::Rectangle<u32> surfaces_rect)
@ -527,7 +628,7 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, Surface* const color, u32 colo
const bool shadow_rendering = regs.framebuffer.IsShadowRendering(); const bool shadow_rendering = regs.framebuffer.IsShadowRendering();
const bool has_stencil = regs.framebuffer.HasStencil(); const bool has_stencil = regs.framebuffer.HasStencil();
if (shadow_rendering && !color) { if (shadow_rendering && !color) {
return; // Framebuffer won't get used return;
} }
if (color) { if (color) {
@ -574,19 +675,15 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, Surface* const color, u32 colo
color ? color->Handle() : 0, color_level); color ? color->Handle() : 0, color_level);
if (depth_stencil) { if (depth_stencil) {
if (has_stencil) { if (has_stencil) {
// Attach both depth and stencil
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
GL_TEXTURE_2D, depth_stencil->Handle(), depth_level); GL_TEXTURE_2D, depth_stencil->Handle(), depth_level);
} else { } else {
// Attach depth
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
depth_stencil->Handle(), depth_level); depth_stencil->Handle(), depth_level);
// Clear stencil attachment
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0); 0);
} }
} else { } else {
// Clear both depth and stencil attachment
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
0, 0); 0, 0);
} }

View File

@ -10,8 +10,9 @@
#include "video_core/renderer_opengl/gl_format_reinterpreter.h" #include "video_core/renderer_opengl/gl_format_reinterpreter.h"
namespace VideoCore { namespace VideoCore {
struct Material;
class RendererBase; class RendererBase;
} } // namespace VideoCore
namespace OpenGL { namespace OpenGL {
@ -27,17 +28,19 @@ struct FormatTuple {
}; };
struct HostTextureTag { struct HostTextureTag {
FormatTuple tuple{}; u32 width;
VideoCore::TextureType type{}; u32 height;
u32 width = 0; u32 levels;
u32 height = 0; u32 res_scale;
u32 levels = 1; FormatTuple tuple;
u32 res_scale = 1; VideoCore::TextureType type;
bool is_custom;
bool has_normal;
bool operator==(const HostTextureTag& other) const noexcept { bool operator==(const HostTextureTag& other) const noexcept {
return std::tie(tuple, type, width, height, levels, res_scale) == return std::tie(tuple, type, width, height, levels, res_scale, is_custom, has_normal) ==
std::tie(other.tuple, other.type, other.width, other.height, other.levels, std::tie(other.tuple, other.type, other.width, other.height, other.levels,
other.res_scale); other.res_scale, other.is_custom, other.has_normal);
} }
struct Hash { struct Hash {
@ -46,10 +49,12 @@ struct HostTextureTag {
} }
}; };
}; };
static_assert(std::has_unique_object_representations_v<HostTextureTag>,
"HostTextureTag is not suitable for hashing!");
struct Allocation { struct Allocation {
std::array<OGLTexture, 2> textures; std::array<OGLTexture, 3> textures;
std::array<GLuint, 2> handles; std::array<GLuint, 3> handles;
FormatTuple tuple; FormatTuple tuple;
u32 width; u32 width;
u32 height; u32 height;
@ -59,15 +64,10 @@ struct Allocation {
operator bool() const noexcept { operator bool() const noexcept {
return textures[0].handle; return textures[0].handle;
} }
bool Matches(u32 width_, u32 height_, u32 levels_, const FormatTuple& tuple_) const {
return std::tie(width, height, levels, tuple) == std::tie(width_, height_, levels_, tuple_);
}
}; };
class Surface; class Surface;
class Driver; class Driver;
struct CachedTextureCube;
/** /**
* Provides texture manipulation functions to the rasterizer cache * Provides texture manipulation functions to the rasterizer cache
@ -82,6 +82,9 @@ public:
explicit TextureRuntime(const Driver& driver, VideoCore::RendererBase& renderer); explicit TextureRuntime(const Driver& driver, VideoCore::RendererBase& renderer);
~TextureRuntime(); ~TextureRuntime();
/// Clears all cached runtime resources
void Reset();
/// Returns true if the provided pixel format cannot be used natively by the runtime. /// Returns true if the provided pixel format cannot be used natively by the runtime.
bool NeedsConversion(VideoCore::PixelFormat pixel_format) const; bool NeedsConversion(VideoCore::PixelFormat pixel_format) const;
@ -90,12 +93,14 @@ public:
/// Returns the OpenGL format tuple associated with the provided pixel format /// Returns the OpenGL format tuple associated with the provided pixel format
const FormatTuple& GetFormatTuple(VideoCore::PixelFormat pixel_format) const; const FormatTuple& GetFormatTuple(VideoCore::PixelFormat pixel_format) const;
const FormatTuple& GetFormatTuple(VideoCore::CustomPixelFormat pixel_format);
/// Takes back ownership of the allocation for recycling /// Takes back ownership of the allocation for recycling
void Recycle(const HostTextureTag tag, Allocation&& alloc); void Recycle(const HostTextureTag tag, Allocation&& alloc);
/// Allocates an OpenGL texture with the specified dimentions and format /// Allocates a texture with the specified dimentions and format
Allocation Allocate(const VideoCore::SurfaceParams& params); Allocation Allocate(const VideoCore::SurfaceParams& params,
const VideoCore::Material* material = nullptr);
/// Fills the rectangle of the texture with the clear value provided /// Fills the rectangle of the texture with the clear value provided
bool ClearTexture(Surface& surface, const VideoCore::TextureClear& clear); bool ClearTexture(Surface& surface, const VideoCore::TextureClear& clear);
@ -107,7 +112,7 @@ public:
bool BlitTextures(Surface& source, Surface& dest, const VideoCore::TextureBlit& blit); bool BlitTextures(Surface& source, Surface& dest, const VideoCore::TextureBlit& blit);
/// Generates mipmaps for all the available levels of the texture /// Generates mipmaps for all the available levels of the texture
void GenerateMipmaps(Surface& surface, u32 max_level); void GenerateMipmaps(Surface& surface);
/// Returns all source formats that support reinterpretation to the dest format /// Returns all source formats that support reinterpretation to the dest format
const ReinterpreterList& GetPossibleReinterpretations(VideoCore::PixelFormat dest_format) const; const ReinterpreterList& GetPossibleReinterpretations(VideoCore::PixelFormat dest_format) const;
@ -123,7 +128,7 @@ private:
BlitHelper blit_helper; BlitHelper blit_helper;
std::vector<u8> staging_buffer; std::vector<u8> staging_buffer;
std::array<ReinterpreterList, VideoCore::PIXEL_FORMAT_COUNT> reinterpreters; std::array<ReinterpreterList, VideoCore::PIXEL_FORMAT_COUNT> reinterpreters;
std::unordered_multimap<HostTextureTag, Allocation, HostTextureTag::Hash> recycler; std::unordered_multimap<HostTextureTag, Allocation, HostTextureTag::Hash> alloc_cache;
std::unordered_map<u64, OGLFramebuffer, Common::IdentityHash<u64>> framebuffer_cache; std::unordered_map<u64, OGLFramebuffer, Common::IdentityHash<u64>> framebuffer_cache;
std::array<OGLFramebuffer, 3> draw_fbos; std::array<OGLFramebuffer, 3> draw_fbos;
std::array<OGLFramebuffer, 3> read_fbos; std::array<OGLFramebuffer, 3> read_fbos;
@ -140,9 +145,9 @@ public:
Surface(Surface&& o) noexcept = default; Surface(Surface&& o) noexcept = default;
Surface& operator=(Surface&& o) noexcept = default; Surface& operator=(Surface&& o) noexcept = default;
/// Returns the surface image handle /// Returns the surface image handle at the provided index.
GLuint Handle(bool scaled = true) const noexcept { GLuint Handle(u32 index = 1) const noexcept {
return alloc.handles[static_cast<u32>(scaled)]; return alloc.handles[index];
} }
/// Returns the tuple of the surface allocation. /// Returns the tuple of the surface allocation.
@ -150,9 +155,20 @@ public:
return alloc.tuple; return alloc.tuple;
} }
/// Returns the extent of the underlying surface allocation
VideoCore::Extent Extent() const noexcept {
return {
.width = alloc.width,
.height = alloc.height,
};
}
/// Uploads pixel data in staging to a rectangle region of the surface texture /// Uploads pixel data in staging to a rectangle region of the surface texture
void Upload(const VideoCore::BufferTextureCopy& upload, const VideoCore::StagingData& staging); void Upload(const VideoCore::BufferTextureCopy& upload, const VideoCore::StagingData& staging);
/// Uploads the custom material to the surface allocation.
void UploadCustom(const VideoCore::Material* material, u32 level);
/// Downloads pixel data to staging from a rectangle region of the surface texture /// Downloads pixel data to staging from a rectangle region of the surface texture
void Download(const VideoCore::BufferTextureCopy& download, void Download(const VideoCore::BufferTextureCopy& download,
const VideoCore::StagingData& staging); const VideoCore::StagingData& staging);
@ -160,6 +176,9 @@ public:
/// Attaches a handle of surface to the specified framebuffer target /// Attaches a handle of surface to the specified framebuffer target
void Attach(GLenum target, u32 level, u32 layer, bool scaled = true); void Attach(GLenum target, u32 level, u32 layer, bool scaled = true);
/// Swaps the internal allocation to match the provided material
bool Swap(const VideoCore::Material* material);
/// Returns the bpp of the internal surface format /// Returns the bpp of the internal surface format
u32 GetInternalBytesPerPixel() const; u32 GetInternalBytesPerPixel() const;
@ -171,6 +190,9 @@ private:
bool DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download, bool DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download,
const VideoCore::StagingData& staging); const VideoCore::StagingData& staging);
/// Returns the texture tag of the current allocation
HostTextureTag MakeTag() const noexcept;
private: private:
const Driver* driver; const Driver* driver;
TextureRuntime* runtime; TextureRuntime* runtime;

View File

@ -313,7 +313,8 @@ RendererOpenGL::RendererOpenGL(Core::System& system, Frontend::EmuWindow& window
} }
frame_dumper.mailbox = std::make_unique<OGLVideoDumpingMailbox>(); frame_dumper.mailbox = std::make_unique<OGLVideoDumpingMailbox>();
InitOpenGLObjects(); InitOpenGLObjects();
rasterizer = std::make_unique<RasterizerOpenGL>(system.Memory(), *this, driver); rasterizer = std::make_unique<RasterizerOpenGL>(system.Memory(), system.CustomTexManager(),
*this, driver);
} }
RendererOpenGL::~RendererOpenGL() = default; RendererOpenGL::~RendererOpenGL() = default;
@ -347,6 +348,8 @@ void RendererOpenGL::SwapBuffers() {
EndFrame(); EndFrame();
prev_state.Apply(); prev_state.Apply();
rasterizer->TickFrame();
} }
void RendererOpenGL::RenderScreenshot() { void RendererOpenGL::RenderScreenshot() {
@ -1169,9 +1172,6 @@ void RendererOpenGL::TryPresent(int timeout_ms, bool is_secondary) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
} }
/// Updates the framerate
void RendererOpenGL::UpdateFramerate() {}
void RendererOpenGL::PrepareVideoDumping() { void RendererOpenGL::PrepareVideoDumping() {
auto* mailbox = static_cast<OGLVideoDumpingMailbox*>(frame_dumper.mailbox.get()); auto* mailbox = static_cast<OGLVideoDumpingMailbox*>(frame_dumper.mailbox.get());
{ {

View File

@ -94,7 +94,6 @@ private:
float h); float h);
void DrawSingleScreenStereo(const ScreenInfo& screen_info_l, const ScreenInfo& screen_info_r, void DrawSingleScreenStereo(const ScreenInfo& screen_info_l, const ScreenInfo& screen_info_r,
float x, float y, float w, float h); float x, float y, float w, float h);
void UpdateFramerate();
// Loads framebuffer from emulated memory into the display information structure // Loads framebuffer from emulated memory into the display information structure
void LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer, void LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer,